mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
265 lines
7.5 KiB
Python
265 lines
7.5 KiB
Python
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from direct.task import Task
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from direct.fsm import FSM, ClassicFSM, State
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from direct.showbase.PythonUtil import randFloat, Functor
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from direct.directnotify import DirectNotifyGlobal
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from toontown.pets import PetConstants
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from toontown.toon import DistributedToonAI
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class PetGoal(FSM.FSM):
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notify = DirectNotifyGlobal.directNotify.newCategory('PetGoal')
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SerialNum = 0
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def __init__(self):
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FSM.FSM.__init__(self, self.__class__.__name__)
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self.goalMgr = None
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self.pet = None
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self.brain = None
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self.removeOnDone = 0
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self.serialNum = PetGoal.SerialNum
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PetGoal.SerialNum += 1
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self.fsm = ClassicFSM.ClassicFSM('PetGoalFSM', [State.State('off', self.enterOff, self.exitOff, ['background']), State.State('background', self.enterBackground, self.exitBackground, ['foreground']), State.State('foreground', self.enterForeground, self.exitForeground, ['background'])], 'off', 'off')
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self.fsm.enterInitialState()
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return
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def destroy(self):
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if hasattr(self, 'fsm'):
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self.fsm.requestFinalState()
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del self.fsm
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self.cleanup()
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def _removeSelf(self):
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self.goalMgr.removeGoal(self)
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def getDoneEvent(self):
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return 'PetGoalDone-%s' % self.serialNum
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def announceDone(self):
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if self.removeOnDone:
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self._removeSelf()
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messenger.send(self.getDoneEvent())
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if self.removeOnDone:
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self.destroy()
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def setGoalMgr(self, goalMgr):
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self.goalMgr = goalMgr
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self.pet = goalMgr.pet
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self.brain = self.pet.brain
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self.fsm.request('background')
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def clearGoalMgr(self):
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self.goalMgr = None
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self.pet = None
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self.brain = None
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self.fsm.requestFinalState()
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return
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def getPriority(self):
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return PetConstants.PriorityDefault
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def enterOff(self):
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pass
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def exitOff(self):
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pass
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def enterBackground(self):
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pass
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def exitBackground(self):
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pass
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def enterForeground(self):
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pass
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def exitForeground(self):
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pass
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def __repr__(self):
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return self.__str__()
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def __str__(self):
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return '%s: %s' % (self.__class__.__name__, self.getPriority())
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class InteractWithAvatar(PetGoal):
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SerialNum = 0
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def __init__(self, avatar):
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PetGoal.__init__(self)
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self.avatar = avatar
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self.serialNum = InteractWithAvatar.SerialNum
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InteractWithAvatar.SerialNum += 1
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self.transitionDoLaterName = '%s-doLater-%s' % (InteractWithAvatar.__name__, self.serialNum)
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def destroy(self):
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PetGoal.destroy(self)
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if hasattr(self, 'avatar'):
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del self.avatar
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def enterForeground(self):
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self.request('Chase')
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def exitForeground(self):
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self.request('Off')
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def enterChase(self):
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PetGoal.notify.debug('enterChase')
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if self.brain.lookingAt(self.avatar.doId):
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def goToInteract(task = None, self = self):
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self.request('Interact')
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return Task.done
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taskMgr.doMethodLater(0.0001, goToInteract, self.transitionDoLaterName)
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else:
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self.accept(self.brain.getObserveEventAttendingAvStart(self.avatar.doId), Functor(self.request, 'Interact'))
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self.brain._chase(self.avatar)
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return
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def exitChase(self):
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self.ignore(self.brain.getObserveEventAttendingAvStart(self.avatar.doId))
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taskMgr.remove(self.transitionDoLaterName)
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def enterInteract(self):
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PetGoal.notify.debug('enterInteract')
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if self._chaseAvInInteractMode():
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self.accept(self.brain.getObserveEventAttendingAvStop(self.avatar.doId), Functor(self.request, 'Chase'))
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self.startInteract()
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def exitInteract(self):
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self.stopInteract()
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self.ignore(self.brain.getObserveEventAttendingAvStop(self.avatar.doId))
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def startInteract(self):
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pass
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def stopInteract(self):
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pass
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def _chaseAvInInteractMode(self):
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return True
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def __str__(self):
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return '%s-%s: %s' % (self.__class__.__name__, self.avatar.doId, self.getPriority())
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class Wander(PetGoal):
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def enterForeground(self):
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self.brain._wander()
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class ChaseAvatar(PetGoal):
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def __init__(self, avatar):
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PetGoal.__init__(self)
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self.avatar = avatar
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self.isToon = isinstance(self.avatar, DistributedToonAI.DistributedToonAI)
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def destroy(self):
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PetGoal.destroy(self)
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if hasattr(self, 'avatar'):
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del self.avatar
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def setGoalMgr(self, goalMgr):
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PetGoal.setGoalMgr(self, goalMgr)
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self.basePriority = PetConstants.PriorityChaseAv
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def getPriority(self):
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priority = self.basePriority
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if self.isToon and self.pet.mood.getDominantMood() == 'hunger':
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priority *= PetConstants.HungerChaseToonScale
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lastInteractTime = self.brain.lastInteractTime.get(self.avatar.doId)
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if lastInteractTime is not None:
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elapsed = globalClock.getFrameTime() - lastInteractTime
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if elapsed < PetConstants.GettingAttentionGoalScaleDur:
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priority *= PetConstants.GettingAttentionGoalScale
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return priority
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def enterForeground(self):
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self.brain._chase(self.avatar)
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def __str__(self):
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return '%s-%s: %s' % (self.__class__.__name__, self.avatar.doId, self.getPriority())
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class ChaseAvatarLeash(PetGoal):
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def __init__(self, avId):
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PetGoal.__init__(self)
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self.avId = avId
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def getPriority(self):
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return PetConstants.PriorityDebugLeash
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def enterForeground(self):
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av = simbase.air.doId2do.get(self.avId)
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if av:
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self.brain._chase(av)
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else:
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self._removeSelf()
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def __str__(self):
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return '%s-%s: %s' % (self.__class__.__name__, self.avatar.doId, self.getPriority())
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class FleeFromAvatar(PetGoal):
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def __init__(self, avatar):
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PetGoal.__init__(self)
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self.avatar = avatar
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def destroy(self):
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PetGoal.destroy(self)
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if hasattr(self, 'avatar'):
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del self.avatar
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def getPriority(self):
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priority = PetConstants.PriorityFleeFromAvatar
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if self.avatar.doId == self.goalMgr.pet.ownerId:
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priority *= PetConstants.FleeFromOwnerScale
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return priority
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def enterForeground(self):
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self.brain._chase(self.avatar)
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def __str__(self):
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return '%s-%s: %s' % (self.__class__.__name__, self.avatar.doId, self.getPriority())
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class DoTrick(InteractWithAvatar):
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def __init__(self, avatar, trickId):
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InteractWithAvatar.__init__(self, avatar)
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self.trickId = trickId
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self.removeOnDone = 1
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def getPriority(self):
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return PetConstants.PriorityDoTrick
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def setGoalMgr(self, goalMgr):
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goalMgr._setHasTrickGoal(True)
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InteractWithAvatar.setGoalMgr(self, goalMgr)
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def clearGoalMgr(self):
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self.goalMgr._setHasTrickGoal(False)
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InteractWithAvatar.clearGoalMgr(self)
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def _chaseAvInInteractMode(self):
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return False
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def startInteract(self):
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self.brain._doTrick(self.trickId, self.avatar)
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self.trickDoneEvent = self.pet.actionFSM.getTrickDoneEvent()
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self.accept(self.trickDoneEvent, self.announceDone)
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def stopInteract(self):
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self.ignore(self.trickDoneEvent)
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del self.trickDoneEvent
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def __str__(self):
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return '%s-%s-%s: %s' % (self.__class__.__name__,
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self.avatar.doId,
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self.trickId,
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self.getPriority())
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