mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
355 lines
13 KiB
Python
355 lines
13 KiB
Python
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from direct.distributed import DistributedObject
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from direct.distributed.ClockDelta import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import FSM
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from direct.gui.DirectGui import *
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from pandac.PandaModules import *
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from direct.task import Task
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from toontown.fishing import BingoGlobals
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from toontown.fishing import BingoCardGui
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from toontown.fishing import FishGlobals
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from toontown.fishing import NormalBingo
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from toontown.fishing import FourCornerBingo
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from toontown.fishing import DiagonalBingo
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from toontown.fishing import ThreewayBingo
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from toontown.fishing import BlockoutBingo
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from direct.showbase import RandomNumGen
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from toontown.toonbase import ToontownTimer
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import TTLocalizer
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import time
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class DistributedPondBingoManager(DistributedObject.DistributedObject, FSM.FSM):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPondBingoManager')
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cardTypeDict = {BingoGlobals.NORMAL_CARD: NormalBingo.NormalBingo,
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BingoGlobals.FOURCORNER_CARD: FourCornerBingo.FourCornerBingo,
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BingoGlobals.DIAGONAL_CARD: DiagonalBingo.DiagonalBingo,
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BingoGlobals.THREEWAY_CARD: ThreewayBingo.ThreewayBingo,
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BingoGlobals.BLOCKOUT_CARD: BlockoutBingo.BlockoutBingo}
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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FSM.FSM.__init__(self, 'DistributedPondBingoManager')
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self.cardId = 0
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self.jackpot = 0
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self.pond = None
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self.spot = None
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self.card = None
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self.hasEntered = 0
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self.initGameState = None
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self.lastCatch = None
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self.typeId = BingoGlobals.NORMAL_CARD
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return
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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self.card = BingoCardGui.BingoCardGui()
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self.card.reparentTo(aspect2d, 1)
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self.card.hideNextGameTimer()
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self.notify.debug('generate: DistributedPondBingoManager')
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def delete(self):
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del self.pond.pondBingoMgr
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self.pond.pondBingoMgr = None
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del self.pond
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self.pond = None
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FSM.FSM.cleanup(self)
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self.card.destroy()
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del self.card
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self.notify.debug('delete: Deleting Local PondManager %s' % self.doId)
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DistributedObject.DistributedObject.delete(self)
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return
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def d_cardUpdate(self, cellId, genus, species):
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self.sendUpdate('cardUpdate', [self.cardId,
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cellId,
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genus,
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species])
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def d_bingoCall(self):
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self.sendUpdate('handleBingoCall', [self.cardId])
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def setCardState(self, cardId, typeId, tileSeed, gameState):
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self.cardId = cardId
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self.typeId = typeId
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self.tileSeed = tileSeed
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self.jackpot = BingoGlobals.getJackpot(typeId)
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self.initGameState = gameState
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def checkForUpdate(self, cellId):
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if self.lastCatch is not None:
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genus = self.lastCatch[0]
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species = self.lastCatch[1]
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self.d_cardUpdate(cellId, genus, species)
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success = self.card.cellUpdateCheck(cellId, genus, species)
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if success == BingoGlobals.WIN:
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self.lastCatch = None
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self.enableBingo()
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self.pond.getLocalToonSpot().cleanupFishPanel()
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self.pond.getLocalToonSpot().hideBootPanel()
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elif success == BingoGlobals.UPDATE:
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self.lastCatch = None
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self.pond.getLocalToonSpot().cleanupFishPanel()
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self.pond.getLocalToonSpot().hideBootPanel()
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else:
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self.notify.warning('CheckForWin: Attempt to Play Cell without a valid catch.')
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return
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def updateGameState(self, gameState, cellId):
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game = self.card.getGame()
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if game is not None:
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game.setGameState(gameState)
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self.card.cellUpdate(cellId)
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return
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def __generateCard(self):
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self.notify.debug('__generateCard: %s' % self.typeId)
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if self.card.getGame():
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self.card.removeGame()
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game = self.__cardChoice()
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game.setGameState(self.initGameState)
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self.card.addGame(game)
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self.card.generateCard(self.tileSeed, self.pond.getArea())
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color = BingoGlobals.getColor(self.typeId)
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self.card.setProp('image_color', VBase4(color[0], color[1], color[2], color[3]))
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color = BingoGlobals.getButtonColor(self.typeId)
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self.card.bingo.setProp('image_color', VBase4(color[0], color[1], color[2], color[3]))
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if self.hasEntered:
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self.card.loadCard()
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self.card.show()
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else:
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self.card.hide()
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def showCard(self):
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if (self.state != 'Off' or self.state != 'CloseEvent') and self.card.getGame():
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self.card.loadCard()
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self.card.show()
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elif self.state == 'GameOver':
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self.card.show()
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elif self.state == 'Reward':
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self.card.show()
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elif self.state == 'WaitCountdown':
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self.card.show()
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self.card.showNextGameTimer(TTLocalizer.FishBingoNextGame)
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elif self.state == 'Intermission':
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self.card.showNextGameTimer(TTLocalizer.FishBingoIntermission)
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self.card.show()
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self.hasEntered = 1
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def __cardChoice(self):
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return self.cardTypeDict.get(self.typeId)()
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def checkForBingo(self):
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success = self.card.checkForBingo()
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if success:
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self.d_bingoCall()
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self.request('Reward')
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def enableBingo(self):
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self.card.setBingo(DGG.NORMAL, self.checkForBingo)
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def setPondDoId(self, pondId):
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self.pondDoId = pondId
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if pondId in self.cr.doId2do:
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self.setPond(self.cr.doId2do[pondId])
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else:
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self.acceptOnce('generate-%d' % pondId, self.setPond)
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def setPond(self, pond):
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self.pond = pond
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self.pond.setPondBingoManager(self)
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def setState(self, state, timeStamp):
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self.notify.debug('State change: %s -> %s' % (self.state, state))
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self.request(state, timeStamp)
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def setLastCatch(self, catch):
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self.lastCatch = catch
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self.card.fishCaught(catch)
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def castingStarted(self):
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if self.card:
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self.card.castingStarted()
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def setSpot(self, spot):
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self.spot = spot
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def setJackpot(self, jackpot):
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self.jackpot = jackpot
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#todo: fix crash
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def enterOff(self, args = None):
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self.notify.debug('enterOff: Enter Off State')
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del self.spot
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self.spot = None
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if self.card.getGame:
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self.card.removeGame()
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self.card.hide()
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self.card.stopNextGameTimer()
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self.hasEntered = 0
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self.lastCatch = None
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return
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def filterOff(self, request, args):
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if request == 'Intro':
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return 'Intro'
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elif request == 'WaitCountdown':
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return (request, args)
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elif request == 'Playing':
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self.__generateCard()
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self.card.setJackpotText(str(self.jackpot))
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return (request, args)
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elif request == 'Intermission':
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return (request, args)
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elif request == 'GameOver':
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return (request, args)
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elif request == 'Reward':
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return ('GameOver', args)
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else:
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self.notify.debug('filterOff: Invalid State Transition from, Off to %s' % request)
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def exitOff(self):
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self.notify.debug('exitOff: Exit Off State')
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def enterIntro(self, args = None):
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self.notify.debug('enterIntro: Enter Intro State')
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self.pond.setSpotGui()
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self.hasEntered = 1
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def filterIntro(self, request, args):
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if request == 'WaitCountdown':
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return (request, args)
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else:
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self.notify.debug('filterIntro: Invalid State Transition from Intro to %s' % request)
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def exitIntro(self):
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self.notify.debug('exitIntro: Exit Intro State')
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def enterWaitCountdown(self, timeStamp):
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self.notify.debug('enterWaitCountdown: Enter WaitCountdown State')
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time = BingoGlobals.TIMEOUT_SESSION - globalClockDelta.localElapsedTime(timeStamp[0])
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self.card.startNextGameCountdown(time)
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if self.hasEntered:
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self.card.showNextGameTimer(TTLocalizer.FishBingoNextGame)
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def filterWaitCountdown(self, request, args):
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if request == 'Playing':
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return (request, args)
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else:
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self.notify.debug('filterOff: Invalid State Transition from WaitCountdown to %s' % request)
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def exitWaitCountdown(self):
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self.notify.debug('exitWaitCountdown: Exit WaitCountdown State')
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if self.pond:
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self.__generateCard()
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self.card.setJackpotText(str(self.jackpot))
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self.card.resetGameTimer()
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self.card.hideNextGameTimer()
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def enterPlaying(self, timeStamp):
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self.notify.debug('enterPlaying: Enter Playing State')
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self.lastCatch = None
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session = BingoGlobals.getGameTime(self.typeId)
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time = session - globalClockDelta.localElapsedTime(timeStamp[0])
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self.card.startGameCountdown(time)
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self.card.enableCard(self.checkForUpdate)
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return
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def filterPlaying(self, request, args):
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if request == 'Reward':
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return (request, args)
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elif request == 'GameOver':
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return (request, args)
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else:
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self.notify.debug('filterOff: Invalid State Transition from Playing to %s' % request)
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def exitPlaying(self):
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self.notify.debug('exitPlaying: Exit Playing State')
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self.card.resetGameTimer()
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def enterReward(self, timeStamp):
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self.notify.debug('enterReward: Enter Reward State')
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if self.card:
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self.card.setBingo()
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self.card.removeGame()
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self.card.setGameOver(TTLocalizer.FishBingoVictory)
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localToonSpot = self.pond.getLocalToonSpot()
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if localToonSpot:
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localToonSpot.setJarAmount(self.jackpot)
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self.jackpot = 0
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def filterReward(self, request, args):
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if request == 'WaitCountdown':
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return (request, args)
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elif request == 'Intermission':
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return (request, args)
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elif request == 'CloseEvent':
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return 'CloseEvent'
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elif request == 'Off':
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return 'Off'
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else:
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self.notify.debug('filterOff: Invalid State Transition from Reward to %s' % request)
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def exitReward(self):
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self.notify.debug('exitReward: Exit Reward State')
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self.card.setGameOver('')
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def enterGameOver(self, timeStamp):
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self.notify.debug('enterGameOver: Enter GameOver State')
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self.card.setBingo()
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self.card.removeGame()
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self.card.setGameOver(TTLocalizer.FishBingoGameOver)
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def filterGameOver(self, request, args):
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if request == 'WaitCountdown':
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return (request, args)
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elif request == 'Intermission':
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return (request, args)
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elif request == 'CloseEvent':
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return 'CloseEvent'
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elif request == 'Off':
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return 'Off'
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else:
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self.notify.debug('filterOff: Invalid State Transition from GameOver to %s' % request)
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def exitGameOver(self):
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self.notify.debug('exitGameOver: Exit GameOver State')
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self.card.setGameOver('')
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self.card.resetGameTypeText()
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def enterIntermission(self, timeStamp):
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self.notify.debug('enterIntermission: Enter Intermission State')
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if self.hasEntered:
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self.card.showNextGameTimer(TTLocalizer.FishBingoIntermission)
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self.notify.debug('enterIntermission: timestamp %s' % timeStamp[0])
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elapsedTime = globalClockDelta.localElapsedTime(timeStamp[0])
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self.notify.debug('enterIntermission: elapsedTime %s' % elapsedTime)
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waitTime = BingoGlobals.HOUR_BREAK_SESSION - elapsedTime
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self.notify.debug('enterIntermission: waitTime %s' % waitTime)
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self.card.startNextGameCountdown(waitTime)
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def filterIntermission(self, request, args):
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if request == 'WaitCountdown':
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return (request, args)
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elif request == 'Off':
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return 'Off'
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else:
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self.notify.warning('filterOff: Invalid State Transition from GameOver to %s' % request)
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def exitIntermission(self):
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self.notify.debug('enterIntermission: Exit Intermission State')
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def enterCloseEvent(self, timestamp):
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self.notify.debug('enterCloseEvent: Enter CloseEvent State')
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self.card.hide()
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self.pond.resetSpotGui()
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def filterCloseEvent(self, request, args):
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if request == 'Off':
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return 'Off'
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else:
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self.notify.warning('filterOff: Invalid State Transition from GameOver to %s' % request)
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def exitCloseEvent(self):
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self.notify.debug('exitCloseEvent: Exit CloseEvent State')
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