Buster's pitched cog fall apart sound

This commit is contained in:
John 2015-08-03 17:31:13 +03:00
parent e0e2c27681
commit 1b6c2c0176
8 changed files with 12 additions and 10 deletions

View file

@ -11,6 +11,7 @@ from toontown.toonbase import ToontownBattleGlobals
import BattleParticles
import BattleProps
import MovieNPCSOS
import random
notify = DirectNotifyGlobal.directNotify.newCategory('MovieLures')
def safeWrtReparentTo(nodePath, parent):
@ -379,7 +380,7 @@ def __createSuitDamageTrack(battle, suit, hp, lure, trapProp):
explosionTrack = Sequence(Wait(2.3), createTNTExplosionTrack(battle, trapProp=trapProp, relativeTo=parent))
suitTrack = Sequence(ActorInterval(suit, 'flail', duration=0.7), ActorInterval(suit, 'flail', startTime=0.7, endTime=0.0), ActorInterval(suit, 'neutral', duration=0.4), ActorInterval(suit, 'flail', startTime=0.6, endTime=0.7), Wait(0.4), ActorInterval(suit, 'slip-forward', startTime=2.48, duration=0.1), Func(battle.movie.needRestoreColor), Func(suit.setColorScale, Vec4(0.2, 0.2, 0.2, 1)), Func(trapProp.reparentTo, hidden), ActorInterval(suit, 'slip-forward', startTime=2.58), Func(suit.clearColorScale), Func(trapProp.sparksEffect.cleanup), Func(battle.movie.clearRestoreColor))
damageTrack = Sequence(Wait(2.3), Func(suit.showHpText, -hp, openEnded=0), Func(suit.updateHealthBar, hp))
explosionSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
explosionSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart_%s.ogg' % random.randint(1, 6))
soundTrack = Sequence(SoundInterval(globalBattleSoundCache.getSound('TL_dynamite.ogg'), duration=2.0, node=suit), SoundInterval(explosionSound, duration=0.6, node=suit))
result.append(Parallel(tntTrack, suitTrack, damageTrack, explosionTrack, soundTrack))
elif trapName == 'traintrack':

View file

@ -267,7 +267,7 @@ def createSuitReviveTrack(suit, toon, battle, npcs = []):
suitTrack.append(Func(suit.loop, 'neutral'))
suitTrack.append(Func(messenger.send, suit.uniqueName('hpChange')))
spinningSound = base.loadSfx('phase_3.5/audio/sfx/Cog_Death.ogg')
deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart_%s.ogg' % random.randint(1, 6))
deathSoundTrack = Sequence(Wait(0.8), SoundInterval(spinningSound, duration=1.2, startTime=1.5, volume=0.2), SoundInterval(spinningSound, duration=3.0, startTime=0.6, volume=0.8), SoundInterval(deathSound, volume=0.32))
BattleParticles.loadParticles()
smallGears = BattleParticles.createParticleEffect(file='gearExplosionSmall')
@ -312,7 +312,7 @@ def createSuitDeathTrack(suit, toon, battle, npcs = []):
suitTrack.append(Func(removeDeathSuit, suit, deathSuit, name='remove-death-suit'))
suitTrack.append(Func(notify.debug, 'after removeDeathSuit'))
spinningSound = base.loadSfx('phase_3.5/audio/sfx/Cog_Death.ogg')
deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart_%s.ogg' % random.randint(1, 6))
deathSoundTrack = Sequence(Wait(0.8), SoundInterval(spinningSound, duration=1.2, startTime=1.5, volume=0.2), SoundInterval(spinningSound, duration=3.0, startTime=0.6, volume=0.8), SoundInterval(deathSound, volume=0.32))
BattleParticles.loadParticles()
smallGears = BattleParticles.createParticleEffect(file='gearExplosionSmall')

View file

@ -180,7 +180,7 @@ SfxFiles = {'toonHitByDrop': 'phase_5/audio/sfx/tt_s_ara_cmg_toonHit.ogg',
'throw': 'phase_3.5/audio/sfx/AA_pie_throw_only.ogg',
'splat': 'phase_5/audio/sfx/SA_watercooler_spray_only.ogg',
'cogSpin': 'phase_3.5/audio/sfx/Cog_Death.ogg',
'cogDeath': 'phase_3.5/audio/sfx/ENC_cogfall_apart.ogg',
'cogDeath': 'phase_3.5/audio/sfx/ENC_cogfall_apart_1.ogg',
'bossCogAngry': 'phase_5/audio/sfx/tt_s_ara_cmg_bossCogAngry.ogg',
'cogStomp': 'phase_5/audio/sfx/tt_s_ara_cmg_cogStomp.ogg',
'quake': 'phase_5/audio/sfx/tt_s_ara_cmg_groundquake.ogg',

View file

@ -374,7 +374,7 @@ class DistributedBanquetTable(DistributedObject.DistributedObject, FSM.FSM, Banq
deathSuit = diner.getLoseActor()
ival = Sequence(Func(self.notify.debug, 'before actorinterval sit-lose'), ActorInterval(diner, 'sit-lose'), Func(self.notify.debug, 'before deathSuit.setHpr'), Func(deathSuit.setHpr, diner.getHpr()), Func(self.notify.debug, 'before diner.hide'), Func(diner.hide), Func(self.notify.debug, 'before deathSuit.reparentTo'), Func(deathSuit.reparentTo, self.chairLocators[chairIndex]), Func(self.notify.debug, 'befor ActorInterval lose'), ActorInterval(deathSuit, 'lose', duration=MovieUtil.SUIT_LOSE_DURATION), Func(self.notify.debug, 'before remove deathsuit'), Func(removeDeathSuit, diner, deathSuit, name='remove-death-suit-%d-%d' % (chairIndex, self.index)), Func(self.notify.debug, 'diner.stash'), Func(diner.stash))
spinningSound = base.loadSfx('phase_3.5/audio/sfx/Cog_Death.ogg')
deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart_%s.ogg' % random.randint(1, 6))
deathSoundTrack = Sequence(Wait(0.8), SoundInterval(spinningSound, duration=1.2, startTime=1.5, volume=0.2, node=deathSuit), SoundInterval(spinningSound, duration=3.0, startTime=0.6, volume=0.8, node=deathSuit), SoundInterval(deathSound, volume=0.32, node=deathSuit))
intervalName = 'dinerDie-%d-%d' % (self.index, chairIndex)
deathIval = Parallel(ival, deathSoundTrack)

View file

@ -11,7 +11,7 @@ from toontown.battle.BattleProps import *
from toontown.battle import MovieUtil
from toontown.battle import BattleParticles, BattleProps
from direct.particles import ParticleEffect
import math
import math, random
COLOR_RED = VBase4(1, 0, 0, 0.3)
class TwoDEnemy(DirectObject):
@ -232,7 +232,7 @@ class TwoDEnemy(DirectObject):
treasureSpawnPoint = Point3(self.suit.getX(), self.suit.getY(), self.suit.getZ() + self.suit.height / 2.0)
gearPoint = Point3(0, 0, self.suit.height / 2.0 + 2.0)
spinningSound = base.loadSfx('phase_3.5/audio/sfx/Cog_Death.ogg')
deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart_%s.ogg' % random.randint(1, 6))
smallGears = BattleParticles.createParticleEffect(file='gearExplosionSmall')
singleGear = BattleParticles.createParticleEffect('GearExplosion', numParticles=1)
smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles=10)

View file

@ -90,7 +90,7 @@ class BossCog(Avatar.Avatar):
self.spinSfx = loader.loadSfx('phase_9/audio/sfx/CHQ_VP_spin.ogg')
self.rainGearsSfx = loader.loadSfx('phase_9/audio/sfx/CHQ_VP_raining_gears.ogg')
self.swishSfx = loader.loadSfx('phase_5/audio/sfx/General_throw_miss.ogg')
self.boomSfx = loader.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
self.boomSfx = loader.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart_%s.ogg' % random.randint(1, 6))
self.deathSfx = loader.loadSfx('phase_9/audio/sfx/CHQ_VP_big_death.ogg')
self.upSfx = loader.loadSfx('phase_9/audio/sfx/CHQ_VP_raise_up.ogg')
self.downSfx = loader.loadSfx('phase_9/audio/sfx/CHQ_VP_collapse.ogg')

View file

@ -497,7 +497,7 @@ class DistributedCashbotBoss(DistributedBossCog.DistributedBossCog, FSM.FSM):
car1 = loader.loadModel('phase_10/models/cogHQ/CashBotBoxCar')
car2 = loader.loadModel('phase_10/models/cogHQ/CashBotTankCar')
trainPassingSfx = base.loadSfx('phase_10/audio/sfx/CBHQ_TRAIN_pass.ogg')
boomSfx = loader.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
boomSfx = loader.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart_%s.ogg' % random.randint(1, 6))
rollThroughDoor = self.rollBossToPoint(fromPos=Point3(120, -280, 0), fromHpr=None, toPos=Point3(120, -250, 0), toHpr=None, reverse=0)
rollTrack = Sequence(Func(self.getGeomNode().setH, 180), rollThroughDoor[0], Func(self.getGeomNode().setH, 0))
g = 80.0 / 300.0

View file

@ -2,6 +2,7 @@ from direct.interval.IntervalGlobal import *
from panda3d.core import *
from direct.particles import ParticleEffect
from toontown.battle import BattleParticles
import random
def createExplosionTrack(parent, deathNode, scale):
explosion = loader.loadModel('phase_3.5/models/props/explosion.bam')
@ -19,5 +20,5 @@ def createGoonExplosion(parent, explosionPoint, scale):
explosion = createExplosionTrack(parent, deathNode, scale)
smallGearExplosion = BattleParticles.createParticleEffect('GearExplosion', numParticles=10)
bigGearExplosion = BattleParticles.createParticleEffect('WideGearExplosion', numParticles=30)
deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
deathSound = base.loadSfx('phase_3.5/audio/sfx/ENC_cogfall_apart_%s.ogg' % random.randint(1, 6))
return Parallel(explosion, SoundInterval(deathSound), ParticleInterval(smallGearExplosion, deathNode, worldRelative=0, duration=4.3, cleanup=True), ParticleInterval(bigGearExplosion, deathNode, worldRelative=0, duration=1.0, cleanup=True), name='gears2MTrack')