diff --git a/toontown/toon/DistributedToonAI.py b/toontown/toon/DistributedToonAI.py index 8ae37099..263f9733 100644 --- a/toontown/toon/DistributedToonAI.py +++ b/toontown/toon/DistributedToonAI.py @@ -4523,7 +4523,7 @@ def maxBankMoney(maxBankMoney): """ Modifies the target's max bank money value. """ - + if not 10000 <= maxBankMoney <= 30000: return 'Max bank money value must be in xrange (10000-30000).' target = spellbook.getTarget() @@ -4959,7 +4959,7 @@ def dna(part, value): dna.laughingMan = value invoker.b_setDNAString(dna.makeNetString()) return 'Laughing Man set to: ' + str(dna.laughingMan) - + if part == 'save': backup = simbase.backups.load('toon', (invoker.doId,), default={}) backup.setdefault('dna', {})[value] = invoker.getDNAString() @@ -5156,7 +5156,7 @@ def immortal(): av = spellbook.getTarget() if spellbook.getInvokerAccess() >= 500 else spellbook.getInvoker() av.setImmortalMode(not av.immortalMode) return 'Toggled immortal mode %s for %s' % ('ON' if av.immortalMode else 'OFF', av.getName()) - + @magicWord(category=CATEGORY_PROGRAMMER, types=[str, int]) def summoncogdo(track="s", difficulty=5): tracks = ['s'] @@ -5164,15 +5164,15 @@ def summoncogdo(track="s", difficulty=5): tracks.append('l') if track not in tracks: return "Invalid track!" - + av = spellbook.getInvoker() building = av.findClosestDoor() if building == None: return "No bldg found!" - + building.cogdoTakeOver(difficulty, 2, track) return 'Successfully spawned cogdo with track %s and difficulty %d' % (track, difficulty) - + @magicWord(category=CATEGORY_PROGRAMMER, types=[int, int]) def emblems(silver=10, gold=10): spellbook.getTarget().addEmblems((gold, silver))