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https://github.com/Sneed-Group/Poodletooth-iLand
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Fixed selling fish on Fish Bingo
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parent
b16654e456
commit
13962b35d1
3 changed files with 3 additions and 8 deletions
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@ -90,7 +90,7 @@ class DistributedFishingPond(DistributedObject.DistributedObject):
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return self.pondBingoMgr
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def hasPondBingoManager(self):
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return (self.pondBingoMgr and [1] or [0])[0]
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return self.pondBingoMgr is not None
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def handleBingoCatch(self, catch):
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if self.pondBingoMgr:
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@ -1050,9 +1050,4 @@ class DistributedFishingSpot(DistributedObject.DistributedObject):
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self.fsm.request('waiting', [False])
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def __allowSellFish(self):
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if base.wantBingo:
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if self.pond.hasPondBingoManager():
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hoodId = base.cr.playGame.getPlaceId()
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if hoodId == ToontownGlobals.MyEstate:
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return True
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return False
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return base.wantBingo and self.pond.hasPondBingoManager()
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@ -5050,7 +5050,7 @@ def maxCogPage():
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target.b_setCogStatus(cogStatus * deptCount)
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target.b_setCogRadar([1, 1, 1, 1])
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target.b_setBuildingRadar([1, 1, 1, 1])
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return 'Maxed %s\'s discovered cogs -- Jumble' % (target.getName())
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return 'Maxed %s\'s discovered cogs!' % (target.getName())
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@magicWord(category=CATEGORY_PROGRAMMER)
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def immortal():
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