mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 05:32:41 -06:00
267 lines
11 KiB
Python
267 lines
11 KiB
Python
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from otp.ai.AIBaseGlobal import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.showbase.DirectObject import DirectObject
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from ConnectionRepository import *
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ASYNC_REQUEST_DEFAULT_TIMEOUT_IN_SECONDS = 8.0
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ASYNC_REQUEST_INFINITE_RETRIES = -1
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ASYNC_REQUEST_DEFAULT_NUM_RETRIES = 0
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if __debug__:
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_overrideTimeoutTimeForAllAsyncRequests = config.GetFloat("async-request-timeout", -1.0)
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_overrideNumRetriesForAllAsyncRequests = config.GetInt("async-request-num-retries", -1)
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_breakOnTimeout = config.GetBool("async-request-break-on-timeout", False)
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class AsyncRequest(DirectObject):
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"""
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This class is used to make asynchronos reads and creates to a database.
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You can create a list of self.neededObjects and then ask for each to be
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read or created, or if you only have one object that you need you can
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skip the self.neededObjects because calling askForObject or createObject
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will set the self.neededObjects value for you.
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Once all the objects have been read or created, the self.finish() method
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will be called. You may override this function to run your code in a
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derived class.
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If you wish to queue up several items that you all need before the finish
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method is called, you can put items in self.neededObjects and then call
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askForObject or createObject afterwards. That way the _checkCompletion
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will not call finish until after all the requests have been done.
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If you need to chain serveral object reads or creates, just add more
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entries to the self.neededObjects dictionary in the self.finish function
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and return without calling AsyncRequest.finish(). Your finish method
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will be called again when the new self.neededObjects is complete. You
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may repeat this as necessary.
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"""
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_asyncRequests = {}
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notify = DirectNotifyGlobal.directNotify.newCategory('AsyncRequest')
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def __init__(self, air, replyToChannelId = None,
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timeoutTime = ASYNC_REQUEST_DEFAULT_TIMEOUT_IN_SECONDS,
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numRetries = ASYNC_REQUEST_DEFAULT_NUM_RETRIES):
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"""
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air is the AI Respository.
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replyToChannelId may be an avatarId, an accountId, or a channelId.
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timeoutTime is how many seconds to wait before aborting the request.
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numRetries is the number of times to retry the request before giving up.
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"""
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assert AsyncRequest.notify.debugCall()
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if __debug__:
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if _overrideTimeoutTimeForAllAsyncRequests >= 0.0:
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timeoutTime = _overrideTimeoutTimeForAllAsyncRequests
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if _overrideNumRetriesForAllAsyncRequests >= 0:
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numRetries = _overrideNumRetriesForAllAsyncRequests
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AsyncRequest._asyncRequests[id(self)] = self
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self.deletingMessage = "AsyncRequest-deleting-%s"%(id(self,))
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self.air = air
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self.replyToChannelId = replyToChannelId
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self.timeoutTask = None
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self.neededObjects = {}
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self._timeoutTime = timeoutTime
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self._initialNumRetries = numRetries
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def delete(self):
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assert AsyncRequest.notify.debugCall()
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del AsyncRequest._asyncRequests[id(self)]
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self.ignoreAll()
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self._resetTimeoutTask(False)
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messenger.send(self.deletingMessage, [])
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del self.neededObjects
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del self.air
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del self.replyToChannelId
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def askForObjectField(
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self, dclassName, fieldName, doId, key = None, context = None):
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"""
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Request an already created object, i.e. read from database.
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"""
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assert AsyncRequest.notify.debugCall()
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if key is None:
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# default the dictionary key to the fieldName
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key = fieldName
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assert doId
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if context is None:
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context = self.air.allocateContext()
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self.air.contextToClassName[context] = dclassName
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self.acceptOnce(
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"doFieldResponse-%s"%(context,),
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self._checkCompletion, [key])
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self.neededObjects[key] = None
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self.air.queryObjectField(dclassName, fieldName, doId, context)
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self._resetTimeoutTask()
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def askForObjectFields(
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self, dclassName, fieldNames, doId, key = None, context = None):
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"""
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Request an already created object, i.e. read from database.
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"""
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assert AsyncRequest.notify.debugCall()
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if key is None:
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# default the dictionary key to the fieldName
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key = fieldNames[0]
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assert doId
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if context is None:
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context = self.air.allocateContext()
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self.air.contextToClassName[context] = dclassName
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self.acceptOnce(
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"doFieldResponse-%s"%(context,),
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self._checkCompletion, [key])
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self.air.queryObjectFields(dclassName, fieldNames, doId, context)
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self._resetTimeoutTask()
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def askForObjectFieldsByString(self, dbId, dclassName, objString, fieldNames, key=None, context=None):
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assert AsyncRequest.notify.debugCall()
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assert dbId
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if key is None:
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# default the dictionary key to the fieldNames
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key = fieldNames
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if context is None:
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context=self.air.allocateContext()
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self.air.contextToClassName[context]=dclassName
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self.acceptOnce(
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"doFieldResponse-%s"%(context,),
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self._checkCompletion, [key])
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self.air.queryObjectStringFields(dbId,dclassName,objString,fieldNames,context)
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self._resetTimeoutTask()
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def askForObject(self, doId, context = None):
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"""
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Request an already created object, i.e. read from database.
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"""
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assert AsyncRequest.notify.debugCall()
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assert doId
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if context is None:
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context = self.air.allocateContext()
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self.acceptOnce(
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"doRequestResponse-%s"%(context,),
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self._checkCompletion, [None])
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self.air.queryObjectAll(doId, context)
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self._resetTimeoutTask()
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def createObject(self, name, className,
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databaseId = None, values = None, context = None):
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"""
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Create a new database object. You can get the doId from within
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your self.finish() function.
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This functions is different from createObjectId in that it does
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generate the object when the response comes back. The object is
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added to the doId2do and so forth and treated as a full regular
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object (which it is). This is useful on the AI where we really
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do want the object on the AI.
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"""
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assert AsyncRequest.notify.debugCall()
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assert name
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assert className
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self.neededObjects[name] = None
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if context is None:
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context = self.air.allocateContext()
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self.accept(
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self.air.getDatabaseGenerateResponseEvent(context),
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self._doCreateObject, [name, className, values])
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self.air.requestDatabaseGenerate(
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className, context, databaseId = databaseId, values = values)
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self._resetTimeoutTask()
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def createObjectId(self, name, className, values = None, context = None):
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"""
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Create a new database object. You can get the doId from within
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your self.finish() function.
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This functions is different from createObject in that it does not
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generate the object when the response comes back. It only tells you
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the doId. This is useful on the UD where we don't really want the
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object on the UD, we just want the object created and the UD wants
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to send messages to it using the ID.
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"""
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assert AsyncRequest.notify.debugCall()
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assert name
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assert className
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self.neededObjects[name] = None
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if context is None:
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context = self.air.allocateContext()
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self.accept(
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self.air.getDatabaseGenerateResponseEvent(context),
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self._checkCompletion, [name, None])
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self.air.requestDatabaseGenerate(className, context, values = values)
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self._resetTimeoutTask()
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def finish(self):
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"""
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This is the function that gets called when all of the needed objects
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are in (i.e. all the askForObject and createObject requests have
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been satisfied).
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If the other requests timeout, finish will not be called.
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"""
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assert self.notify.debugCall()
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self.delete()
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def _doCreateObject(self, name, className, values, doId):
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isInDoId2do = doId in self.air.doId2do
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distObj = self.air.generateGlobalObject(doId, className, values)
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if not isInDoId2do and game.name == 'uberDog':
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# only remove doId if this is the uberdog?, in pirates this was
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# causing traded inventory objects to be generated twice, once
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# here and again later when it was noticed the doId was not in
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# the doId2do list yet.
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self.air.doId2do.pop(doId, None)
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self._checkCompletion(name, None, distObj)
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def _checkCompletion(self, name, context, distObj):
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"""
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This checks whether we have all the needed objects and calls
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finish() if we do.
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"""
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if name is not None:
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self.neededObjects[name] = distObj
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else:
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self.neededObjects[distObj.doId] = distObj
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for i in self.neededObjects.values():
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if i is None:
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return
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self.finish()
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def _resetTimeoutTask(self, createAnew = True):
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if self.timeoutTask:
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taskMgr.remove(self.timeoutTask)
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self.timeoutTask = None
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if createAnew:
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self.numRetries = self._initialNumRetries
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self.timeoutTask = taskMgr.doMethodLater(
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self._timeoutTime, self.timeout,
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"AsyncRequestTimer-%s"%(id(self,)))
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def timeout(self, task):
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assert AsyncRequest.notify.debugCall(
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"neededObjects: %s"%(self.neededObjects,))
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if self.numRetries > 0:
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assert AsyncRequest.notify.debug(
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'Timed out. Trying %d more time(s) : %s' %
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(self.numRetries + 1, repr(self.neededObjects)))
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self.numRetries -= 1
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return Task.again
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else:
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if __debug__:
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if _breakOnTimeout:
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if hasattr(self, "avatarId"):
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print "\n\nself.avatarId =", self.avatarId
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print "\nself.neededObjects =", self.neededObjects
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print "\ntimed out after %s seconds.\n\n"%(task.delayTime,)
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import pdb; pdb.set_trace()
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self.delete()
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return Task.done
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def cleanupAsyncRequests():
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"""
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Only call this when the application is shuting down.
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"""
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for asyncRequest in AsyncRequest._asyncRequests:
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asyncRequest.delete()
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assert AsyncRequest._asyncRequests == {}
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