mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 04:02:40 -06:00
parent
9d042186b7
commit
10da5ad398
2 changed files with 5 additions and 26 deletions
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@ -110,7 +110,7 @@ class Garden:
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box.setPos(x, y, 0)
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box.setH(h)
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box.setOwnerIndex(houseIndex)
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box.generate()#WithRequired(estateMgr.zoneId)
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box.generateWithRequired(estateMgr.zoneId)
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self.objects.append(box)
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plots = GardenGlobals.estatePlots[houseIndex]
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@ -127,7 +127,7 @@ class Garden:
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tree.setWaterLevel(waterLevel)
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tree.setGrowthLevel(growthLevel)
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tree.calculate(nextGrowth, nextLevelDecrease)
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tree.generate()#WithRequired(estateMgr.zoneId)
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tree.generateWithRequired(estateMgr.zoneId)
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self.trees.append(tree)
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class GardenManager:
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@ -1,33 +1,12 @@
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from direct.directnotify import DirectNotifyGlobal
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from toontown.estate.DistributedPlantBaseAI import DistributedPlantBaseAI
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import GardenGlobals
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class DistributedGagTreeAI(DistributedPlantBaseAI):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistributedGagTreeAI")
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def __init__(self, air):
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DistributedPlantBaseAI.__init__(self, air)
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self.setTypeIndex(GardenGlobals.GAG_TREE_TYPE)
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self.wilted = 0
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def setWilted(self, wilted):
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self.wilted = wilted
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def d_setWilted(self, wilted):
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self.sendUpdate("setWilted", [wilted])
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def b_setWilted(self, wilted):
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self.setWilted(wilted)
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self.d_setWilted(wilted)
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def getWilted(self):
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return self.wilted
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def calculate(self, nextGrowth, nextLevelDecrease):
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now = time.time()
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while nextLevelDecrease < now:
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nextLevelDecrease += 3893475798397 # to do
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self.b_setWaterLevel(max(-1, self.waterLevel - 1))
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def setWilted(self, todo0):
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pass
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def requestHarvest(self):
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pass
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