mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 13:42:28 -06:00
131 lines
4.5 KiB
Python
131 lines
4.5 KiB
Python
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from pandac.PandaModules import AudioSound
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from direct.interval.SoundInterval import SoundInterval
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class CogdoGameSfx:
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def __init__(self, audioSound, audioMgr, source = None):
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self._audioSound = audioSound
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self._audioMgr = audioMgr
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self._source = source
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def destroy(self):
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self._audioMgr.removeSound(self._audioSound)
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del self._audioSound
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del self._audioMgr
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del self._source
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def getAudioSound(self):
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return self._audioSound
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def play(self, loop = False, playRate = 1.0, volume = 1.0, source = None):
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if source is None:
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source = self._source
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self._audioMgr.playSound(self._audioSound, loop=loop, source=source, playRate=playRate, volume=volume)
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return
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def loop(self, playRate = 1.0, volume = 1.0, source = None):
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if source is None:
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source = self._source
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self.play(loop=True, source=source, playRate=playRate, volume=volume)
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return
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def stop(self):
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self._audioMgr.stopSound(self._audioSound)
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class CogdoGameAudioManager:
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notify = directNotify.newCategory('CogdoGameAudioManager')
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def __init__(self, musicFiles, sfxFiles, listener, cutoff = 75):
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self._sfxFiles = sfxFiles
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self._listener = listener
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self._cutoff = cutoff
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self.currentMusic = None
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self._music = {}
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for name, filePath in musicFiles.items():
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self._music[name] = base.loadMusic(filePath)
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self._audioSounds = []
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self._soundIvals = {}
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base.cogdoGameAudioMgr = self
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return
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def destroy(self):
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del base.cogdoGameAudioMgr
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self.stopAll()
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self.currentMusic = None
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del self.currentMusic
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self._music.clear()
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del self._sfxFiles
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del self._audioSounds
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return
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def stopMusic(self):
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if self.currentMusic is not None:
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self.currentMusic.stop()
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return
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def playMusic(self, name, loop = True, swap = False):
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time = 0.0
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if self.currentMusic is not None:
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if swap:
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time = self.currentMusic.getTime()
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self.stopMusic()
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self.currentMusic = self._music[name]
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self.currentMusic.setTime(time)
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self.currentMusic.setLoop(loop)
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self.currentMusic.play()
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return
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def createSfx(self, name, source = None):
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sound = loader.loadSfx(self._sfxFiles[name])
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self._audioSounds.append(sound)
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gameSfx = CogdoGameSfx(sound, self, source)
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return gameSfx
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def removeSound(self, audioSound):
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self._audioSounds.remove(audioSound)
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def _cleanupSoundIval(self, audioSound):
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if audioSound in self._soundIvals:
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ival = self._soundIvals[audioSound]
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if ival.isPlaying():
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ival.finish()
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del self._soundIvals[audioSound]
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def createSfxIval(self, sfxName, volume = 1.0, duration = 0.0, startTime = 0.0, source = None, cutoff = None):
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sound = loader.loadSfx(self._sfxFiles[sfxName])
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self._audioSounds.append(sound)
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return self._createSoundIval(sound, volume=volume, startTime=startTime, duration=duration, source=source, cutoff=cutoff)
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def _createSoundIval(self, audioSound, volume = 1.0, duration = 0.0, startTime = 0.0, source = None, register = False, cutoff = None):
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if cutoff == None:
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cutoff = self._cutoff
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ival = SoundInterval(audioSound, node=source, duration=duration, startTime=startTime, cutOff=cutoff, seamlessLoop=True, listenerNode=self._listener)
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return ival
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def playSound(self, audioSound, loop = False, source = None, playRate = 1.0, volume = 1.0):
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audioSound.setPlayRate(playRate)
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if source is not None and loop:
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self._cleanupSoundIval(audioSound)
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ival = self._createSoundIval(audioSound, volume=volume, source=source)
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self._soundIvals[audioSound] = ival
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ival.loop()
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else:
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base.playSfx(audioSound, looping=loop, node=source, volume=volume, listener=self._listener, cutoff=self._cutoff)
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return
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def stopSound(self, audioSound):
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if audioSound in self._soundIvals:
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self._cleanupSoundIval(audioSound)
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elif audioSound.status() == AudioSound.PLAYING:
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audioSound.stop()
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def stopAllSfx(self):
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for audioSound in self._audioSounds:
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self.stopSound(audioSound)
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def stopAll(self):
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self.stopMusic()
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self.stopAllSfx()
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