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https://github.com/Sneed-Group/Poodletooth-iLand
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176 lines
7.6 KiB
Python
176 lines
7.6 KiB
Python
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#!/usr/bin/env python
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# Author: Shao Zhang, Phil Saltzman, and Elan Ruskin
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# Last Updated: 2015-03-13
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#
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# This tutorial shows how to load, play, and manipulate sounds
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# and sound intervals in a panda project.
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from direct.showbase.ShowBase import ShowBase
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from panda3d.core import NodePath, TextNode
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from panda3d.core import PointLight, AmbientLight
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from direct.gui.OnscreenText import OnscreenText
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from direct.showbase.DirectObject import DirectObject
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from direct.interval.SoundInterval import SoundInterval
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from direct.gui.DirectSlider import DirectSlider
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from direct.gui.DirectButton import DirectButton
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from direct.interval.MetaInterval import Parallel
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from direct.interval.LerpInterval import LerpHprInterval
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import sys
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# Create an instance of ShowBase, which will open a window and set up a
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# scene graph and camera.
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base = ShowBase()
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class MusicBox(DirectObject):
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def __init__(self):
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# Our standard title and instructions text
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self.title = OnscreenText(text="Panda3D: Tutorial - Music Box",
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parent=base.a2dBottomCenter,
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pos=(0, 0.08), scale=0.08,
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fg=(1, 1, 1, 1), shadow=(0, 0, 0, .5))
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self.escapeText = OnscreenText(text="ESC: Quit", parent=base.a2dTopLeft,
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fg=(1, 1, 1, 1), pos=(0.06, -0.1),
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align=TextNode.ALeft, scale=.05)
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# Set up the key input
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self.accept('escape', sys.exit)
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# Fix the camera position
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base.disableMouse()
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# Loading sounds is done in a similar way to loading other things
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# Loading the main music box song
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self.musicBoxSound = base.loadMusic('music/musicbox.ogg')
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self.musicBoxSound.setVolume(.5) # Volume is a percentage from 0 to 1
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# 0 means loop forever, 1 (default) means
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# play once. 2 or higher means play that many times
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self.musicBoxSound.setLoopCount(0)
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# Set up a simple light.
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self.plight = PointLight("light")
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self.plight.setColor((0.7, 0.7, 0.5, 1))
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light_path = base.render.attachNewNode(self.plight)
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light_path.setPos(0, 0, 20)
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base.render.setLight(light_path)
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alight = AmbientLight("ambient")
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alight.setColor((0.3, 0.3, 0.4, 1))
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base.render.setLight(base.render.attachNewNode(alight))
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# Enable per-pixel lighting
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base.render.setShaderAuto()
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# Sound objects do not have a pause function, just play and stop. So we will
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# Use this variable to keep track of where the sound is at when it was stoped
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# to impliment pausing
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self.musicTime = 0
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# Loading the open/close effect
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# loadSFX and loadMusic are identical. They are often used for organization
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#(loadMusic is used for background music, loadSfx is used for other effects)
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self.lidSfx = base.loadSfx('music/openclose.ogg')
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# The open/close file has both effects in it. Fortunatly we can use intervals
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# to easily define parts of a sound file to play
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self.lidOpenSfx = SoundInterval(self.lidSfx, duration=2, startTime=0)
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self.lidCloseSfx = SoundInterval(self.lidSfx, startTime=5)
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# For this tutorial, it seemed appropriate to have on screen controls.
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# The following code creates them.
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# This is a label for a slider
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self.sliderText = OnscreenText("Volume", pos=(-0.1, 0.87), scale=.07,
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fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1))
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# The slider itself. It calls self.setMusicBoxVolume when changed
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self.slider = DirectSlider(pos=(-0.1, 0, .75), scale=0.8, value=.50,
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command=self.setMusicBoxVolume)
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# A button that calls self.toggleMusicBox when pressed
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self.button = DirectButton(pos=(.9, 0, .75), text="Open",
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scale=.1, pad=(.2, .2),
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rolloverSound=None, clickSound=None,
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command=self.toggleMusicBox)
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# A variable to represent the state of the simulation. It starts closed
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self.boxOpen = False
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# Here we load and set up the music box. It was modeled in a complex way, so
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# setting it up will be complicated
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self.musicBox = loader.loadModel('models/MusicBox')
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self.musicBox.setPos(0, 60, -9)
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self.musicBox.reparentTo(render)
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# Just like the scene graph contains hierarchies of nodes, so can
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# models. You can get the NodePath for the node using the find
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# function, and then you can animate the model by moving its parts
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# To see the hierarchy of a model, use, the ls function
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# self.musicBox.ls() prints out the entire hierarchy of the model
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# Finding pieces of the model
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self.Lid = self.musicBox.find('**/lid')
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self.Panda = self.musicBox.find('**/turningthing')
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# This model was made with the hinge in the wrong place
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# this is here so we have something to turn
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self.HingeNode = self.musicBox.find(
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'**/box').attachNewNode('nHingeNode')
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self.HingeNode.setPos(.8659, 6.5, 5.4)
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# WRT - ie with respect to. Reparents the object without changing
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# its position, size, or orientation
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self.Lid.wrtReparentTo(self.HingeNode)
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self.HingeNode.setHpr(0, 90, 0)
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# This sets up an interval to play the close sound and actually close the box
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# at the same time.
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self.lidClose = Parallel(
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self.lidCloseSfx,
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LerpHprInterval(self.HingeNode, 2.0, (0, 90, 0), blendType='easeInOut'))
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# Same thing for opening the box
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self.lidOpen = Parallel(
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self.lidOpenSfx,
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LerpHprInterval(self.HingeNode, 2.0, (0, 0, 0), blendType='easeInOut'))
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# The interval for turning the panda
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self.PandaTurn = self.Panda.hprInterval(7, (360, 0, 0))
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# Do a quick loop and pause to set it as a looping interval so it can be
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# started with resume and loop properly
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self.PandaTurn.loop()
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self.PandaTurn.pause()
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def setMusicBoxVolume(self):
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# Simply reads the current value from the slider and sets it in the
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# sound
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newVol = self.slider.guiItem.getValue()
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self.musicBoxSound.setVolume(newVol)
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def toggleMusicBox(self):
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#if self.lidOpen.isPlaying() or self.lidClose.isPlaying():
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# # It's currently already opening or closing
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# return
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if self.boxOpen:
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self.lidOpen.pause()
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self.lidClose.start() # Start the close box interval
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self.PandaTurn.pause() # Pause the figurine turning
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# Save the current time of the music
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self.musicTime = self.musicBoxSound.getTime()
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self.musicBoxSound.stop() # Stop the music
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self.button['text'] = "Open" # Prepare to change button label
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else:
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self.lidClose.pause()
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self.lidOpen.start() # Start the open box interval
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self.PandaTurn.resume() # Resume the figuring turning
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# Reset the time of the music so it starts where it left off
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self.musicBoxSound.setTime(self.musicTime)
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self.musicBoxSound.play() # Play the music
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self.button['text'] = "Close" # Prepare to change button label
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self.button.setText() # Actually change the button label
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# Set our state to opposite what it was
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self.boxOpen = not self.boxOpen
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#(closed to open or open to closed)
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# and we can run!
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mb = MusicBox()
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base.run()
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