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https://github.com/Sneed-Group/Poodletooth-iLand
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We can delete this.
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@ -81,6 +81,8 @@ int niraicall_onLoadGameData()
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for (int i = 0; i < key_and_iv_size; ++i)
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for (int i = 0; i < key_and_iv_size; ++i)
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key[i] = deckeyandiv[i + key_and_iv_size];
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key[i] = deckeyandiv[i + key_and_iv_size];
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delete[] deckeyandiv;
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// Decrypt the game data
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// Decrypt the game data
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std::string rawdata = brawdata.substr((key_and_iv_size * 2) + key_and_iv_size);
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std::string rawdata = brawdata.substr((key_and_iv_size * 2) + key_and_iv_size);
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unsigned char* decrypted_data = new unsigned char[rawdata.size()];
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unsigned char* decrypted_data = new unsigned char[rawdata.size()];
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