Poodletooth-iLand/toontown/ai/DistributedAprilToonsMgr.py

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from direct.distributed.DistributedObject import DistributedObject
from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase.AprilToonsGlobals import *
from toontown.toonbase import ToontownGlobals
class DistributedAprilToonsMgr(DistributedObject):
notify = DirectNotifyGlobal.directNotify.newCategory('AprilToonsMgr')
def __init__(self, cr):
DistributedObject.__init__(self, cr)
cr.aprilToonsMgr = self
self.events = []
def announceGenerate(self):
DistributedObject.announceGenerate(self)
self.d_requestEventsList()
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def d_requestEventsList(self):
self.notify.debug("Requesting events list from AI.")
self.sendUpdate('requestEventsList', [])
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def requestEventsListResp(self, eventIds):
self.events = eventIds
self.checkActiveEvents()
def isEventActive(self, eventId):
# NOTE: Possible race condition where the client checks for if an event is active
# *before* it gets a response from the AI.
if not base.cr.config.GetBool('want-april-toons', False):
# If this DO is generated but we don't want april toons, always return
# false regardless.
return False
return eventId in self.events
def setEventActive(self, eventId, active):
if active and eventId not in self.events:
self.events.append(eventId)
elif not active and eventId in self.events:
del self.events[eventId]
def checkActiveEvents(self):
if self.isEventActive(EventGlobalGravity):
base.localAvatar.controlManager.currentControls.setGravity(ToontownGlobals.GravityValue * 0.75)