mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 12:12:36 -06:00
121 lines
4 KiB
Python
121 lines
4 KiB
Python
|
from pandac.PandaModules import CollisionSphere, CollisionNode
|
||
|
from pandac.PandaModules import NodePath, BitMask32
|
||
|
from direct.showbase.DirectObject import DirectObject
|
||
|
from direct.interval.MetaInterval import Sequence
|
||
|
from direct.interval.FunctionInterval import Func, Wait
|
||
|
from direct.interval.IntervalGlobal import LerpFunc
|
||
|
from toontown.toonbase import ToontownGlobals
|
||
|
import CogdoUtil
|
||
|
|
||
|
class CogdoGameGatherable(NodePath, DirectObject):
|
||
|
EnterEventName = 'CogdoGameGatherable_Enter'
|
||
|
|
||
|
def __init__(self, serialNum, model, triggerRadius, triggerOffset = (0, 0, 0), animate = True, animDuration = 0.2, instanceModel = True, name = 'CogdoGameGatherable'):
|
||
|
NodePath.__init__(self, '%s-%d' % (name, serialNum))
|
||
|
self.serialNum = serialNum
|
||
|
self._animate = animate
|
||
|
if instanceModel:
|
||
|
model.instanceTo(self)
|
||
|
self._model = self
|
||
|
else:
|
||
|
self._model = model
|
||
|
self._model.reparentTo(self)
|
||
|
self._model.setPosHpr(0, 0, 0, 0, 0, 0)
|
||
|
self._animDuration = animDuration
|
||
|
self._animSeq = None
|
||
|
self._initCollisions(triggerRadius, triggerOffset)
|
||
|
self._update = None
|
||
|
self._wasPickedUp = False
|
||
|
return
|
||
|
|
||
|
def _initCollisions(self, triggerRadius, triggerOffset):
|
||
|
self.collSphere = CollisionSphere(triggerOffset[0], triggerOffset[1], triggerOffset[2], triggerRadius)
|
||
|
self.collSphere.setTangible(0)
|
||
|
self.collNode = CollisionNode(self.getName())
|
||
|
self.collNode.addSolid(self.collSphere)
|
||
|
self.collNodePath = self.attachNewNode(self.collNode)
|
||
|
|
||
|
def destroy(self):
|
||
|
self.disable()
|
||
|
del self._model
|
||
|
if self._animSeq is not None:
|
||
|
self._animSeq.finish()
|
||
|
self._animSeq = None
|
||
|
self.collNodePath.removeNode()
|
||
|
self.removeNode()
|
||
|
return
|
||
|
|
||
|
def enable(self):
|
||
|
self.accept('enter' + self.getName(), self._handleEnterCollision)
|
||
|
self.collNode.setIntoCollideMask(ToontownGlobals.WallBitmask)
|
||
|
|
||
|
def disable(self):
|
||
|
self.ignoreAll()
|
||
|
self.collNode.setIntoCollideMask(BitMask32(0))
|
||
|
|
||
|
def show(self):
|
||
|
if not self.wasPickedUp():
|
||
|
NodePath.show(self)
|
||
|
self.enable()
|
||
|
|
||
|
def hide(self):
|
||
|
self.disable()
|
||
|
NodePath.hide(self)
|
||
|
|
||
|
def _handleEnterCollision(self, collEntry):
|
||
|
messenger.send(CogdoGameGatherable.EnterEventName, [self])
|
||
|
|
||
|
def wasPickedUp(self):
|
||
|
return self._wasPickedUp
|
||
|
|
||
|
def wasPickedUpByToon(self):
|
||
|
pass
|
||
|
|
||
|
def update(self, dt):
|
||
|
pass
|
||
|
|
||
|
def getModel(self):
|
||
|
return self._model
|
||
|
|
||
|
def pickUp(self, toon, elapsedSeconds = 0.0):
|
||
|
self._wasPickedUp = True
|
||
|
if self._animSeq is not None:
|
||
|
self._animSeq.finish()
|
||
|
self._animSeq = None
|
||
|
if self._animate:
|
||
|
|
||
|
def lerpFlyToToon(t):
|
||
|
vec = toon.getPos(render) - self.getPos(render)
|
||
|
vec[2] += toon.getHeight()
|
||
|
self.setPos(self.getPos() + vec * t)
|
||
|
self.setScale(1.0 - t * 0.8)
|
||
|
|
||
|
self._animSeq = Sequence(LerpFunc(lerpFlyToToon, fromData=0.0, toData=1.0, duration=self._animDuration), Wait(0.1), Func(self.hide))
|
||
|
self._animSeq.start(elapsedSeconds)
|
||
|
else:
|
||
|
self.hide()
|
||
|
return
|
||
|
|
||
|
|
||
|
class CogdoMemo(CogdoGameGatherable):
|
||
|
EnterEventName = 'CogdoMemo_Enter'
|
||
|
|
||
|
def __init__(self, serialNum, model = None, pitch = 0, triggerRadius = 1.0, spinRate = 60):
|
||
|
if model is None:
|
||
|
model = CogdoUtil.loadModel('joke', 'shared')
|
||
|
model.setP(pitch)
|
||
|
self._spinRate = spinRate
|
||
|
CogdoGameGatherable.__init__(self, serialNum, model, triggerRadius, name='CogdoMemo')
|
||
|
return
|
||
|
|
||
|
def destroy(self):
|
||
|
del self._spinRate
|
||
|
CogdoGameGatherable.destroy(self)
|
||
|
|
||
|
def update(self, dt):
|
||
|
CogdoGameGatherable.update(self, dt)
|
||
|
self.setH(self.getH() + self._spinRate * dt)
|
||
|
|
||
|
def _handleEnterCollision(self, collEntry):
|
||
|
messenger.send(CogdoMemo.EnterEventName, [self])
|