Poodletooth-iLand/toontown/fishing/DistributedPondBingoManager.py

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13 KiB
Python
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2015-03-03 22:10:12 +00:00
from direct.distributed import DistributedObject
from direct.distributed.ClockDelta import *
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import FSM
from direct.gui.DirectGui import *
from pandac.PandaModules import *
from direct.task import Task
from toontown.fishing import BingoGlobals
from toontown.fishing import BingoCardGui
from toontown.fishing import FishGlobals
from toontown.fishing import NormalBingo
from toontown.fishing import FourCornerBingo
from toontown.fishing import DiagonalBingo
from toontown.fishing import ThreewayBingo
from toontown.fishing import BlockoutBingo
from direct.showbase import RandomNumGen
from toontown.toonbase import ToontownTimer
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
import time
class DistributedPondBingoManager(DistributedObject.DistributedObject, FSM.FSM):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPondBingoManager')
cardTypeDict = {BingoGlobals.NORMAL_CARD: NormalBingo.NormalBingo,
BingoGlobals.FOURCORNER_CARD: FourCornerBingo.FourCornerBingo,
BingoGlobals.DIAGONAL_CARD: DiagonalBingo.DiagonalBingo,
BingoGlobals.THREEWAY_CARD: ThreewayBingo.ThreewayBingo,
BingoGlobals.BLOCKOUT_CARD: BlockoutBingo.BlockoutBingo}
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
FSM.FSM.__init__(self, 'DistributedPondBingoManager')
self.cardId = 0
self.jackpot = 0
self.pond = None
self.spot = None
self.card = None
self.hasEntered = 0
self.initGameState = None
self.lastCatch = None
self.typeId = BingoGlobals.NORMAL_CARD
return
def generate(self):
DistributedObject.DistributedObject.generate(self)
self.card = BingoCardGui.BingoCardGui()
self.card.reparentTo(aspect2d, 1)
self.card.hideNextGameTimer()
self.notify.debug('generate: DistributedPondBingoManager')
def delete(self):
del self.pond.pondBingoMgr
self.pond.pondBingoMgr = None
del self.pond
self.pond = None
FSM.FSM.cleanup(self)
self.card.destroy()
del self.card
self.notify.debug('delete: Deleting Local PondManager %s' % self.doId)
DistributedObject.DistributedObject.delete(self)
return
def d_cardUpdate(self, cellId, genus, species):
self.sendUpdate('cardUpdate', [self.cardId,
cellId,
genus,
species])
def d_bingoCall(self):
self.sendUpdate('handleBingoCall', [self.cardId])
def setCardState(self, cardId, typeId, tileSeed, gameState):
self.cardId = cardId
self.typeId = typeId
self.tileSeed = tileSeed
self.jackpot = BingoGlobals.getJackpot(typeId)
self.initGameState = gameState
def checkForUpdate(self, cellId):
if self.lastCatch is not None:
genus = self.lastCatch[0]
species = self.lastCatch[1]
self.d_cardUpdate(cellId, genus, species)
success = self.card.cellUpdateCheck(cellId, genus, species)
if success == BingoGlobals.WIN:
self.lastCatch = None
self.enableBingo()
self.pond.getLocalToonSpot().cleanupFishPanel()
self.pond.getLocalToonSpot().hideBootPanel()
elif success == BingoGlobals.UPDATE:
self.lastCatch = None
self.pond.getLocalToonSpot().cleanupFishPanel()
self.pond.getLocalToonSpot().hideBootPanel()
else:
self.notify.warning('CheckForWin: Attempt to Play Cell without a valid catch.')
return
def updateGameState(self, gameState, cellId):
game = self.card.getGame()
if game is not None:
game.setGameState(gameState)
self.card.cellUpdate(cellId)
return
def __generateCard(self):
self.notify.debug('__generateCard: %s' % self.typeId)
if self.card.getGame():
self.card.removeGame()
game = self.__cardChoice()
game.setGameState(self.initGameState)
self.card.addGame(game)
self.card.generateCard(self.tileSeed, self.pond.getArea())
color = BingoGlobals.getColor(self.typeId)
self.card.setProp('image_color', VBase4(color[0], color[1], color[2], color[3]))
color = BingoGlobals.getButtonColor(self.typeId)
self.card.bingo.setProp('image_color', VBase4(color[0], color[1], color[2], color[3]))
if self.hasEntered:
self.card.loadCard()
self.card.show()
else:
self.card.hide()
def showCard(self):
if (self.state != 'Off' or self.state != 'CloseEvent') and self.card.getGame():
self.card.loadCard()
self.card.show()
elif self.state == 'GameOver':
self.card.show()
elif self.state == 'Reward':
self.card.show()
elif self.state == 'WaitCountdown':
self.card.show()
self.card.showNextGameTimer(TTLocalizer.FishBingoNextGame)
elif self.state == 'Intermission':
self.card.showNextGameTimer(TTLocalizer.FishBingoIntermission)
self.card.show()
self.hasEntered = 1
def __cardChoice(self):
return self.cardTypeDict.get(self.typeId)()
def checkForBingo(self):
success = self.card.checkForBingo()
if success:
self.d_bingoCall()
self.request('Reward')
def enableBingo(self):
self.card.setBingo(DGG.NORMAL, self.checkForBingo)
def setPondDoId(self, pondId):
self.pondDoId = pondId
if pondId in self.cr.doId2do:
self.setPond(self.cr.doId2do[pondId])
else:
self.acceptOnce('generate-%d' % pondId, self.setPond)
def setPond(self, pond):
self.pond = pond
self.pond.setPondBingoManager(self)
def setState(self, state, timeStamp):
self.notify.debug('State change: %s -> %s' % (self.state, state))
self.request(state, timeStamp)
def setLastCatch(self, catch):
self.lastCatch = catch
self.card.fishCaught(catch)
def castingStarted(self):
if self.card:
self.card.castingStarted()
def setSpot(self, spot):
self.spot = spot
def setJackpot(self, jackpot):
self.jackpot = jackpot
#todo: fix crash
def enterOff(self, args = None):
self.notify.debug('enterOff: Enter Off State')
del self.spot
self.spot = None
if self.card.getGame:
self.card.removeGame()
self.card.hide()
self.card.stopNextGameTimer()
self.hasEntered = 0
self.lastCatch = None
return
def filterOff(self, request, args):
if request == 'Intro':
return 'Intro'
elif request == 'WaitCountdown':
return (request, args)
elif request == 'Playing':
self.__generateCard()
self.card.setJackpotText(str(self.jackpot))
return (request, args)
elif request == 'Intermission':
return (request, args)
elif request == 'GameOver':
return (request, args)
elif request == 'Reward':
return ('GameOver', args)
else:
self.notify.debug('filterOff: Invalid State Transition from, Off to %s' % request)
def exitOff(self):
self.notify.debug('exitOff: Exit Off State')
def enterIntro(self, args = None):
self.notify.debug('enterIntro: Enter Intro State')
self.pond.setSpotGui()
self.hasEntered = 1
def filterIntro(self, request, args):
if request == 'WaitCountdown':
return (request, args)
else:
self.notify.debug('filterIntro: Invalid State Transition from Intro to %s' % request)
def exitIntro(self):
self.notify.debug('exitIntro: Exit Intro State')
def enterWaitCountdown(self, timeStamp):
self.notify.debug('enterWaitCountdown: Enter WaitCountdown State')
time = BingoGlobals.TIMEOUT_SESSION - globalClockDelta.localElapsedTime(timeStamp[0])
self.card.startNextGameCountdown(time)
if self.hasEntered:
self.card.showNextGameTimer(TTLocalizer.FishBingoNextGame)
def filterWaitCountdown(self, request, args):
if request == 'Playing':
return (request, args)
else:
self.notify.debug('filterOff: Invalid State Transition from WaitCountdown to %s' % request)
def exitWaitCountdown(self):
self.notify.debug('exitWaitCountdown: Exit WaitCountdown State')
if self.pond:
self.__generateCard()
self.card.setJackpotText(str(self.jackpot))
self.card.resetGameTimer()
self.card.hideNextGameTimer()
def enterPlaying(self, timeStamp):
self.notify.debug('enterPlaying: Enter Playing State')
self.lastCatch = None
session = BingoGlobals.getGameTime(self.typeId)
time = session - globalClockDelta.localElapsedTime(timeStamp[0])
self.card.startGameCountdown(time)
self.card.enableCard(self.checkForUpdate)
return
def filterPlaying(self, request, args):
if request == 'Reward':
return (request, args)
elif request == 'GameOver':
return (request, args)
else:
self.notify.debug('filterOff: Invalid State Transition from Playing to %s' % request)
def exitPlaying(self):
self.notify.debug('exitPlaying: Exit Playing State')
self.card.resetGameTimer()
def enterReward(self, timeStamp):
self.notify.debug('enterReward: Enter Reward State')
if self.card:
self.card.setBingo()
self.card.removeGame()
self.card.setGameOver(TTLocalizer.FishBingoVictory)
localToonSpot = self.pond.getLocalToonSpot()
if localToonSpot:
localToonSpot.setJarAmount(self.jackpot)
self.jackpot = 0
def filterReward(self, request, args):
if request == 'WaitCountdown':
return (request, args)
elif request == 'Intermission':
return (request, args)
elif request == 'CloseEvent':
return 'CloseEvent'
elif request == 'Off':
return 'Off'
else:
self.notify.debug('filterOff: Invalid State Transition from Reward to %s' % request)
def exitReward(self):
self.notify.debug('exitReward: Exit Reward State')
self.card.setGameOver('')
def enterGameOver(self, timeStamp):
self.notify.debug('enterGameOver: Enter GameOver State')
self.card.setBingo()
self.card.removeGame()
self.card.setGameOver(TTLocalizer.FishBingoGameOver)
def filterGameOver(self, request, args):
if request == 'WaitCountdown':
return (request, args)
elif request == 'Intermission':
return (request, args)
elif request == 'CloseEvent':
return 'CloseEvent'
elif request == 'Off':
return 'Off'
else:
self.notify.debug('filterOff: Invalid State Transition from GameOver to %s' % request)
def exitGameOver(self):
self.notify.debug('exitGameOver: Exit GameOver State')
self.card.setGameOver('')
self.card.resetGameTypeText()
def enterIntermission(self, timeStamp):
self.notify.debug('enterIntermission: Enter Intermission State')
if self.hasEntered:
self.card.showNextGameTimer(TTLocalizer.FishBingoIntermission)
self.notify.debug('enterIntermission: timestamp %s' % timeStamp[0])
elapsedTime = globalClockDelta.localElapsedTime(timeStamp[0])
self.notify.debug('enterIntermission: elapsedTime %s' % elapsedTime)
waitTime = BingoGlobals.HOUR_BREAK_SESSION - elapsedTime
self.notify.debug('enterIntermission: waitTime %s' % waitTime)
self.card.startNextGameCountdown(waitTime)
def filterIntermission(self, request, args):
if request == 'WaitCountdown':
return (request, args)
elif request == 'Off':
return 'Off'
else:
self.notify.warning('filterOff: Invalid State Transition from GameOver to %s' % request)
def exitIntermission(self):
self.notify.debug('enterIntermission: Exit Intermission State')
def enterCloseEvent(self, timestamp):
self.notify.debug('enterCloseEvent: Enter CloseEvent State')
self.card.hide()
self.pond.resetSpotGui()
def filterCloseEvent(self, request, args):
if request == 'Off':
return 'Off'
else:
self.notify.warning('filterOff: Invalid State Transition from GameOver to %s' % request)
def exitCloseEvent(self):
self.notify.debug('exitCloseEvent: Exit CloseEvent State')