mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 05:32:41 -06:00
186 lines
8.3 KiB
Python
186 lines
8.3 KiB
Python
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"""Undocumented Module"""
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__all__ = ['DirectCheckButton']
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from pandac.PandaModules import *
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import DirectGuiGlobals as DGG
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from DirectButton import *
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from DirectLabel import *
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class DirectCheckButton(DirectButton):
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"""
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DirectCheckButton(parent) - Create a DirectGuiWidget which responds
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to mouse clicks by setting a state of on or off and execute a callback
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function (passing that state through) if defined
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"""
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def __init__(self, parent = None, **kw):
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# Inherits from DirectButton
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# A Direct Frame can have:
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# - A background texture (pass in path to image, or Texture Card)
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# - A midground geometry item (pass in geometry)
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# - A foreground text Node (pass in text string or Onscreen Text)
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# For a direct button:
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# Each button has 4 states (ready, press, rollover, disabled)
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# The same image/geom/text can be used for all four states or each
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# state can have a different text/geom/image
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# State transitions happen automatically based upon mouse interaction
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# Responds to click event and calls command if None
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self.colors = None
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optiondefs = (
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('indicatorValue', 0, self.setIndicatorValue),
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# boxBorder defines the space created around the check box
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('boxBorder', 0, None),
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# boxPlacement maps left, above, right, below
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('boxPlacement', 'left', None),
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('boxImage', None, None),
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('boxImageScale', 1, None),
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('boxImageColor', None, None),
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('boxRelief', 'sunken', None),
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)
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# Merge keyword options with default options
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self.defineoptions(kw, optiondefs)
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# Initialize superclasses
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DirectButton.__init__(self, parent)
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self.indicator = self.createcomponent("indicator", (), None,
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DirectLabel, (self,),
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numStates = 2,
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image = self['boxImage'],
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image_scale = self['boxImageScale'],
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image_color = self['boxImageColor'],
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state = 'disabled',
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text = ('X', 'X'),
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relief = self['boxRelief'],
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)
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# Call option initialization functions
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self.initialiseoptions(DirectCheckButton)
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# After initialization with X giving it the correct size, put back space
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if self['boxImage'] == None:
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self.indicator['text'] = (' ', '*')
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self.indicator['text_pos'] = (0, -.2)
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else:
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self.indicator['text'] = (' ', ' ')
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if self['boxImageColor'] != None and self['boxImage'] != None:
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self.colors = [VBase4(0, 0, 0, 0), self['boxImageColor']]
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self.component('indicator')['image_color'] = VBase4(0, 0, 0, 0)
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# Override the resetFrameSize of DirectGuiWidget inorder to provide space for label
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def resetFrameSize(self):
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self.setFrameSize(fClearFrame = 1)
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def setFrameSize(self, fClearFrame = 0):
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if self['frameSize']:
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# Use user specified bounds
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self.bounds = self['frameSize']
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frameType = self.frameStyle[0].getType()
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ibw = self.indicator['borderWidth']
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else:
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# Use ready state to compute bounds
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frameType = self.frameStyle[0].getType()
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if fClearFrame and (frameType != PGFrameStyle.TNone):
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self.frameStyle[0].setType(PGFrameStyle.TNone)
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self.guiItem.setFrameStyle(0, self.frameStyle[0])
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# To force an update of the button
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self.guiItem.getStateDef(0)
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# Clear out frame before computing bounds
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self.getBounds()
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# Restore frame style if necessary
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if (frameType != PGFrameStyle.TNone):
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self.frameStyle[0].setType(frameType)
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self.guiItem.setFrameStyle(0, self.frameStyle[0])
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# Ok, they didn't set specific bounds,
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# let's add room for the label indicator
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# get the difference in height
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ibw = self.indicator['borderWidth']
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indicatorWidth = (self.indicator.getWidth() + (2*ibw[0]))
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indicatorHeight = (self.indicator.getHeight() + (2*ibw[1]))
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diff = (indicatorHeight + (2*self['boxBorder']) -
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(self.bounds[3] - self.bounds[2]))
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# If background is smaller then indicator, enlarge background
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if diff > 0:
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if self['boxPlacement'] == 'left': #left
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self.bounds[0] += -(indicatorWidth + (2*self['boxBorder']))
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self.bounds[3] += diff/2
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self.bounds[2] -= diff/2
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elif self['boxPlacement'] == 'below': #below
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self.bounds[2] += -(indicatorHeight+(2*self['boxBorder']))
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elif self['boxPlacement'] == 'right': #right
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self.bounds[1] += indicatorWidth + (2*self['boxBorder'])
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self.bounds[3] += diff/2
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self.bounds[2] -= diff/2
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else: #above
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self.bounds[3] += indicatorHeight + (2*self['boxBorder'])
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# Else make space on correct side for indicator
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else:
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if self['boxPlacement'] == 'left': #left
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self.bounds[0] += -(indicatorWidth + (2*self['boxBorder']))
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elif self['boxPlacement'] == 'below': #below
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self.bounds[2] += -(indicatorHeight + (2*self['boxBorder']))
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elif self['boxPlacement'] == 'right': #right
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self.bounds[1] += indicatorWidth + (2*self['boxBorder'])
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else: #above
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self.bounds[3] += indicatorHeight + (2*self['boxBorder'])
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# Set frame to new dimensions
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if ((frameType != PGFrameStyle.TNone) and
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(frameType != PGFrameStyle.TFlat)):
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bw = self['borderWidth']
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else:
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bw = (0, 0)
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# Set frame to new dimensions
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self.guiItem.setFrame(
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self.bounds[0] - bw[0],
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self.bounds[1] + bw[0],
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self.bounds[2] - bw[1],
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self.bounds[3] + bw[1])
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# If they didn't specify a position, put it in the center of new area
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if not self.indicator['pos']:
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bbounds = self.bounds
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lbounds = self.indicator.bounds
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newpos = [0, 0, 0]
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if self['boxPlacement'] == 'left': #left
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newpos[0] += bbounds[0]-lbounds[0] + self['boxBorder'] + ibw[0]
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dropValue = (bbounds[3]-bbounds[2]-lbounds[3]+lbounds[2])/2 + self['boxBorder']
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newpos[2] += (bbounds[3]-lbounds[3] + self['boxBorder'] -
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dropValue)
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elif self['boxPlacement'] == 'right': #right
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newpos[0] += bbounds[1]-lbounds[1] - self['boxBorder'] - ibw[0]
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dropValue = (bbounds[3]-bbounds[2]-lbounds[3]+lbounds[2])/2 + self['boxBorder']
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newpos[2] += (bbounds[3]-lbounds[3] + self['boxBorder']
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- dropValue)
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elif self['boxPlacement'] == 'above': #above
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newpos[2] += bbounds[3]-lbounds[3] - self['boxBorder'] - ibw[1]
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else: #below
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newpos[2] += bbounds[2]-lbounds[2] + self['boxBorder'] + ibw[1]
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self.indicator.setPos(newpos[0], newpos[1], newpos[2])
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def commandFunc(self, event):
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self['indicatorValue'] = 1 - self['indicatorValue']
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if self.colors != None:
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self.component('indicator')['image_color'] = self.colors[self['indicatorValue']]
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if self['command']:
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# Pass any extra args to command
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apply(self['command'], [self['indicatorValue']] + self['extraArgs'])
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def setIndicatorValue(self):
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self.component('indicator').guiItem.setState(self['indicatorValue'])
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if self.colors != None:
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self.component('indicator')['image_color'] = self.colors[self['indicatorValue']]
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