mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
130 lines
5.1 KiB
Python
130 lines
5.1 KiB
Python
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from DistributedMinigameAI import *
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from direct.distributed.ClockDelta import *
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from direct.task import Task
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import CannonGameGlobals
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class DistributedCannonGameAI(DistributedMinigameAI):
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def __init__(self, air, minigameId):
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DistributedMinigameAI.__init__(self, air, minigameId)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedCannonGameAI', [State.State('inactive', self.enterInactive, self.exitInactive, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, ['inactive'])], 'inactive', 'inactive')
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self.addChildGameFSM(self.gameFSM)
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def delete(self):
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self.notify.debug('delete')
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del self.gameFSM
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DistributedMinigameAI.delete(self)
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def setGameReady(self):
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self.notify.debug('setGameReady')
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DistributedMinigameAI.setGameReady(self)
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def setGameStart(self, timestamp):
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self.notify.debug('setGameStart')
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DistributedMinigameAI.setGameStart(self, timestamp)
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self.gameFSM.request('play')
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def setGameAbort(self):
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self.notify.debug('setGameAbort')
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if self.gameFSM.getCurrentState():
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self.gameFSM.request('cleanup')
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DistributedMinigameAI.setGameAbort(self)
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def gameOver(self):
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self.notify.debug('gameOver')
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self.gameFSM.request('cleanup')
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DistributedMinigameAI.gameOver(self)
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def enterInactive(self):
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self.notify.debug('enterInactive')
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def exitInactive(self):
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pass
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def enterPlay(self):
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self.notify.debug('enterPlay')
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if not config.GetBool('endless-cannon-game', 0):
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taskMgr.doMethodLater(CannonGameGlobals.GameTime, self.timerExpired, self.taskName('gameTimer'))
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def timerExpired(self, task):
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self.notify.debug('timer expired')
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self.gameOver()
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return Task.done
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def __playing(self):
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if not hasattr(self, 'gameFSM'):
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return False
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if self.gameFSM.getCurrentState() == None:
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return False
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return self.gameFSM.getCurrentState().getName() == 'play'
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def _checkCannonRange(self, zRot, angle, avId):
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outOfRange = 0
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if zRot < CannonGameGlobals.CANNON_ROTATION_MIN or zRot > CannonGameGlobals.CANNON_ROTATION_MAX:
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self.air.writeServerEvent('suspicious', avId, 'Cannon game z-rotation out of range: %s' % zRot)
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self.notify.warning('av %s cannon z-rotation out of range: %s' % (avId, zRot))
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outOfRange = 1
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if angle < CannonGameGlobals.CANNON_ANGLE_MIN or angle > CannonGameGlobals.CANNON_ANGLE_MAX:
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self.air.writeServerEvent('suspicious', avId, 'Cannon game vertical angle out of range: %s' % angle)
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self.notify.warning('av %s cannon vertical angle out of range: %s' % (avId, angle))
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outOfRange = 1
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return outOfRange
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def setCannonPosition(self, zRot, angle):
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if not self.__playing():
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self.notify.debug('ignoring setCannonPosition message')
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return
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avId = self.air.getAvatarIdFromSender()
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self.notify.debug('setCannonPosition: ' + str(avId) + ': zRot=' + str(zRot) + ', angle=' + str(angle))
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if self._checkCannonRange(zRot, angle, avId):
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return
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self.sendUpdate('updateCannonPosition', [avId, zRot, angle])
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def setCannonLit(self, zRot, angle):
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if not self.__playing():
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self.notify.debug('ignoring setCannonLit message')
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return
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avId = self.air.getAvatarIdFromSender()
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self.notify.debug('setCannonLit: ' + str(avId) + ': zRot=' + str(zRot) + ', angle=' + str(angle))
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if self._checkCannonRange(zRot, angle, avId):
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return
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fireTime = self.getCurrentGameTime() + CannonGameGlobals.FUSE_TIME
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self.sendUpdate('setCannonWillFire', [avId,
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fireTime,
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zRot,
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angle])
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def setToonWillLandInWater(self, landTime):
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if not self.__playing():
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self.notify.debug('ignoring setToonWillLandInWater message')
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return
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senderAvId = self.air.getAvatarIdFromSender()
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score = CannonGameGlobals.calcScore(landTime)
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for avId in self.avIdList:
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self.scoreDict[avId] = score
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self.notify.debug('setToonWillLandInWater: time=%s, score=%s' % (landTime, score))
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taskMgr.remove(self.taskName('gameTimer'))
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delay = max(0, landTime - self.getCurrentGameTime())
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taskMgr.doMethodLater(delay, self.toonLandedInWater, self.taskName('game-over'))
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self.sendUpdate('announceToonWillLandInWater', [senderAvId, landTime])
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def toonLandedInWater(self, task):
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self.notify.debug('toonLandedInWater')
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if self.__playing():
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self.gameOver()
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return Task.done
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def exitPlay(self):
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taskMgr.remove(self.taskName('gameTimer'))
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taskMgr.remove(self.taskName('game-over'))
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def enterCleanup(self):
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self.notify.debug('enterCleanup')
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self.gameFSM.request('inactive')
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def exitCleanup(self):
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pass
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