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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
Fixed cog level gui.
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parent
f8a7e32d7b
commit
330cfb7b4b
1 changed files with 13 additions and 8 deletions
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@ -60,12 +60,6 @@ class TownBattleCogPanel(DirectFrame):
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return
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self.suit = suit
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self.setLevelText(self.suit.getActualLevel())
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if self.suit.isSkeleton == 1:
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self.type = "Skel"
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self.setTypeText(self.type)
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if self.suit.revives == 1:
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self.type = "V2.0"
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self.setTypeText(self.type)
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if self.head:
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self.head.removeNode()
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self.setSuitHead(self.suit.getStyleName())
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@ -78,11 +72,21 @@ class TownBattleCogPanel(DirectFrame):
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self.accept(self.hpChangeEvent, self.updateHealthBar)
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self.updateHealthBar()
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self.healthBar.show()
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if self.suit.isSkelecog == 1:
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self.type = 'Skel'
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self.setTypeText(self.type)
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self.suitRevives = self.suit.getSkeleRevives()
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if self.suitRevives == 1:
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self.type = 'v2.0'
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self.setTypeText(self.type)
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if self.suitRevives < 1 and self.suit.isSkelecog == 0:
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self.type = ''
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self.setTypeText(self.type)
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def getSuit(self, suit):
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return self.suit
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def setLevelText(self, level):
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def setLevelText(self, level):
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self.levelText['text'] = 'Level '+ str(level)
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def setTypeText(self, suitType):
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@ -214,6 +218,7 @@ class TownBattleCogPanel(DirectFrame):
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del self.head
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self.levelText.destroy()
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del self.levelText
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del self.suitType
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del self.healthBar
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if self.healthBarGlow is not None:
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self.healthBarGlow.removeNode()
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