toons: change some invokers to targets

This commit is contained in:
Master Jumblespeed 2015-08-23 21:21:31 -04:00
parent bde13775cb
commit 1e3fc86d8c

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@ -4256,20 +4256,20 @@ def cheesyEffect(value, hood=0, expire=0):
return 'Invalid cheesy effect value: %d' % value
if (hood != 0) and (not 1000 <= hood < ToontownGlobals.DynamicZonesBegin):
return 'Invalid hood ID: %d' % hood
invoker = spellbook.getInvoker()
invoker.b_setCheesyEffect(value, hood, expire)
return 'Set your cheesy effect to: %d' % value
target = spellbook.getTarget()
target.b_setCheesyEffect(value, hood, expire)
return 'Set %s\'s cheesy effect to: %d' % (target.getName(), value)
@magicWord(category=CATEGORY_PROGRAMMER, types=[int])
def hp(hp):
"""
Modify the invoker's current HP.
Modify the target's current HP.
"""
invoker = spellbook.getInvoker()
maxHp = invoker.getMaxHp()
target = spellbook.getTarget()
maxHp = target.getMaxHp()
if not -1 <= hp <= maxHp:
return 'HP must be in range (-1-%d).' % maxHp
invoker.b_setHp(hp)
target.b_setHp(hp)
return 'Set your HP to: %d' % hp
@magicWord(category=CATEGORY_PROGRAMMER, types=[int])
@ -4296,14 +4296,14 @@ def textColor(color):
@magicWord(category=CATEGORY_MODERATOR, types=[str])
def allSummons():
"""
Max the invoker's summons
Max the target's summons
"""
invoker = spellbook.getInvoker()
target = spellbook.getTarget()
numSuits = len(SuitDNA.suitHeadTypes)
fullSetForSuit = 1 | 2 | 4 | 8 | 16 | 32
allSummons = numSuits * [fullSetForSuit]
invoker.b_setCogSummonsEarned(allSummons)
target.b_setCogSummonsEarned(allSummons)
return 'Lots of summons!'
@magicWord(category=CATEGORY_PROGRAMMER, types=[str])
@ -4401,17 +4401,17 @@ def maxToon(missingTrack=None):
@magicWord(category=CATEGORY_PROGRAMMER)
def unlocks():
"""
Unlocks the invoker's teleport access, emotions, and pet trick phrases.
Unlocks the target's teleport access, emotions, and pet trick phrases.
"""
invoker = spellbook.getInvoker()
target = spellbook.getTarget()
# First, unlock their teleport access:
hoods = list(ToontownGlobals.HoodsForTeleportAll)
invoker.b_setHoodsVisited(hoods)
invoker.b_setTeleportAccess(hoods)
target.b_setHoodsVisited(hoods)
target.b_setTeleportAccess(hoods)
# Next, unlock all of their emotions:
emotes = list(invoker.getEmoteAccess())
emotes = list(target.getEmoteAccess())
for emoteId in OTPLocalizer.EmoteFuncDict.values():
if emoteId >= len(emotes):
continue
@ -4420,20 +4420,20 @@ def unlocks():
if emoteId in (17, 18, 19):
continue
emotes[emoteId] = 1
invoker.b_setEmoteAccess(emotes)
target.b_setEmoteAccess(emotes)
# Finally, unlock all of their pet phrases:
if simbase.wantPets:
invoker.b_setPetTrickPhrases(range(7))
target.b_setPetTrickPhrases(range(7))
return 'Unlocked teleport access, emotions, and pet trick phrases!'
@magicWord(category=CATEGORY_PROGRAMMER, types=[int, str])
def sos(count, name):
"""
Modifies the invoker's specified SOS card count.
Modifies the target's specified SOS card count.
"""
invoker = spellbook.getInvoker()
target = spellbook.getTarget()
if not 0 <= count <= 100:
return 'Your SOS count must be in range (0-100).'
for npcId, npcName in TTLocalizer.NPCToonNames.items():
@ -4443,43 +4443,43 @@ def sos(count, name):
break
else:
return 'SOS card %s was not found!' % name
if (count == 0) and (npcId in invoker.NPCFriendsDict):
del invoker.NPCFriendsDict[npcId]
if (count == 0) and (npcId in target.NPCFriendsDict):
del target.NPCFriendsDict[npcId]
else:
invoker.NPCFriendsDict[npcId] = count
invoker.d_setNPCFriendsDict(invoker.NPCFriendsDict)
return "You were given %d %s SOS cards." % (count, name)
target.NPCFriendsDict[npcId] = count
target.d_setNPCFriendsDict(target.NPCFriendsDict)
return "%s was given %d %s SOS cards." % (target.getName(), count, name)
@magicWord(category=CATEGORY_PROGRAMMER, types=[int])
def unites(value=32767):
"""
Restock all resistance messages.
"""
invoker = spellbook.getInvoker()
target = spellbook.getTarget()
value = min(value, 32767)
invoker.restockAllResistanceMessages(value)
return 'Restocked %d unites!' % value
target.restockAllResistanceMessages(value)
return 'Restocked %d unites for %s!' % (value, target.getName())
@magicWord(category=CATEGORY_PROGRAMMER, types=[int])
def fires(count):
"""
Modifies the invoker's pink slip count.
Modifies the target's pink slip count.
"""
invoker = spellbook.getInvoker()
target = spellbook.getTarget()
if not 0 <= count <= 255:
return 'Your fire count must be in range (0-255).'
invoker.b_setPinkSlips(count)
return 'You were given %d fires.' % count
target.b_setPinkSlips(count)
return '%s was given %d fires.' % (target.getName(), count)
@magicWord(category=CATEGORY_PROGRAMMER, types=[int])
def crateKeys(count):
"""
Modifies the invoker's crate key count.
"""
invoker = spellbook.getInvoker()
target = spellbook.getTarget()
if not 0 <= count <= 255:
return 'Your crate key must be in range (0-255).'
invoker.b_setCrateKeys(count)
target.b_setCrateKeys(count)
return 'You were given %d crate keys.' % count
@magicWord(category=CATEGORY_PROGRAMMER, types=[int])
@ -4577,66 +4577,54 @@ def squish(laff):
@magicWord(category=CATEGORY_CREATIVE, types=[int, int])
def hat(hatIndex, hatTex=0):
"""
Modify the invoker's hat.
Modify the target's hat.
"""
if not 0 <= hatIndex < len(ToonDNA.HatModels):
return 'Invalid hat index.'
if not 0 <= hatTex < len(ToonDNA.HatTextures):
return 'Invalid hat texture.'
invoker = spellbook.getInvoker()
target = spellbook.getTarget()
if target != invoker:
target.b_setHat(hatIndex, hatTex, 0)
return "Set %s's hat to %d, %d!" % (target.getName(), hatIndex, hatTex)
invoker.b_setHat(hatIndex, hatTex, 0)
return "Set %s's hat to %d, %d!" % (invoker.getName(), hatIndex, hatTex)
target.b_setHat(hatIndex, hatTex, 0)
return "Set %s's hat to %d, %d!" % (target.getName(), hatIndex, hatTex)
@magicWord(category=CATEGORY_CREATIVE, types=[int, int])
def glasses(glassesIndex, glassesTex=0):
"""
Modify the invoker's glasses.
Modify the target's glasses.
"""
if not 0 <= glassesIndex < len(ToonDNA.GlassesModels):
return 'Invalid glasses index.'
if not 0 <= glassesTex < len(ToonDNA.GlassesTextures):
return 'Invalid glasses texture.'
invoker = spellbook.getInvoker()
target = spellbook.getTarget()
if target != invoker:
target.b_setGlasses(glassesIndex, glassesTex, 0)
return "Set %s's glasses to %d, %d!" % (target.getName(), glassesIndex, glassesTex)
invoker.b_setGlasses(glassesIndex, glassesTex, 0)
return "Set %s's glasses to %d, %d!" % (invoker.getName(), glassesIndex, glassesTex)
target.b_setGlasses(glassesIndex, glassesTex, 0)
return "Set %s's glasses to %d, %d!" % (target.getName(), glassesIndex, glassesTex)
@magicWord(category=CATEGORY_CREATIVE, types=[int, int])
def backpack(backpackIndex, backpackTex=0):
"""
Modify the invoker's backpack.
Modify the target's backpack.
"""
if not 0 <= backpackIndex < len(ToonDNA.BackpackModels):
return 'Invalid backpack index.'
if not 0 <= backpackTex < len(ToonDNA.BackpackTextures):
return 'Invalid backpack texture.'
invoker = spellbook.getInvoker()
invoker.b_setBackpack(backpackIndex, backpackTex, 0)
return "Set %s's backpack to %d, %d!" % (invoker.getName(), backpackIndex, backpackTex)
target = spellbook.getTarget()
target.b_setBackpack(backpackIndex, backpackTex, 0)
return "Set %s's backpack to %d, %d!" % (target.getName(), backpackIndex, backpackTex)
@magicWord(category=CATEGORY_CREATIVE, types=[int, int])
def shoes(shoesIndex, shoesTex=0):
"""
Modify the invoker's shoes.
Modify the target's shoes.
"""
if not 0 <= shoesIndex < len(ToonDNA.ShoesModels):
return 'Invalid shoes index.'
if not 0 <= shoesTex < len(ToonDNA.ShoesTextures):
return 'Invalid shoes texture.'
invoker = spellbook.getInvoker()
target = spellbook.getTarget()
if target != invoker:
target.b_setShoes(shoesIndex, shoesTex, 0)
return "Set %s's shoes to %d, %d!" % (target.getName(), shoesIndex, shoesTex)
invoker.b_setShoes(shoesIndex, shoesTex, 0)
return "Set %s's shoes to %d, %d!" % (invoker.getName(), shoesIndex, shoesTex)
target.b_setShoes(shoesIndex, shoesTex, 0)
return "Set %s's shoes to %d, %d!" % (target.getName(), shoesIndex, shoesTex)
@magicWord(category=CATEGORY_COMMUNITY_MANAGER)
def ghost():
@ -4689,8 +4677,8 @@ def cogIndex(index):
@magicWord(category=CATEGORY_PROGRAMMER, types=[str, int, int])
def inventory(a, b=None, c=None):
invoker = spellbook.getInvoker()
inventory = invoker.inventory
target = spellbook.getTarget()
inventory = target.inventory
if a == 'reset':
maxLevelIndex = b or 5
if not 0 <= maxLevelIndex < len(ToontownBattleGlobals.Levels[0]):
@ -4701,7 +4689,7 @@ def inventory(a, b=None, c=None):
for track in xrange(0, len(ToontownBattleGlobals.Tracks)):
if (targetTrack == -1) or (track == targetTrack):
inventory.inventory[track][:maxLevelIndex + 1] = [0] * (maxLevelIndex+1)
invoker.b_setInventory(inventory.makeNetString())
target.b_setInventory(inventory.makeNetString())
if targetTrack == -1:
return 'Inventory reset.'
else:
@ -4713,10 +4701,10 @@ def inventory(a, b=None, c=None):
targetTrack = -1 or c
if not -1 <= targetTrack < len(ToontownBattleGlobals.Tracks):
return 'Invalid target track index: ' + str(targetTrack)
if (targetTrack != -1) and (not invoker.hasTrackAccess(targetTrack)):
if (targetTrack != -1) and (not target.hasTrackAccess(targetTrack)):
return "You don't have target track index: " + str(targetTrack)
inventory.NPCMaxOutInv(targetTrack=targetTrack, maxLevelIndex=maxLevelIndex)
invoker.b_setInventory(inventory.makeNetString())
target.b_setInventory(inventory.makeNetString())
if targetTrack == -1:
return 'Inventory restocked.'
else:
@ -4726,14 +4714,14 @@ def inventory(a, b=None, c=None):
targetTrack = int(a)
except:
return 'Invalid first argument.'
if not invoker.hasTrackAccess(targetTrack):
if not target.hasTrackAccess(targetTrack):
return "You don't have target track index: " + str(targetTrack)
maxLevelIndex = b or 6
if not 0 <= maxLevelIndex < len(ToontownBattleGlobals.Levels[0]):
return 'Invalid max level index: ' + str(maxLevelIndex)
for _ in xrange(c):
inventory.addItem(targetTrack, maxLevelIndex)
invoker.b_setInventory(inventory.makeNetString())
target.b_setInventory(inventory.makeNetString())
return 'Restored %d Gags to: %d, %d' % (c, targetTrack, maxLevelIndex)
@magicWord(category=CATEGORY_CREATIVE, types=[str, str])
@ -5061,7 +5049,7 @@ def summoncogdo(track="s", difficulty=5):
av = spellbook.getInvoker()
building = av.findClosestDoor()
if building == None:
return "No bldg found!"
return "No Toon building found!"
building.cogdoTakeOver(difficulty, 2, track)
return 'Successfully spawned cogdo with track %s and difficulty %d' % (track, difficulty)