Don't tell me I forgot to push the actual crates

This commit is contained in:
John 2015-07-27 18:05:58 +03:00
parent 75ffd52621
commit 0308b56ac4
3 changed files with 211 additions and 1 deletions

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@ -41,3 +41,8 @@ want-instant-delivery #t
cogdo-pop-factor 1.5 cogdo-pop-factor 1.5
cogdo-ratio 0.5 cogdo-ratio 0.5
default-directnotify-level info default-directnotify-level info
# Crates:
dont-destroy-crates #t
get-key-reward-always #t
get-crate-reward-always #t

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@ -0,0 +1,88 @@
from direct.interval.IntervalGlobal import *
from toontown.effects import DustCloud
from toontown.toonbase import ToontownGlobals, TTLocalizer
from toontown.toontowngui import TTDialog
from toontown.quest import Quests
from DistributedFurnitureItem import DistributedFurnitureItem
class DistributedRewardCrate(DistributedFurnitureItem):
def __init__(self, cr):
DistributedFurnitureItem.__init__(self, cr)
self.dialog = None
def loadModel(self):
model = DistributedFurnitureItem.loadModel(self)
cSphere = CollisionSphere(0.0, 0.0, 1.0, 2.25)
cSphere.setTangible(0)
colNode = CollisionNode('Crate-%s' % self.doId)
colNode.addSolid(cSphere)
cSpherePath = model.attachNewNode(colNode)
cSpherePath.setCollideMask(ToontownGlobals.WallBitmask)
self.accept('enterCrate-%s' % self.doId, self.__enterSphere)
return model
def disable(self):
self.ignoreAll()
DistributedFurnitureItem.disable(self)
def destroyDialog(self):
if self.dialog:
self.dialog.destroy()
self.dialog = None
def showDialog(self, text):
base.cr.playGame.getPlace().setState('stopped')
self.dialog = TTDialog.TTDialog(style=TTDialog.Acknowledge, text=text, text_wordwrap=15, fadeScreen=1, command=self.__destroyDialog)
def __destroyDialog(self, arg):
self.destroyDialog()
base.cr.playGame.getPlace().setState('walk')
def __enterSphere(self, collisionEntry):
if base.localAvatar.doId != self.furnitureMgr.ownerId:
self.useKeyResponse(ToontownGlobals.CRATE_NOT_OWNER, 0)
return
elif not base.localAvatar.getCrateKeys():
self.useKeyResponse(ToontownGlobals.CRATE_NO_KEYS, 0)
return
base.cr.playGame.getPlace().setState('stopped')
self.dialog = TTDialog.TTDialog(style=TTDialog.TwoChoice, text=TTLocalizer.CrateAskToUse, fadeScreen=1, command=self.__handleDialogResponse)
def __handleDialogResponse(self, response):
self.destroyDialog()
if response < 0:
base.cr.playGame.getPlace().setState('walk')
return
self.sendUpdate('requestKeyUsage')
def useKeyResponse(self, responseCode, amount):
if responseCode == ToontownGlobals.CRATE_NOT_OWNER:
self.showDialog(TTLocalizer.CrateNotOwner)
return
elif responseCode == ToontownGlobals.CRATE_NO_KEYS:
self.showDialog(TTLocalizer.CrateNoKeys)
return
elif responseCode == ToontownGlobals.CRATE_BEANS:
self.showDialog(TTLocalizer.CrateBeanPrize % amount)
elif responseCode == ToontownGlobals.CRATE_BUFFS:
buff = Quests.RewardDict[amount]
self.showDialog(TTLocalizer.CrateBuffPrize % buff[0](amount, buff[1:]).getString())
elif responseCode == ToontownGlobals.CRATE_NAMETAGS:
self.showDialog(TTLocalizer.CrateNametagPrize)
elif responseCode == ToontownGlobals.CRATE_EMOTES:
self.showDialog(TTLocalizer.CrateEmotePrize)
elif responseCode == ToontownGlobals.CRATE_CLOTHING:
self.showDialog(TTLocalizer.CrateClothingPrize)
elif responseCode == ToontownGlobals.CRATE_ACCESSORIES:
self.showDialog(TTLocalizer.CrateAccessoryPrize)
dustCloud = DustCloud.DustCloud(fBillboard=0, wantSound=1)
dustCloud.setBillboardAxis(2.0)
dustCloud.setScale(0.6)
dustCloud.createTrack()
Sequence(Func(dustCloud.reparentTo, render), Func(dustCloud.setPos, self.getPos()), dustCloud.track, Func(dustCloud.detachNode), Func(dustCloud.destroy)).start()

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@ -0,0 +1,117 @@
from toontown.catalog import CatalogAccessoryItem, CatalogClothingItem, CatalogNametagItem, CatalogEmoteItem
from toontown.catalog.CatalogAccessoryItemGlobals import *
from toontown.toonbase import ToontownGlobals, TTLocalizer
from toontown.toon import ToonDNA
from toontown.quest import Quests
from DistributedFurnitureItemAI import DistributedFurnitureItemAI
import random, time
RANDOM_PRIZES = [ToontownGlobals.CRATE_BEANS] * 10 + [ToontownGlobals.CRATE_BUFFS] * 5 + [ToontownGlobals.CRATE_NAMETAGS] * 10 + [ToontownGlobals.CRATE_EMOTES] * 10 + [ToontownGlobals.CRATE_CLOTHING] * 30 + [ToontownGlobals.CRATE_ACCESSORIES] * 35
class DistributedRewardCrateAI(DistributedFurnitureItemAI):
def __init__(self, air, furnitureMgr, item):
DistributedFurnitureItemAI.__init__(self, air, furnitureMgr, item)
def requestKeyUsage(self):
avId = self.air.getAvatarIdFromSender()
av = self.air.doId2do.get(avId)
if not av:
return
if avId != self.furnitureMgr.ownerId:
self.sendUpdateToAvatarId(avId, 'useKeyResponse', [ToontownGlobals.CRATE_NOT_OWNER, 0])
return
elif not av.getCrateKeys():
self.sendUpdateToAvatarId(avId, 'useKeyResponse', [ToontownGlobals.CRATE_NO_KEYS, 0])
return
av.removeCrateKeys(1)
self.choosePrize(av)
if not config.GetBool('dont-destroy-crate', False):
self.furnitureMgr.deleteItemFromRoom(self.doId, False)
def choosePrize(self, av, tryNumber = 0):
if tryNumber == 10:
self.giveBeans(av)
return
prizeType = random.choice(RANDOM_PRIZES)
if prizeType == ToontownGlobals.CRATE_BEANS:
self.giveBeans(av)
elif prizeType == ToontownGlobals.CRATE_BUFFS:
buffId = random.choice(Quests.BuffRewardIds)
buff = Quests.RewardDict[buffId]
buff[0](buffId, buff[1:]).sendRewardAI(av)
self.sendUpdateToAvatarId(av.doId, 'useKeyResponse', [ToontownGlobals.CRATE_BUFFS, buffId])
elif prizeType == ToontownGlobals.CRATE_NAMETAGS:
allNametags = xrange(len(TTLocalizer.NametagFonts))
playerNametags = av.nametagStyles
remainingNametags = [nametag for nametag in allNametags if nametag not in playerNametags]
if not remainingNametags:
self.choosePrize(av, tryNumber + 1)
return
nametag = random.choice(remainingNametags)
item = CatalogNametagItem.CatalogNametagItem(nametag, 0)
if item.reachedPurchaseLimit(av):
return
self.addToOrder(av, item)
self.sendUpdateToAvatarId(av.doId, 'useKeyResponse', [ToontownGlobals.CRATE_NAMETAGS, 0])
elif prizeType == ToontownGlobals.CRATE_EMOTES:
playerEmotes = av.emoteAccess
remainingEmotes = [i for i, access in enumerate(playerEmotes) if not access]
if not remainingEmotes:
self.choosePrize(av, tryNumber + 1)
return
emote = random.choice(remainingEmotes)
item = CatalogEmoteItem.CatalogEmoteItem(emote, 0)
if item.reachedPurchaseLimit(av):
self.choosePrize(av, tryNumber + 1)
return
self.addToOrder(av, item)
self.sendUpdateToAvatarId(av.doId, 'useKeyResponse', [ToontownGlobals.CRATE_EMOTES, 0])
elif prizeType == ToontownGlobals.CRATE_CLOTHING:
clothing = CatalogClothingItem.ClothingTypes.keys()
random.shuffle(clothing)
for id in clothing:
item = CatalogClothingItem.CatalogClothingItem(id, 0)
if not item.notOfferedTo(av) and not item.reachedPurchaseLimit(av):
self.addToOrder(av, item)
self.sendUpdateToAvatarId(av.doId, 'useKeyResponse', [ToontownGlobals.CRATE_CLOTHING, 0])
return
elif prizeType == ToontownGlobals.CRATE_ACCESSORIES:
accessories = AccessoryTypes.keys()
random.shuffle(accessories)
for id in accessories:
item = CatalogAccessoryItem.CatalogAccessoryItem(id, 0)
if not item.reachedPurchaseLimit(av):
self.addToOrder(av, item)
self.sendUpdateToAvatarId(av.doId, 'useKeyResponse', [ToontownGlobals.CRATE_ACCESSORIES, 0])
return
def addToOrder(self, av, item):
item.deliveryDate = int(time.time() / 60. + .5)
av.onOrder.append(item)
av.b_setDeliverySchedule(av.onOrder)
def giveBeans(self, av):
beans = random.randint(1, 15) * 100
av.addMoney(beans)
self.sendUpdateToAvatarId(av.doId, 'useKeyResponse', [ToontownGlobals.CRATE_BEANS, beans])