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https://github.com/Sneed-Group/Poodletooth-iLand
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Merge branch 'feature/two-story-houses' into 'feature/deployment'
Add 2nd floor houses. See merge request !5
This commit is contained in:
commit
02a7981d04
5 changed files with 34 additions and 34 deletions
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@ -1 +1 @@
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Subproject commit aacdc95eac2459a4af7234f2b8ad7b36eab5d516
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Subproject commit 8e276dce36ce41ecdc9d3182174edc7116610591
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@ -317,7 +317,7 @@ class DistributedFurnitureManagerAI(DistributedObjectAI):
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self.air.writeServerEvent('suspicious', avId=self.air.getAvatarIdFromSender(), issue='Invalid wallpaper at index %s' % index)
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return ToontownGlobals.FM_InvalidIndex
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if room > 1:
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if room > 3:
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self.air.writeServerEvent('suspicious', avId=self.air.getAvatarIdFromSender(), issue='Tried to apply a wallpaper in an invalid room %d!' % room)
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return ToontownGlobals.FM_InvalidItem
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interiorIndex = room*4
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@ -354,7 +354,7 @@ class DistributedFurnitureManagerAI(DistributedObjectAI):
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def moveWindowFromAttic(self, index, slot):
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retcode = ToontownGlobals.FM_MovedItem
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window = self.getAtticFurniture(self.atticWindows, index)
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if slot > 5:
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if slot > 7:
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self.air.writeServerEvent('suspicious', avId=self.air.getAvatarIdFromSender(),
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issue='Tried to move window to invalid slot %d!' % slot)
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return ToontownGlobals.FM_HouseFull
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@ -373,7 +373,7 @@ class DistributedFurnitureManagerAI(DistributedObjectAI):
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window = self.getWindow(fromSlot)
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if window is None:
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return ToontownGlobals.FM_InvalidIndex
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if toSlot > 5:
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if toSlot > 7:
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self.air.writeServerEvent('suspicious', avId=self.air.getAvatarIdFromSender(),
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issue='DistributedfTried to move window to invalid slot %d!' % toSlot)
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return ToontownGlobals.FM_HouseFull
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@ -14,8 +14,8 @@ from toontown.catalog import CatalogFlooringItem
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from toontown.catalog import CatalogMouldingItem
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from toontown.catalog import CatalogWainscotingItem
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from toontown.dna.DNAParser import *
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WindowPlugNames = ('**/windowcut_a*', '**/windowcut_b*', '**/windowcut_c*', '**/windowcut_d*', '**/windowcut_e*', '**/windowcut_f*')
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RoomNames = ('**/group2', '**/group1')
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WindowPlugNames = ['**/windowcut_%s*' % x for x in ('b', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i')]
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RoomNames = ['**/group%s' % x for x in ( 4, 3, 2, 1)]
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WallNames = ('ceiling*', 'wall_side_middle*', 'wall_front_middle*', 'windowcut_*')
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MouldingNames = ('wall_side_top*', 'wall_front_top*')
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FloorNames = ('floor*',)
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@ -35,7 +35,6 @@ class DistributedHouseInterior(DistributedObject.DistributedObject):
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self.houseIndex = 0
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self.interior = None
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self.exteriorWindowsHidden = 0
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return
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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@ -83,8 +82,9 @@ class DistributedHouseInterior(DistributedObject.DistributedObject):
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plug.flattenLight()
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self.windowSlots.append((plug, viewBase))
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self.windowSlots[2][1].setPosHpr(16.0, -12.0, 5.51, -90, 0, 0)
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self.windowSlots[4][1].setPosHpr(-12.0, 26.0, 5.51, 0, 0, 0)
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self.windowSlots[2][1].setPosHpr(-21.28, -37.15, 16.25, -90.4, 0, 0)
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self.windowSlots[6][1].setPosHpr(-12.0, 26.0, 5.51, 0, 0, 0)
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self.windowSlots[4][1].setPosHpr(16.0, -12.0, 5.51, -90, 0, 0)
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self.__colorWalls()
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self.__setupWindows()
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messenger.send('houseInteriorLoaded-%d' % self.zoneId)
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@ -185,19 +185,3 @@ class DistributedHouseInterior(DistributedObject.DistributedObject):
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self.windows = CatalogItemList.CatalogItemList(items, store=CatalogItem.Customization | CatalogItem.WindowPlacement)
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if self.interior:
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self.__setupWindows()
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def testWallpaperCombo(self, wallpaperType, wallpaperColorIndex, borderIndex, borderColorIndex, mouldingType, mouldingColorIndex, flooringType, flooringColorIndex, wainscotingType, wainscotingColorIndex):
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wallpaperItem = CatalogWallpaperItem.CatalogWallpaperItem(wallpaperType, wallpaperColorIndex, borderIndex, borderColorIndex)
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mouldingItem = CatalogMouldingItem.CatalogMouldingItem(mouldingType, mouldingColorIndex)
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flooringItem = CatalogFlooringItem.CatalogFlooringItem(flooringType, flooringColorIndex)
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wainscotingItem = CatalogWainscotingItem.CatalogWainscotingItem(wainscotingType, wainscotingColorIndex)
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self.wallpaper = CatalogItemList.CatalogItemList([wallpaperItem,
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mouldingItem,
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flooringItem,
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wainscotingItem,
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wallpaperItem,
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mouldingItem,
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flooringItem,
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wainscotingItem], store=CatalogItem.Customization)
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if self.interior:
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self.__colorWalls()
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@ -22,7 +22,7 @@ houseInteriors = [
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]
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defaultWindows = [
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CatalogWindowItem(20, placement=2), CatalogWindowItem(20, placement=4)
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CatalogWindowItem(20, placement=2), CatalogWindowItem(20, placement=4), CatalogWindowItem(20, placement=6)
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]
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defaultWallpaper = [
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@ -34,6 +34,14 @@ defaultWallpaper = [
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CatalogMouldingItem(1000, 2),
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CatalogFlooringItem(1000, 4),
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CatalogWainscotingItem(1010, 4),
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CatalogWallpaperItem(1110, 0, 1010, 0),
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CatalogMouldingItem(1000, 2),
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CatalogFlooringItem(1000, 4),
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CatalogWainscotingItem(1010, 4),
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CatalogWallpaperItem(1110, 0, 1010, 0),
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CatalogMouldingItem(1000, 2),
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CatalogFlooringItem(1000, 4),
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CatalogWainscotingItem(1010, 4),
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]
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@ -1328,12 +1328,20 @@ class ObjectManager(NodePath, DirectObject):
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if self.deleteMode:
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self.requestDelete(item, itemIndex, self.deleteWallpaperFromAttic)
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return
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if base.localAvatar.getY() < 2.3:
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room = 0
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else:
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room = 1
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room = self.getRoom()
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self.furnitureManager.moveWallpaperFromAttic(itemIndex, room, self.__bringWallpaperFromAtticCallback)
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def getRoom(self):
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x, y, z = base.localAvatar.getPos()
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if (x <= -13.5 and y <= -7.6 and y >= 0.0) or (z >= 4.5 and z <= 10):
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return 0
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elif base.localAvatar.getZ() > 5.0:
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return 1
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elif base.localAvatar.getY() < 2.3:
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return 2
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return 3
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def __bringWallpaperFromAtticCallback(self, retcode, itemIndex, room):
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self.__enableItemButtons(1)
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if retcode < 0:
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@ -1367,10 +1375,10 @@ class ObjectManager(NodePath, DirectObject):
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if self.deleteMode:
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self.requestDelete(item, itemIndex, self.deleteWindowFromAttic)
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return
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if base.localAvatar.getY() < 2.3:
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slot = 2
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else:
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slot = 4
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room = self.getRoom()
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if room == 0:
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room = 1
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slot = room * 2
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self.furnitureManager.moveWindowFromAttic(itemIndex, slot, self.__bringWindowFromAtticCallback)
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def __bringWindowFromAtticCallback(self, retcode, itemIndex, slot):
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