Poodletooth-iLand/toontown/nametag/Nametag2d.py

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from direct.task.Task import Task
import math
from panda3d.core import PGButton, VBase4, DepthWriteAttrib, Point3
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from direct.interval.IntervalGlobal import *
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from toontown.chat.ChatBalloon import ChatBalloon
from toontown.margins import MarginGlobals
from toontown.margins.MarginVisible import MarginVisible
from toontown.nametag import NametagGlobals
from toontown.nametag.Nametag import Nametag
from toontown.toontowngui.Clickable2d import Clickable2d
class Nametag2d(Nametag, Clickable2d, MarginVisible):
CONTENTS_SCALE = 0.25
CHAT_TEXT_MAX_ROWS = 6
CHAT_TEXT_WORD_WRAP = 8
CHAT_BALLOON_ALPHA = 0.4
ARROW_OFFSET = -1.0
ARROW_SCALE = 1.5
def __init__(self):
Nametag.__init__(self)
Clickable2d.__init__(self, 'Nametag2d')
MarginVisible.__init__(self)
self.actualChatText = ''
self.arrow = None
self.textNodePath = None
self.contents.setScale(self.CONTENTS_SCALE)
self.hideThought()
self.accept('MarginVisible-update', self.update)
def destroy(self):
self.ignoreAll()
Nametag.destroy(self)
if self.textNodePath is not None:
self.textNodePath.removeNode()
self.textNodePath = None
if self.arrow is not None:
self.arrow.removeNode()
self.arrow = None
Clickable2d.destroy(self)
def getUniqueName(self):
return 'Nametag2d-' + str(id(self))
def getChatBalloonModel(self):
return NametagGlobals.chatBalloon2dModel
def getChatBalloonWidth(self):
return NametagGlobals.chatBalloon2dWidth
def getChatBalloonHeight(self):
return NametagGlobals.chatBalloon2dHeight
def setChatText(self, chatText):
self.actualChatText = chatText
Nametag.setChatText(self, chatText)
def updateClickRegion(self):
if self.chatBalloon is not None:
right = self.chatBalloon.width / 2.0
left = -right
top = self.chatBalloon.height / 2.0
bottom = -top
self.setClickRegionFrame(left, right, bottom, top)
self.region.setActive(True)
elif self.panel is not None:
centerX = (self.textNode.getLeft()+self.textNode.getRight()) / 2.0
centerY = (self.textNode.getBottom()+self.textNode.getTop()) / 2.0
left = centerX - (self.panelWidth/2.0)
right = centerX + (self.panelWidth/2.0)
bottom = centerY - (self.panelHeight/2.0)
top = centerY + (self.panelHeight/2.0)
self.setClickRegionFrame(left, right, bottom, top)
self.region.setActive(True)
else:
if self.region is not None:
self.region.setActive(False)
def isClickable(self):
if self.getChatText() and self.hasChatButton():
return True
return NametagGlobals.wantActiveNametags and Clickable2d.isClickable(self)
def setClickState(self, clickState):
if self.isClickable():
self.applyClickState(clickState)
else:
self.applyClickState(PGButton.SInactive)
Clickable2d.setClickState(self, clickState)
def enterDepressed(self):
if self.isClickable():
base.playSfx(NametagGlobals.clickSound)
def enterRollover(self):
if self.isClickable() and (self.lastClickState != PGButton.SDepressed):
base.playSfx(NametagGlobals.rolloverSound)
def update(self):
self.contents.node().removeAllChildren()
Nametag.update(self)
if self.cell is not None:
# We're in the margin display. Reposition our content, and update
# the click region:
self.reposition()
self.updateClickRegion()
else:
# We aren't in the margin display. Disable the click region if one
# is present:
if self.region is not None:
self.region.setActive(False)
def tick(self, task):
if (self.avatar is None) or self.avatar.isEmpty():
return Task.cont
if (self.cell is None) or (self.arrow is None):
return Task.cont
location = self.avatar.getPos(NametagGlobals.me)
rotation = NametagGlobals.me.getQuat(base.cam)
camSpacePos = rotation.xform(location)
arrowRadians = math.atan2(camSpacePos[0], camSpacePos[1])
arrowDegrees = (arrowRadians/math.pi) * 180
self.arrow.setR(arrowDegrees - 90)
return Task.cont
def drawChatBalloon(self, model, modelWidth, modelHeight):
if self.chatFont is None:
# We can't draw this without a font.
return
# Prefix the nametag text:
self.chatTextNode.setText(self.getText() + ': ' + self.actualChatText)
# Set our priority in the margin system:
self.setPriority(MarginGlobals.MP_normal)
if self.textNodePath is not None:
self.textNodePath.removeNode()
self.textNodePath = None
if self.arrow is not None:
self.arrow.removeNode()
self.arrow = None
if self.isClickable():
foreground, background = self.chatColor[self.clickState]
else:
foreground, background = self.chatColor[PGButton.SInactive]
if self.chatType == NametagGlobals.SPEEDCHAT:
background = self.speedChatColor
if background[3] > self.CHAT_BALLOON_ALPHA:
background = VBase4(
background[0], background[1], background[2],
self.CHAT_BALLOON_ALPHA)
self.chatBalloon = ChatBalloon(
model, modelWidth, modelHeight, self.chatTextNode,
foreground=foreground, background=background,
reversed=self.chatReversed,
button=self.chatButton[self.clickState])
self.chatBalloon.reparentTo(self.contents)
# Calculate the center of the TextNode:
left, right, bottom, top = self.chatTextNode.getFrameActual()
center = self.contents.getRelativePoint(
self.chatBalloon.textNodePath,
((left+right) / 2.0, 0, (bottom+top) / 2.0))
# Translate the chat balloon along the inverse:
self.chatBalloon.setPos(self.chatBalloon, -center)
def drawNametag(self):
# Set our priority in the margin system:
self.setPriority(MarginGlobals.MP_low)
if self.textNodePath is not None:
self.textNodePath.removeNode()
self.textNodePath = None
if self.arrow is not None:
self.arrow.removeNode()
self.arrow = None
if self.font is None:
# We can't draw this without a font.
return
# Attach the icon:
if self.icon is not None:
self.contents.attachNewNode(self.icon)
if self.isClickable():
foreground, background = self.nametagColor[self.clickState]
else:
foreground, background = self.nametagColor[PGButton.SInactive]
# Set the color of the TextNode:
self.textNode.setTextColor(foreground)
# Attach the TextNode:
self.textNodePath = self.contents.attachNewNode(self.textNode, 1)
self.textNodePath.setTransparency(foreground[3] < 1)
self.textNodePath.setAttrib(DepthWriteAttrib.make(0))
self.textNodePath.setY(self.TEXT_Y_OFFSET)
# Attach a panel behind the TextNode:
self.panel = NametagGlobals.cardModel.copyTo(self.contents, 0)
self.panel.setColor(background)
self.panel.setTransparency(background[3] < 1)
# Reposition the panel:
x = (self.textNode.getLeft()+self.textNode.getRight()) / 2.0
z = (self.textNode.getBottom()+self.textNode.getTop()) / 2.0
self.panel.setPos(x, 0, z)
# Resize the panel:
self.panelWidth = self.textNode.getWidth() + self.PANEL_X_PADDING
self.panelHeight = self.textNode.getHeight() + self.PANEL_Z_PADDING
self.panel.setScale(self.panelWidth, 1, self.panelHeight)
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# Add an arrow:
self.arrow = NametagGlobals.arrowModel.copyTo(self.contents)
self.arrow.setZ(self.ARROW_OFFSET + self.textNode.getBottom())
self.arrow.setScale(self.ARROW_SCALE)
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self.arrow.setColor(self.nametagColor[4] if len(self.nametagColor) >= 5 else self.nametagColor[0][0])
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def marginVisibilityChanged(self):
if self.cell is not None:
# We're in the margin display. Reposition our content, and update
# the click region:
self.reposition()
self.updateClickRegion()
else:
# We aren't in the margin display. Disable the click region if one
# is present:
if self.region is not None:
self.region.setActive(False)
def reposition(self):
if self.contents is None:
return
origin = Point3()
self.contents.setPos(origin)
if self.chatBalloon is not None:
self.chatBalloon.removeNode()
self.chatBalloon = None
self.contents.node().removeAllChildren()
if (self.cell in base.leftCells) or (self.cell in base.rightCells):
text = self.getChatText().replace('\x01WLDisplay\x01', '').replace('\x02', '')
textWidth = self.chatTextNode.calcWidth(text)
if (textWidth / self.CHAT_TEXT_WORD_WRAP) > self.CHAT_TEXT_MAX_ROWS:
self.chatTextNode.setWordwrap(textWidth / (self.CHAT_TEXT_MAX_ROWS-0.5))
else:
self.chatTextNode.setWordwrap(self.CHAT_TEXT_WORD_WRAP)
model = self.getChatBalloonModel()
modelWidth = self.getChatBalloonWidth()
modelHeight = self.getChatBalloonHeight()
self.drawChatBalloon(model, modelWidth, modelHeight)
nodePath = self.chatBalloon.textNodePath
left, right, bottom, top = self.chatTextNode.getFrameActual()
left -= self.chatBalloon.BALLOON_X_PADDING
right += self.chatBalloon.BALLOON_X_PADDING
bottom -= self.chatBalloon.BALLOON_Z_PADDING
top += self.chatBalloon.BALLOON_Z_PADDING
elif self.panel is not None:
nodePath = self.textNodePath
left, right, bottom, top = self.textNode.getFrameActual()
left -= self.PANEL_X_PADDING
right += self.PANEL_X_PADDING
bottom -= self.PANEL_Z_PADDING
top += self.PANEL_Z_PADDING
# Compensate for the arrow:
bottom -= self.ARROW_SCALE
else:
return
if self.cell in base.bottomCells:
# Move the origin to the bottom center of the node path:
origin = self.contents.getRelativePoint(
nodePath, ((left+right) / 2.0, 0, bottom))
elif self.cell in base.leftCells:
# Move the origin to the left center of the node path:
origin = self.contents.getRelativePoint(
nodePath, (left, 0, (bottom+top) / 2.0))
elif self.cell in base.rightCells:
# Move the origin to the right center of the node path:
origin = self.contents.getRelativePoint(
nodePath, (right, 0, (bottom+top) / 2.0))
self.contents.setPos(self.contents, -origin)