Poodletooth-iLand/toontown/battle/DistributedBattleBaseAI.py

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Python
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2015-03-03 16:10:12 -06:00
from otp.ai.AIBase import *
from direct.distributed.ClockDelta import *
from BattleBase import *
from BattleCalculatorAI import *
from toontown.toonbase.ToontownBattleGlobals import *
from SuitBattleGlobals import *
from pandac.PandaModules import *
import BattleExperienceAI
from direct.distributed import DistributedObjectAI
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from direct.task import Task
from direct.directnotify import DirectNotifyGlobal
from toontown.ai import DatabaseObject
from toontown.toon import DistributedToonAI
from toontown.toon import InventoryBase
from toontown.toonbase import ToontownGlobals
import random
from toontown.toon import NPCToons
from otp.ai.MagicWordGlobal import *
class DistributedBattleBaseAI(DistributedObjectAI.DistributedObjectAI, BattleBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBattleBaseAI')
def __init__(self, air, zoneId, finishCallback = None, maxSuits = 4, bossBattle = 0, tutorialFlag = 0, interactivePropTrackBonus = -1):
DistributedObjectAI.DistributedObjectAI.__init__(self, air)
self.serialNum = 0
self.zoneId = zoneId
self.maxSuits = maxSuits
self.setBossBattle(bossBattle)
self.tutorialFlag = tutorialFlag
self.interactivePropTrackBonus = interactivePropTrackBonus
self.finishCallback = finishCallback
self.avatarExitEvents = []
self.responses = {}
self.adjustingResponses = {}
self.joinResponses = {}
self.adjustingSuits = []
self.adjustingToons = []
self.numSuitsEver = 0
BattleBase.__init__(self)
self.streetBattle = 1
self.pos = Point3(0, 0, 0)
self.initialSuitPos = Point3(0, 0, 0)
self.toonExp = {}
self.toonOrigQuests = {}
self.toonItems = {}
self.toonOrigMerits = {}
self.toonMerits = {}
self.toonParts = {}
self.battleCalc = BattleCalculatorAI(self, tutorialFlag)
if self.air.suitInvasionManager.getInvading():
mult = getInvasionMultiplier()
self.battleCalc.setSkillCreditMultiplier(mult)
if self.air.holidayManager.isMoreXpHolidayRunning():
mult = getMoreXpHolidayMultiplier()
self.battleCalc.setSkillCreditMultiplier(mult)
self.fsm = None
self.clearAttacks()
self.ignoreFaceOffDone = 0
self.needAdjust = 0
self.movieHasBeenMade = 0
self.movieHasPlayed = 0
self.rewardHasPlayed = 0
self.movieRequested = 0
self.ignoreResponses = 0
self.ignoreAdjustingResponses = 0
self.taskNames = []
self.exitedToons = []
self.suitsKilled = []
self.suitsKilledThisBattle = []
self.suitsKilledPerFloor = []
self.suitsEncountered = []
self.newToons = []
self.newSuits = []
self.numNPCAttacks = 0
self.npcAttacks = {}
self.pets = {}
self.fireCount = 0
self.fsm = ClassicFSM.ClassicFSM('DistributedBattleAI', [State.State('FaceOff', self.enterFaceOff, self.exitFaceOff, ['WaitForInput', 'Resume']),
State.State('WaitForJoin', self.enterWaitForJoin, self.exitWaitForJoin, ['WaitForInput', 'Resume']),
State.State('WaitForInput', self.enterWaitForInput, self.exitWaitForInput, ['MakeMovie', 'Resume']),
State.State('MakeMovie', self.enterMakeMovie, self.exitMakeMovie, ['PlayMovie', 'Resume']),
State.State('PlayMovie', self.enterPlayMovie, self.exitPlayMovie, ['WaitForJoin', 'Reward', 'Resume']),
State.State('Reward', self.enterReward, self.exitReward, ['Resume']),
State.State('Resume', self.enterResume, self.exitResume, []),
State.State('Off', self.enterOff, self.exitOff, ['FaceOff', 'WaitForJoin'])], 'Off', 'Off')
self.joinableFsm = ClassicFSM.ClassicFSM('Joinable', [State.State('Joinable', self.enterJoinable, self.exitJoinable, ['Unjoinable']), State.State('Unjoinable', self.enterUnjoinable, self.exitUnjoinable, ['Joinable'])], 'Unjoinable', 'Unjoinable')
self.joinableFsm.enterInitialState()
self.runableFsm = ClassicFSM.ClassicFSM('Runable', [State.State('Runable', self.enterRunable, self.exitRunable, ['Unrunable']), State.State('Unrunable', self.enterUnrunable, self.exitUnrunable, ['Runable'])], 'Unrunable', 'Unrunable')
self.runableFsm.enterInitialState()
self.adjustFsm = ClassicFSM.ClassicFSM('Adjust', [State.State('Adjusting', self.enterAdjusting, self.exitAdjusting, ['NotAdjusting', 'Adjusting']), State.State('NotAdjusting', self.enterNotAdjusting, self.exitNotAdjusting, ['Adjusting'])], 'NotAdjusting', 'NotAdjusting')
self.adjustFsm.enterInitialState()
self.fsm.enterInitialState()
self.startTime = globalClock.getRealTime()
self.adjustingTimer = Timer()
return
def clearAttacks(self):
self.toonAttacks = {}
self.suitAttacks = getDefaultSuitAttacks()
def requestDelete(self):
if hasattr(self, 'fsm'):
self.fsm.request('Off')
self.__removeTaskName(self.uniqueName('make-movie'))
DistributedObjectAI.DistributedObjectAI.requestDelete(self)
def delete(self):
self.notify.debug('deleting battle')
self.fsm.request('Off')
self.ignoreAll()
self.__removeAllTasks()
del self.fsm
del self.joinableFsm
del self.runableFsm
del self.adjustFsm
self.__cleanupJoinResponses()
self.timer.stop()
del self.timer
self.adjustingTimer.stop()
del self.adjustingTimer
self.battleCalc.cleanup()
del self.battleCalc
for suit in self.suits:
del suit.battleTrap
del self.finishCallback
for petProxy in self.pets.values():
petProxy.requestDelete()
DistributedObjectAI.DistributedObjectAI.delete(self)
def pause(self):
self.timer.stop()
self.adjustingTimer.stop()
def unpause(self):
self.timer.resume()
self.adjustingTimer.resume()
def abortBattle(self):
self.notify.debug('%s.abortBattle() called.' % self.doId)
toonsCopy = self.toons[:]
for toonId in toonsCopy:
self.__removeToon(toonId)
if self.fsm.getCurrentState().getName() == 'PlayMovie' or self.fsm.getCurrentState().getName() == 'MakeMovie':
self.exitedToons.append(toonId)
self.d_setMembers()
self.b_setState('Resume')
self.__removeAllTasks()
self.timer.stop()
self.adjustingTimer.stop()
def __removeSuit(self, suit):
self.notify.debug('__removeSuit(%d)' % suit.doId)
self.suits.remove(suit)
self.activeSuits.remove(suit)
if self.luredSuits.count(suit) == 1:
self.luredSuits.remove(suit)
self.suitGone = 1
del suit.battleTrap
def findSuit(self, id):
for s in self.suits:
if s.doId == id:
return s
return None
def __removeTaskName(self, name):
if self.taskNames.count(name):
self.taskNames.remove(name)
self.notify.debug('removeTaskName() - %s' % name)
taskMgr.remove(name)
def __removeAllTasks(self):
for n in self.taskNames:
self.notify.debug('removeAllTasks() - %s' % n)
taskMgr.remove(n)
self.taskNames = []
def __removeToonTasks(self, toonId):
name = self.taskName('running-toon-%d' % toonId)
self.__removeTaskName(name)
name = self.taskName('to-pending-av-%d' % toonId)
self.__removeTaskName(name)
def getLevelDoId(self):
return 0
def getBattleCellId(self):
return 0
def getPosition(self):
self.notify.debug('getPosition() - %s' % self.pos)
return [self.pos[0], self.pos[1], self.pos[2]]
def getInitialSuitPos(self):
p = []
p.append(self.initialSuitPos[0])
p.append(self.initialSuitPos[1])
p.append(self.initialSuitPos[2])
return p
def setBossBattle(self, bossBattle):
self.bossBattle = bossBattle
def getBossBattle(self):
return self.bossBattle
def b_setState(self, state):
self.notify.debug('network:setState(%s)' % state)
stime = globalClock.getRealTime() + SERVER_BUFFER_TIME
self.sendUpdate('setState', [state, globalClockDelta.localToNetworkTime(stime)])
self.setState(state)
def setState(self, state):
self.fsm.request(state)
def getState(self):
return [self.fsm.getCurrentState().getName(), globalClockDelta.getRealNetworkTime()]
def d_setMembers(self):
self.notify.debug('network:setMembers()')
self.sendUpdate('setMembers', self.getMembers())
def getMembers(self):
suits = []
for s in self.suits:
suits.append(s.doId)
joiningSuits = ''
for s in self.joiningSuits:
joiningSuits += str(suits.index(s.doId))
pendingSuits = ''
for s in self.pendingSuits:
pendingSuits += str(suits.index(s.doId))
activeSuits = ''
for s in self.activeSuits:
activeSuits += str(suits.index(s.doId))
luredSuits = ''
for s in self.luredSuits:
luredSuits += str(suits.index(s.doId))
suitTraps = ''
for s in self.suits:
if s.battleTrap == NO_TRAP:
suitTraps += '9'
elif s.battleTrap == BattleCalculatorAI.TRAP_CONFLICT:
suitTraps += '9'
else:
suitTraps += str(s.battleTrap)
toons = []
for t in self.toons:
toons.append(t)
joiningToons = ''
for t in self.joiningToons:
joiningToons += str(toons.index(t))
pendingToons = ''
for t in self.pendingToons:
pendingToons += str(toons.index(t))
activeToons = ''
for t in self.activeToons:
activeToons += str(toons.index(t))
runningToons = ''
for t in self.runningToons:
runningToons += str(toons.index(t))
self.notify.debug('getMembers() - suits: %s joiningSuits: %s pendingSuits: %s activeSuits: %s luredSuits: %s suitTraps: %s toons: %s joiningToons: %s pendingToons: %s activeToons: %s runningToons: %s' % (suits,
joiningSuits,
pendingSuits,
activeSuits,
luredSuits,
suitTraps,
toons,
joiningToons,
pendingToons,
activeToons,
runningToons))
return [suits,
joiningSuits,
pendingSuits,
activeSuits,
luredSuits,
suitTraps,
toons,
joiningToons,
pendingToons,
activeToons,
runningToons,
globalClockDelta.getRealNetworkTime()]
def d_adjust(self):
self.notify.debug('network:adjust()')
self.sendUpdate('adjust', [globalClockDelta.getRealNetworkTime()])
def getInteractivePropTrackBonus(self):
return self.interactivePropTrackBonus
def getZoneId(self):
return self.zoneId
def getTaskZoneId(self):
return self.zoneId
def d_setMovie(self):
self.notify.debug('network:setMovie()')
self.sendUpdate('setMovie', self.getMovie())
self.__updateEncounteredCogs()
def getMovie(self):
suitIds = []
for s in self.activeSuits:
suitIds.append(s.doId)
p = [self.movieHasBeenMade]
p.append(self.activeToons)
p.append(suitIds)
for t in self.activeToons:
if t in self.toonAttacks:
ta = self.toonAttacks[t]
index = -1
id = ta[TOON_ID_COL]
if id != -1:
index = self.activeToons.index(id)
track = ta[TOON_TRACK_COL]
if (track == NO_ATTACK or attackAffectsGroup(track, ta[TOON_LVL_COL])) and track != NPCSOS and track != PETSOS:
target = -1
if track == HEAL:
if ta[TOON_LVL_COL] == 1:
ta[TOON_HPBONUS_COL] = random.randint(0, 10000)
elif track == SOS or track == NPCSOS or track == PETSOS:
target = ta[TOON_TGT_COL]
elif track == HEAL:
if self.activeToons.count(ta[TOON_TGT_COL]) != 0:
target = self.activeToons.index(ta[TOON_TGT_COL])
else:
target = -1
elif suitIds.count(ta[TOON_TGT_COL]) != 0:
target = suitIds.index(ta[TOON_TGT_COL])
else:
target = -1
p = p + [index,
track,
ta[TOON_LVL_COL],
target]
p = p + ta[4:]
else:
index = self.activeToons.index(t)
attack = getToonAttack(index)
p = p + attack
for i in xrange(4 - len(self.activeToons)):
p = p + getToonAttack(-1)
for sa in self.suitAttacks:
index = -1
id = sa[SUIT_ID_COL]
if id != -1:
index = suitIds.index(id)
if sa[SUIT_ATK_COL] == -1:
targetIndex = -1
else:
targetIndex = sa[SUIT_TGT_COL]
if targetIndex == -1:
self.notify.debug('suit attack: %d must be group' % sa[SUIT_ATK_COL])
else:
toonId = self.activeToons[targetIndex]
p = p + [index, sa[SUIT_ATK_COL], targetIndex]
sa[SUIT_TAUNT_COL] = 0
if sa[SUIT_ATK_COL] != -1:
suit = self.findSuit(id)
sa[SUIT_TAUNT_COL] = getAttackTauntIndexFromIndex(suit, sa[SUIT_ATK_COL])
p = p + sa[3:]
return p
def d_setChosenToonAttacks(self):
self.notify.debug('network:setChosenToonAttacks()')
self.sendUpdate('setChosenToonAttacks', self.getChosenToonAttacks())
def getChosenToonAttacks(self):
ids = []
tracks = []
levels = []
targets = []
for t in self.activeToons:
if t in self.toonAttacks:
ta = self.toonAttacks[t]
else:
ta = getToonAttack(t)
ids.append(t)
tracks.append(ta[TOON_TRACK_COL])
levels.append(ta[TOON_LVL_COL])
targets.append(ta[TOON_TGT_COL])
return [ids,
tracks,
levels,
targets]
def d_setBattleExperience(self):
self.notify.debug('network:setBattleExperience()')
self.sendUpdate('setBattleExperience', self.getBattleExperience())
def getBattleExperience(self):
returnValue = BattleExperienceAI.getBattleExperience(4, self.activeToons, self.toonExp, self.battleCalc.toonSkillPtsGained, self.toonOrigQuests, self.toonItems, self.toonOrigMerits, self.toonMerits, self.toonParts, self.suitsKilled, self.helpfulToons)
return returnValue
def getToonUberStatus(self):
fieldList = []
uberIndex = LAST_REGULAR_GAG_LEVEL + 1
for toon in self.activeToons:
toonList = []
for trackIndex in xrange(MAX_TRACK_INDEX):
toonList.append(toon.inventory.numItem(track, uberIndex))
fieldList.append(encodeUber(toonList))
return fieldList
def addSuit(self, suit):
self.notify.debug('addSuit(%d)' % suit.doId)
self.newSuits.append(suit)
self.suits.append(suit)
suit.battleTrap = NO_TRAP
self.numSuitsEver += 1
def __joinSuit(self, suit):
self.joiningSuits.append(suit)
toPendingTime = MAX_JOIN_T + SERVER_BUFFER_TIME
taskName = self.taskName('to-pending-av-%d' % suit.doId)
self.__addJoinResponse(suit.doId, taskName)
self.taskNames.append(taskName)
taskMgr.doMethodLater(toPendingTime, self.__serverJoinDone, taskName, extraArgs=(suit.doId, taskName))
def __serverJoinDone(self, avId, taskName):
self.notify.debug('join for av: %d timed out on server' % avId)
self.__removeTaskName(taskName)
self.__makeAvPending(avId)
return Task.done
def __makeAvPending(self, avId):
self.notify.debug('__makeAvPending(%d)' % avId)
self.__removeJoinResponse(avId)
self.__removeTaskName(self.taskName('to-pending-av-%d' % avId))
if self.toons.count(avId) > 0:
self.joiningToons.remove(avId)
self.pendingToons.append(avId)
else:
suit = self.findSuit(avId)
if suit != None:
if not suit.isEmpty():
if not self.joiningSuits.count(suit) == 1:
self.notify.warning('__makeAvPending(%d) in zone: %d' % (avId, self.zoneId))
self.notify.warning('toons: %s' % self.toons)
self.notify.warning('joining toons: %s' % self.joiningToons)
self.notify.warning('pending toons: %s' % self.pendingToons)
self.notify.warning('suits: %s' % self.suits)
self.notify.warning('joining suits: %s' % self.joiningSuits)
self.notify.warning('pending suits: %s' % self.pendingSuits)
self.joiningSuits.remove(suit)
self.pendingSuits.append(suit)
else:
self.notify.warning('makeAvPending() %d not in toons or suits' % avId)
return
self.d_setMembers()
self.needAdjust = 1
self.__requestAdjust()
return
def suitRequestJoin(self, suit):
self.notify.debug('suitRequestJoin(%d)' % suit.getDoId())
if self.suitCanJoin():
self.addSuit(suit)
self.__joinSuit(suit)
self.d_setMembers()
suit.prepareToJoinBattle()
return 1
else:
self.notify.warning('suitRequestJoin() - not joinable - joinable state: %s max suits: %d' % (self.joinableFsm.getCurrentState().getName(), self.maxSuits))
return 0
def addToon(self, avId):
self.notify.debug('addToon(%d)' % avId)
toon = self.getToon(avId)
if toon == None:
return 0
toon.stopToonUp()
event = simbase.air.getAvatarExitEvent(avId)
self.avatarExitEvents.append(event)
self.accept(event, self.__handleUnexpectedExit, extraArgs=[avId])
event = 'inSafezone-%s' % avId
self.avatarExitEvents.append(event)
self.accept(event, self.__handleSuddenExit, extraArgs=[avId, 0])
self.newToons.append(avId)
self.toons.append(avId)
toon = simbase.air.doId2do.get(avId)
if toon:
if hasattr(self, 'doId'):
toon.b_setBattleId(self.doId)
else:
toon.b_setBattleId(-1)
messageToonAdded = 'Battle adding toon %s' % avId
messenger.send(messageToonAdded, [avId])
if self.fsm != None and self.fsm.getCurrentState().getName() == 'PlayMovie':
self.responses[avId] = 1
else:
self.responses[avId] = 0
self.adjustingResponses[avId] = 0
if avId not in self.toonExp:
p = []
for t in Tracks:
p.append(toon.experience.getExp(t))
self.toonExp[avId] = p
if avId not in self.toonOrigMerits:
self.toonOrigMerits[avId] = toon.cogMerits[:]
if avId not in self.toonMerits:
self.toonMerits[avId] = [0,
0,
0,
0]
if avId not in self.toonOrigQuests:
flattenedQuests = []
for quest in toon.quests:
flattenedQuests.extend(quest)
self.toonOrigQuests[avId] = flattenedQuests
if avId not in self.toonItems:
self.toonItems[avId] = ([], [])
return 1
def __joinToon(self, avId, pos):
self.joiningToons.append(avId)
toPendingTime = MAX_JOIN_T + SERVER_BUFFER_TIME
taskName = self.taskName('to-pending-av-%d' % avId)
self.__addJoinResponse(avId, taskName, toon=1)
taskMgr.doMethodLater(toPendingTime, self.__serverJoinDone, taskName, extraArgs=(avId, taskName))
self.taskNames.append(taskName)
def __updateEncounteredCogs(self):
for toon in self.activeToons:
if toon in self.newToons:
for suit in self.activeSuits:
if hasattr(suit, 'dna'):
self.suitsEncountered.append({'type': suit.dna.name,
'activeToons': self.activeToons[:]})
else:
self.notify.warning('Suit has no DNA in zone %s: toons involved = %s' % (self.zoneId, self.activeToons))
return
self.newToons.remove(toon)
for suit in self.activeSuits:
if suit in self.newSuits:
if hasattr(suit, 'dna'):
self.suitsEncountered.append({'type': suit.dna.name,
'activeToons': self.activeToons[:]})
else:
self.notify.warning('Suit has no DNA in zone %s: toons involved = %s' % (self.zoneId, self.activeToons))
return
self.newSuits.remove(suit)
def __makeToonRun(self, toonId, updateAttacks):
self.activeToons.remove(toonId)
self.toonGone = 1
self.runningToons.append(toonId)
taskName = self.taskName('running-toon-%d' % toonId)
taskMgr.doMethodLater(TOON_RUN_T, self.__serverRunDone, taskName, extraArgs=(toonId, updateAttacks, taskName))
self.taskNames.append(taskName)
def __serverRunDone(self, toonId, updateAttacks, taskName):
self.notify.debug('run for toon: %d timed out on server' % toonId)
self.__removeTaskName(taskName)
self.__removeToon(toonId)
self.d_setMembers()
if len(self.toons) == 0:
self.notify.debug('last toon is gone - battle is finished')
self.b_setState('Resume')
else:
if updateAttacks == 1:
self.d_setChosenToonAttacks()
self.needAdjust = 1
self.__requestAdjust()
return Task.done
def __requestAdjust(self):
if not self.fsm:
return
cstate = self.fsm.getCurrentState().getName()
if cstate == 'WaitForInput' or cstate == 'WaitForJoin':
if self.adjustFsm.getCurrentState().getName() == 'NotAdjusting':
if self.needAdjust == 1:
self.d_adjust()
self.adjustingSuits = []
for s in self.pendingSuits:
self.adjustingSuits.append(s)
self.adjustingToons = []
for t in self.pendingToons:
self.adjustingToons.append(t)
self.adjustFsm.request('Adjusting')
else:
self.notify.debug('requestAdjust() - dont need to')
else:
self.notify.debug('requestAdjust() - already adjusting')
else:
self.notify.debug('requestAdjust() - in state: %s' % cstate)
def __handleUnexpectedExit(self, avId):
#TODO: fixme
#disconnectCode = self.air.getAvatarDisconnectReason(avId)
disconnectCode = "placeHolder dc code, need self.air.getAvatarDisconnectReason(avId)"
self.notify.warning('toon: %d exited unexpectedly, reason %s' % (avId, disconnectCode))
#userAborted = disconnectCode == ToontownGlobals.DisconnectCloseWindow
#TODO: fixme
userAborted = False
self.__handleSuddenExit(avId, userAborted)
def __handleSuddenExit(self, avId, userAborted):
self.__removeToon(avId, userAborted=userAborted)
if self.fsm.getCurrentState().getName() == 'PlayMovie' or self.fsm.getCurrentState().getName() == 'MakeMovie':
self.exitedToons.append(avId)
self.d_setMembers()
if len(self.toons) == 0:
self.notify.debug('last toon is gone - battle is finished')
self.__removeAllTasks()
self.timer.stop()
self.adjustingTimer.stop()
self.b_setState('Resume')
else:
self.needAdjust = 1
self.__requestAdjust()
def __removeSuit(self, suit):
self.notify.debug('__removeSuit(%d)' % suit.doId)
self.suits.remove(suit)
self.activeSuits.remove(suit)
if self.luredSuits.count(suit) == 1:
self.luredSuits.remove(suit)
self.suitGone = 1
del suit.battleTrap
def __removeToon(self, toonId, userAborted = 0):
self.notify.debug('__removeToon(%d)' % toonId)
if self.toons.count(toonId) == 0:
return
self.battleCalc.toonLeftBattle(toonId)
self.__removeToonTasks(toonId)
self.toons.remove(toonId)
if self.joiningToons.count(toonId) == 1:
self.joiningToons.remove(toonId)
if self.pendingToons.count(toonId) == 1:
self.pendingToons.remove(toonId)
if self.activeToons.count(toonId) == 1:
activeToonIdx = self.activeToons.index(toonId)
self.notify.debug('removing activeToons[%d], updating suitAttacks SUIT_HP_COL to match' % activeToonIdx)
for i in xrange(len(self.suitAttacks)):
if activeToonIdx < len(self.suitAttacks[i][SUIT_HP_COL]):
del self.suitAttacks[i][SUIT_HP_COL][activeToonIdx]
else:
self.notify.warning("suitAttacks %d doesn't have an HP column for active toon index %d" % (i, activeToonIdx))
self.activeToons.remove(toonId)
if self.runningToons.count(toonId) == 1:
self.runningToons.remove(toonId)
if self.adjustingToons.count(toonId) == 1:
self.notify.warning('removeToon() - toon: %d was adjusting!' % toonId)
self.adjustingToons.remove(toonId)
self.toonGone = 1
if toonId in self.pets:
self.pets[toonId].requestDelete()
del self.pets[toonId]
self.__removeResponse(toonId)
self.__removeAdjustingResponse(toonId)
self.__removeJoinResponses(toonId)
event = simbase.air.getAvatarExitEvent(toonId)
self.avatarExitEvents.remove(event)
self.ignore(event)
event = 'inSafezone-%s' % toonId
self.avatarExitEvents.remove(event)
self.ignore(event)
toon = simbase.air.doId2do.get(toonId)
if toon:
toon.b_setBattleId(0)
messageToonReleased = 'Battle releasing toon %s' % toon.doId
messenger.send(messageToonReleased, [toon.doId])
if not userAborted:
toon = self.getToon(toonId)
if toon != None:
toon.hpOwnedByBattle = 0
toon.d_setHp(toon.hp)
toon.d_setInventory(toon.inventory.makeNetString())
self.air.cogPageManager.toonEncounteredCogs(toon, self.suitsEncountered, self.getTaskZoneId())
elif len(self.suits) > 0 and not self.streetBattle:
self.notify.info('toon %d aborted non-street battle; clearing inventory and hp.' % toonId)
toon = DistributedToonAI.DistributedToonAI(self.air)
toon.doId = toonId
empty = InventoryBase.InventoryBase(toon)
toon.b_setInventory(empty.makeNetString())
toon.b_setHp(0)
db = DatabaseObject.DatabaseObject(self.air, toonId)
db.storeObject(toon, ['setInventory', 'setHp'])
self.notify.info('killing mem leak from temporary DistributedToonAI %d' % toonId)
toon.deleteDummy()
return
def getToon(self, toonId):
if toonId in self.air.doId2do:
return self.air.doId2do[toonId]
else:
self.notify.warning('getToon() - toon: %d not in repository!' % toonId)
return None
def toonRequestRun(self):
toonId = self.air.getAvatarIdFromSender()
if self.ignoreResponses == 1:
self.notify.debug('ignoring response from toon: %d' % toonId)
return
self.notify.debug('toonRequestRun(%d)' % toonId)
if not self.isRunable():
self.notify.warning('toonRequestRun() - not runable')
return
updateAttacks = 0
if self.activeToons.count(toonId) == 0:
self.notify.warning('toon tried to run, but not found in activeToons: %d' % toonId)
return
for toon in self.activeToons:
if toon in self.toonAttacks:
ta = self.toonAttacks[toon]
track = ta[TOON_TRACK_COL]
level = ta[TOON_LVL_COL]
if ta[TOON_TGT_COL] == toonId or track == HEAL and attackAffectsGroup(track, level) and len(self.activeToons) <= 2:
healerId = ta[TOON_ID_COL]
self.notify.debug('resetting toon: %ds attack' % healerId)
self.toonAttacks[toon] = getToonAttack(toon, track=UN_ATTACK)
self.responses[healerId] = 0
updateAttacks = 1
self.__makeToonRun(toonId, updateAttacks)
self.d_setMembers()
self.needAdjust = 1
self.__requestAdjust()
def toonRequestJoin(self, x, y, z):
toonId = self.air.getAvatarIdFromSender()
self.notify.debug('toonRequestJoin(%d)' % toonId)
self.signupToon(toonId, x, y, z)
def toonDied(self):
toonId = self.air.getAvatarIdFromSender()
self.notify.debug('toonDied(%d)' % toonId)
if toonId in self.toons:
toon = self.getToon(toonId)
if toon:
toon.hp = -1
toon.inventory.zeroInv(1)
self.__handleSuddenExit(toonId, 0)
def signupToon(self, toonId, x, y, z):
if self.toons.count(toonId):
return
if self.toonCanJoin():
if self.addToon(toonId):
self.__joinToon(toonId, Point3(x, y, z))
self.d_setMembers()
else:
self.notify.warning('toonRequestJoin() - not joinable')
self.d_denyLocalToonJoin(toonId)
def d_denyLocalToonJoin(self, toonId):
self.notify.debug('network: denyLocalToonJoin(%d)' % toonId)
self.sendUpdateToAvatarId(toonId, 'denyLocalToonJoin', [])
def resetResponses(self):
self.responses = {}
for t in self.toons:
self.responses[t] = 0
self.ignoreResponses = 0
def allToonsResponded(self):
for t in self.toons:
if self.responses[t] == 0:
return 0
self.ignoreResponses = 1
return 1
def __allPendingActiveToonsResponded(self):
for t in self.pendingToons + self.activeToons:
if self.responses[t] == 0:
return 0
self.ignoreResponses = 1
return 1
def __allActiveToonsResponded(self):
for t in self.activeToons:
if self.responses[t] == 0:
return 0
self.ignoreResponses = 1
return 1
def __removeResponse(self, toonId):
del self.responses[toonId]
if self.ignoreResponses == 0 and len(self.toons) > 0:
currStateName = self.fsm.getCurrentState().getName()
if currStateName == 'WaitForInput':
if self.__allActiveToonsResponded():
self.notify.debug('removeResponse() - dont wait for movie')
self.__requestMovie()
elif currStateName == 'PlayMovie':
if self.__allPendingActiveToonsResponded():
self.notify.debug('removeResponse() - surprise movie done')
self.__movieDone()
elif currStateName == 'Reward' or currStateName == 'BuildingReward':
if self.__allActiveToonsResponded():
self.notify.debug('removeResponse() - surprise reward done')
self.handleRewardDone()
def __resetAdjustingResponses(self):
self.adjustingResponses = {}
for t in self.toons:
self.adjustingResponses[t] = 0
self.ignoreAdjustingResponses = 0
def __allAdjustingToonsResponded(self):
for t in self.toons:
if self.adjustingResponses[t] == 0:
return 0
self.ignoreAdjustingResponses = 1
return 1
def __removeAdjustingResponse(self, toonId):
if toonId in self.adjustingResponses:
del self.adjustingResponses[toonId]
if self.ignoreAdjustingResponses == 0 and len(self.toons) > 0:
if self.__allAdjustingToonsResponded():
self.__adjustDone()
def __addJoinResponse(self, avId, taskName, toon = 0):
if toon == 1:
for jr in self.joinResponses.values():
jr[avId] = 0
self.joinResponses[avId] = {}
for t in self.toons:
self.joinResponses[avId][t] = 0
self.joinResponses[avId]['taskName'] = taskName
def __removeJoinResponses(self, avId):
self.__removeJoinResponse(avId)
removedOne = 0
for j in self.joinResponses.values():
if avId in j:
del j[avId]
removedOne = 1
if removedOne == 1:
for t in self.joiningToons:
if self.__allToonsRespondedJoin(t):
self.__makeAvPending(t)
def __removeJoinResponse(self, avId):
if avId in self.joinResponses:
taskMgr.remove(self.joinResponses[avId]['taskName'])
del self.joinResponses[avId]
def __allToonsRespondedJoin(self, avId):
jr = self.joinResponses[avId]
for t in self.toons:
if jr[t] == 0:
return 0
return 1
def __cleanupJoinResponses(self):
for jr in self.joinResponses.values():
taskMgr.remove(jr['taskName'])
del jr
def adjustDone(self):
toonId = self.air.getAvatarIdFromSender()
if self.ignoreAdjustingResponses == 1:
self.notify.debug('adjustDone() - ignoring toon: %d' % toonId)
return
elif self.adjustFsm.getCurrentState().getName() != 'Adjusting':
self.notify.warning('adjustDone() - in state %s' % self.fsm.getCurrentState().getName())
return
elif self.toons.count(toonId) == 0:
self.notify.warning('adjustDone() - toon: %d not in toon list' % toonId)
return
self.adjustingResponses[toonId] += 1
self.notify.debug('toon: %d done adjusting' % toonId)
if self.__allAdjustingToonsResponded():
self.__adjustDone()
def timeout(self):
toonId = self.air.getAvatarIdFromSender()
if self.ignoreResponses == 1:
self.notify.debug('timeout() - ignoring toon: %d' % toonId)
return
elif self.fsm.getCurrentState().getName() != 'WaitForInput':
self.notify.warning('timeout() - in state: %s' % self.fsm.getCurrentState().getName())
return
elif self.toons.count(toonId) == 0:
self.notify.warning('timeout() - toon: %d not in toon list' % toonId)
return
self.toonAttacks[toonId] = getToonAttack(toonId)
self.d_setChosenToonAttacks()
self.responses[toonId] += 1
self.notify.debug('toon: %d timed out' % toonId)
if self.__allActiveToonsResponded():
self.__requestMovie(timeout=1)
def movieDone(self):
toonId = self.air.getAvatarIdFromSender()
if self.ignoreResponses == 1:
self.notify.debug('movieDone() - ignoring toon: %d' % toonId)
return
elif self.fsm.getCurrentState().getName() != 'PlayMovie':
self.notify.warning('movieDone() - in state %s' % self.fsm.getCurrentState().getName())
return
elif self.toons.count(toonId) == 0:
self.notify.warning('movieDone() - toon: %d not in toon list' % toonId)
return
self.responses[toonId] += 1
self.notify.debug('toon: %d done with movie' % toonId)
if self.__allPendingActiveToonsResponded():
self.__movieDone()
else:
self.timer.stop()
self.timer.startCallback(TIMEOUT_PER_USER, self.__serverMovieDone)
def rewardDone(self):
toonId = self.air.getAvatarIdFromSender()
stateName = self.fsm.getCurrentState().getName()
if self.ignoreResponses == 1:
self.notify.debug('rewardDone() - ignoring toon: %d' % toonId)
return
elif stateName not in ('Reward', 'BuildingReward', 'FactoryReward', 'MintReward', 'StageReward', 'CountryClubReward'):
self.notify.warning('rewardDone() - in state %s' % stateName)
return
elif self.toons.count(toonId) == 0:
self.notify.warning('rewardDone() - toon: %d not in toon list' % toonId)
return
self.responses[toonId] += 1
self.notify.debug('toon: %d done with reward' % toonId)
if self.__allActiveToonsResponded():
self.handleRewardDone()
else:
self.timer.stop()
self.timer.startCallback(TIMEOUT_PER_USER, self.serverRewardDone)
def assignRewards(self):
if self.rewardHasPlayed == 1:
self.notify.debug('handleRewardDone() - reward has already played')
return
self.rewardHasPlayed = 1
BattleExperienceAI.assignRewards(self.activeToons, self.battleCalc.toonSkillPtsGained, self.suitsKilled, self.getTaskZoneId(), self.helpfulToons)
def joinDone(self, avId):
toonId = self.air.getAvatarIdFromSender()
if self.toons.count(toonId) == 0:
self.notify.warning('joinDone() - toon: %d not in toon list' % toonId)
return
if avId not in self.joinResponses:
self.notify.debug('joinDone() - no entry for: %d - ignoring: %d' % (avId, toonId))
return
jr = self.joinResponses[avId]
if toonId in jr:
jr[toonId] += 1
self.notify.debug('client with localToon: %d done joining av: %d' % (toonId, avId))
if self.__allToonsRespondedJoin(avId):
self.__makeAvPending(avId)
def requestAttack(self, track, level, av):
toonId = self.air.getAvatarIdFromSender()
if self.ignoreResponses == 1:
self.notify.debug('requestAttack() - ignoring toon: %d' % toonId)
return
elif self.fsm.getCurrentState().getName() != 'WaitForInput':
self.notify.warning('requestAttack() - in state: %s' % self.fsm.getCurrentState().getName())
return
elif self.activeToons.count(toonId) == 0:
self.notify.warning('requestAttack() - toon: %d not in toon list' % toonId)
return
self.notify.debug('requestAttack(%d, %d, %d, %d)' % (toonId,
track,
level,
av))
toon = self.getToon(toonId)
if toon == None:
self.notify.warning('requestAttack() - no toon: %d' % toonId)
return
validResponse = 1
if track == SOS:
self.notify.debug('toon: %d calls for help' % toonId)
self.air.writeServerEvent('friendSOS', toonId, '%s' % av)
self.toonAttacks[toonId] = getToonAttack(toonId, track=SOS, target=av)
elif track == NPCSOS:
self.notify.debug('toon: %d calls for help' % toonId)
self.air.writeServerEvent('NPCSOS', toonId, '%s' % av)
toon = self.getToon(toonId)
if toon == None:
return
if av in toon.NPCFriendsDict:
npcCollision = 0
if av in self.npcAttacks:
callingToon = self.npcAttacks[av]
if self.activeToons.count(callingToon) == 1:
self.toonAttacks[toonId] = getToonAttack(toonId, track=PASS)
npcCollision = 1
if npcCollision == 0:
self.toonAttacks[toonId] = getToonAttack(toonId, track=NPCSOS, level=5, target=av)
self.numNPCAttacks += 1
self.npcAttacks[av] = toonId
elif track == PETSOS:
self.notify.debug('toon: %d calls for pet: %d' % (toonId, av))
self.air.writeServerEvent('PETSOS', toonId, '%s' % av)
toon = self.getToon(toonId)
if toon == None:
return
if not self.validate(toonId, level in toon.petTrickPhrases, 'requestAttack: invalid pet trickId: %s' % level):
return
self.toonAttacks[toonId] = getToonAttack(toonId, track=PETSOS, level=level, target=av)
elif track == UN_ATTACK:
self.notify.debug('toon: %d changed its mind' % toonId)
self.toonAttacks[toonId] = getToonAttack(toonId, track=UN_ATTACK)
if toonId in self.responses:
self.responses[toonId] = 0
validResponse = 0
elif track == PASS:
self.toonAttacks[toonId] = getToonAttack(toonId, track=PASS)
elif track == FIRE:
if simbase.air.doId2do[toonId].getPinkSlips() < self.getFireCount() + 1:
#Not allowed to fire, force them to pass >:D
self.toonAttacks[toonId] = getToonAttack(toonId, track=PASS)
else:
#Allowed to fire
self.setFireCount(self.fireCount + 1)
self.toonAttacks[toonId] = getToonAttack(toonId, track=FIRE, target=av)
else:
if not self.validate(toonId, track >= 0 and track <= MAX_TRACK_INDEX, 'requestAttack: invalid track %s' % track):
return
if not self.validate(toonId, level >= 0 and level <= MAX_LEVEL_INDEX, 'requestAttack: invalid level %s' % level):
return
if toon.inventory.numItem(track, level) == 0:
self.notify.warning('requestAttack() - toon has no item track: %d level: %d' % (track, level))
self.toonAttacks[toonId] = getToonAttack(toonId)
return
if track == HEAL:
if self.runningToons.count(av) == 1 or attackAffectsGroup(track, level) and len(self.activeToons) < 2:
self.toonAttacks[toonId] = getToonAttack(toonId, track=UN_ATTACK)
validResponse = 0
else:
self.toonAttacks[toonId] = getToonAttack(toonId, track=track, level=level, target=av)
else:
self.toonAttacks[toonId] = getToonAttack(toonId, track=track, level=level, target=av)
if av == -1 and not attackAffectsGroup(track, level):
validResponse = 0
self.d_setChosenToonAttacks()
if validResponse == 1:
self.responses[toonId] += 1
self.notify.debug('toon: %d chose an attack' % toonId)
if self.__allActiveToonsResponded():
self.__requestMovie()
return
def requestPetProxy(self, av):
toonId = self.air.getAvatarIdFromSender()
if self.ignoreResponses == 1:
self.notify.debug('requestPetProxy() - ignoring toon: %d' % toonId)
return
elif self.fsm.getCurrentState().getName() != 'WaitForInput':
self.notify.warning('requestPetProxy() - in state: %s' % self.fsm.getCurrentState().getName())
return
elif self.activeToons.count(toonId) == 0:
self.notify.warning('requestPetProxy() - toon: %d not in toon list' % toonId)
return
self.notify.debug('requestPetProxy(%s, %s)' % (toonId, av))
toon = self.getToon(toonId)
if toon == None:
self.notify.warning('requestPetProxy() - no toon: %d' % toonId)
return
petId = toon.getPetId()
zoneId = self.zoneId
if petId == av:
if toonId not in self.pets:
def handleGetPetProxy(success, petProxy, petId = petId, zoneId = zoneId, toonId = toonId):
if success:
if petId not in simbase.air.doId2do:
simbase.air.requestDeleteDoId(petId)
else:
petDO = simbase.air.doId2do[petId]
petDO.requestDelete()
simbase.air.deleteDistObject(petDO)
petProxy.dbObject = 1
petProxy.generateWithRequiredAndId(petId, self.air.districtId, zoneId)
petProxy.broadcastDominantMood()
self.pets[toonId] = petProxy
else:
self.notify.warning('error generating petProxy: %s' % petId)
self.getPetProxyObject(petId, handleGetPetProxy)
return
def suitCanJoin(self):
return len(self.suits) < self.maxSuits and self.isJoinable()
def toonCanJoin(self):
return len(self.toons) < 4 and self.isJoinable()
def __requestMovie(self, timeout = 0):
if self.adjustFsm.getCurrentState().getName() == 'Adjusting':
self.notify.debug('__requestMovie() - in Adjusting')
self.movieRequested = 1
else:
movieDelay = 0
if len(self.activeToons) == 0:
self.notify.warning('only pending toons left in battle %s, toons = %s' % (self.doId, self.toons))
elif len(self.activeSuits) == 0:
self.notify.warning('only pending suits left in battle %s, suits = %s' % (self.doId, self.suits))
elif len(self.activeToons) > 1 and not timeout:
movieDelay = 1
self.fsm.request('MakeMovie')
if movieDelay:
taskMgr.doMethodLater(0.8, self.__makeMovie, self.uniqueName('make-movie'))
self.taskNames.append(self.uniqueName('make-movie'))
else:
self.__makeMovie()
def __makeMovie(self, task = None):
self.notify.debug('makeMovie()')
if self._DOAI_requestedDelete:
self.notify.warning('battle %s requested delete, then __makeMovie was called!' % self.doId)
if hasattr(self, 'levelDoId'):
self.notify.warning('battle %s in level %s' % (self.doId, self.levelDoId))
return
self.__removeTaskName(self.uniqueName('make-movie'))
if self.movieHasBeenMade == 1:
self.notify.debug('__makeMovie() - movie has already been made')
return
self.movieRequested = 0
self.movieHasBeenMade = 1
self.movieHasPlayed = 0
self.rewardHasPlayed = 0
for t in self.activeToons:
if t not in self.toonAttacks:
self.toonAttacks[t] = getToonAttack(t)
attack = self.toonAttacks[t]
if attack[TOON_TRACK_COL] == PASS or attack[TOON_TRACK_COL] == UN_ATTACK:
self.toonAttacks[t] = getToonAttack(t)
if self.toonAttacks[t][TOON_TRACK_COL] != NO_ATTACK:
self.addHelpfulToon(t)
self.battleCalc.calculateRound()
for t in self.activeToons:
self.sendEarnedExperience(t)
toon = self.getToon(t)
if toon != None:
toon.hpOwnedByBattle = 1
if toon.immortalMode:
toon.toonUp(toon.maxHp)
self.d_setMovie()
self.b_setState('PlayMovie')
return Task.done
def sendEarnedExperience(self, toonId):
toon = self.getToon(toonId)
if toon != None:
expList = self.battleCalc.toonSkillPtsGained.get(toonId, None)
if expList == None:
toon.d_setEarnedExperience([])
else:
roundList = []
for exp in expList:
roundList.append(int(exp + 0.5))
toon.d_setEarnedExperience(roundList)
return
def enterOff(self):
return None
def exitOff(self):
return None
def enterFaceOff(self):
return None
def exitFaceOff(self):
return None
def enterWaitForJoin(self):
self.notify.debug('enterWaitForJoin()')
if len(self.activeSuits) > 0:
self.b_setState('WaitForInput')
else:
self.notify.debug('enterWaitForJoin() - no active suits')
self.runableFsm.request('Runable')
self.resetResponses()
self.__requestAdjust()
return None
def exitWaitForJoin(self):
return None
def enterWaitForInput(self):
self.notify.debug('enterWaitForInput()')
self.joinableFsm.request('Joinable')
self.runableFsm.request('Runable')
self.resetResponses()
self.__requestAdjust()
if not self.tutorialFlag:
self.timer.startCallback(SERVER_INPUT_TIMEOUT, self.__serverTimedOut)
self.npcAttacks = {}
for toonId in self.toons:
if bboard.get('autoRestock-%s' % toonId, False):
toon = self.air.doId2do.get(toonId)
if toon is not None:
toon.doRestock(0)
return
def exitWaitForInput(self):
self.npcAttacks = {}
self.timer.stop()
return None
def __serverTimedOut(self):
self.notify.debug('wait for input timed out on server')
self.ignoreResponses = 1
self.__requestMovie(timeout=1)
def enterMakeMovie(self):
self.notify.debug('enterMakeMovie()')
self.runableFsm.request('Unrunable')
self.resetResponses()
return None
def exitMakeMovie(self):
return None
def enterPlayMovie(self):
self.notify.debug('enterPlayMovie()')
self.joinableFsm.request('Joinable')
self.runableFsm.request('Unrunable')
self.resetResponses()
movieTime = TOON_ATTACK_TIME * (len(self.activeToons) + self.numNPCAttacks) + SUIT_ATTACK_TIME * len(self.activeSuits) + SERVER_BUFFER_TIME
self.numNPCAttacks = 0
self.notify.debug('estimated upper bound of movie time: %f' % movieTime)
self.timer.startCallback(movieTime, self.__serverMovieDone)
def __serverMovieDone(self):
self.notify.debug('movie timed out on server')
self.ignoreResponses = 1
self.__movieDone()
def serverRewardDone(self):
self.notify.debug('reward timed out on server')
self.ignoreResponses = 1
self.handleRewardDone()
def handleRewardDone(self):
self.b_setState('Resume')
def exitPlayMovie(self):
self.timer.stop()
return None
def __movieDone(self):
self.notify.debug('__movieDone() - movie is finished')
if self.movieHasPlayed == 1:
self.notify.debug('__movieDone() - movie had already finished')
return
self.movieHasBeenMade = 0
self.movieHasPlayed = 1
self.ignoreResponses = 1
needUpdate = 0
toonHpDict = {}
for toon in self.activeToons:
toonHpDict[toon] = [0, 0, 0]
actualToon = self.getToon(toon)
self.notify.debug('BEFORE ROUND: toon: %d hp: %d' % (toon, actualToon.hp))
deadSuits = []
trapDict = {}
suitsLuredOntoTraps = []
npcTrapAttacks = []
for activeToon in self.activeToons + self.exitedToons:
if activeToon in self.toonAttacks:
attack = self.toonAttacks[activeToon]
track = attack[TOON_TRACK_COL]
npc_level = None
if track == NPCSOS:
track, npc_level, npc_hp = NPCToons.getNPCTrackLevelHp(attack[TOON_TGT_COL])
if track == None:
track = NPCSOS
elif track == TRAP:
npcTrapAttacks.append(attack)
toon = self.getToon(attack[TOON_ID_COL])
av = attack[TOON_TGT_COL]
if toon != None and av in toon.NPCFriendsDict:
toon.NPCFriendsDict[av] -= 1
if toon.NPCFriendsDict[av] <= 0:
del toon.NPCFriendsDict[av]
toon.d_setNPCFriendsDict(toon.NPCFriendsDict)
continue
if track != NO_ATTACK:
toonId = attack[TOON_ID_COL]
level = attack[TOON_LVL_COL]
if npc_level != None:
level = npc_level
if attack[TOON_TRACK_COL] == NPCSOS:
toon = self.getToon(toonId)
av = attack[TOON_TGT_COL]
if toon != None and av in toon.NPCFriendsDict:
toon.NPCFriendsDict[av] -= 1
if toon.NPCFriendsDict[av] <= 0:
del toon.NPCFriendsDict[av]
toon.d_setNPCFriendsDict(toon.NPCFriendsDict)
elif track == PETSOS:
pass
elif track == FIRE:
pass
elif track != SOS:
toon = self.getToon(toonId)
if toon != None:
check = toon.inventory.useItem(track, level)
if check == -1:
self.air.writeServerEvent('suspicious', toonId, 'Toon generating movie for non-existant gag track %s level %s' % (track, level))
self.notify.warning('generating movie for non-existant gag track %s level %s! avId: %s' % (track, level, toonId))
toon.d_setInventory(toon.inventory.makeNetString())
hps = attack[TOON_HP_COL]
if track == SOS:
self.notify.debug('toon: %d called for help' % toonId)
elif track == NPCSOS:
self.notify.debug('toon: %d called for help' % toonId)
elif track == PETSOS:
self.notify.debug('toon: %d called for pet' % toonId)
for i in xrange(len(self.activeToons)):
toon = self.getToon(self.activeToons[i])
if toon != None:
if i < len(hps):
hp = hps[i]
if hp > 0:
toonHpDict[toon.doId][0] += hp
self.notify.debug('pet heal: toon: %d healed for hp: %d' % (toon.doId, hp))
else:
self.notify.warning('Invalid targetIndex %s in hps %s.' % (i, hps))
elif track == NPC_RESTOCK_GAGS:
for at in self.activeToons:
toon = self.getToon(at)
if toon != None:
toon.inventory.NPCMaxOutInv(npc_level)
toon.d_setInventory(toon.inventory.makeNetString())
elif track == HEAL:
if levelAffectsGroup(HEAL, level):
for i in xrange(len(self.activeToons)):
at = self.activeToons[i]
if at != toonId or attack[TOON_TRACK_COL] == NPCSOS:
toon = self.getToon(at)
if toon != None:
if i < len(hps):
hp = hps[i]
else:
self.notify.warning('Invalid targetIndex %s in hps %s.' % (i, hps))
hp = 0
toonHpDict[toon.doId][0] += hp
self.notify.debug('HEAL: toon: %d healed for hp: %d' % (toon.doId, hp))
else:
targetId = attack[TOON_TGT_COL]
toon = self.getToon(targetId)
if toon != None and targetId in self.activeToons:
targetIndex = self.activeToons.index(targetId)
if targetIndex < len(hps):
hp = hps[targetIndex]
else:
self.notify.warning('Invalid targetIndex %s in hps %s.' % (targetIndex, hps))
hp = 0
toonHpDict[toon.doId][0] += hp
elif attackAffectsGroup(track, level, attack[TOON_TRACK_COL]):
for suit in self.activeSuits:
targetIndex = self.activeSuits.index(suit)
if targetIndex < 0 or targetIndex >= len(hps):
self.notify.warning('Got attack (%s, %s) on target suit %s, but hps has only %s entries: %s' % (track,
level,
targetIndex,
len(hps),
hps))
else:
hp = hps[targetIndex]
if hp > 0 and track == LURE:
if suit.battleTrap == UBER_GAG_LEVEL_INDEX:
pass
suit.battleTrap = NO_TRAP
needUpdate = 1
if suit.doId in trapDict:
del trapDict[suit.doId]
if suitsLuredOntoTraps.count(suit) == 0:
suitsLuredOntoTraps.append(suit)
if track == TRAP:
targetId = suit.doId
if targetId in trapDict:
trapDict[targetId].append(attack)
else:
trapDict[targetId] = [attack]
needUpdate = 1
died = attack[SUIT_DIED_COL] & 1 << targetIndex
if died != 0:
if deadSuits.count(suit) == 0:
deadSuits.append(suit)
else:
targetId = attack[TOON_TGT_COL]
target = self.findSuit(targetId)
if target != None:
targetIndex = self.activeSuits.index(target)
if targetIndex < 0 or targetIndex >= len(hps):
self.notify.warning('Got attack (%s, %s) on target suit %s, but hps has only %s entries: %s' % (track,
level,
targetIndex,
len(hps),
hps))
else:
hp = hps[targetIndex]
if track == TRAP:
if targetId in trapDict:
trapDict[targetId].append(attack)
else:
trapDict[targetId] = [attack]
if hp > 0 and track == LURE:
oldBattleTrap = target.battleTrap
if oldBattleTrap == UBER_GAG_LEVEL_INDEX:
pass
target.battleTrap = NO_TRAP
needUpdate = 1
if target.doId in trapDict:
del trapDict[target.doId]
if suitsLuredOntoTraps.count(target) == 0:
suitsLuredOntoTraps.append(target)
if oldBattleTrap == UBER_GAG_LEVEL_INDEX:
for otherSuit in self.activeSuits:
if not otherSuit == target:
otherSuit.battleTrap = NO_TRAP
if otherSuit.doId in trapDict:
del trapDict[otherSuit.doId]
died = attack[SUIT_DIED_COL] & 1 << targetIndex
if died != 0:
if deadSuits.count(target) == 0:
deadSuits.append(target)
self.exitedToons = []
for suitKey in trapDict.keys():
attackList = trapDict[suitKey]
attack = attackList[0]
target = self.findSuit(attack[TOON_TGT_COL])
if attack[TOON_LVL_COL] == UBER_GAG_LEVEL_INDEX:
targetId = suitKey
target = self.findSuit(targetId)
if len(attackList) == 1:
if suitsLuredOntoTraps.count(target) == 0:
self.notify.debug('movieDone() - trap set')
target.battleTrap = attack[TOON_LVL_COL]
needUpdate = 1
else:
target.battleTrap = NO_TRAP
else:
self.notify.debug('movieDone() - traps collided')
if target != None:
target.battleTrap = NO_TRAP
if self.battleCalc.trainTrapTriggered:
self.notify.debug('Train trap triggered, clearing all traps')
for otherSuit in self.activeSuits:
self.notify.debug('suit =%d, oldBattleTrap=%d' % (otherSuit.doId, otherSuit.battleTrap))
otherSuit.battleTrap = NO_TRAP
currLuredSuits = self.battleCalc.getLuredSuits()
if len(self.luredSuits) == len(currLuredSuits):
for suit in self.luredSuits:
if currLuredSuits.count(suit.doId) == 0:
needUpdate = 1
break
else:
needUpdate = 1
self.luredSuits = []
for i in currLuredSuits:
suit = self.air.doId2do[i]
self.luredSuits.append(suit)
self.notify.debug('movieDone() - suit: %d is lured' % i)
for attack in npcTrapAttacks:
track, level, hp = NPCToons.getNPCTrackLevelHp(attack[TOON_TGT_COL])
for suit in self.activeSuits:
if self.luredSuits.count(suit) == 0 and suit.battleTrap == NO_TRAP:
suit.battleTrap = level
needUpdate = 1
for suit in deadSuits:
self.notify.debug('removing dead suit: %d' % suit.doId)
if suit.isDeleted():
self.notify.debug('whoops, suit %d is deleted.' % suit.doId)
else:
self.notify.debug('suit had revives? %d' % suit.getMaxSkeleRevives())
encounter = {'type': suit.dna.name,
'level': suit.getActualLevel(),
'track': suit.dna.dept,
'isSkelecog': suit.getSkelecog(),
'isForeman': suit.isForeman(),
'isVP': 0,
'isCFO': 0,
'isSupervisor': suit.isSupervisor(),
'isVirtual': suit.isVirtual(),
'hasRevives': suit.getMaxSkeleRevives(),
'activeToons': self.activeToons[:]}
self.suitsKilled.append(encounter)
self.suitsKilledThisBattle.append(encounter)
self.air.suitInvasionManager.handleSuitDefeated()
self.__removeSuit(suit)
needUpdate = 1
suit.resume()
lastActiveSuitDied = 0
if len(self.activeSuits) == 0 and len(self.pendingSuits) == 0:
lastActiveSuitDied = 1
for i in xrange(4):
attack = self.suitAttacks[i][SUIT_ATK_COL]
if attack != NO_ATTACK:
suitId = self.suitAttacks[i][SUIT_ID_COL]
suit = self.findSuit(suitId)
if suit == None:
self.notify.warning('movieDone() - suit: %d is gone!' % suitId)
continue
if not (hasattr(suit, 'dna') and suit.dna):
toonId = self.air.getAvatarIdFromSender()
self.notify.warning('_movieDone avoiding crash, sender=%s but suit has no dna' % toonId)
self.air.writeServerEvent('suspicious', toonId, '_movieDone avoiding crash, suit has no dna')
continue
adict = getSuitAttack(suit.getStyleName(), suit.getLevel(), attack)
hps = self.suitAttacks[i][SUIT_HP_COL]
if adict['group'] == ATK_TGT_GROUP:
for activeToon in self.activeToons:
toon = self.getToon(activeToon)
if toon != None:
targetIndex = self.activeToons.index(activeToon)
toonDied = self.suitAttacks[i][TOON_DIED_COL] & 1 << targetIndex
if targetIndex >= len(hps):
self.notify.warning('DAMAGE: toon %s is no longer in battle!' % activeToon)
else:
hp = hps[targetIndex]
if hp > 0:
self.notify.debug('DAMAGE: toon: %d hit for dmg: %d' % (activeToon, hp))
if toonDied != 0:
toonHpDict[toon.doId][2] = 1
toonHpDict[toon.doId][1] += hp
elif adict['group'] == ATK_TGT_SINGLE:
targetIndex = self.suitAttacks[i][SUIT_TGT_COL]
if targetIndex >= len(self.activeToons):
self.notify.warning('movieDone() - toon: %d gone!' % targetIndex)
break
toonId = self.activeToons[targetIndex]
toon = self.getToon(toonId)
toonDied = self.suitAttacks[i][TOON_DIED_COL] & 1 << targetIndex
if targetIndex >= len(hps):
self.notify.warning('DAMAGE: toon %s is no longer in battle!' % toonId)
else:
hp = hps[targetIndex]
if hp > 0:
self.notify.debug('DAMAGE: toon: %d hit for dmg: %d' % (toonId, hp))
if toonDied != 0:
toonHpDict[toon.doId][2] = 1
toonHpDict[toon.doId][1] += hp
deadToons = []
for activeToon in self.activeToons:
hp = toonHpDict[activeToon]
toon = self.getToon(activeToon)
if toon != None:
self.notify.debug('AFTER ROUND: currtoonHP: %d toonMAX: %d hheal: %d damage: %d' % (toon.hp,
toon.maxHp,
hp[0],
hp[1]))
toon.hpOwnedByBattle = 0
hpDelta = hp[0] - hp[1]
if hpDelta >= 0:
toon.toonUp(hpDelta, quietly=1)
else:
toon.takeDamage(-hpDelta, quietly=1)
if toon.hp <= 0:
self.notify.debug('movieDone() - toon: %d was killed' % activeToon)
toon.inventory.zeroInv(1)
deadToons.append(activeToon)
self.notify.debug('AFTER ROUND: toon: %d setHp: %d' % (toon.doId, toon.hp))
for deadToon in deadToons:
self.__removeToon(deadToon)
needUpdate = 1
self.clearAttacks()
self.d_setMovie()
self.d_setChosenToonAttacks()
self.localMovieDone(needUpdate, deadToons, deadSuits, lastActiveSuitDied)
return
def enterResume(self):
for suit in self.suits:
self.notify.info('battle done, resuming suit: %d' % suit.doId)
if suit.isDeleted():
self.notify.info('whoops, suit %d is deleted.' % suit.doId)
else:
suit.resume()
self.suits = []
self.joiningSuits = []
self.pendingSuits = []
self.adjustingSuits = []
self.activeSuits = []
self.luredSuits = []
for toonId in self.toons:
toon = simbase.air.doId2do.get(toonId)
if toon:
toon.b_setBattleId(0)
messageToonReleased = 'Battle releasing toon %s' % toon.doId
messenger.send(messageToonReleased, [toon.doId])
for exitEvent in self.avatarExitEvents:
self.ignore(exitEvent)
eventMsg = {}
for encounter in self.suitsKilledThisBattle:
cog = encounter['type']
level = encounter['level']
msgName = '%s%s' % (cog, level)
if encounter['isSkelecog']:
msgName += '+'
if msgName in eventMsg:
eventMsg[msgName] += 1
else:
eventMsg[msgName] = 1
msgText = ''
for msgName, count in eventMsg.items():
if msgText != '':
msgText += ','
msgText += '%s%s' % (count, msgName)
self.air.writeServerEvent('battleCogsDefeated', self.doId, '%s|%s' % (msgText, self.getTaskZoneId()))
def exitResume(self):
pass
def isJoinable(self):
return self.joinableFsm.getCurrentState().getName() == 'Joinable'
def enterJoinable(self):
self.notify.debug('enterJoinable()')
return None
def exitJoinable(self):
return None
def enterUnjoinable(self):
self.notify.debug('enterUnjoinable()')
return None
def exitUnjoinable(self):
return None
def isRunable(self):
return self.runableFsm.getCurrentState().getName() == 'Runable'
def enterRunable(self):
self.notify.debug('enterRunable()')
return None
def exitRunable(self):
return None
def enterUnrunable(self):
self.notify.debug('enterUnrunable()')
return None
def exitUnrunable(self):
return None
def __estimateAdjustTime(self):
self.needAdjust = 0
adjustTime = 0
if len(self.pendingSuits) > 0 or self.suitGone == 1:
self.suitGone = 0
pos0 = self.suitPendingPoints[0][0]
pos1 = self.suitPoints[0][0][0]
adjustTime = self.calcSuitMoveTime(pos0, pos1)
if len(self.pendingToons) > 0 or self.toonGone == 1:
self.toonGone = 0
if adjustTime == 0:
pos0 = self.toonPendingPoints[0][0]
pos1 = self.toonPoints[0][0][0]
adjustTime = self.calcToonMoveTime(pos0, pos1)
return adjustTime
def enterAdjusting(self):
self.notify.debug('enterAdjusting()')
self.timer.stop()
self.__resetAdjustingResponses()
self.adjustingTimer.startCallback(self.__estimateAdjustTime() + SERVER_BUFFER_TIME, self.__serverAdjustingDone)
return None
def __serverAdjustingDone(self):
if self.needAdjust == 1:
self.adjustFsm.request('NotAdjusting')
self.__requestAdjust()
else:
self.notify.debug('adjusting timed out on the server')
self.ignoreAdjustingResponses = 1
self.__adjustDone()
def exitAdjusting(self):
currStateName = self.fsm.getCurrentState().getName()
if currStateName == 'WaitForInput':
self.timer.restart()
elif currStateName == 'WaitForJoin':
self.b_setState('WaitForInput')
self.adjustingTimer.stop()
return None
def __addTrainTrapForNewSuits(self):
hasTrainTrap = False
trapInfo = None
for otherSuit in self.activeSuits:
if otherSuit.battleTrap == UBER_GAG_LEVEL_INDEX:
hasTrainTrap = True
if hasTrainTrap:
for curSuit in self.activeSuits:
if not curSuit.battleTrap == UBER_GAG_LEVEL_INDEX:
oldBattleTrap = curSuit.battleTrap
curSuit.battleTrap = UBER_GAG_LEVEL_INDEX
self.battleCalc.addTrainTrapForJoiningSuit(curSuit.doId)
self.notify.debug('setting traintrack trap for joining suit %d oldTrap=%s' % (curSuit.doId, oldBattleTrap))
return
def __adjustDone(self):
for s in self.adjustingSuits:
self.pendingSuits.remove(s)
self.activeSuits.append(s)
self.adjustingSuits = []
for toon in self.adjustingToons:
if self.pendingToons.count(toon) == 1:
self.pendingToons.remove(toon)
else:
self.notify.warning('adjustDone() - toon: %d not pending!' % toon.doId)
if self.activeToons.count(toon) == 0:
self.activeToons.append(toon)
self.ignoreResponses = 0
self.sendEarnedExperience(toon)
else:
self.notify.warning('adjustDone() - toon: %d already active!' % toon.doId)
self.adjustingToons = []
self.__addTrainTrapForNewSuits()
self.d_setMembers()
self.adjustFsm.request('NotAdjusting')
if self.needAdjust == 1:
self.notify.debug('__adjustDone() - need to adjust again')
self.__requestAdjust()
def enterNotAdjusting(self):
self.notify.debug('enterNotAdjusting()')
if self.movieRequested == 1:
if len(self.activeToons) > 0 and self.__allActiveToonsResponded():
self.__requestMovie()
return None
def exitNotAdjusting(self):
return None
def getPetProxyObject(self, petId, callback):
doneEvent = 'readPet-%s' % self._getNextSerialNum()
dbo = DatabaseObject.DatabaseObject(self.air, petId, doneEvent=doneEvent)
pet = dbo.readPetProxy()
def handlePetProxyRead(dbo, retCode, callback = callback, pet = pet):
success = retCode == 0
if not success:
self.notify.warning('pet DB read failed')
pet = None
callback(success, pet)
return
self.acceptOnce(doneEvent, handlePetProxyRead)
def _getNextSerialNum(self):
num = self.serialNum
self.serialNum += 1
return num
def setFireCount(self, amount):
self.fireCount = amount
def getFireCount(self):
return self.fireCount
@magicWord(category=CATEGORY_PROGRAMMER)
def skipMovie():
invoker = spellbook.getInvoker()
battleId = invoker.getBattleId()
if not battleId:
return 'You are not currently in a battle!'
battle = simbase.air.doId2do.get(battleId)
battle._DistributedBattleBaseAI__movieDone()
return 'Battle movie skipped.'