It is always available.

This commit is contained in:
John 2015-07-09 17:43:52 +03:00
parent de7a36b95e
commit 071ee08176
7 changed files with 5 additions and 21 deletions

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@ -29360,6 +29360,7 @@ WHITELIST = [
"schedule's",
'schedules',
'schell',
'schellgames',
'scheme',
'schemer',
'schemes',

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@ -7,11 +7,3 @@ class DistributedBBElevatorAI(DistributedBossElevatorAI.DistributedBossElevatorA
DistributedBossElevatorAI.DistributedBossElevatorAI.__init__(self, air, bldg, zone, antiShuffle=antiShuffle, minLaff=0)
self.type = ELEVATOR_BB
self.countdownTime = ElevatorData[self.type]['countdown']
def checkBoard(self, av):
result = 0
if simbase.config.GetBool('allow-ceo-elevator', 1):
result = DistributedBossElevatorAI.DistributedBossElevatorAI.checkBoard(self, av)
else:
result = REJECT_NOT_YET_AVAILABLE
return result

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@ -348,8 +348,6 @@ class DistributedElevator(DistributedObject.DistributedObject):
base.localAvatar.elevatorNotifier.showMe(TTLocalizer.ElevatorMinLaff % self.minLaff)
elif reason == REJECT_PROMOTION:
base.localAvatar.elevatorNotifier.showMe(TTLocalizer.BossElevatorRejectMessage)
elif reason == REJECT_NOT_YET_AVAILABLE:
base.localAvatar.elevatorNotifier.showMe(TTLocalizer.NotYetAvailable)
doneStatus = {'where': 'reject'}
elevator = self.getPlaceElevator()
if elevator:

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@ -15,8 +15,7 @@ REJECT_MINLAFF = 2
REJECT_NOSEAT = 3
REJECT_PROMOTION = 4
REJECT_BLOCKED_ROOM = 5
REJECT_NOT_YET_AVAILABLE = 6
REJECT_BOARDINGPARTY = 7
REJECT_BOARDINGPARTY = 6
MAX_GROUP_BOARDING_TIME = 6.0
ElevatorData = {ELEVATOR_NORMAL: {'openTime': 2.0,
'closeTime': 2.0,

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@ -11,7 +11,6 @@ from toontown.minigame.MinigameRulesPanel import MinigameRulesPanel
from toontown.cogdominium.CogdoGameRulesPanel import CogdoGameRulesPanel
from toontown.minigame import MinigameGlobals
from toontown.toonbase import TTLocalizer as TTL
SCHELLGAMES_DEV = __debug__ and base.config.GetBool('cogdo-enable-cheat', True)
class DistCogdoGame(DistCogdoGameBase, DistributedObject):
notify = directNotify.newCategory('DistCogdoGame')
@ -231,12 +230,10 @@ class DistCogdoGame(DistCogdoGameBase, DistributedObject):
return self._startTime
def enterGame(self):
if SCHELLGAMES_DEV:
self.acceptOnce('escape', messenger.send, ['magicWord', ['~endMaze']])
pass
def exitGame(self):
if SCHELLGAMES_DEV:
self.ignore('escape')
pass
def setGameFinish(self, timestamp):
self._finishTime = globalClockDelta.networkToLocalTime(timestamp)

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@ -359,8 +359,6 @@ class DistributedCogKart(DistributedElevatorExt.DistributedElevatorExt):
base.localAvatar.elevatorNotifier.showMe(TTLocalizer.KartMinLaff % self.minLaff)
elif reason == ElevatorConstants.REJECT_PROMOTION:
base.localAvatar.elevatorNotifier.showMe(TTLocalizer.BossElevatorRejectMessage)
elif reason == ElevatorConstants.REJECT_NOT_YET_AVAILABLE:
base.localAvatar.elevatorNotifier.showMe(TTLocalizer.NotYetAvailable)
doneStatus = {'where': 'reject'}
elevator = self.getPlaceElevator()
if elevator:

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@ -4770,7 +4770,6 @@ CashbotMagnetAdvice = 'Hold down the control key to pick things up.'
CashbotCraneLeaving = 'Leaving crane'
MintElevatorRejectMessage = 'You cannot enter the Mints until you have completed your %s Cog Suit.'
BossElevatorRejectMessage = 'You cannot board this elevator until you have earned a promotion.'
NotYetAvailable = 'This elevator is not yet available.'
SellbotRentalSuitMessage = "Wear this Rental Suit so you can get close enough to the VP to attack.\n\nYou won't earn Merits or promotions, but you can rescue a Toon for an SOS reward!"
SellbotCogSuitNoMeritsMessage = "Your Sellbot Disguise will get you in, but since you don't have enough Merits, you won't earn a promotion.\n\nIf you rescue the trapped Toon, you will earn an SOS Toon reward!"
SellbotCogSuitHasMeritsMessage = "It's Operation: Storm Sellbot!\n\nBring 5 or more Rental Suit Toons with you to defeat the VP and earn credit towards a reward!"