mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 05:32:41 -06:00
296 lines
12 KiB
Python
296 lines
12 KiB
Python
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import copy
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from direct.controls.ControlManager import CollisionHandlerRayStart
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from direct.interval.IntervalGlobal import *
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from pandac.PandaModules import *
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import string
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import CCharChatter
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import CCharPaths
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from otp.avatar import Avatar
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from toontown.char import CharDNA
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from toontown.char import DistributedChar
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from toontown.chat.ChatGlobals import *
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from toontown.effects import DustCloud
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase.TTLocalizer import Donald, DonaldDock, WesternPluto, Pluto
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class DistributedCCharBase(DistributedChar.DistributedChar):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCCharBase')
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def __init__(self, cr, name, dnaName):
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try:
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self.DistributedCCharBase_initialized
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return
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except:
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self.DistributedCCharBase_initialized = 1
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DistributedChar.DistributedChar.__init__(self, cr)
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dna = CharDNA.CharDNA()
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dna.newChar(dnaName)
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self.setDNA(dna)
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self.setName(name)
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self.setTransparency(TransparencyAttrib.MDual, 1)
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fadeIn = self.colorScaleInterval(0.5, Vec4(1, 1, 1, 1), startColorScale=Vec4(1, 1, 1, 0), blendType='easeInOut')
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fadeIn.start()
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self.diffPath = None
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self.transitionToCostume = 0
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self.__initCollisions()
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return
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def __initCollisions(self):
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self.cSphere = CollisionSphere(0.0, 0.0, 0.0, 8.0)
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self.cSphere.setTangible(0)
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self.cSphereNode = CollisionNode(self.getName() + 'BlatherSphere')
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self.cSphereNode.addSolid(self.cSphere)
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self.cSphereNodePath = self.attachNewNode(self.cSphereNode)
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self.cSphereNodePath.hide()
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self.cSphereNode.setCollideMask(ToontownGlobals.WallBitmask)
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self.acceptOnce('enter' + self.cSphereNode.getName(), self.__handleCollisionSphereEnter)
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self.cRay = CollisionRay(0.0, 0.0, CollisionHandlerRayStart, 0.0, 0.0, -1.0)
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self.cRayNode = CollisionNode(self.getName() + 'cRay')
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self.cRayNode.addSolid(self.cRay)
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self.cRayNodePath = self.attachNewNode(self.cRayNode)
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self.cRayNodePath.hide()
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self.cRayBitMask = ToontownGlobals.FloorBitmask
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self.cRayNode.setFromCollideMask(self.cRayBitMask)
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self.cRayNode.setIntoCollideMask(BitMask32.allOff())
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self.lifter = CollisionHandlerFloor()
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self.lifter.setOffset(ToontownGlobals.FloorOffset)
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self.lifter.setReach(10.0)
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self.lifter.setMaxVelocity(0.0)
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self.lifter.addCollider(self.cRayNodePath, self)
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self.cTrav = base.localAvatar.cTrav
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def __deleteCollisions(self):
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del self.cSphere
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del self.cSphereNode
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self.cSphereNodePath.removeNode()
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del self.cSphereNodePath
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self.cRay = None
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self.cRayNode = None
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self.cRayNodePath = None
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self.lifter = None
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self.cTrav = None
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return
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def disable(self):
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self.stopBlink()
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self.ignoreAll()
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self.chatTrack.finish()
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del self.chatTrack
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if self.chatterDialogue:
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self.chatterDialogue.stop()
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del self.chatterDialogue
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DistributedChar.DistributedChar.disable(self)
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self.stopEarTask()
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def delete(self):
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try:
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self.DistributedCCharBase_deleted
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except:
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self.setParent(NodePath('Temp'))
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self.DistributedCCharBase_deleted = 1
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self.__deleteCollisions()
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DistributedChar.DistributedChar.delete(self)
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def generate(self, diffPath = None):
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DistributedChar.DistributedChar.generate(self)
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if diffPath == None:
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self.setPos(CCharPaths.getNodePos(CCharPaths.startNode, CCharPaths.getPaths(self.getName(), self.getCCLocation())))
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else:
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self.setPos(CCharPaths.getNodePos(CCharPaths.startNode, CCharPaths.getPaths(diffPath, self.getCCLocation())))
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self.setHpr(0, 0, 0)
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self.setParent(ToontownGlobals.SPRender)
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self.startBlink()
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self.startEarTask()
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self.chatTrack = Sequence()
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self.chatterDialogue = None
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self.acceptOnce('enter' + self.cSphereNode.getName(), self.__handleCollisionSphereEnter)
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self.accept('exitSafeZone', self.__handleExitSafeZone)
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return
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def __handleExitSafeZone(self):
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self.__handleCollisionSphereExit(None)
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return
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def __handleCollisionSphereEnter(self, collEntry):
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self.notify.debug('Entering collision sphere...')
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self.sendUpdate('avatarEnter', [])
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self.accept('chatUpdate', self.__handleChatUpdate)
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self.accept('chatUpdateSC', self.__handleChatUpdateSC)
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self.accept('chatUpdateSCCustom', self.__handleChatUpdateSCCustom)
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self.accept('chatUpdateSCToontask', self.__handleChatUpdateSCToontask)
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self.nametag3d.setBin('transparent', 100)
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self.acceptOnce('exit' + self.cSphereNode.getName(), self.__handleCollisionSphereExit)
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def __handleCollisionSphereExit(self, collEntry):
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self.notify.debug('Exiting collision sphere...')
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self.sendUpdate('avatarExit', [])
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self.ignore('chatUpdate')
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self.ignore('chatUpdateSC')
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self.ignore('chatUpdateSCCustom')
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self.ignore('chatUpdateSCToontask')
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self.acceptOnce('enter' + self.cSphereNode.getName(), self.__handleCollisionSphereEnter)
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def __handleChatUpdate(self, msg, chatFlags):
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self.sendUpdate('setNearbyAvatarChat', [msg])
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def __handleChatUpdateSC(self, msgIndex):
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self.sendUpdate('setNearbyAvatarSC', [msgIndex])
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def __handleChatUpdateSCCustom(self, msgIndex):
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self.sendUpdate('setNearbyAvatarSCCustom', [msgIndex])
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def __handleChatUpdateSCToontask(self, taskId, toNpcId, toonProgress, msgIndex):
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self.sendUpdate('setNearbyAvatarSCToontask', [taskId,
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toNpcId,
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toonProgress,
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msgIndex])
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def makeTurnToHeadingTrack(self, heading):
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curHpr = self.getHpr()
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destHpr = self.getHpr()
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destHpr.setX(heading)
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if destHpr[0] - curHpr[0] > 180.0:
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destHpr.setX(destHpr[0] - 360)
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elif destHpr[0] - curHpr[0] < -180.0:
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destHpr.setX(destHpr[0] + 360)
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turnSpeed = 180.0
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time = abs(destHpr[0] - curHpr[0]) / turnSpeed
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turnTracks = Parallel()
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if time > 0.2:
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turnTracks.append(Sequence(Func(self.loop, 'walk'), Wait(time), Func(self.loop, 'neutral')))
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turnTracks.append(LerpHprInterval(self, time, destHpr, name='lerp' + self.getName() + 'Hpr'))
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return turnTracks
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def setChat(self, category, msg, avId):
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if avId in self.cr.doId2do:
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avatar = self.cr.doId2do[avId]
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chatter = CCharChatter.getChatter(self.getName(), self.getCCChatter())
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if category >= len(chatter):
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self.notify.debug("Chatter's changed")
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return
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elif len(chatter[category]) <= msg:
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self.notify.debug("Chatter's changed")
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return
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str = chatter[category][msg]
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if '%' in str:
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str = copy.deepcopy(str)
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avName = avatar.getName()
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str = str.replace('%', avName)
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track = Sequence()
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if category != CCharChatter.GOODBYE:
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curHpr = self.getHpr()
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self.headsUp(avatar)
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destHpr = self.getHpr()
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self.setHpr(curHpr)
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track.append(self.makeTurnToHeadingTrack(destHpr[0]))
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if self.getName() == Donald or self.getName() == WesternPluto or self.getName() == Pluto:
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chatFlags = CFThought | CFTimeout
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if hasattr(base.cr, 'newsManager') and base.cr.newsManager:
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holidayIds = base.cr.newsManager.getHolidayIdList()
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if ToontownGlobals.APRIL_FOOLS_COSTUMES in holidayIds:
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if self.getName() == Pluto:
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chatFlags = CFTimeout | CFSpeech
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elif self.getName() == DonaldDock:
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chatFlags = CFTimeout | CFSpeech
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self.nametag3d.hide()
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else:
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chatFlags = CFTimeout | CFSpeech
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self.chatterDialogue = self.getChatterDialogue(category, msg)
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track.append(Func(self.setChatAbsolute, str, chatFlags, self.chatterDialogue))
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self.chatTrack.finish()
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self.chatTrack = track
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self.chatTrack.start()
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def setWalk(self, srcNode, destNode, timestamp):
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pass
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def walkSpeed(self):
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return 0.1
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def enableRaycast(self, enable = 1):
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if not self.cTrav or not hasattr(self, 'cRayNode') or not self.cRayNode:
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self.notify.debug('raycast info not found for ' + self.getName())
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return
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self.cTrav.removeCollider(self.cRayNodePath)
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if enable:
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if self.notify.getDebug():
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self.notify.debug('enabling raycast for ' + self.getName())
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self.cTrav.addCollider(self.cRayNodePath, self.lifter)
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elif self.notify.getDebug():
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self.notify.debug('disabling raycast for ' + self.getName())
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def getCCLocation(self):
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return 0
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def getCCChatter(self):
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self.handleHolidays()
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return self.CCChatter
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def handleHolidays(self):
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self.CCChatter = 0
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if hasattr(base.cr, 'newsManager') and base.cr.newsManager:
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holidayIds = base.cr.newsManager.getHolidayIdList()
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if ToontownGlobals.CRASHED_LEADERBOARD in holidayIds:
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self.CCChatter = ToontownGlobals.CRASHED_LEADERBOARD
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elif ToontownGlobals.CIRCUIT_RACING_EVENT in holidayIds:
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self.CCChatter = ToontownGlobals.CIRCUIT_RACING_EVENT
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elif ToontownGlobals.WINTER_CAROLING in holidayIds:
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self.CCChatter = ToontownGlobals.WINTER_CAROLING
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elif ToontownGlobals.WINTER_DECORATIONS in holidayIds:
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self.CCChatter = ToontownGlobals.WINTER_DECORATIONS
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elif ToontownGlobals.WACKY_WINTER_CAROLING in holidayIds:
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self.CCChatter = ToontownGlobals.WACKY_WINTER_CAROLING
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elif ToontownGlobals.WACKY_WINTER_DECORATIONS in holidayIds:
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self.CCChatter = ToontownGlobals.WACKY_WINTER_DECORATIONS
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elif ToontownGlobals.VALENTINES_DAY in holidayIds:
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self.CCChatter = ToontownGlobals.VALENTINES_DAY
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elif ToontownGlobals.APRIL_FOOLS_COSTUMES in holidayIds:
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self.CCChatter = ToontownGlobals.APRIL_FOOLS_COSTUMES
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elif ToontownGlobals.SILLY_CHATTER_ONE in holidayIds:
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self.CCChatter = ToontownGlobals.SILLY_CHATTER_ONE
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elif ToontownGlobals.SILLY_CHATTER_TWO in holidayIds:
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self.CCChatter = ToontownGlobals.SILLY_CHATTER_TWO
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elif ToontownGlobals.SILLY_CHATTER_THREE in holidayIds:
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self.CCChatter = ToontownGlobals.SILLY_CHATTER_THREE
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elif ToontownGlobals.SILLY_CHATTER_FOUR in holidayIds:
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self.CCChatter = ToontownGlobals.SILLY_CHATTER_FOUR
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elif ToontownGlobals.SILLY_CHATTER_FIVE in holidayIds:
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self.CCChatter = ToontownGlobals.SILLY_CHATTER_FOUR
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elif ToontownGlobals.HALLOWEEN_COSTUMES in holidayIds:
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self.CCChatter = ToontownGlobals.HALLOWEEN_COSTUMES
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elif ToontownGlobals.SPOOKY_COSTUMES in holidayIds:
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self.CCChatter = ToontownGlobals.SPOOKY_COSTUMES
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elif ToontownGlobals.SELLBOT_FIELD_OFFICE in holidayIds:
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self.CCChatter = ToontownGlobals.SELLBOT_FIELD_OFFICE
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def fadeAway(self):
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fadeOut = self.colorScaleInterval(0.5, Vec4(1, 1, 1, 0.5), startColorScale=Vec4(1, 1, 1, 1), blendType='easeInOut')
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fadeOut.start()
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self.loop('neutral')
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if self.fsm:
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self.fsm.addState(State.State('TransitionToCostume', self.enterTransitionToCostume, self.exitTransitionToCostume, ['Off']))
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self.fsm.request('TransitionToCostume', force=1)
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self.ignoreAll()
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def enterTransitionToCostume(self):
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def getDustCloudIval():
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dustCloud = DustCloud.DustCloud(fBillboard=0, wantSound=1)
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dustCloud.setBillboardAxis(2.0)
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dustCloud.setZ(4)
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dustCloud.setScale(0.6)
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dustCloud.createTrack()
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return Sequence(Func(dustCloud.reparentTo, self), dustCloud.track, Func(dustCloud.destroy), name='dustCloadIval')
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dust = getDustCloudIval()
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dust.start()
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def exitTransitionToCostume(self):
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pass
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