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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
Fix cogdo tasks and add textures for it
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parent
167b42447b
commit
065f9125fd
4 changed files with 38 additions and 23 deletions
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@ -428,14 +428,11 @@ class QuestManagerAI:
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for i in xrange(0, len(avQuests), 5):
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questDesc = avQuests[i : i + 5]
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questClass = Quests.getQuest(questDesc[QuestIdIndex])
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if questClass.getCompletionStatus(av, questDesc) == Quests.INCOMPLETE:
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if isinstance(questClass, Quests.BuildingQuest):
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if questClass.isLocationMatch(zoneId):
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if questClass.doesBuildingTypeCount(type):
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if questClass.isCogdo() == cogdo:
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if questClass.doesBuildingCount(av, activeToons):
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if floors >= questClass.getNumFloors():
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questDesc[QuestProgressIndex] += 1
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if isinstance(questClass, Quests.BuildingQuest) and questClass.getCompletionStatus(av, questDesc) == Quests.INCOMPLETE:
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if questClass.isLocationMatch(zoneId) and questClass.doesBuildingTypeCount(type):
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if questClass.isCogdo() == cogdo and questClass.doesBuildingCount(av, activeToons):
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if floors >= questClass.getNumFloors():
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questDesc[QuestProgressIndex] += 1
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questList.append(questDesc)
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av.b_setQuests(questList)
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@ -330,7 +330,7 @@ class DistributedBuildingAI(DistributedObjectAI.DistributedObjectAI):
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self.air.writeServerEvent('buildingDefeated', t, '%s|%s|%s|%s' % (self.track, self.numFloors, self.zoneId, victorList))
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if toon != None:
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self.air.questManager.toonKilledBuilding(toon, self.track, self.difficulty, self.numFloors, self.zoneId, activeToons, 1)
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self.air.questManager.toonKilledBuilding(toon, self.track, self.difficulty, 5, self.zoneId, activeToons, 1)
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continue
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victorList.extend([None, None, None, None])
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@ -349,7 +349,17 @@ class QuestPoster(DirectFrame):
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objectiveStrings = quest.getObjectiveStrings()
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captions = map(string.capwords, quest.getObjectiveStrings())
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imageColor = Vec4(*self.colors['white'])
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if quest.getType() == Quests.DeliverGagQuest or quest.getType() == Quests.DeliverItemQuest:
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if isinstance(quest, Quests.TexturedQuest) and quest.hasFrame():
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self.teleportButton.hide()
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frame = quest.getFrame()
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frameBgColor = frame[1]
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lIconGeom = frame[0]
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lIconGeomScale = 0.13
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if not fComplete:
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infoText = quest.getLocationName()
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if infoText == '':
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infoText = TTLocalizer.QuestPosterAnywhere
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elif quest.getType() == Quests.DeliverGagQuest or quest.getType() == Quests.DeliverItemQuest:
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frameBgColor = 'red'
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if fComplete:
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self.teleportButton.show()
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@ -659,16 +669,6 @@ class QuestPoster(DirectFrame):
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rIconGeom = None
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lIconGeomScale = rIconGeomScale
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rIconGeomScale = 1
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elif isinstance(quest, Quests.TexturedQuest):
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self.teleportButton.hide()
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frame = quest.getFrame()
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frameBgColor = frame[1]
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lIconGeom = frame[0]
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lIconGeomScale = 0.13
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if not fComplete:
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infoText = quest.getLocationName()
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if infoText == '':
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infoText = TTLocalizer.QuestPosterAnywhere
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elif quest.getType() == Quests.RescueQuest:
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self.teleportButton.hide()
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frameBgColor = 'blue'
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@ -836,6 +836,9 @@ class TexturedQuest:
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node.setTexture(loader.loadTexture(texture))
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return node
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def hasFrame(self):
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return True
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def getFrame(self):
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print 'getFrame from TexturedQuest not implemented!'
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return [None, None]
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@ -953,7 +956,13 @@ class RescueNewbieQuest(RescueQuest, NewbieQuest):
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else:
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return 0
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class BuildingQuest(CogQuest):
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BUILDING_NAMES = {
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Any: ['phase_3.5/maps/cogdo_icon.jpg', 'brown'],
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'l': ['phase_3.5/maps/lawbot_cogdo_icon.jpg', 'blue'],
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's': ['phase_3.5/maps/sellbot_cogdo_icon.jpg', 'red']
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}
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class BuildingQuest(CogQuest, TexturedQuest):
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trackCodes = ['c',
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'l',
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'm',
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@ -970,6 +979,15 @@ class BuildingQuest(CogQuest):
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self.checkBuildingFloors(self.quest[3])
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self.checkBuildingType(self.quest[4])
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def hasFrame(self):
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return self.isCogdo()
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def getFrame(self):
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print self.quest[2]
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building = BUILDING_NAMES[self.quest[2]]
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return [self.getModelFromTexture(building[0]), building[1]]
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def getNumFloors(self):
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return self.quest[3]
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@ -1042,9 +1060,9 @@ class BuildingQuest(CogQuest):
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if self.isCogdo():
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if buildingTrack == Any:
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text = TTLocalizer.QuestsCogdoQuestDescU if count == 1 else TTLocalizer.QuestsCogdoQuestDescMUI
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text = TTLocalizer.QuestsCogdoQuestDescU if count == 1 else TTLocalizer.QuestsCogdoQuestDescMI
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else:
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text = TTLocalizer.QuestsCogdoQuestDesc if count == 1 else TTLocalizer.QuestsCogdoQuestDescMI
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text = TTLocalizer.QuestsCogdoQuestDesc if count == 1 else TTLocalizer.QuestsCogdoQuestDescMUI
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else:
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floors = TTLocalizer.QuestsBuildingQuestFloorNumbers[self.getNumFloors() - 1]
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