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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 08:47:54 +00:00
teleport transition and npc transition update
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31e5ed5f7e
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0f06855621
2 changed files with 15 additions and 2 deletions
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@ -115,7 +115,7 @@ class DistributedNPCToon(DistributedNPCToonBase):
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rejectString = Quests.fillInQuestNames(rejectString, avName=av.name)
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self.setChatAbsolute(rejectString, CFSpeech | CFTimeout)
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if isLocalToon:
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self.neutralizeCamera()
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base.cr.playGame.getPlace().setState('walk')
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return
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if mode == NPCToons.QUEST_MOVIE_TIER_NOT_DONE:
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rejectString = Quests.chooseQuestDialogTierNotDone()
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@ -6,7 +6,7 @@ from direct.task.Task import Task
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from pandac.PandaModules import *
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import random
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import types
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import math
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import AccessoryGlobals
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import Motion
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import TTEmote
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@ -1789,6 +1789,19 @@ class Toon(Avatar.Avatar, ToonHead):
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self.holeClipPath = self.attachNewNode(holeClip)
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self.getGeomNode().setClipPlane(self.holeClipPath)
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self.nametag3d.setClipPlane(self.holeClipPath)
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avHeight = max(self.getHeight(), 3)
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def lerpCam(task):
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degrees = task.time * 52.941
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radians = degrees * (math.pi / 180.0)
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x = -12 * math.sin(radians)
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y = -12 * math.cos(radians)
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z = base.localAvatar.getHeight()
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camera.setPos(x, y, z)
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camera.setH(-degrees)
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if task.time > 3.4:
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return Task.done
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return Task.cont
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taskMgr.add(lerpCam, 'lerpCam')
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self.track.start(ts)
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self.setActiveShadow(0)
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