mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 04:32:33 -06:00
127 lines
5.3 KiB
Python
127 lines
5.3 KiB
Python
|
"""Undocumented Module"""
|
||
|
|
||
|
__all__ = ['DirectButton']
|
||
|
|
||
|
from pandac.PandaModules import *
|
||
|
import DirectGuiGlobals as DGG
|
||
|
from DirectFrame import *
|
||
|
|
||
|
class DirectButton(DirectFrame):
|
||
|
"""
|
||
|
DirectButton(parent) - Create a DirectGuiWidget which responds
|
||
|
to mouse clicks and execute a callback function if defined
|
||
|
"""
|
||
|
def __init__(self, parent = None, **kw):
|
||
|
# Inherits from DirectFrame
|
||
|
# A Direct Frame can have:
|
||
|
# - A background texture (pass in path to image, or Texture Card)
|
||
|
# - A midground geometry item (pass in geometry)
|
||
|
# - A foreground text Node (pass in text string or Onscreen Text)
|
||
|
# For a direct button:
|
||
|
# Each button has 4 states (ready, press, rollover, disabled)
|
||
|
# The same image/geom/text can be used for all four states or each
|
||
|
# state can have a different text/geom/image
|
||
|
# State transitions happen automatically based upon mouse interaction
|
||
|
# Responds to click event and calls command if None
|
||
|
optiondefs = (
|
||
|
# Define type of DirectGuiWidget
|
||
|
('pgFunc', PGButton, None),
|
||
|
('numStates', 4, None),
|
||
|
('state', DGG.NORMAL, None),
|
||
|
('relief', DGG.RAISED, None),
|
||
|
('invertedFrames', (1,), None),
|
||
|
# Command to be called on button click
|
||
|
('command', None, None),
|
||
|
('extraArgs', [], None),
|
||
|
# Which mouse buttons can be used to click the button
|
||
|
('commandButtons', (DGG.LMB,), self.setCommandButtons),
|
||
|
# Sounds to be used for button events
|
||
|
('rolloverSound', DGG.getDefaultRolloverSound(), self.setRolloverSound),
|
||
|
('clickSound', DGG.getDefaultClickSound(), self.setClickSound),
|
||
|
# Can only be specified at time of widget contruction
|
||
|
# Do the text/graphics appear to move when the button is clicked
|
||
|
('pressEffect', 1, DGG.INITOPT),
|
||
|
)
|
||
|
# Merge keyword options with default options
|
||
|
self.defineoptions(kw, optiondefs)
|
||
|
|
||
|
# Initialize superclasses
|
||
|
DirectFrame.__init__(self, parent)
|
||
|
|
||
|
# If specifed, add scaling to the pressed state to make it
|
||
|
# look like the button is moving when you press it. We have
|
||
|
# to set up the node first, before we call initialise options;
|
||
|
# but we can't actually apply the scale until we have the
|
||
|
# bounding volume (which happens during initialise options).
|
||
|
pressEffectNP = None
|
||
|
if self['pressEffect']:
|
||
|
pressEffectNP = self.stateNodePath[1].attachNewNode('pressEffect', 1)
|
||
|
self.stateNodePath[1] = pressEffectNP
|
||
|
|
||
|
# Call option initialization functions
|
||
|
self.initialiseoptions(DirectButton)
|
||
|
|
||
|
# Now apply the scale.
|
||
|
if pressEffectNP:
|
||
|
bounds = self.getBounds()
|
||
|
centerX = (bounds[0] + bounds[1]) / 2
|
||
|
centerY = (bounds[2] + bounds[3]) / 2
|
||
|
|
||
|
# Make a matrix that scales about the point
|
||
|
mat = Mat4.translateMat(-centerX, 0, -centerY) * \
|
||
|
Mat4.scaleMat(0.98) * \
|
||
|
Mat4.translateMat(centerX, 0, centerY)
|
||
|
pressEffectNP.setMat(mat)
|
||
|
|
||
|
def setCommandButtons(self):
|
||
|
# Attach command function to specified buttons
|
||
|
# Left mouse button
|
||
|
if DGG.LMB in self['commandButtons']:
|
||
|
self.guiItem.addClickButton(MouseButton.one())
|
||
|
self.bind(DGG.B1CLICK, self.commandFunc)
|
||
|
else:
|
||
|
self.unbind(DGG.B1CLICK)
|
||
|
self.guiItem.removeClickButton(MouseButton.one())
|
||
|
# Middle mouse button
|
||
|
if DGG.MMB in self['commandButtons']:
|
||
|
self.guiItem.addClickButton(MouseButton.two())
|
||
|
self.bind(DGG.B2CLICK, self.commandFunc)
|
||
|
else:
|
||
|
self.unbind(DGG.B2CLICK)
|
||
|
self.guiItem.removeClickButton(MouseButton.two())
|
||
|
# Right mouse button
|
||
|
if DGG.RMB in self['commandButtons']:
|
||
|
self.guiItem.addClickButton(MouseButton.three())
|
||
|
self.bind(DGG.B3CLICK, self.commandFunc)
|
||
|
else:
|
||
|
self.unbind(DGG.B3CLICK)
|
||
|
self.guiItem.removeClickButton(MouseButton.three())
|
||
|
|
||
|
def commandFunc(self, event):
|
||
|
if self['command']:
|
||
|
# Pass any extra args to command
|
||
|
apply(self['command'], self['extraArgs'])
|
||
|
|
||
|
def setClickSound(self):
|
||
|
clickSound = self['clickSound']
|
||
|
# Clear out sounds
|
||
|
self.guiItem.clearSound(DGG.B1PRESS + self.guiId)
|
||
|
self.guiItem.clearSound(DGG.B2PRESS + self.guiId)
|
||
|
self.guiItem.clearSound(DGG.B3PRESS + self.guiId)
|
||
|
if clickSound:
|
||
|
if DGG.LMB in self['commandButtons']:
|
||
|
self.guiItem.setSound(DGG.B1PRESS + self.guiId, clickSound)
|
||
|
if DGG.MMB in self['commandButtons']:
|
||
|
self.guiItem.setSound(DGG.B2PRESS + self.guiId, clickSound)
|
||
|
if DGG.RMB in self['commandButtons']:
|
||
|
self.guiItem.setSound(DGG.B3PRESS + self.guiId, clickSound)
|
||
|
|
||
|
def setRolloverSound(self):
|
||
|
rolloverSound = self['rolloverSound']
|
||
|
if rolloverSound:
|
||
|
self.guiItem.setSound(DGG.ENTER + self.guiId, rolloverSound)
|
||
|
else:
|
||
|
self.guiItem.clearSound(DGG.ENTER + self.guiId)
|
||
|
|
||
|
|