mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 05:32:41 -06:00
323 lines
11 KiB
Python
323 lines
11 KiB
Python
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from pandac.PandaModules import *
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from direct.interval.IntervalGlobal import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed import DistributedSmoothNode
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from toontown.toonbase import ToontownGlobals
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from otp.otpbase import OTPGlobals
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from direct.fsm import FSM
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from direct.task import Task
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smileyDoId = 1
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class DistributedCashbotBossObject(DistributedSmoothNode.DistributedSmoothNode, FSM.FSM):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCashbotBossObject')
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wantsWatchDrift = 1
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def __init__(self, cr):
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DistributedSmoothNode.DistributedSmoothNode.__init__(self, cr)
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FSM.FSM.__init__(self, 'DistributedCashbotBossObject')
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self.boss = None
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self.avId = 0
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self.craneId = 0
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self.cleanedUp = 0
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self.collisionNode = CollisionNode('object')
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self.collisionNode.setIntoCollideMask(ToontownGlobals.PieBitmask | OTPGlobals.WallBitmask | ToontownGlobals.CashbotBossObjectBitmask | OTPGlobals.CameraBitmask)
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self.collisionNode.setFromCollideMask(ToontownGlobals.PieBitmask | OTPGlobals.FloorBitmask)
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self.collisionNodePath = NodePath(self.collisionNode)
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self.physicsActivated = 0
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self.toMagnetSoundInterval = Sequence()
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self.hitFloorSoundInterval = Sequence()
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self.hitBossSfx = loader.loadSfx('phase_5/audio/sfx/AA_drop_safe_miss.ogg')
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self.hitBossSoundInterval = SoundInterval(self.hitBossSfx)
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self.touchedBossSfx = loader.loadSfx('phase_5/audio/sfx/AA_drop_sandbag.ogg')
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self.touchedBossSoundInterval = SoundInterval(self.touchedBossSfx, duration=0.8)
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self.lerpInterval = None
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return
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def disable(self):
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self.cleanup()
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self.stopSmooth()
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DistributedSmoothNode.DistributedSmoothNode.disable(self)
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def cleanup(self):
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if self.cleanedUp:
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return
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else:
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self.cleanedUp = 1
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self.demand('Off')
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self.detachNode()
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self.toMagnetSoundInterval.finish()
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self.hitFloorSoundInterval.finish()
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self.hitBossSoundInterval.finish()
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self.touchedBossSoundInterval.finish()
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del self.toMagnetSoundInterval
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del self.hitFloorSoundInterval
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del self.hitBossSoundInterval
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del self.touchedBossSoundInterval
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self.boss = None
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return
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def setupPhysics(self, name):
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an = ActorNode('%s-%s' % (name, self.doId))
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anp = NodePath(an)
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if not self.isEmpty():
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self.reparentTo(anp)
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NodePath.assign(self, anp)
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self.physicsObject = an.getPhysicsObject()
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self.setTag('object', str(self.doId))
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self.collisionNodePath.reparentTo(self)
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self.handler = PhysicsCollisionHandler()
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self.handler.addCollider(self.collisionNodePath, self)
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self.collideName = self.uniqueName('collide')
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self.handler.addInPattern(self.collideName + '-%in')
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self.handler.addAgainPattern(self.collideName + '-%in')
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self.watchDriftName = self.uniqueName('watchDrift')
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def activatePhysics(self):
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if not self.physicsActivated:
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self.boss.physicsMgr.attachPhysicalNode(self.node())
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base.cTrav.addCollider(self.collisionNodePath, self.handler)
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self.physicsActivated = 1
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self.accept(self.collideName + '-floor', self.__hitFloor)
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self.accept(self.collideName + '-goon', self.__hitGoon)
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self.acceptOnce(self.collideName + '-headTarget', self.__hitBoss)
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self.accept(self.collideName + '-dropPlane', self.__hitDropPlane)
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def deactivatePhysics(self):
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if self.physicsActivated:
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self.boss.physicsMgr.removePhysicalNode(self.node())
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base.cTrav.removeCollider(self.collisionNodePath)
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self.physicsActivated = 0
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self.ignore(self.collideName + '-floor')
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self.ignore(self.collideName + '-goon')
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self.ignore(self.collideName + '-headTarget')
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self.ignore(self.collideName + '-dropPlane')
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def hideShadows(self):
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pass
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def showShadows(self):
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pass
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def stashCollisions(self):
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self.collisionNodePath.stash()
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def unstashCollisions(self):
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self.collisionNodePath.unstash()
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def __hitFloor(self, entry):
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if self.state == 'Dropped' or self.state == 'LocalDropped':
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self.d_hitFloor()
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self.demand('SlidingFloor', localAvatar.doId)
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def __hitGoon(self, entry):
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if self.state == 'Dropped' or self.state == 'LocalDropped':
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goonId = int(entry.getIntoNodePath().getNetTag('doId'))
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goon = self.cr.doId2do.get(goonId)
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if goon:
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self.doHitGoon(goon)
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def doHitGoon(self, goon):
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pass
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def __hitBoss(self, entry):
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if (self.state == 'Dropped' or self.state == 'LocalDropped') and self.craneId != self.boss.doId:
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vel = self.physicsObject.getVelocity()
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vel = self.crane.root.getRelativeVector(render, vel)
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vel.normalize()
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impact = vel[1]
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if impact >= self.getMinImpact():
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print 'hit! %s' % impact
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self.hitBossSoundInterval.start()
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self.doHitBoss(impact)
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else:
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self.touchedBossSoundInterval.start()
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print '--not hard enough: %s' % impact
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def doHitBoss(self, impact):
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self.d_hitBoss(impact)
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def __hitDropPlane(self, entry):
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self.notify.info('%s fell out of the world.' % self.doId)
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self.fellOut()
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def fellOut(self):
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raise StandardError, 'fellOut unimplented'
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def getMinImpact(self):
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return 0
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def __watchDrift(self, task):
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v = self.physicsObject.getVelocity()
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if abs(v[0]) < 0.0001 and abs(v[1]) < 0.0001:
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self.d_requestFree()
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self.demand('Free')
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return Task.cont
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def prepareGrab(self):
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pass
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def prepareRelease(self):
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pass
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def setBossCogId(self, bossCogId):
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self.bossCogId = bossCogId
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self.boss = base.cr.doId2do[bossCogId]
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def setObjectState(self, state, avId, craneId):
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if state == 'G':
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self.demand('Grabbed', avId, craneId)
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elif state == 'D':
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if self.state != 'Dropped':
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self.demand('Dropped', avId, craneId)
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elif state == 's':
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if self.state != 'SlidingFloor':
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self.demand('SlidingFloor', avId)
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elif state == 'F':
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self.demand('Free')
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else:
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self.notify.error('Invalid state from AI: %s' % state)
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def d_requestGrab(self):
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self.sendUpdate('requestGrab')
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def rejectGrab(self):
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if self.state == 'LocalGrabbed':
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self.demand('LocalDropped', self.avId, self.craneId)
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def d_requestDrop(self):
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self.sendUpdate('requestDrop')
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def d_hitFloor(self):
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self.sendUpdate('hitFloor')
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def d_requestFree(self):
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self.sendUpdate('requestFree', [self.getX(),
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self.getY(),
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self.getZ(),
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self.getH()])
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def d_hitBoss(self, impact):
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self.sendUpdate('hitBoss', [impact])
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def defaultFilter(self, request, args):
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if self.boss == None:
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raise FSM.RequestDenied, request
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return FSM.FSM.defaultFilter(self, request, args)
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def enterOff(self):
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self.detachNode()
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if self.lerpInterval:
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self.lerpInterval.finish()
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self.lerpInterval = None
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return
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def exitOff(self):
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self.reparentTo(render)
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def enterLocalGrabbed(self, avId, craneId):
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self.avId = avId
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self.craneId = craneId
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self.crane = self.cr.doId2do.get(craneId)
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self.hideShadows()
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self.prepareGrab()
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self.crane.grabObject(self)
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def exitLocalGrabbed(self):
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if self.newState != 'Grabbed':
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self.crane.dropObject(self)
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self.prepareRelease()
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del self.crane
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self.showShadows()
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def enterGrabbed(self, avId, craneId):
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if self.oldState == 'LocalGrabbed':
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if craneId == self.craneId:
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return
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else:
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self.crane.dropObject(self)
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self.prepareRelease()
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self.avId = avId
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self.craneId = craneId
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self.crane = self.cr.doId2do.get(craneId)
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self.hideShadows()
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self.prepareGrab()
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self.crane.grabObject(self)
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def exitGrabbed(self):
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self.crane.dropObject(self)
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self.prepareRelease()
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self.showShadows()
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del self.crane
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def enterLocalDropped(self, avId, craneId):
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self.avId = avId
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self.craneId = craneId
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self.crane = self.cr.doId2do.get(craneId)
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self.activatePhysics()
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self.startPosHprBroadcast()
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self.hideShadows()
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self.handler.setStaticFrictionCoef(0)
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self.handler.setDynamicFrictionCoef(0)
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def exitLocalDropped(self):
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if self.newState != 'SlidingFloor' and self.newState != 'Dropped':
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self.deactivatePhysics()
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self.stopPosHprBroadcast()
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del self.crane
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self.showShadows()
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def enterDropped(self, avId, craneId):
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self.avId = avId
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self.craneId = craneId
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self.crane = self.cr.doId2do.get(craneId)
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if self.avId == base.localAvatar.doId:
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self.activatePhysics()
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self.startPosHprBroadcast()
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self.handler.setStaticFrictionCoef(0)
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self.handler.setDynamicFrictionCoef(0)
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else:
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self.startSmooth()
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self.hideShadows()
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def exitDropped(self):
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if self.avId == base.localAvatar.doId:
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if self.newState != 'SlidingFloor':
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self.deactivatePhysics()
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self.stopPosHprBroadcast()
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else:
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self.stopSmooth()
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del self.crane
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self.showShadows()
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def enterSlidingFloor(self, avId):
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self.avId = avId
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if self.lerpInterval:
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self.lerpInterval.finish()
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self.lerpInterval = None
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if self.avId == base.localAvatar.doId:
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self.activatePhysics()
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self.startPosHprBroadcast()
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self.handler.setStaticFrictionCoef(0.9)
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self.handler.setDynamicFrictionCoef(0.5)
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if self.wantsWatchDrift:
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taskMgr.add(self.__watchDrift, self.watchDriftName)
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else:
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self.startSmooth()
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self.hitFloorSoundInterval.start()
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return
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def exitSlidingFloor(self):
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if self.avId == base.localAvatar.doId:
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taskMgr.remove(self.watchDriftName)
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self.deactivatePhysics()
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self.stopPosHprBroadcast()
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else:
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self.stopSmooth()
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def enterFree(self):
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self.avId = 0
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self.craneId = 0
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def exitFree(self):
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pass
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