mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2025-01-09 17:53:50 +00:00
so many spaces ugh
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parent
21e1d98e76
commit
38dfc863af
1 changed files with 150 additions and 174 deletions
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@ -136,10 +136,8 @@ class GardenDropGame:
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def testGridfull(self, cell):
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def testGridfull(self, cell):
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if not cell:
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if not cell:
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return 0
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return 0
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elif cell[0] != None:
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elif cell[0] != None:
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return 1
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return 1
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else:
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else:
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return 0
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return 0
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@ -148,10 +146,8 @@ class GardenDropGame:
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def getValidGrid(self, x, z):
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def getValidGrid(self, x, z):
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if x < 0 or x >= GardenGameGlobals.gridDimX:
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if x < 0 or x >= GardenGameGlobals.gridDimX:
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return None
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return None
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elif z < 0 or z >= GardenGameGlobals.gridDimZ:
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elif z < 0 or z >= GardenGameGlobals.gridDimZ:
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return None
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return None
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else:
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else:
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return self.grid[x][z]
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return self.grid[x][z]
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@ -160,13 +156,10 @@ class GardenDropGame:
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def getColorType(self, x, z):
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def getColorType(self, x, z):
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if x < 0 or x >= GardenGameGlobals.gridDimX:
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if x < 0 or x >= GardenGameGlobals.gridDimX:
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return -1
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return -1
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elif z < 0 or z >= GardenGameGlobals.gridDimZ:
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elif z < 0 or z >= GardenGameGlobals.gridDimZ:
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return -1
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return -1
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elif self.grid[x][z][0] == None:
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elif self.grid[x][z][0] == None:
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return -1
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return -1
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else:
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else:
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return self.grid[x][z][0].colorType
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return self.grid[x][z][0].colorType
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@ -175,7 +168,6 @@ class GardenDropGame:
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def getSprite(self, spriteIndex):
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def getSprite(self, spriteIndex):
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if spriteIndex >= len(self.sprites) or self.sprites[spriteIndex].markedForDeath:
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if spriteIndex >= len(self.sprites) or self.sprites[spriteIndex].markedForDeath:
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return None
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return None
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else:
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else:
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return self.sprites[spriteIndex]
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return self.sprites[spriteIndex]
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@ -258,7 +250,6 @@ class GardenDropGame:
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if self.getColorType(cellX + 1, cellZ - 1) == colorType:
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if self.getColorType(cellX + 1, cellZ - 1) == colorType:
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self.fillMatchList(cellX + 1, cellZ - 1)
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self.fillMatchList(cellX + 1, cellZ - 1)
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else:
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else:
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if self.getColorType(cellX - 1, cellZ) == colorType:
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if self.getColorType(cellX - 1, cellZ) == colorType:
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self.fillMatchList(cellX - 1, cellZ)
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self.fillMatchList(cellX - 1, cellZ)
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@ -297,37 +288,26 @@ class GardenDropGame:
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if cellZ % 2 == 0:
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if cellZ % 2 == 0:
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if self.testGridfull(self.getValidGrid(cellX - 1, cellZ)):
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if self.testGridfull(self.getValidGrid(cellX - 1, cellZ)):
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gotNeighbor = 1
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ)):
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elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ)):
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gotNeighbor = 1
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX, cellZ + 1)):
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elif self.testGridfull(self.getValidGrid(cellX, cellZ + 1)):
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gotNeighbor = 1
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ + 1)):
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elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ + 1)):
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gotNeighbor = 1
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX, cellZ - 1)):
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elif self.testGridfull(self.getValidGrid(cellX, cellZ - 1)):
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gotNeighbor = 1
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ - 1)):
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elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ - 1)):
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gotNeighbor = 1
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX - 1, cellZ)):
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elif self.testGridfull(self.getValidGrid(cellX - 1, cellZ)):
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gotNeighbor = 1
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ)):
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elif self.testGridfull(self.getValidGrid(cellX + 1, cellZ)):
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gotNeighbor = 1
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX, cellZ + 1)):
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elif self.testGridfull(self.getValidGrid(cellX, cellZ + 1)):
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gotNeighbor = 1
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX - 1, cellZ + 1)):
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elif self.testGridfull(self.getValidGrid(cellX - 1, cellZ + 1)):
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gotNeighbor = 1
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX, cellZ - 1)):
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elif self.testGridfull(self.getValidGrid(cellX, cellZ - 1)):
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gotNeighbor = 1
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gotNeighbor = 1
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elif self.testGridfull(self.getValidGrid(cellX - 1, cellZ - 1)):
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elif self.testGridfull(self.getValidGrid(cellX - 1, cellZ - 1)):
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gotNeighbor = 1
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gotNeighbor = 1
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@ -353,7 +333,6 @@ class GardenDropGame:
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if movingSprite.isQue or testSprite.isQue:
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if movingSprite.isQue or testSprite.isQue:
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if self.testDistance(movingSprite.nodeObj, testSprite.nodeObj) < GardenGameGlobals.queExtent * (movingSprite.size + testSprite.size):
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if self.testDistance(movingSprite.nodeObj, testSprite.nodeObj) < GardenGameGlobals.queExtent * (movingSprite.size + testSprite.size):
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self.push(movingSprite, testSprite)
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self.push(movingSprite, testSprite)
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elif self.testDistance(movingSprite.nodeObj, testSprite.nodeObj) < movingSprite.size + testSprite.size:
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elif self.testDistance(movingSprite.nodeObj, testSprite.nodeObj) < movingSprite.size + testSprite.size:
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if movingSprite.isActive:
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if movingSprite.isActive:
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testSprite.isActive or self.__collide(movingSprite, testSprite)
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testSprite.isActive or self.__collide(movingSprite, testSprite)
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@ -372,12 +351,10 @@ class GardenDropGame:
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que = move
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que = move
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hit = test
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hit = test
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queHit = 1
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queHit = 1
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elif test.isQue:
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elif test.isQue:
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que = test
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que = test
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hit = move
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hit = move
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queHit = 1
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queHit = 1
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else:
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else:
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test.velX = 0
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test.velX = 0
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test.velZ = 0
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test.velZ = 0
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@ -402,7 +379,6 @@ class GardenDropGame:
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que = move
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que = move
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hit = test
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hit = test
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queHit = 1
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queHit = 1
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elif test.isQue:
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elif test.isQue:
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que = test
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que = test
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hit = move
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hit = move
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