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https://github.com/Sneed-Group/Poodletooth-iLand
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54 lines
1.2 KiB
Python
54 lines
1.2 KiB
Python
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"""
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This contains data structure and constants related with animation handling.
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"""
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# index for keyFramesInfo list structure
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# data strucrure: {[nodeUID, propertyName] : [frameNum,
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# value,
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# [inSlopeX, inSlopeY],
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# [outSlopeX, outSlopeY]]}
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UID = 0
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PROP_NAME = 1
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FRAME = 0
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VALUE = 1
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INSLOPE = 2
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OUTSLOPE = 3
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# index for curveAnimation list structure
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# data strucrure: {[nodeUID, curveUID] : [nodeUID,
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# curveUID,
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# time]}
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NODE = 0
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CURVE = 1
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NODE = 0
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CURVE = 1
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TIME = 2
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# index for animation curve generation information list structure(self.X, self.Y, self.Z in GraphEditorUI)
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# data structur: [key,
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# i ,
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# [[keyFrameX, keyFrameY], keyFrame_select],
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# [[inTangentX, inTangentY], inTangent_select],
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# [[outTangentX, outTangentY], outTangent_select],
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# [inSlopeX, inSlopeY],
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# [outSlopeX, outSlopeY]]
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KEY = 0
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I = 1
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KEYFRAME = 2
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IN_TANGENT = 3
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OUT_TANGENT = 4
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IN_SLOPE = 5
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OUT_SLOPE = 6
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LOCAL_VALUE = 0
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SELECT = 1
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#index for coordinate
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X = 0
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Y = 1
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Z = 2
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