Poodletooth-iLand/toontown/building/DistributedKnockKnockDoor.py

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from direct.directnotify import DirectNotifyGlobal
from direct.distributed.ClockDelta import *
from direct.interval.IntervalGlobal import *
from panda3d.core import *
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import DistributedAnimatedProp
from KnockKnockJokes import *
from toontown.distributed import DelayDelete
from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownGlobals
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from otp.nametag.NametagGroup import NametagGroup
from otp.nametag.NametagConstants import *
import random
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class DistributedKnockKnockDoor(DistributedAnimatedProp.DistributedAnimatedProp):
def __init__(self, cr):
DistributedAnimatedProp.DistributedAnimatedProp.__init__(self, cr)
self.fsm.setName('DistributedKnockKnockDoor')
self.rimshot = None
self.knockSfx = None
def generate(self):
DistributedAnimatedProp.DistributedAnimatedProp.generate(self)
self.avatarTracks = []
self.avatarId = 0
def announceGenerate(self):
DistributedAnimatedProp.DistributedAnimatedProp.announceGenerate(self)
self.accept('exitKnockKnockDoorSphere_' + str(self.propId), self.exitTrigger)
self.acceptAvatar()
def disable(self):
self.ignoreAll()
DistributedAnimatedProp.DistributedAnimatedProp.disable(self)
def delete(self):
DistributedAnimatedProp.DistributedAnimatedProp.delete(self)
if self.rimshot:
self.rimshot = None
if self.knockSfx:
self.knockSfx = None
def acceptAvatar(self):
self.acceptOnce('enterKnockKnockDoorSphere_' + str(self.propId), self.enterTrigger)
def setAvatarInteract(self, avatarId):
DistributedAnimatedProp.DistributedAnimatedProp.setAvatarInteract(self, avatarId)
def avatarExit(self, avatarId):
if avatarId == self.avatarId:
for track in self.avatarTracks:
track.finish()
DelayDelete.cleanupDelayDeletes(track)
self.avatarTracks = []
def knockKnockTrack(self, avatar, duration):
if avatar is None:
return
self.rimshot = base.loadSfx('phase_5/audio/sfx/AA_heal_telljoke.ogg')
self.knockSfx = base.loadSfx('phase_5/audio/sfx/GUI_knock_%s.ogg' % random.randint(1, 4))
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joke = KnockKnockJokes[self.propId % len(KnockKnockJokes)]
place = base.cr.playGame.getPlace()
doorName = TTLocalizer.DoorNametag
self.nametag = None
self.nametagNP = None
doorNP = render.find('**/KnockKnockDoorSphere_' + str(self.propId) + ';+s')
if doorNP.isEmpty():
self.notify.warning('Could not find KnockKnockDoorSphere_%s' % self.propId)
return
self.nametag = NametagGroup()
self.nametag.setAvatar(doorNP)
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self.nametag.setFont(ToontownGlobals.getToonFont())
self.nametag.setSpeechFont(ToontownGlobals.getToonFont())
self.nametag.setName(doorName)
self.nametag.setActive(0)
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self.nametag.manage(base.marginManager)
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self.nametag.getNametag3d().setBillboardOffset(4)
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nametagNode = self.nametag.getNametag3d()
self.nametagNP = render.attachNewNode(nametagNode)
self.nametagNP.setName('knockKnockDoor_nt_' + str(self.propId))
pos = doorNP.getBounds().getCenter()
self.nametagNP.setPos(pos + Vec3(0, 0, avatar.getHeight() + 2))
d = duration * 0.125
track = Sequence(Parallel(Sequence(Wait(d * 0.5), SoundInterval(self.knockSfx)), Func(self.nametag.setChat, TTLocalizer.DoorKnockKnock, CFSpeech), Wait(d)), Func(avatar.setChatAbsolute, TTLocalizer.DoorWhosThere, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChat, joke[0], CFSpeech), Wait(d), Func(avatar.setChatAbsolute, joke[0] + TTLocalizer.DoorWhoAppendix, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChat, joke[1], CFSpeech))
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if avatar == base.localAvatar:
track.append(Func(self.sendUpdate, 'requestToonup'))
track.append(Parallel(SoundInterval(self.rimshot, startTime=2.0), Wait(d * 4)))
track.append(Func(self.cleanupTrack))
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track.delayDelete = DelayDelete.DelayDelete(avatar, 'knockKnockTrack')
return track
def cleanupTrack(self):
avatar = self.cr.doId2do.get(self.avatarId, None)
if avatar:
avatar.clearChat()
if self.nametag:
self.nametag.unmanage(base.marginManager)
self.nametagNP.removeNode()
self.nametag.destroy()
self.nametag = None
self.nametagNP = None
return
def enterOff(self):
DistributedAnimatedProp.DistributedAnimatedProp.enterOff(self)
def exitOff(self):
DistributedAnimatedProp.DistributedAnimatedProp.exitOff(self)
def enterAttract(self, ts):
DistributedAnimatedProp.DistributedAnimatedProp.enterAttract(self, ts)
self.acceptAvatar()
def exitAttract(self):
DistributedAnimatedProp.DistributedAnimatedProp.exitAttract(self)
def enterPlaying(self, ts):
DistributedAnimatedProp.DistributedAnimatedProp.enterPlaying(self, ts)
if self.avatarId:
avatar = self.cr.doId2do.get(self.avatarId, None)
track = self.knockKnockTrack(avatar, 8)
if track != None:
track.start(ts)
self.avatarTracks.append(track)
return
def exitPlaying(self):
DistributedAnimatedProp.DistributedAnimatedProp.exitPlaying(self)
for track in self.avatarTracks:
track.finish()
DelayDelete.cleanupDelayDeletes(track)
self.avatarTracks = []
self.avatarId = 0