mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
RENTALS: Began work on rentals.
This commit is contained in:
parent
2178afb292
commit
0f24fb0ffd
9 changed files with 319 additions and 86 deletions
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@ -28,6 +28,9 @@ class CatalogChatItem(CatalogItem.CatalogItem):
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def getDisplayName(self):
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return OTPLocalizer.CustomSCStrings[self.customIndex]
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def getDeliveryTime(self):
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return 0
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def recordPurchase(self, avatar, optional):
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if avatar.customMessages.count(self.customIndex) != 0:
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return ToontownGlobals.P_ReachedPurchaseLimit
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@ -55,6 +55,9 @@ class CatalogNametagItem(CatalogItem.CatalogItem):
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avatar.b_setNametagStyle(self.nametagStyle)
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return ToontownGlobals.P_ItemAvailable
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def getDeliveryTime(self):
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return 0
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def getPicture(self, avatar):
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frame = self.makeFrame()
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if self.nametagStyle == 100:
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@ -47,15 +47,14 @@ class CatalogRentalItem(CatalogItem.CatalogItem):
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return TTLocalizer.RentalTypeName
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def recordPurchase(self, avatar, optional):
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self.notify.debug('rental -- record purchase')
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if avatar:
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self.notify.debug('rental -- has avater')
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estate = simbase.air.estateManager._lookupEstate(avatar.doId)
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self.notify.debug('rental -- has avatar')
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estate = simbase.air.estateManager._lookupEstate(avatar)
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if estate:
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self.notify.debug('rental -- has estate')
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estate.rentItem(self.typeIndex, self.duration)
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else:
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self.notify.debug('rental -- something not there')
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self.notify.warning('rental -- something not there')
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return ToontownGlobals.P_ItemAvailable
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def getPicture(self, avatar):
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@ -106,6 +105,9 @@ class CatalogRentalItem(CatalogItem.CatalogItem):
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dg.addUint16(self.duration)
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dg.addUint16(self.typeIndex)
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def getDeliveryTime(self):
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return 1
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def isRental(self):
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return 1
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@ -1,4 +1,4 @@
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CANNON_TIMEOUT = 20
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CANNON_TIMEOUT = 30
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CANNON_MOVIE_LOAD = 1
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CANNON_MOVIE_CLEAR = 2
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CANNON_MOVIE_FORCE_EXIT = 3
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@ -1,29 +1,29 @@
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from direct.controls.ControlManager import CollisionHandlerRayStart
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from direct.distributed import DistributedObject
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from pandac.PandaModules import *
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from toontown.toonbase.ToonBaseGlobal import *
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from toontown.toonbase import ToontownGlobals
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from direct.gui.DirectGui import *
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from direct.interval.IntervalGlobal import *
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from direct.task.Task import Task
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import math
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from pandac.PandaModules import *
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from pandac.PandaModules import *
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import CannonGlobals
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from toontown.effects import DustCloud
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from toontown.effects import Splash
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from toontown.effects import Wake
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from toontown.minigame import CannonGameGlobals
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from toontown.minigame import Trajectory
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from toontown.nametag.NametagFloat3d import NametagFloat3d
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from toontown.toon import ToonHead
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from toontown.toonbase import TTLocalizer
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import ToontownTimer
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from toontown.toonbase.ToonBaseGlobal import *
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from direct.task.Task import Task
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from toontown.minigame import Trajectory
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import math
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from toontown.toon import ToonHead
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from toontown.effects import Splash
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from toontown.effects import DustCloud
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from toontown.minigame import CannonGameGlobals
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import CannonGlobals
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from direct.gui.DirectGui import *
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from pandac.PandaModules import *
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from toontown.toonbase import TTLocalizer
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from direct.distributed import DistributedObject
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from toontown.effects import Wake
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from direct.controls.ControlManager import CollisionHandlerRayStart
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from toontown.nametag.NametagFloat3d import NametagFloat3d
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from toontown.nametag.Nametag import Nametag
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LAND_TIME = 2
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WORLD_SCALE = 2.0
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@ -267,7 +267,7 @@ class DistributedCannon(DistributedObject.DistributedObject):
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self.curPinballScore = 0
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self.curPinballMultiplier = 1
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self.incrementPinballInfo(0, 0)
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if self.avId in self.cr.doId2do:
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if self.cr.doId2do.has_key(self.avId):
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self.av = self.cr.doId2do[self.avId]
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self.acceptOnce(self.av.uniqueName('disable'), self.__avatarGone)
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self.av.stopSmooth()
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@ -844,6 +844,7 @@ class DistributedCannon(DistributedObject.DistributedObject):
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flyTask.info = info
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seqTask = Task.sequence(shootTask, smokeTask, flyTask)
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if self.av == base.localAvatar:
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print 'disable controls'
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base.localAvatar.disableAvatarControls()
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taskMgr.add(seqTask, self.taskName('flyingToon') + '-' + str(avId))
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self.acceptOnce(self.uniqueName('stopFlyTask'), self.__stopFlyTask)
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@ -865,6 +866,7 @@ class DistributedCannon(DistributedObject.DistributedObject):
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def removeAvFromCannon(self):
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place = base.cr.playGame.getPlace()
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print 'removeAvFromCannon'
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self.notify.debug('self.inWater = %s' % self.inWater)
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if place:
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if not hasattr(place, 'fsm'):
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@ -893,6 +895,7 @@ class DistributedCannon(DistributedObject.DistributedObject):
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self.av.startSmooth()
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self.av.setScale(1, 1, 1)
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if self.av == base.localAvatar:
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print 'enable controls'
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base.localAvatar.enableAvatarControls()
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self.ignore(self.av.uniqueName('disable'))
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self.__destroyToonModels()
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@ -1160,6 +1163,7 @@ class DistributedCannon(DistributedObject.DistributedObject):
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if hitP[2] > ToontownGlobals.EstateWakeWaterHeight:
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self.notify.debug('we hit the ground before we hit water')
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self.__hitGround(avatar, pos, extraArgs)
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print 'but not really'
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return
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self.inWater = 1
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self.notify.debug('hit water')
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@ -1242,7 +1246,7 @@ class DistributedCannon(DistributedObject.DistributedObject):
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for id in doIds:
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t = self.cr.doId2do.get(id)
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if t:
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pos = t.pos
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pos = t.nodePath.getPos()
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rad = 10.5
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height = 10.0
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t_impact = trajectory.checkCollisionWithCylinderSides(pos, rad, height)
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@ -1508,7 +1512,7 @@ class DistributedCannon(DistributedObject.DistributedObject):
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(0, 1, 5, 4),
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(0, 4, 7, 3),
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(1, 2, 6, 5)]
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for i in xrange(len(vertices)):
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for i in range(len(vertices)):
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vertex = vertices[i]
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vertexWriter.addData3f(vertex[0], vertex[1], vertex[2])
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colorWriter.addData4f(*colors[i])
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@ -1577,4 +1581,5 @@ class DistributedCannon(DistributedObject.DistributedObject):
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def turnOnBumperCollision(self, whatever = 0):
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if self.bumperCol:
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self.bumperCol.setCollideMask(ToontownGlobals.WallBitmask)# decompiled 0 files: 0 okay, 1 failed, 0 verify failed
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self.bumperCol.setCollideMask(ToontownGlobals.WallBitmask)
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@ -1,57 +1,102 @@
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed.DistributedObjectAI import DistributedObjectAI
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from direct.distributed.ClockDelta import *
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from toontown.minigame import CannonGameGlobals
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from toontown.toonbase import ToontownGlobals
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import CannonGlobals
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class DistributedCannonAI(DistributedObjectAI):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistributedCannonAI")
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def setEstateId(self, todo0):
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pass
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def __init__(self, air):
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DistributedObjectAI.__init__(self, air)
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self.estateId = 0
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self.targetId = 0
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self.posHpr = (0, 0, 0, 0, 0, 0)
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self.bumperPos = ToontownGlobals.PinballCannonBumperInitialPos
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self.active = 0
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self.avId = 0
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def setTargetId(self, todo0):
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pass
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def setEstateId(self, estateId):
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self.estateId = estateId
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def setPosHpr(self, todo0, todo1, todo2, todo3, todo4, todo5):
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pass
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def getEstateId(self):
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return self.estateId
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def setActive(self, todo0):
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pass
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def setTargetId(self, targetId):
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self.targetId = targetId
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def setActiveState(self, todo0):
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pass
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def getTargetId(self):
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return self.targetId
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def setPosHpr(self, x, y, z, h, p, r):
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self.posHpr = (x, y, z, h, p, r)
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def getPosHpr(self):
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return self.posHpr
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def setActive(self, active):
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self.active = active
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self.sendUpdate("setActiveState", [active])
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def requestEnter(self):
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pass
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avId = self.air.getAvatarIdFromSender()
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av = self.air.doId2do.get(avId)
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if not av:
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return
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if not self.avId:
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self.avId = avId
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self.d_setMovie(CannonGlobals.CANNON_MOVIE_LOAD)
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self.acceptOnce(self.air.getAvatarExitEvent(avId), self.__handleUnexpectedExit, extraArgs=[avId])
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else:
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self.air.writeServerEvent('suspicious', avId, 'DistributedCannonAI.requestEnter cannon already occupied')
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self.notify.warning('requestEnter() - cannon already occupied')
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def setMovie(self, mode, avId, extraInfo):
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self.avId = avId
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self.sendUpdate('setMovie', [mode, avId, extraInfo])
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def __handleUnexpectedExit(self, avId):
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self.notify.warning('avatar:' + str(avId) + ' has exited unexpectedly')
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self.__doExit()
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def __doExit(self, movie=CannonGlobals.CANNON_MOVIE_FORCE_EXIT):
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self.ignore(self.air.getAvatarExitEvent(self.avId))
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self.d_setMovie(movie)
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self.avId = 0
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def requestExit(self):
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pass
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def setMovie(self, todo0, todo1):
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pass
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def d_setMovie(self, movie):
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self.sendUpdate("setMovie", [movie, self.avId])
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def setCannonPosition(self, todo0, todo1):
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pass
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def setCannonPosition(self, zRot, angle):
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self.sendUpdate("updateCannonPosition", [self.avId, zRot, angle])
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def setCannonLit(self, todo0, todo1):
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pass
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def setCannonLit(self, zRot, angle):
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avId = self.air.getAvatarIdFromSender()
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if avId != self.avId:
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return
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fireTime = CannonGameGlobals.FUSE_TIME
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self.sendUpdate('setCannonWillFire', [avId, fireTime, zRot, angle, globalClockDelta.getRealNetworkTime()])
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def setFired(self):
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pass
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def setLanded(self):
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pass
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def updateCannonPosition(self, todo0, todo1, todo2):
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pass
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def setCannonWillFire(self, todo0, todo1, todo2, todo3, todo4):
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pass
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self.__doExit(CannonGlobals.CANNON_MOVIE_CLEAR)
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self.sendUpdate('setCannonExit', [self.avId])
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def setCannonExit(self, todo0):
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pass
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def requestBumperMove(self, todo0, todo1, todo2):
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pass
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def setCannonBumperPos(self, todo0, todo1, todo2):
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pass
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def requestBumperMove(self, x, y, z):
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self.bumperPos = (x, y, z)
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self.sendUpdate('setCannonBumperPos', self.getCannonBumperPos())
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def getCannonBumperPos(self):
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return self.bumperPos
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@ -149,6 +149,82 @@ class GardenManager:
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return packGardenData(NULL_FLOWERS + NULL_TREES, NULL_STATUARY, False)
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return packGardenData(g.flowersData + g.treesData, g.statuaryIndex)
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class Rental:
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def __init__(self, estate):
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self.estate = estate
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self.objects = set()
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def destroy(self):
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del self.estate
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for object in self.objects:
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if not object.isDeleted():
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object.requestDelete()
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taskMgr.remove(object.uniqueName('delete'))
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self.objects = set()
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class CannonRental(Rental):
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def generateObjects(self):
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target = DistributedTargetAI(self.estate.air)
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target.generateWithRequired(self.estate.zoneId)
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for drop in CannonGlobals.cannonDrops:
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cannon = DistributedCannonAI(self.estate.air)
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cannon.setEstateId(self.estate.doId)
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cannon.setTargetId(target.doId)
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cannon.setPosHpr(*drop)
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cannon.generateWithRequired(self.estate.zoneId)
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self.objects.add(cannon)
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self.generateTreasures()
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self.estate.b_setClouds(1)
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def destroy(self):
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self.estate.b_setClouds(0)
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Rental.destroy(self)
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def generateTreasures(self):
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doIds = []
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z = 35
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for i in xrange(20):
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x = random.randint(100, 300) - 200
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y = random.randint(100, 300) - 200
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treasure = DistributedTreasureAI.DistributedTreasureAI(self.estate.air, self, 9, x, y, z)
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treasure.generateWithRequired(self.estate.zoneId)
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self.objects.add(treasure)
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doIds.append(treasure.doId)
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self.estate.sendUpdate("setTreasureIds", [doIds])
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def grabAttempt(self, avId, treasureId):
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av = self.estate.air.doId2do.get(avId)
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if av == None:
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self.estate.air.writeServerEvent('suspicious', avId, 'TreasurePlannerAI.grabAttempt unknown avatar')
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self.estate.notify.warning('avid: %s does not exist' % avId)
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return
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treasure = self.estate.air.doId2do.get(treasureId)
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if self.validAvatar(av):
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treasure.d_setGrab(avId)
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self.deleteTreasureSoon(treasure)
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else:
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treasure.d_setReject()
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def deleteTreasureSoon(self, treasure):
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taskName = treasure.uniqueName('delete')
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taskMgr.doMethodLater(5, self.__deleteTreasureNow, taskName, extraArgs=(treasure, taskName))
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def __deleteTreasureNow(self, treasure, taskName):
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treasure.requestDelete()
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def validAvatar(self, av):
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if av.getMaxHp() == av.getHp():
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return 0
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av.toonUp(3)
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return 1
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class DistributedEstateAI(DistributedObjectAI):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistributedEstateAI")
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def __init__(self, air):
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@ -235,6 +311,9 @@ class DistributedEstateAI(DistributedObjectAI):
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self.pond.requestDelete()
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self.pond = None
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self.gardenManager.destroy()
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if self.rentalHandle:
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self.rentalHandle.destroy()
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self.rentalHandle = None
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if self.treasurePlanner:
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self.treasurePlanner.stop()
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self.requestDelete()
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@ -322,17 +401,57 @@ class DistributedEstateAI(DistributedObjectAI):
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self.sendUpdate('setRentalTimeStamp', [rental])
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def b_setRentalTimeStamp(self, rental):
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self.setRentalTimeStamp(self, rental)
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self.b_setRentalTimeStamp(self, rental)
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self.setRentalTimeStamp(rental)
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self.d_setRentalTimeStamp(rental)
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def getRentalTimeStamp(self):
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return self.rentalTimestamp
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def setRentalType(self, todo0):
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pass
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def b_setRentalType(self, type):
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self.d_setRentalType(type)
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self.setRentalType(type)
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def d_setRentalType(self, type):
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self.sendUpdate("setRentalType", [type])
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def setRentalType(self, type):
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expirestamp = self.getRentalTimeStamp()
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if expirestamp == 0:
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expire = 0
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else:
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expire = int(expirestamp - time.time())
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if expire < 0:
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self.rentalType = 0
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self.d_setRentalType(0)
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self.b_setRentalTimeStamp(0)
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else:
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if self.rentalType == type:
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return
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self.rentalType = type
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if self.rentalHandle:
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self.rentalHandle.destroy()
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self.rentalHandle = None
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if self.rentalType == ToontownGlobals.RentalCannon:
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self.rentalHandle = CannonRental(self)
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else:
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self.notify.warning('Unknown rental %s' % self.rentalType)
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return
|
||||
|
||||
self.rentalHandle.generateObjects()
|
||||
|
||||
def getRentalType(self):
|
||||
return 0
|
||||
return self.rentalType
|
||||
|
||||
def rentItem(self, rentType, duration):
|
||||
self.rentalType = rentType
|
||||
self.b_setRentalTimeStamp(time.time() + duration * 60)
|
||||
self.b_setRentalType(rentType)
|
||||
|
||||
def setSlot0ToonId(self, id):
|
||||
self.toons[0] = id
|
||||
|
|
|
@ -155,12 +155,12 @@ class DistributedTarget(DistributedObject.DistributedObject):
|
|||
|
||||
def showTimer(self):
|
||||
if base.localAvatar.animFSM.getCurrentState().getName() != 'ReadBook':
|
||||
base.setCellsActive([base.rightCells[0]], 0)
|
||||
base.setCellsAvailable([base.rightCells[0]], 0)
|
||||
self.timer.show()
|
||||
|
||||
def hideTimer(self):
|
||||
self.timer.hide()
|
||||
base.setCellsActive([base.rightCells[0]], 1)
|
||||
base.setCellsAvailable([base.rightCells[0]], 1)
|
||||
|
||||
def setPosition(self, x, y, z):
|
||||
self.geom.setPos(x, y, z)
|
||||
|
|
|
@ -1,30 +1,86 @@
|
|||
from direct.directnotify import DirectNotifyGlobal
|
||||
from direct.distributed.DistributedObjectAI import DistributedObjectAI
|
||||
import CannonGlobals
|
||||
|
||||
class DistributedTargetAI(DistributedObjectAI):
|
||||
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedTargetAI")
|
||||
|
||||
def setPosition(self, todo0, todo1, todo2):
|
||||
def __init__(self, air):
|
||||
DistributedObjectAI.__init__(self, air)
|
||||
self.enabled = 0
|
||||
self.highscore = 0
|
||||
self.scoreDict = {}
|
||||
|
||||
self.__newGame()
|
||||
|
||||
def announceGenerate(self):
|
||||
DistributedObjectAI.announceGenerate(self)
|
||||
taskMgr.doMethodLater(10, self.__startNewGame, self.taskName('newGame'))
|
||||
|
||||
def __newGame(self):
|
||||
self.power = 1
|
||||
self.time = CannonGlobals.CANNON_TIMEOUT
|
||||
|
||||
def getPosition(self):
|
||||
return (0, 0, 40)
|
||||
|
||||
def getState(self):
|
||||
return self.enabled, 2**self.power, self.time
|
||||
|
||||
def d_updateState(self):
|
||||
self.sendUpdate("setState", self.getState())
|
||||
|
||||
def d_setReward(self, reward):
|
||||
self.sendUpdate("setReward", [reward])
|
||||
|
||||
def setResult(self, avId):
|
||||
if avId and self.enabled:
|
||||
self.power += 1
|
||||
self.time = int(CannonGlobals.CANNON_TIMEOUT / self.power)
|
||||
taskMgr.remove(self.taskName('gameover'))
|
||||
taskMgr.doMethodLater(self.time, self.__gameOver, self.taskName('gameover'))
|
||||
self.d_updateState()
|
||||
|
||||
def __gameOver(self, task):
|
||||
self.enabled = 0
|
||||
self.time = 0
|
||||
self.d_updateState()
|
||||
taskMgr.doMethodLater(10, self.__startNewGame, self.taskName('newGame'))
|
||||
|
||||
for avId in self.scoreDict:
|
||||
av = self.air.doId2do.get(avId)
|
||||
if av:
|
||||
if av.zoneId == self.zoneId:
|
||||
av.toonUp(2 ** self.power)
|
||||
|
||||
return task.done
|
||||
|
||||
def __startNewGame(self, task):
|
||||
self.enabled = 1
|
||||
self.__newGame()
|
||||
self.d_updateState()
|
||||
taskMgr.doMethodLater(self.time, self.__gameOver, self.taskName('gameover'))
|
||||
return task.done
|
||||
|
||||
def setBonus(self, bonus):
|
||||
pass
|
||||
|
||||
def setState(self, todo0, todo1, todo2):
|
||||
pass
|
||||
def setCurPinballScore(self, avId, score, bonus):
|
||||
av = self.air.doId2do.get(avId)
|
||||
if not av:
|
||||
return
|
||||
|
||||
def setReward(self, todo0):
|
||||
pass
|
||||
S = score * bonus
|
||||
self.scoreDict[avId] = S
|
||||
if S > self.highscore:
|
||||
self.highscore = S
|
||||
self.d_updateHighscore(av, S)
|
||||
|
||||
def setResult(self, todo0):
|
||||
pass
|
||||
def d_updateHighscore(self, av, score):
|
||||
self.sendUpdate("setPinballHiScorer", [av.getName()])
|
||||
self.sendUpdate("setPinballHiScore", [score])
|
||||
|
||||
def setBonus(self, todo0):
|
||||
pass
|
||||
|
||||
def setCurPinballScore(self, todo0, todo1, todo2):
|
||||
pass
|
||||
|
||||
def setPinballHiScorer(self, todo0):
|
||||
pass
|
||||
|
||||
def setPinballHiScore(self, todo0):
|
||||
pass
|
||||
def delete(self):
|
||||
taskMgr.remove(self.taskName('newGame'))
|
||||
taskMgr.remove(self.taskName('gameover'))
|
||||
|
||||
|
|
Loading…
Reference in a new issue