mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 19:52:37 -06:00
Merge branch 'JawhnL5/nametags'
Conflicts: toontown/building/DistributedKnockKnockDoor.py toontown/pets/Pet.py toontown/safezone/Playground.py toontown/town/Street.py
This commit is contained in:
commit
3a29c8995f
158 changed files with 2084 additions and 2857 deletions
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@ -12,9 +12,9 @@ from otp.chat import ChatUtil
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from otp.otpbase import OTPGlobals
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from otp.otpbase import OTPLocalizer
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from otp.otpbase import OTPRender
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from toontown.chat.ChatGlobals import *
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from toontown.nametag import NametagGlobals
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from toontown.nametag.NametagGroup import NametagGroup
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from otp.nametag.Nametag import Nametag
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from otp.nametag.NametagGroup import NametagGroup
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from otp.nametag.NametagConstants import CFSpeech, CFThought, CFTimeout, CFPageButton, CFNoQuitButton, CFQuitButton
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teleportNotify = DirectNotifyGlobal.directNotify.newCategory('Teleport')
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@ -43,15 +43,18 @@ class Avatar(Actor, ShadowCaster):
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Actor.__init__(self, None, None, other, flattenable=0, setFinal=1)
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ShadowCaster.__init__(self)
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self.__font = OTPGlobals.getInterfaceFont()
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self.__speechFont = OTPGlobals.getInterfaceFont()
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self.soundChatBubble = None
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self.avatarType = ''
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self.nametagNodePath = None
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self.__nameVisible = 1
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self.nametag = NametagGroup()
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self.nametag.setAvatar(self)
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interfaceFont = OTPGlobals.getInterfaceFont()
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self.nametag.setFont(interfaceFont)
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self.nametag.setChatFont(interfaceFont)
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self.nametag.setFont(OTPGlobals.getInterfaceFont())
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self.nametag.setSpeechFont(OTPGlobals.getInterfaceFont())
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self.nametag2dContents = Nametag.CName | Nametag.CSpeech
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self.nametag2dDist = Nametag.CName | Nametag.CSpeech
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self.nametag2dNormalContents = Nametag.CName | Nametag.CSpeech
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self.nametag3d = self.attachNewNode('nametag3d')
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self.nametag3d.setTag('cam', 'nametag')
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self.nametag3d.setLightOff()
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@ -69,7 +72,7 @@ class Avatar(Actor, ShadowCaster):
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self.battleTubeRadius = 0.0
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self.style = None
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self.understandable = 1
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self.setPlayerType(NametagGlobals.CCNormal)
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self.setPlayerType(NametagGroup.CCNormal)
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self.ghostMode = 0
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self.__chatParagraph = None
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self.__chatMessage = None
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@ -79,7 +82,6 @@ class Avatar(Actor, ShadowCaster):
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self.__chatDialogueList = []
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self.__chatSet = 0
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self.__chatLocal = 0
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self.__chatQuitButton = False
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self.__currentDialogue = None
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def delete(self):
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@ -92,6 +94,7 @@ class Avatar(Actor, ShadowCaster):
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self.ignoreNametagAmbientLightChange()
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self.Avatar_deleted = 1
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del self.__font
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del self.__speechFont
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del self.style
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del self.soundChatBubble
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self.nametag.destroy()
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@ -121,50 +124,39 @@ class Avatar(Actor, ShadowCaster):
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self.notify.warning('no nametag attributed, but would have been used.')
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return
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if self.isUnderstandable():
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nametagColor = NametagGlobals.NametagColors[self.playerType]
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self.nametag.setNametagColor(nametagColor)
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chatColor = NametagGlobals.ChatColors[self.playerType]
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self.nametag.setChatColor(chatColor)
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self.nametag.setColorCode(self.playerType)
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else:
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nametagColor = NametagGlobals.NametagColors[NametagGlobals.CCNonPlayer]
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self.nametag.setNametagColor(nametagColor)
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chatColor = NametagGlobals.ChatColors[NametagGlobals.CCNonPlayer]
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self.nametag.setChatColor(chatColor)
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self.nametag.setColorCode(NametagGroup.CCNoChat)
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self.setNametagName()
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self.nametag.updateAll()
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def considerUnderstandable(self):
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if self.playerType in (NametagGlobals.CCNormal, NametagGlobals.CCSpeedChat):
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self.setPlayerType(NametagGlobals.CCSpeedChat)
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if self.playerType in (NametagGroup.CCNormal, NametagGroup.CCSpeedChat):
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self.setPlayerType(NametagGroup.CCSpeedChat)
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if hasattr(base, 'localAvatar') and (self == base.localAvatar):
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self.understandable = 1
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self.setPlayerType(NametagGlobals.CCNormal)
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self.setPlayerType(NametagGroup.CCNormal)
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elif hasattr(self, 'adminAccess') and self.isAdmin():
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self.understandable = 2
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self.setPlayerType(NametagGlobals.CCAdmin)
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elif self.playerType == NametagGlobals.CCSuit:
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self.setPlayerType(NametagGroup.CCAdmin)
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elif self.playerType == NametagGroup.CCSuit:
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self.understandable = 1
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self.setPlayerType(NametagGlobals.CCSuit)
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elif self.playerType not in (NametagGlobals.CCNormal, NametagGlobals.CCSpeedChat):
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self.setPlayerType(NametagGroup.CCSuit)
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elif self.playerType not in (NametagGroup.CCNormal, NametagGroup.CCSpeedChat):
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self.understandable = 1
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self.setPlayerType(NametagGlobals.CCNonPlayer)
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self.setPlayerType(NametagGroup.CCNonPlayer)
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elif settings['trueFriends'] and base.localAvatar.isTrueFriends(self.doId):
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self.understandable = 2
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self.setPlayerType(NametagGlobals.CCNormal)
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self.setPlayerType(NametagGroup.CCNormal)
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elif settings['speedchatPlus']:
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self.understandable = 1
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self.setPlayerType(NametagGlobals.CCSpeedChat)
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self.setPlayerType(NametagGroup.CCSpeedChat)
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else:
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self.understandable = 0
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self.setPlayerType(NametagGlobals.CCSpeedChat)
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self.setPlayerType(NametagGroup.CCSpeedChat)
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if not hasattr(self, 'nametag'):
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self.notify.warning('no nametag attributed, but would have been used')
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else:
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nametagColor = NametagGlobals.NametagColors[self.playerType]
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self.nametag.setNametagColor(nametagColor)
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chatColor = NametagGlobals.ChatColors[self.playerType]
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self.nametag.setChatColor(chatColor)
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self.nametag.updateAll()
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self.nametag.setColorCode(self.playerType)
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def isUnderstandable(self):
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return self.understandable
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@ -217,10 +209,11 @@ class Avatar(Actor, ShadowCaster):
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return self.avatarType
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def setName(self, name):
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if hasattr(self, 'isDisguised'):
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if self.isDisguised:
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return
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if hasattr(self, 'isDisguised') and self.isDisguised:
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return
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self.name = name
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if hasattr(self, 'nametag'):
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self.setNametagName()
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@ -233,6 +226,8 @@ class Avatar(Actor, ShadowCaster):
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def setNametagName(self, name=None):
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if not name:
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name = self.name
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self.nametag.setName(name)
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if hasattr(self, 'adminAccess') and self.isAdmin():
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access = self.getAdminAccess()
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@ -240,7 +235,7 @@ class Avatar(Actor, ShadowCaster):
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if access in OTPLocalizer.AccessToString:
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name += '\n\x01shadow\x01%s\x02' % OTPLocalizer.AccessToString[access]
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self.nametag.setText(name)
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self.nametag.setDisplayName(name)
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def getFont(self):
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return self.__font
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@ -248,7 +243,13 @@ class Avatar(Actor, ShadowCaster):
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def setFont(self, font):
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self.__font = font
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self.nametag.setFont(font)
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self.nametag.setChatFont(font)
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def getSpeechFont(self):
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return self.__speechFont
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def setSpeechFont(self, font):
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self.__speechFont = font
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self.nametag.setSpeechFont(font)
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def getStyle(self):
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return self.style
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@ -266,7 +267,7 @@ class Avatar(Actor, ShadowCaster):
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if dialogue:
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base.playSfx(dialogue, node=self)
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elif chatFlags & CFSpeech != 0 and self.nametag.getNumChatPages() > 0:
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self.playDialogueForString(self.nametag.getChatText())
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self.playDialogueForString(self.nametag.getChat())
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if self.soundChatBubble != None:
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base.playSfx(self.soundChatBubble, node=self)
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@ -344,28 +345,7 @@ class Avatar(Actor, ShadowCaster):
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def setChatAbsolute(self, chatString, chatFlags, dialogue=None, interrupt=1):
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self.clearChat()
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if chatFlags & CFQuicktalker:
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self.nametag.setChatType(NametagGlobals.SPEEDCHAT)
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else:
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self.nametag.setChatType(NametagGlobals.CHAT)
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if chatFlags & CFThought:
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self.nametag.setChatBalloonType(NametagGlobals.THOUGHT_BALLOON)
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else:
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self.nametag.setChatBalloonType(NametagGlobals.CHAT_BALLOON)
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if chatFlags & CFPageButton:
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self.nametag.setChatButton(NametagGlobals.pageButton)
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else:
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self.nametag.setChatButton(NametagGlobals.noButton)
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if chatFlags & CFReversed:
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self.nametag.setChatReversed(True)
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else:
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self.nametag.setChatReversed(False)
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self.nametag.setChatText(chatString, timeout=(chatFlags & CFTimeout))
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self.nametag.setChat(chatString, chatFlags)
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self.playCurrentDialogue(dialogue, chatFlags, interrupt)
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def setChatMuted(self, chatString, chatFlags, dialogue = None, interrupt = 1, quiet = 0):
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@ -374,18 +354,14 @@ class Avatar(Actor, ShadowCaster):
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def displayTalk(self, chatString):
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if not base.localAvatar.isIgnored(self.doId):
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self.clearChat()
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self.nametag.setChatType(NametagGlobals.CHAT)
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self.nametag.setChatButton(NametagGlobals.noButton)
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if ChatUtil.isThought(chatString):
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chatString = ChatUtil.removeThoughtPrefix(chatString)
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self.nametag.setChatBalloonType(NametagGlobals.THOUGHT_BALLOON)
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self.nametag.setChatText(chatString)
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self.nametag.setChat(chatString, CFThought)
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else:
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self.nametag.setChatBalloonType(NametagGlobals.CHAT_BALLOON)
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self.nametag.setChatText(chatString, timeout=True)
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self.nametag.setChat(chatString, CFSpeech | CFTimeout)
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def clearChat(self):
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self.nametag.clearChatText()
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self.nametag.clearChat()
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def isInView(self):
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pos = self.getPos(camera)
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@ -404,62 +380,44 @@ class Avatar(Actor, ShadowCaster):
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def hideName(self):
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nametag3d = self.nametag.getNametag3d()
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nametag3d.hideNametag()
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nametag3d.showChat()
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nametag3d.showThought()
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nametag3d.update()
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nametag3d.setContents(Nametag.CSpeech | Nametag.CThought)
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def showName(self):
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if self.__nameVisible and (not self.ghostMode):
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nametag3d = self.nametag.getNametag3d()
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nametag3d.showNametag()
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nametag3d.showChat()
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nametag3d.showThought()
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nametag3d.update()
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nametag3d.setContents(Nametag.CName | Nametag.CSpeech | Nametag.CThought)
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def hideNametag2d(self):
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nametag2d = self.nametag.getNametag2d()
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nametag2d.hideNametag()
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nametag2d.hideChat()
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nametag2d.update()
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self.nametag2dContents = 0
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nametag2d.setContents(self.nametag2dContents & self.nametag2dDist)
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def showNametag2d(self):
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nametag2d = self.nametag.getNametag2d()
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if not self.ghostMode:
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nametag2d.showNametag()
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nametag2d.showChat()
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else:
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nametag2d.hideNametag()
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nametag2d.hideChat()
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nametag2d.update()
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self.nametag2dContents = self.nametag2dNormalContents
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if self.ghostMode:
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self.nametag2dContents = Nametag.CSpeech
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nametag2d.setContents(self.nametag2dContents & self.nametag2dDist)
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def hideNametag3d(self):
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nametag3d = self.nametag.getNametag3d()
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nametag3d.hideNametag()
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nametag3d.hideChat()
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nametag3d.hideThought()
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nametag3d.update()
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nametag3d.setContents(0)
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def showNametag3d(self):
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nametag3d = self.nametag.getNametag3d()
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if self.__nameVisible and (not self.ghostMode):
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nametag3d.showNametag()
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nametag3d.showChat()
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nametag3d.showThought()
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nametag3d.setContents(Nametag.CName | Nametag.CSpeech | Nametag.CThought)
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else:
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nametag3d.hideNametag()
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nametag3d.hideChat()
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nametag3d.hideThought()
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nametag3d.update()
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nametag3d.setContents(0)
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def setPickable(self, flag):
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self.nametag.setActive(flag)
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def clickedNametag(self):
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MagicWordManager.lastClickedNametag = self
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if self.nametag.getChatText() and self.nametag.hasChatButton():
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if self.nametag.hasButton():
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self.advancePageNumber()
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elif self.nametag.getActive():
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elif self.nametag.isActive():
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messenger.send('clickedNametag', [self])
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def setPageChat(self, addressee, paragraph, message, quitButton,
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@ -468,9 +426,10 @@ class Avatar(Actor, ShadowCaster):
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self.__chatPageNumber = None
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self.__chatParagraph = paragraph
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self.__chatMessage = message
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self.__chatFlags = CFSpeech
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if extraChatFlags is not None:
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self.__chatFlags |= extraChatFlags
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if extraChatFlags is None:
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self.__chatFlags = CFSpeech
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else:
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self.__chatFlags = CFSpeech | extraChatFlags
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self.__chatDialogueList = dialogueList
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self.__chatSet = 0
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self.__chatLocal = 0
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@ -478,7 +437,10 @@ class Avatar(Actor, ShadowCaster):
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if addressee == base.localAvatar.doId:
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if pageButton:
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self.__chatFlags |= CFPageButton
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self.__chatQuitButton = quitButton
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if quitButton == None:
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self.__chatFlags |= CFNoQuitButton
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elif quitButton:
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self.__chatFlags |= CFQuitButton
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self.b_setPageNumber(self.__chatParagraph, 0)
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def setLocalPageChat(self, message, quitButton, extraChatFlags=None,
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@ -487,14 +449,18 @@ class Avatar(Actor, ShadowCaster):
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self.__chatPageNumber = None
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self.__chatParagraph = None
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self.__chatMessage = message
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self.__chatFlags = CFSpeech
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if extraChatFlags is not None:
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self.__chatFlags |= extraChatFlags
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if extraChatFlags is None:
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self.__chatFlags = CFSpeech
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else:
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self.__chatFlags = CFSpeech | extraChatFlags
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self.__chatDialogueList = dialogueList
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self.__chatSet = 1
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self.__chatLocal = 1
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self.__chatFlags |= CFPageButton
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self.__chatQuitButton = quitButton
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if quitButton == None:
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self.__chatFlags |= CFNoQuitButton
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elif quitButton:
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self.__chatFlags |= CFQuitButton
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if len(dialogueList) > 0:
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dialogue = dialogueList[0]
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else:
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|
@ -529,9 +495,6 @@ class Avatar(Actor, ShadowCaster):
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pageNumber += 1
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if pageNumber >= self.nametag.getNumChatPages():
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pageNumber = -1
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if self.__chatQuitButton:
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if pageNumber == self.nametag.getNumChatPages() - 1:
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self.nametag.setChatButton(NametagGlobals.quitButton)
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if self.__chatLocal:
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self.setPageNumber(self.__chatParagraph, pageNumber)
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else:
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|
@ -550,10 +513,7 @@ class Avatar(Actor, ShadowCaster):
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self.setChatAbsolute(self.__chatMessage, self.__chatFlags, dialogue)
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self.__chatSet = 1
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if pageNumber < self.nametag.getNumChatPages():
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if (self.__chatAddressee == base.localAvatar.doId) and self.__chatQuitButton:
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if pageNumber == self.nametag.getNumChatPages() - 1:
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self.nametag.setChatButton(NametagGlobals.quitButton)
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self.nametag.setChatPageIndex(pageNumber)
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self.nametag.setPageNumber(pageNumber)
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if pageNumber > 0:
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if len(self.__chatDialogueList) > pageNumber:
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dialogue = self.__chatDialogueList[pageNumber]
|
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|
@ -573,7 +533,7 @@ class Avatar(Actor, ShadowCaster):
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self.deleteNametag3d()
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nametagNode = self.nametag.getNametag3d()
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self.nametagNodePath = self.nametag3d.attachNewNode(nametagNode)
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iconNodePath = self.nametag.getIcon()
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iconNodePath = self.nametag.getNameIcon()
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for cJoint in self.getNametagJoints():
|
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cJoint.clearNetTransforms()
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cJoint.addNetTransform(nametagNode)
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||||
|
@ -622,7 +582,7 @@ class Avatar(Actor, ShadowCaster):
|
|||
|
||||
Avatar.ActiveAvatars.append(self)
|
||||
self.nametag.manage(base.marginManager)
|
||||
self.accept(self.nametag.getUniqueName(), self.clickedNametag)
|
||||
self.accept(self.nametag.getUniqueId(), self.clickedNametag)
|
||||
|
||||
def removeActive(self):
|
||||
if base.wantNametags:
|
||||
|
@ -632,7 +592,7 @@ class Avatar(Actor, ShadowCaster):
|
|||
pass
|
||||
|
||||
self.nametag.unmanage(base.marginManager)
|
||||
self.ignore(self.nametag.getUniqueName())
|
||||
self.ignore(self.nametag.getUniqueId())
|
||||
|
||||
def loop(self, animName, restart = 1, partName = None, fromFrame = None, toFrame = None):
|
||||
return Actor.loop(self, animName, restart, partName, fromFrame, toFrame)
|
||||
|
|
|
@ -9,6 +9,7 @@ from Avatar import Avatar
|
|||
from otp.ai.MagicWordGlobal import *
|
||||
from otp.otpbase import OTPGlobals
|
||||
from toontown.battle.BattleProps import globalPropPool
|
||||
from otp.nametag.Nametag import Nametag
|
||||
|
||||
|
||||
class DistributedAvatar(DistributedActor, Avatar):
|
||||
|
@ -84,12 +85,11 @@ class DistributedAvatar(DistributedActor, Avatar):
|
|||
|
||||
def do_setParent(self, parentToken):
|
||||
if not self.isDisabled():
|
||||
nametag2d = self.nametag.getNametag2d()
|
||||
if parentToken == OTPGlobals.SPHidden:
|
||||
nametag2d.hideNametag()
|
||||
self.nametag2dDist &= ~Nametag.CName
|
||||
else:
|
||||
nametag2d.showNametag()
|
||||
nametag2d.update()
|
||||
self.nametag2dDist |= Nametag.CName
|
||||
self.nametag.getNametag2d().setContents(self.nametag2dContents & self.nametag2dDist)
|
||||
DistributedActor.do_setParent(self, parentToken)
|
||||
self.__setTags()
|
||||
|
||||
|
|
|
@ -11,8 +11,8 @@ from otp.chat import ChatGarbler, TalkAssistant
|
|||
from otp.distributed.TelemetryLimited import TelemetryLimited
|
||||
from otp.otpbase import OTPGlobals, OTPLocalizer
|
||||
from otp.speedchat import SCDecoders
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from toontown.chat.WhisperPopup import WhisperPopup
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.margins.WhisperPopup import WhisperPopup
|
||||
|
||||
class DistributedPlayer(DistributedAvatar.DistributedAvatar, PlayerBase.PlayerBase, TelemetryLimited):
|
||||
chatGarbler = ChatGarbler.ChatGarbler({'default': OTPLocalizer.ChatGarblerDefault})
|
||||
|
@ -114,7 +114,7 @@ class DistributedPlayer(DistributedAvatar.DistributedAvatar, PlayerBase.PlayerBa
|
|||
if self is localAvatar:
|
||||
return True
|
||||
|
||||
def setSystemMessage(self, aboutId, chatString, whisperType = WTSystem):
|
||||
def setSystemMessage(self, aboutId, chatString, whisperType = WhisperPopup.WTSystem):
|
||||
self.displayWhisper(aboutId, chatString, whisperType)
|
||||
|
||||
def displayWhisper(self, fromId, chatString, whisperType):
|
||||
|
@ -130,7 +130,7 @@ class DistributedPlayer(DistributedAvatar.DistributedAvatar, PlayerBase.PlayerBa
|
|||
return
|
||||
chatString = SCDecoders.decodeSCStaticTextMsg(msgIndex)
|
||||
if chatString:
|
||||
self.displayWhisper(fromId, chatString, WTNormal)
|
||||
self.displayWhisper(fromId, chatString, WhisperPopup.WTNormal)
|
||||
return
|
||||
|
||||
def whisperSCCustomTo(self, msgIndex, sendToId):
|
||||
|
@ -151,7 +151,7 @@ class DistributedPlayer(DistributedAvatar.DistributedAvatar, PlayerBase.PlayerBa
|
|||
return
|
||||
chatString = SCDecoders.decodeSCCustomMsg(msgIndex)
|
||||
if chatString:
|
||||
self.displayWhisper(fromId, chatString, WTNormal)
|
||||
self.displayWhisper(fromId, chatString, WhisperPopup.WTNormal)
|
||||
|
||||
def whisperSCEmoteTo(self, emoteId, sendToId):
|
||||
messenger.send('wakeup')
|
||||
|
@ -163,7 +163,7 @@ class DistributedPlayer(DistributedAvatar.DistributedAvatar, PlayerBase.PlayerBa
|
|||
return
|
||||
chatString = SCDecoders.decodeSCEmoteWhisperMsg(emoteId, handle.getName())
|
||||
if chatString:
|
||||
self.displayWhisper(fromId, chatString, WTEmote)
|
||||
self.displayWhisper(fromId, chatString, WhisperPopup.WTEmote)
|
||||
return
|
||||
|
||||
def setChatAbsolute(self, chatString, chatFlags, dialogue = None, interrupt = 1, quiet = 0):
|
||||
|
|
|
@ -19,7 +19,7 @@ import DistributedAvatar
|
|||
from otp.ai.MagicWordGlobal import *
|
||||
from otp.otpbase import OTPGlobals
|
||||
from otp.otpbase import OTPLocalizer
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from otp.nametag.NametagConstants import *
|
||||
from toontown.toonbase import ToontownGlobals
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,37 @@
|
|||
import string
|
||||
NORMAL_CHAT = 1
|
||||
WHISPER_CHAT = 2
|
||||
GUILD_CHAT = 3
|
||||
CREW_CHAT = 4
|
||||
SHIPPVP_CHAT = 5
|
||||
ERROR_NONE = None
|
||||
ERROR_NO_OPEN_CHAT = 1
|
||||
ERROR_NOT_FRIENDS = 2
|
||||
ERROR_NO_RECEIVER = 3
|
||||
ERROR_NO_GUILD_CHAT = 4
|
||||
ERROR_NO_CREW_CHAT = 5
|
||||
ERROR_NO_SHIPPVP_CHAT = 6
|
||||
TYPEDCHAT = 0
|
||||
SPEEDCHAT_NORMAL = 1
|
||||
SPEEDCHAT_EMOTE = 2
|
||||
SPEEDCHAT_CUSTOM = 3
|
||||
SPEEDCHAT_QUEST = 4
|
||||
|
||||
SYSTEMCHAT = 4
|
||||
GAMECHAT = 5
|
||||
GUILDCHAT = 6
|
||||
PARTYCHAT = 7
|
||||
SPEEDCHAT_QUEST = 8
|
||||
FRIEND_UPDATE = 9
|
||||
CREW_UPDATE = 10
|
||||
GUILD_UPDATE = 11
|
||||
AVATAR_UNAVAILABLE = 12
|
||||
SHIPPVPCHAT = 13
|
||||
GMCHAT = 14
|
||||
ChatEvent = 'ChatEvent'
|
||||
NormalChatEvent = 'NormalChatEvent'
|
||||
SCChatEvent = 'SCChatEvent'
|
||||
SCCustomChatEvent = 'SCCustomChatEvent'
|
||||
SCEmoteChatEvent = 'SCEmoteChatEvent'
|
||||
SCEmoteChatEvent = 'SCEmoteChatEvent'
|
||||
SCQuestEvent = 'SCQuestEvent'
|
||||
OnScreen = 0
|
||||
OffScreen = 1
|
||||
Thought = 2
|
||||
|
|
|
@ -5,7 +5,7 @@ from direct.gui.DirectGui import *
|
|||
from direct.showbase import DirectObject
|
||||
from panda3d.core import *
|
||||
from otp.otpbase import OTPLocalizer
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from otp.nametag.NametagConstants import *
|
||||
import ChatUtil
|
||||
|
||||
ChatEvent = 'ChatEvent'
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
from direct.directnotify import DirectNotifyGlobal
|
||||
from direct.showbase import DirectObject
|
||||
from otp.chat.ChatGlobals import *
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from otp.nametag.NametagConstants import *
|
||||
import ChatUtil
|
||||
|
||||
class TalkAssistant(DirectObject.DirectObject):
|
||||
|
|
|
@ -16,7 +16,7 @@ from otp.distributed.OtpDoGlobals import *
|
|||
from otp.distributed.TelemetryLimiter import TelemetryLimiter
|
||||
from otp.otpbase import OTPGlobals, OTPLocalizer
|
||||
from otp.otpgui import OTPDialog
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from otp.nametag.NametagConstants import *
|
||||
import sys, time, types, random
|
||||
|
||||
class OTPClientRepository(ClientRepositoryBase):
|
||||
|
|
162
otp/margins/ClickablePopup.py
Normal file
162
otp/margins/ClickablePopup.py
Normal file
|
@ -0,0 +1,162 @@
|
|||
from pandac.PandaModules import *
|
||||
from direct.showbase.DirectObject import DirectObject
|
||||
from otp.nametag import NametagGlobals
|
||||
|
||||
class ClickablePopup(PandaNode, DirectObject):
|
||||
CS_NORMAL = 0
|
||||
CS_CLICK = 1
|
||||
CS_HOVER = 2
|
||||
CS_DISABLED = 3
|
||||
|
||||
def __init__(self, cam=None):
|
||||
PandaNode.__init__(self, 'popup')
|
||||
DirectObject.__init__(self)
|
||||
|
||||
self.__mwn = NametagGlobals.mouseWatcher
|
||||
self.__name = 'clickregion-%d' % id(self)
|
||||
|
||||
self.__cam = cam
|
||||
self.__region = MouseWatcherRegion(self.__name, 0, 0, 0, 0)
|
||||
self.__mwn.addRegion(self.__region)
|
||||
|
||||
self.__disabled = False
|
||||
self.__clicked = False
|
||||
self.__hovered = False
|
||||
self.__onscreen = False
|
||||
self.__clickState = 0
|
||||
self.__clickArgs = []
|
||||
|
||||
self.__clickEvent = ''
|
||||
|
||||
self.accept(self.__getEvent(self.__mwn.getEnterPattern()), self.__mouseEnter)
|
||||
self.accept(self.__getEvent(self.__mwn.getLeavePattern()), self.__mouseLeave)
|
||||
self.accept(self.__getEvent(self.__mwn.getButtonDownPattern()), self.__buttonDown)
|
||||
self.accept(self.__getEvent(self.__mwn.getButtonUpPattern()), self.__buttonUp)
|
||||
|
||||
def destroy(self):
|
||||
self.__mwn.removeRegion(self.__region)
|
||||
self.ignoreAll()
|
||||
|
||||
def setClickRegionEvent(self, event, clickArgs=[]):
|
||||
if event is None:
|
||||
# The caller is disabling us, so instead:
|
||||
self.__disabled = True
|
||||
self.__region.setActive(False)
|
||||
self.__updateClickState()
|
||||
else:
|
||||
self.__clickEvent = event
|
||||
self.__clickArgs = clickArgs
|
||||
self.__disabled = False
|
||||
self.__region.setActive(True)
|
||||
self.__updateClickState()
|
||||
|
||||
def getClickState(self):
|
||||
return self.__clickState
|
||||
|
||||
def clickStateChanged(self):
|
||||
pass # Intended for subclasses.
|
||||
|
||||
def __getEvent(self, pattern):
|
||||
return pattern.replace('%r', self.__name)
|
||||
|
||||
def __mouseEnter(self, region, extra):
|
||||
self.__hovered = True
|
||||
self.__updateClickState()
|
||||
|
||||
def __mouseLeave(self, region, extra):
|
||||
self.__hovered = False
|
||||
self.__updateClickState()
|
||||
|
||||
def __buttonDown(self, region, button):
|
||||
if button == 'mouse1':
|
||||
self.__clicked = True
|
||||
self.__updateClickState()
|
||||
|
||||
def __buttonUp(self, region, button):
|
||||
if button == 'mouse1':
|
||||
self.__clicked = False
|
||||
self.__updateClickState()
|
||||
|
||||
def __updateClickState(self):
|
||||
if self.__disabled:
|
||||
state = self.CS_DISABLED
|
||||
elif self.__clicked:
|
||||
state = self.CS_CLICK
|
||||
elif self.__hovered:
|
||||
state = self.CS_HOVER
|
||||
else:
|
||||
state = self.CS_NORMAL
|
||||
|
||||
if self.__clickState == state: return
|
||||
oldState = self.__clickState
|
||||
self.__clickState = state
|
||||
|
||||
if oldState == self.CS_NORMAL and state == self.CS_HOVER:
|
||||
# Play rollover sound:
|
||||
base.playSfx(NametagGlobals.rolloverSound)
|
||||
elif state == self.CS_CLICK:
|
||||
# Play click sound:
|
||||
base.playSfx(NametagGlobals.clickSound)
|
||||
elif oldState == self.CS_CLICK and state == self.CS_HOVER:
|
||||
# Fire click event:
|
||||
messenger.send(self.__clickEvent, self.__clickArgs)
|
||||
|
||||
self.clickStateChanged()
|
||||
|
||||
def updateClickRegion(self, left, right, bottom, top, offset=0):
|
||||
transform = NodePath.anyPath(self).getNetTransform()
|
||||
|
||||
if self.__cam:
|
||||
# We have a camera, so get its transform and move our net transform
|
||||
# into the coordinate space of the camera:
|
||||
camTransform = self.__cam.getNetTransform()
|
||||
transform = camTransform.invertCompose(transform)
|
||||
|
||||
# We must discard the rotational component on our transform, thus:
|
||||
transform = transform.setQuat(Quat())
|
||||
|
||||
# Next, we'll transform the frame into camspace:
|
||||
mat = transform.getMat()
|
||||
cTopLeft = mat.xformPoint(Point3(left, 0, top))
|
||||
cBottomRight = mat.xformPoint(Point3(right, 0, bottom))
|
||||
|
||||
# Shift along the offset while in camspace, not worldspace.
|
||||
if offset:
|
||||
mid = mat.xformPoint(Point3(0,0,0))
|
||||
length = mid.length()
|
||||
shift = mid*(length - offset)/length - mid
|
||||
cTopLeft += shift
|
||||
cBottomRight += shift
|
||||
|
||||
if self.__cam:
|
||||
# We must go further and project to screenspace:
|
||||
lens = self.__cam.node().getLens()
|
||||
|
||||
sTopLeft = Point2()
|
||||
sBottomRight = Point2()
|
||||
|
||||
if not (lens.project(Point3(cTopLeft), sTopLeft) and
|
||||
lens.project(Point3(cBottomRight), sBottomRight)):
|
||||
# Not on-screen! Disable the click region:
|
||||
self.__region.setActive(False)
|
||||
self.__onscreen = False
|
||||
return
|
||||
else:
|
||||
# No cam; the "camspace" (actually just net transform) IS the
|
||||
# screenspace transform.
|
||||
sTopLeft = Point2(cTopLeft[0], cTopLeft[2])
|
||||
sBottomRight = Point2(cBottomRight[0], cBottomRight[2])
|
||||
|
||||
sLeft, sTop = sTopLeft
|
||||
sRight, sBottom = sBottomRight
|
||||
|
||||
self.__region.setFrame(sLeft, sRight, sBottom, sTop)
|
||||
self.__region.setActive(not self.__disabled)
|
||||
self.__onscreen = True
|
||||
|
||||
def stashClickRegion(self):
|
||||
self.__region.setActive(False)
|
||||
self.__onscreen = False
|
||||
|
||||
def isOnScreen(self):
|
||||
return self.__onscreen
|
83
otp/margins/MarginCell.py
Normal file
83
otp/margins/MarginCell.py
Normal file
|
@ -0,0 +1,83 @@
|
|||
from pandac.PandaModules import *
|
||||
|
||||
class MarginCell(NodePath):
|
||||
def __init__(self, manager):
|
||||
NodePath.__init__(self, 'cell')
|
||||
|
||||
self.manager = manager
|
||||
|
||||
self.content = None
|
||||
self.available = False
|
||||
|
||||
self.debugSquare = None
|
||||
self.debugMode = False
|
||||
|
||||
self.setDebug(config.GetBool('want-cell-debug', False))
|
||||
|
||||
def setAvailable(self, available):
|
||||
if not available and self.hasContent():
|
||||
self.setContent(None)
|
||||
|
||||
self.available = available
|
||||
|
||||
self.updateDebug()
|
||||
|
||||
def setContent(self, content):
|
||||
if self.content:
|
||||
self.content._assignedCell = None
|
||||
self.contentNP.removeNode()
|
||||
self.content.marginVisibilityChanged()
|
||||
|
||||
if content:
|
||||
content._assignedCell = self
|
||||
content._lastCell = self
|
||||
self.contentNP = self.attachNewNode(content)
|
||||
content.marginVisibilityChanged()
|
||||
|
||||
self.content = content
|
||||
|
||||
self.updateDebug()
|
||||
|
||||
def hasContent(self):
|
||||
return self.content is not None
|
||||
|
||||
def getContent(self):
|
||||
return self.content
|
||||
|
||||
def isAvailable(self):
|
||||
return self.available
|
||||
|
||||
def isFree(self):
|
||||
return self.isAvailable() and not self.hasContent()
|
||||
|
||||
def setDebugColor(self, color):
|
||||
if not self.debugSquare:
|
||||
cm = CardMaker('debugSquare')
|
||||
cm.setFrameFullscreenQuad()
|
||||
self.debugSquare = self.attachNewNode(cm.generate())
|
||||
self.debugSquare.setTransparency(1)
|
||||
self.debugSquare.setY(1)
|
||||
|
||||
self.debugSquare.setColor(color)
|
||||
|
||||
def updateDebug(self):
|
||||
if not self.debugMode: return
|
||||
|
||||
if self.hasContent():
|
||||
self.setDebugColor(VBase4(0.0, 0.8, 0.0, 0.5))
|
||||
elif self.isAvailable():
|
||||
self.setDebugColor(VBase4(0.0, 0.0, 0.8, 0.5))
|
||||
else:
|
||||
self.setDebugColor(VBase4(0.8, 0.0, 0.0, 0.5))
|
||||
|
||||
def setDebug(self, status):
|
||||
if bool(status) == self.debugMode:
|
||||
return
|
||||
|
||||
self.debugMode = status
|
||||
|
||||
if self.debugMode:
|
||||
self.updateDebug()
|
||||
elif self.debugSquare:
|
||||
self.debugSquare.removeNode()
|
||||
self.debugSquare = None
|
83
otp/margins/MarginManager.py
Normal file
83
otp/margins/MarginManager.py
Normal file
|
@ -0,0 +1,83 @@
|
|||
from pandac.PandaModules import *
|
||||
from MarginCell import MarginCell
|
||||
import random
|
||||
|
||||
class MarginManager(PandaNode):
|
||||
def __init__(self):
|
||||
PandaNode.__init__(self, 'margins')
|
||||
|
||||
self.cells = set()
|
||||
self.visiblePopups = set()
|
||||
|
||||
def addGridCell(self, x, y, a2d):
|
||||
# Yucky!
|
||||
nodePath = NodePath.anyPath(self)
|
||||
a2d.reparentTo(nodePath)
|
||||
cell = MarginCell(self)
|
||||
cell.reparentTo(a2d)
|
||||
cell.setScale(0.2)
|
||||
cell.setPos(x, 0, y + 0.025)
|
||||
cell.setAvailable(True)
|
||||
cell.setPythonTag('MarginCell', cell)
|
||||
|
||||
self.cells.add(cell)
|
||||
self.reorganize()
|
||||
|
||||
return cell
|
||||
|
||||
def setCellAvailable(self, cell, available):
|
||||
cell = cell.getPythonTag('MarginCell')
|
||||
cell.setAvailable(available)
|
||||
self.reorganize()
|
||||
|
||||
def addVisiblePopup(self, popup):
|
||||
self.visiblePopups.add(popup)
|
||||
self.reorganize()
|
||||
|
||||
def removeVisiblePopup(self, popup):
|
||||
if popup not in self.visiblePopups: return
|
||||
self.visiblePopups.remove(popup)
|
||||
self.reorganize()
|
||||
|
||||
def reorganize(self):
|
||||
# First, get all active cells:
|
||||
activeCells = [cell for cell in self.cells if cell.isAvailable()]
|
||||
|
||||
# Next, get all visible popups, sorted by priority:
|
||||
popups = list(self.visiblePopups)
|
||||
popups.sort(key=lambda x: -x.getPriority())
|
||||
|
||||
# We can only display so many popups, so truncate to the number of active
|
||||
# margin cells:
|
||||
popups = popups[:len(activeCells)]
|
||||
|
||||
# Now, we need to build up a list of free cells:
|
||||
freeCells = []
|
||||
for cell in activeCells:
|
||||
if not cell.hasContent():
|
||||
freeCells.append(cell)
|
||||
elif cell.getContent() in popups:
|
||||
# It's already displaying something we want to show, so we can
|
||||
# safely ignore this cell/popup pair:
|
||||
popups.remove(cell.getContent())
|
||||
else:
|
||||
# It's not displaying something we want to see, evict the old
|
||||
# popup:
|
||||
cell.setContent(None)
|
||||
freeCells.append(cell)
|
||||
|
||||
# At this point, there should be enough cells to show the popups:
|
||||
assert len(freeCells) >= len(popups)
|
||||
|
||||
# Now we assign the popups:
|
||||
for popup in popups:
|
||||
if popup._lastCell in freeCells and popup._lastCell.isFree():
|
||||
# The last cell it had assigned is available, so let's assign it
|
||||
# again:
|
||||
popup._lastCell.setContent(popup)
|
||||
freeCells.remove(popup._lastCell)
|
||||
else:
|
||||
# We assign a cell at random.
|
||||
cell = random.choice(freeCells)
|
||||
cell.setContent(popup)
|
||||
freeCells.remove(cell)
|
52
otp/margins/MarginPopup.py
Normal file
52
otp/margins/MarginPopup.py
Normal file
|
@ -0,0 +1,52 @@
|
|||
from pandac.PandaModules import *
|
||||
|
||||
class MarginPopup:
|
||||
def __init__(self):
|
||||
self.__manager = None
|
||||
self.__visible = False
|
||||
|
||||
self.__priority = 0
|
||||
|
||||
# The margin management system uses these:
|
||||
self._assignedCell = None
|
||||
self._lastCell = None
|
||||
|
||||
def setVisible(self, visibility):
|
||||
visibility = bool(visibility)
|
||||
if self.__visible == visibility: return
|
||||
|
||||
self.__visible = visibility
|
||||
|
||||
if self.__manager is not None:
|
||||
if visibility:
|
||||
self.__manager.addVisiblePopup(self)
|
||||
else:
|
||||
self.__manager.removeVisiblePopup(self)
|
||||
|
||||
def getPriority(self):
|
||||
return self.__priority
|
||||
|
||||
def setPriority(self, priority):
|
||||
self.__priority = priority
|
||||
if self.__manager is not None:
|
||||
self.__manager.reorganize()
|
||||
|
||||
def isDisplayed(self):
|
||||
return self._assignedCell is not None
|
||||
|
||||
def marginVisibilityChanged(self):
|
||||
pass # Fired externally when the result of isDisplayed changes. For subclasses.
|
||||
|
||||
def manage(self, manager):
|
||||
if self.__manager:
|
||||
self.unmanage(self.__manager)
|
||||
self.__manager = manager
|
||||
|
||||
if self.__visible:
|
||||
manager.addVisiblePopup(self)
|
||||
|
||||
def unmanage(self, manager):
|
||||
if self.__manager is not None:
|
||||
if self.__visible:
|
||||
self.__manager.removeVisiblePopup(self)
|
||||
self.__manager = None
|
97
otp/margins/WhisperPopup.py
Normal file
97
otp/margins/WhisperPopup.py
Normal file
|
@ -0,0 +1,97 @@
|
|||
from MarginPopup import *
|
||||
from ClickablePopup import *
|
||||
from otp.nametag import NametagGlobals
|
||||
from otp.nametag.NametagConstants import *
|
||||
|
||||
class WhisperPopup(MarginPopup, ClickablePopup):
|
||||
WTNormal = WTNormal
|
||||
WTQuickTalker = WTQuickTalker
|
||||
WTSystem = WTSystem
|
||||
WTBattleSOS = WTBattleSOS
|
||||
WTEmote = WTEmote
|
||||
WTToontownBoardingGroup = WTToontownBoardingGroup
|
||||
|
||||
WORDWRAP = 7.5
|
||||
SCALE_2D = 0.25
|
||||
|
||||
def __init__(self, text, font, whisperType, timeout=10.0):
|
||||
ClickablePopup.__init__(self)
|
||||
MarginPopup.__init__(self)
|
||||
|
||||
self.innerNP = NodePath.anyPath(self).attachNewNode('innerNP')
|
||||
self.innerNP.setScale(self.SCALE_2D)
|
||||
|
||||
self.text = text
|
||||
self.font = font
|
||||
self.whisperType = whisperType
|
||||
self.timeout = timeout
|
||||
|
||||
self.active = False
|
||||
self.fromId = 0
|
||||
|
||||
self.left = 0.0
|
||||
self.right = 0.0
|
||||
self.top = 0.0
|
||||
self.bottom = 0.0
|
||||
|
||||
self.updateContents()
|
||||
|
||||
self.setPriority(2)
|
||||
self.setVisible(True)
|
||||
|
||||
def updateContents(self):
|
||||
if self.whisperType in WHISPER_COLORS:
|
||||
cc = self.whisperType
|
||||
else:
|
||||
cc = WTSystem
|
||||
|
||||
fgColor, bgColor = WHISPER_COLORS[cc][self.getClickState()]
|
||||
self.innerNP.node().removeAllChildren()
|
||||
|
||||
balloon, frame = NametagGlobals.speechBalloon2d.generate(
|
||||
self.text, self.font, textColor=fgColor, balloonColor=bgColor,
|
||||
wordWrap=self.WORDWRAP)
|
||||
balloon.reparentTo(self.innerNP)
|
||||
|
||||
# Calculate the center of the TextNode.
|
||||
text = balloon.find('**/+TextNode')
|
||||
t = text.node()
|
||||
self.left, self.right, self.bottom, self.top = t.getFrameActual()
|
||||
center = self.innerNP.getRelativePoint(text, ((self.left + self.right) / 2., 0, (self.bottom + self.top) / 2.))
|
||||
|
||||
# Next translate the balloon along the inverse.
|
||||
balloon.setPos(balloon, -center)
|
||||
|
||||
if self.active and self.fromId:
|
||||
self.setClickRegionEvent('clickedWhisper', clickArgs=[self.fromId])
|
||||
|
||||
def setClickable(self, senderName, fromId, todo=0):
|
||||
self.active = True
|
||||
self.fromId = fromId
|
||||
|
||||
self.updateContents()
|
||||
self.__updateClickRegion()
|
||||
|
||||
def marginVisibilityChanged(self):
|
||||
self.__updateClickRegion()
|
||||
|
||||
def __updateClickRegion(self):
|
||||
if self.isDisplayed() and self.active:
|
||||
self.updateClickRegion(-1, 1, self.bottom, self.top)
|
||||
else:
|
||||
self.stashClickRegion()
|
||||
|
||||
def clickStateChanged(self):
|
||||
self.updateContents()
|
||||
|
||||
def manage(self, manager):
|
||||
MarginPopup.manage(self, manager)
|
||||
|
||||
taskMgr.doMethodLater(self.timeout, self.unmanage, 'whisper-timeout-%d' % id(self), [manager])
|
||||
|
||||
# Manually Clean up
|
||||
def unmanage(self, manager):
|
||||
MarginPopup.unmanage(self, manager)
|
||||
|
||||
ClickablePopup.destroy(self)
|
||||
self.innerNP.removeNode()
|
0
toontown/margins/__init__.py → otp/margins/__init__.py
Executable file → Normal file
0
toontown/margins/__init__.py → otp/margins/__init__.py
Executable file → Normal file
4
toontown/catalog/CatalogChatBalloon.py → otp/nametag/ChatBalloon.py
Executable file → Normal file
4
toontown/catalog/CatalogChatBalloon.py → otp/nametag/ChatBalloon.py
Executable file → Normal file
|
@ -1,6 +1,6 @@
|
|||
from panda3d.core import *
|
||||
from pandac.PandaModules import *
|
||||
|
||||
class CatalogChatBalloon:
|
||||
class ChatBalloon:
|
||||
TEXT_SHIFT = (0.1, -0.05, 1.1)
|
||||
TEXT_SHIFT_REVERSED = -0.05
|
||||
TEXT_SHIFT_PROP = 0.08
|
160
otp/nametag/Nametag.py
Normal file
160
otp/nametag/Nametag.py
Normal file
|
@ -0,0 +1,160 @@
|
|||
from NametagConstants import *
|
||||
import NametagGlobals
|
||||
from otp.margins.ClickablePopup import ClickablePopup
|
||||
from otp.otpbase import OTPGlobals
|
||||
from pandac.PandaModules import *
|
||||
from direct.interval.IntervalGlobal import *
|
||||
|
||||
class Nametag(ClickablePopup):
|
||||
CName = 1
|
||||
CSpeech = 2
|
||||
CThought = 4
|
||||
|
||||
NAME_PADDING = 0.2
|
||||
CHAT_ALPHA = 1.0
|
||||
|
||||
DEFAULT_CHAT_WORDWRAP = 10.0
|
||||
|
||||
IS_3D = False # 3D variants will set this to True.
|
||||
|
||||
def __init__(self):
|
||||
if self.IS_3D:
|
||||
ClickablePopup.__init__(self, NametagGlobals.camera)
|
||||
else:
|
||||
ClickablePopup.__init__(self)
|
||||
|
||||
self.contents = 0 # To be set by subclass.
|
||||
|
||||
self.innerNP = NodePath.anyPath(self).attachNewNode('nametag_contents')
|
||||
|
||||
self.wordWrap = 7.5
|
||||
self.chatWordWrap = None
|
||||
|
||||
self.font = None
|
||||
self.speechFont = None
|
||||
self.name = ''
|
||||
self.displayName = ''
|
||||
self.qtColor = VBase4(1,1,1,1)
|
||||
self.colorCode = CCNormal
|
||||
self.avatar = None
|
||||
self.icon = NodePath('icon')
|
||||
|
||||
self.frame = (0, 0, 0, 0)
|
||||
|
||||
self.nameFg = (0,0,0,1)
|
||||
self.nameBg = (1,1,1,1)
|
||||
self.chatFg = (0,0,0,1)
|
||||
self.chatBg = (1,1,1,1)
|
||||
|
||||
self.chatString = ''
|
||||
self.chatFlags = 0
|
||||
|
||||
def destroy(self):
|
||||
ClickablePopup.destroy(self)
|
||||
|
||||
def setContents(self, contents):
|
||||
self.contents = contents
|
||||
self.update()
|
||||
|
||||
def setAvatar(self, avatar):
|
||||
self.avatar = avatar
|
||||
|
||||
def setChatWordwrap(self, chatWordWrap):
|
||||
self.chatWordWrap = chatWordWrap
|
||||
|
||||
def tick(self):
|
||||
pass # Does nothing by default.
|
||||
|
||||
def clickStateChanged(self):
|
||||
self.update(False)
|
||||
|
||||
def getButton(self):
|
||||
cs = self.getClickState()
|
||||
if self.buttons is None:
|
||||
return None
|
||||
elif cs in self.buttons:
|
||||
return self.buttons[cs]
|
||||
else:
|
||||
return self.buttons.get(0)
|
||||
|
||||
def update(self, scale=True):
|
||||
if self.colorCode in NAMETAG_COLORS:
|
||||
cc = self.colorCode
|
||||
else:
|
||||
cc = CCNormal
|
||||
|
||||
self.nameFg, self.nameBg, self.chatFg, self.chatBg = NAMETAG_COLORS[cc][self.getClickState()]
|
||||
|
||||
self.innerNP.node().removeAllChildren()
|
||||
if self.contents & self.CThought and self.chatFlags & CFThought:
|
||||
balloon = self.showBalloon(self.getThoughtBalloon(), self.chatString)
|
||||
elif self.contents & self.CSpeech and self.chatFlags&CFSpeech:
|
||||
balloon = self.showBalloon(self.getSpeechBalloon(), self.chatString)
|
||||
elif self.contents & self.CName and self.displayName:
|
||||
self.showName()
|
||||
return
|
||||
else:
|
||||
return
|
||||
|
||||
if scale and self.IS_3D:
|
||||
balloon.setScale(0)
|
||||
scaleLerp = Sequence(Wait(0.10), LerpScaleInterval(balloon, 0.2, VBase3(1, 1, 1), VBase3(0, 0, 0), blendType='easeInOut'))
|
||||
scaleLerp.start()
|
||||
|
||||
def showBalloon(self, balloon, text):
|
||||
if not self.speechFont:
|
||||
# If no font is set, we can't display anything yet...
|
||||
return
|
||||
color = self.qtColor if (self.chatFlags&CFQuicktalker) else self.chatBg
|
||||
if color[3] > self.CHAT_ALPHA:
|
||||
color = (color[0], color[1], color[2], self.CHAT_ALPHA)
|
||||
|
||||
reversed = (self.IS_3D and (self.chatFlags&CFReversed))
|
||||
|
||||
balloon, frame = balloon.generate(text, self.speechFont, textColor=self.chatFg,
|
||||
balloonColor=color,
|
||||
wordWrap=self.chatWordWrap or \
|
||||
self.DEFAULT_CHAT_WORDWRAP,
|
||||
button=self.getButton(),
|
||||
reversed=reversed)
|
||||
balloon.reparentTo(self.innerNP)
|
||||
self.frame = frame
|
||||
return balloon
|
||||
|
||||
def showName(self):
|
||||
if not self.font:
|
||||
# If no font is set, we can't actually display a name yet...
|
||||
return
|
||||
|
||||
# Create text node:
|
||||
self.innerNP.attachNewNode(self.icon)
|
||||
t = self.innerNP.attachNewNode(TextNode('name'), 1)
|
||||
t.node().setFont(self.font)
|
||||
t.node().setAlign(TextNode.ACenter)
|
||||
t.node().setWordwrap(self.wordWrap)
|
||||
t.node().setText(self.displayName)
|
||||
t.node().setTextColor(self.nameFg)
|
||||
t.setTransparency(self.nameFg[3] < 1.0)
|
||||
|
||||
width, height = t.node().getWidth(), t.node().getHeight()
|
||||
|
||||
# Put the actual written name a little in front of the nametag and
|
||||
# disable depth write so the text appears nice and clear, free from
|
||||
# z-fighting and bizarre artifacts. The text renders *after* the tag
|
||||
# behind it, due to both being in the transparency bin,
|
||||
# so there's really no problem with doing this.
|
||||
t.setY(-0.05)
|
||||
t.setAttrib(DepthWriteAttrib.make(0))
|
||||
|
||||
# Apply panel behind the text:
|
||||
panel = NametagGlobals.nametagCardModel.copyTo(self.innerNP, 0)
|
||||
panel.setPos((t.node().getLeft()+t.node().getRight())/2.0, 0,
|
||||
(t.node().getTop()+t.node().getBottom())/2.0)
|
||||
panel.setScale(width + self.NAME_PADDING, 1, height + self.NAME_PADDING)
|
||||
panel.setColor(self.nameBg)
|
||||
panel.setTransparency(self.nameBg[3] < 1.0)
|
||||
|
||||
self.frame = (t.node().getLeft()-self.NAME_PADDING/2.0,
|
||||
t.node().getRight()+self.NAME_PADDING/2.0,
|
||||
t.node().getBottom()-self.NAME_PADDING/2.0,
|
||||
t.node().getTop()+self.NAME_PADDING/2.0)
|
113
otp/nametag/Nametag2d.py
Normal file
113
otp/nametag/Nametag2d.py
Normal file
|
@ -0,0 +1,113 @@
|
|||
from Nametag import *
|
||||
from otp.margins.MarginPopup import *
|
||||
from pandac.PandaModules import *
|
||||
import math
|
||||
|
||||
class Nametag2d(Nametag, MarginPopup):
|
||||
SCALE_2D = 0.25
|
||||
CHAT_ALPHA = 0.5
|
||||
ARROW_OFFSET = -1.0
|
||||
ARROW_SCALE = 1.5
|
||||
|
||||
DEFAULT_CHAT_WORDWRAP = 8.0
|
||||
|
||||
def __init__(self):
|
||||
Nametag.__init__(self)
|
||||
MarginPopup.__init__(self)
|
||||
|
||||
self.contents = self.CName|self.CSpeech
|
||||
self.chatWordWrap = 7.5
|
||||
|
||||
self.arrow = None
|
||||
|
||||
self.innerNP.setScale(self.SCALE_2D)
|
||||
|
||||
def showBalloon(self, balloon, text):
|
||||
text = '%s: %s' % (self.name, text)
|
||||
Nametag.showBalloon(self, balloon, text)
|
||||
|
||||
# Next, center the balloon in the cell:
|
||||
balloon = NodePath.anyPath(self).find('*/balloon')
|
||||
|
||||
# Calculate the center of the TextNode.
|
||||
text = balloon.find('**/+TextNode')
|
||||
t = text.node()
|
||||
left, right, bottom, top = t.getFrameActual()
|
||||
center = self.innerNP.getRelativePoint(text,
|
||||
((left+right)/2., 0, (bottom+top)/2.))
|
||||
|
||||
# Next translate the balloon along the inverse.
|
||||
balloon.setPos(balloon, -center)
|
||||
# Also translate the frame:
|
||||
left, right, bottom, top = self.frame
|
||||
self.frame = (left-center.getX(), right-center.getX(),
|
||||
bottom-center.getZ(), top-center.getZ())
|
||||
|
||||
# When a balloon is active, we need to be somewhat higher-priority in the
|
||||
# popup system:
|
||||
self.setPriority(1)
|
||||
|
||||
# Remove our pointer arrow:
|
||||
if self.arrow is not None:
|
||||
self.arrow.removeNode()
|
||||
self.arrow = None
|
||||
|
||||
def showName(self):
|
||||
Nametag.showName(self)
|
||||
|
||||
# Revert our priority back to basic:
|
||||
self.setPriority(0)
|
||||
|
||||
# Tack on an arrow:
|
||||
t = self.innerNP.find('**/+TextNode')
|
||||
arrowZ = self.ARROW_OFFSET + t.node().getBottom()
|
||||
|
||||
self.arrow = NametagGlobals.arrowModel.copyTo(self.innerNP)
|
||||
self.arrow.setZ(arrowZ)
|
||||
self.arrow.setScale(self.ARROW_SCALE)
|
||||
self.arrow.setColor(ARROW_COLORS.get(self.colorCode, self.nameFg))
|
||||
|
||||
def update(self, scale=True):
|
||||
Nametag.update(self, scale)
|
||||
self.considerUpdateClickRegion()
|
||||
|
||||
def marginVisibilityChanged(self):
|
||||
self.considerUpdateClickRegion()
|
||||
|
||||
def considerUpdateClickRegion(self):
|
||||
# If we are onscreen, we update our click region:
|
||||
if self.isDisplayed():
|
||||
left, right, bottom, top = self.frame
|
||||
self.updateClickRegion(left*self.SCALE_2D, right*self.SCALE_2D,
|
||||
bottom*self.SCALE_2D, top*self.SCALE_2D)
|
||||
else:
|
||||
self.stashClickRegion()
|
||||
|
||||
def tick(self):
|
||||
# Update the arrow's pointing.
|
||||
if not self.isDisplayed() or self.arrow is None:
|
||||
return # No arrow or not onscreen.
|
||||
|
||||
if self.avatar is None or self.avatar.isEmpty():
|
||||
return # No avatar, can't be done.
|
||||
|
||||
# Get points needed in calculation:
|
||||
cam = NametagGlobals.camera or base.cam
|
||||
toon = NametagGlobals.toon or cam
|
||||
|
||||
# libotp calculates this using the offset from localToon->avatar, but
|
||||
# the orientation from cam. Therefore, we duplicate it like so:
|
||||
location = self.avatar.getPos(toon)
|
||||
rotation = toon.getQuat(cam)
|
||||
|
||||
camSpacePos = rotation.xform(location)
|
||||
arrowRadians = math.atan2(camSpacePos[0], camSpacePos[1])
|
||||
arrowDegrees = arrowRadians/math.pi*180
|
||||
|
||||
self.arrow.setR(arrowDegrees - 90)
|
||||
|
||||
def getSpeechBalloon(self):
|
||||
return NametagGlobals.speechBalloon2d
|
||||
|
||||
def getThoughtBalloon(self):
|
||||
return NametagGlobals.thoughtBalloon2d
|
71
otp/nametag/Nametag3d.py
Normal file
71
otp/nametag/Nametag3d.py
Normal file
|
@ -0,0 +1,71 @@
|
|||
from Nametag import *
|
||||
import NametagGlobals
|
||||
from NametagConstants import *
|
||||
from pandac.PandaModules import *
|
||||
import math
|
||||
|
||||
class Nametag3d(Nametag):
|
||||
WANT_DYNAMIC_SCALING = True
|
||||
MAX_SCALE = 2.5
|
||||
SCALING_FACTOR = 0.055
|
||||
SCALING_MINDIST = 1
|
||||
SCALING_MAXDIST = math.pow(MAX_SCALE / SCALING_FACTOR, 2)
|
||||
|
||||
BILLBOARD_OFFSET = 3.0
|
||||
SHOULD_BILLBOARD = True
|
||||
|
||||
IS_3D = True
|
||||
|
||||
def __init__(self):
|
||||
Nametag.__init__(self)
|
||||
|
||||
self.contents = self.CName|self.CSpeech|self.CThought
|
||||
|
||||
self.bbOffset = self.BILLBOARD_OFFSET
|
||||
self._doBillboard()
|
||||
|
||||
def _doBillboard(self):
|
||||
if self.SHOULD_BILLBOARD:
|
||||
self.innerNP.setEffect(BillboardEffect.make(
|
||||
Vec3(0,0,1),
|
||||
True,
|
||||
False,
|
||||
self.bbOffset,
|
||||
NodePath(), # Empty; look at scene camera
|
||||
Point3(0,0,0)))
|
||||
else:
|
||||
self.bbOffset = 0.0
|
||||
|
||||
def setBillboardOffset(self, bbOffset):
|
||||
self.bbOffset = bbOffset
|
||||
self._doBillboard()
|
||||
|
||||
def tick(self):
|
||||
if not self.WANT_DYNAMIC_SCALING:
|
||||
scale = self.SCALING_FACTOR
|
||||
else:
|
||||
# Attempt to maintain the same on-screen size.
|
||||
distance = self.innerNP.getPos(NametagGlobals.camera).length()
|
||||
distance = max(min(distance, self.SCALING_MAXDIST), self.SCALING_MINDIST)
|
||||
|
||||
scale = math.sqrt(distance)*self.SCALING_FACTOR
|
||||
|
||||
self.innerNP.setScale(scale)
|
||||
|
||||
# As 3D nametags can move around on their own, we need to update the
|
||||
# click frame constantly:
|
||||
path = NodePath.anyPath(self)
|
||||
if path.isHidden() or (path.getTop() != NametagGlobals.camera.getTop() and
|
||||
path.getTop() != render2d):
|
||||
self.stashClickRegion()
|
||||
else:
|
||||
left, right, bottom, top = self.frame
|
||||
self.updateClickRegion(left*scale, right*scale,
|
||||
bottom*scale, top*scale,
|
||||
self.bbOffset)
|
||||
|
||||
def getSpeechBalloon(self):
|
||||
return NametagGlobals.speechBalloon3d
|
||||
|
||||
def getThoughtBalloon(self):
|
||||
return NametagGlobals.thoughtBalloon3d
|
232
otp/nametag/NametagConstants.py
Normal file
232
otp/nametag/NametagConstants.py
Normal file
|
@ -0,0 +1,232 @@
|
|||
CFNoQuitButton=256
|
||||
CFPageButton=16
|
||||
CFQuicktalker=4
|
||||
CFQuitButton=32
|
||||
CFReversed=64
|
||||
CFSndOpenchat=128
|
||||
CFSpeech=1
|
||||
CFThought=2
|
||||
CFTimeout=8
|
||||
|
||||
CCNormal = 0
|
||||
CCNoChat = 1
|
||||
CCNonPlayer = 2
|
||||
CCSuit = 3
|
||||
CCToonBuilding = 4
|
||||
CCSuitBuilding = 5
|
||||
CCHouseBuilding = 6
|
||||
CCSpeedChat = 7
|
||||
CCFreeChat = 8
|
||||
CCAdmin = 9
|
||||
|
||||
NAMETAG_COLORS = {
|
||||
CCNormal: (
|
||||
# Normal FG BG
|
||||
((0.3, 0.3, 0.7, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Click FG BG
|
||||
((0.3, 0.3, 0.7, 1.0), (0.2, 0.2, 0.2, 0.6), # Name
|
||||
(1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Hover FG BG
|
||||
((0.5, 0.5, 1.0, 1.0), (1.0, 1.0, 1.0, 1.0), # Name
|
||||
(0.0, 0.6, 0.6, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Disable FG BG
|
||||
((0.3, 0.3, 0.7, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
),
|
||||
CCNoChat: (
|
||||
# Normal FG BG
|
||||
((0.8, 0.4, 0.0, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Click FG BG
|
||||
((1.0, 0.5, 0.5, 1.0), (0.2, 0.2, 0.2, 0.6), # Name
|
||||
(1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Hover FG BG
|
||||
((1.0, 0.5, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0), # Name
|
||||
(0.0, 0.6, 0.6, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Disable FG BG
|
||||
((0.8, 0.4, 0.0, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
),
|
||||
CCNonPlayer: (
|
||||
# Normal FG BG
|
||||
((0.8, 0.4, 0.0, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Click FG BG
|
||||
((0.8, 0.4, 0.0, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Hover FG BG
|
||||
((0.8, 0.4, 0.0, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Disable FG BG
|
||||
((0.8, 0.4, 0.0, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
),
|
||||
CCSuit: (
|
||||
# Normal FG BG
|
||||
((0.2, 0.2, 0.2, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Click FG BG
|
||||
((0.2, 0.2, 0.2, 1.0), (0.2, 0.2, 0.2, 0.6), # Name
|
||||
(1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Hover FG BG
|
||||
((0.4, 0.4, 0.4, 1.0), (1.0, 1.0, 1.0, 0.7), # Name
|
||||
(0.0, 0.6, 0.6, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Disable FG BG
|
||||
((0.2, 0.2, 0.2, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
),
|
||||
CCSuitBuilding: (
|
||||
# Normal FG BG
|
||||
((0.5, 0.5, 0.5, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Click FG BG
|
||||
((0.5, 0.5, 0.5, 1.0), (0.2, 0.2, 0.2, 0.6), # Name
|
||||
(1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Hover FG BG
|
||||
((0.7, 0.7, 0.7, 1.0), (1.0, 1.0, 1.0, 0.7), # Name
|
||||
(0.0, 0.6, 0.6, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Disable FG BG
|
||||
((0.5, 0.5, 0.5, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
),
|
||||
CCToonBuilding: (
|
||||
# Normal FG BG
|
||||
((0.2, 0.6, 0.9, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Click FG BG
|
||||
((0.2, 0.6, 0.9, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Hover FG BG
|
||||
((0.2, 0.6, 0.9, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Disable FG BG
|
||||
((0.2, 0.6, 0.9, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
),
|
||||
CCHouseBuilding: (
|
||||
# Normal FG BG
|
||||
((0.2, 0.6, 0.9, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Click FG BG
|
||||
((0.2, 0.2, 0.5, 1.0), (0.2, 0.2, 0.2, 0.6), # Name
|
||||
(1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Hover FG BG
|
||||
((0.5, 0.5, 1.0, 1.0), (1.0, 1.0, 1.0, 1.0), # Name
|
||||
(0.0, 0.6, 0.6, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Disable FG BG
|
||||
((0.0, 0.6, 0.2, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
),
|
||||
CCSpeedChat: (
|
||||
# Normal FG BG
|
||||
((0.0, 0.6, 0.2, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Click FG BG
|
||||
((0.0, 0.5, 0.0, 1.0), (0.5, 0.5, 0.5, 0.6), # Name
|
||||
(1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Hover FG BG
|
||||
((0.0, 0.7, 0.2, 1.0), (1.0, 1.0, 1.0, 0.7), # Name
|
||||
(0.0, 0.6, 0.6, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Disable FG BG
|
||||
((0.0, 0.6, 0.2, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
),
|
||||
CCFreeChat: (
|
||||
# Normal FG BG
|
||||
((0.3, 0.3, 0.7, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Click FG BG
|
||||
((0.2, 0.2, 0.5, 1.0), (0.2, 0.2, 0.2, 0.6), # Name
|
||||
(1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Hover FG BG
|
||||
((0.5, 0.5, 1.0, 1.0), (1.0, 1.0, 1.0, 1.0), # Name
|
||||
(0.0, 0.6, 0.6, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Disable FG BG
|
||||
((0.3, 0.3, 0.7, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
),
|
||||
CCAdmin: (
|
||||
# Normal FG BG
|
||||
((1.0, 0.35, 0.25, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Click FG BG
|
||||
((1.0, 0.35, 0.25, 1.0), (0.2, 0.2, 0.2, 0.6), # Name
|
||||
(1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Hover FG BG
|
||||
((1.0, 0.5, 0.56, 1.0), (1.0, 1.0, 1.0, 1.0), # Name
|
||||
(0.0, 0.6, 0.6, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
# Disable FG BG
|
||||
((1.0, 0.35, 0.25, 1.0), (0.8, 0.8, 0.8, 0.5), # Name
|
||||
(0.0, 0.0, 0.0, 1.0), (1.0, 1.0, 1.0, 1.0)), # Chat
|
||||
),
|
||||
}
|
||||
|
||||
ARROW_COLORS = {
|
||||
CCSuit: (0.8, 0.4, 0.0, 1.0),
|
||||
}
|
||||
|
||||
DEFAULT_WORDWRAPS = {
|
||||
CCNormal: 7.5,
|
||||
CCNoChat: 7.5,
|
||||
CCNonPlayer: 7.5,
|
||||
CCSuit: 7.5,
|
||||
CCToonBuilding: 8.5,
|
||||
CCSuitBuilding: 8.5,
|
||||
CCHouseBuilding: 10.0,
|
||||
CCSpeedChat: 7.5,
|
||||
CCFreeChat: 7.5,
|
||||
CCAdmin: 7.5
|
||||
}
|
||||
|
||||
WTNormal = 0
|
||||
WTQuickTalker = 1
|
||||
WTSystem = 2
|
||||
WTBattleSOS = 3
|
||||
WTEmote = 4
|
||||
WTToontownBoardingGroup = 5
|
||||
|
||||
WHISPER_COLORS = {
|
||||
WTNormal: (
|
||||
# Normal FG BG
|
||||
((0.0, 0.0, 0.0, 1.0), (0.2, 0.6, 0.8, 0.6)),
|
||||
# Click FG BG
|
||||
((1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 0.8)),
|
||||
# Hover FG BG
|
||||
((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.9, 0.6)),
|
||||
# Disable FG BG
|
||||
((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.8, 0.6)),
|
||||
),
|
||||
WTQuickTalker: (
|
||||
# Normal FG BG
|
||||
((0.0, 0.0, 0.0, 1.0), (0.2, 0.6, 0.8, 0.6)),
|
||||
# Click FG BG
|
||||
((1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 0.8)),
|
||||
# Hover FG BG
|
||||
((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.9, 0.6)),
|
||||
# Disable FG BG
|
||||
((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.8, 0.6)),
|
||||
),
|
||||
WTSystem: (
|
||||
# Normal FG BG
|
||||
((0.0, 0.0, 0.0, 1.0), (0.8, 0.3, 0.6, 0.6)),
|
||||
# Click FG BG
|
||||
((1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 0.8)),
|
||||
# Hover FG BG
|
||||
((0.0, 0.0, 0.0, 1.0), (0.8, 0.4, 1.0, 0.6)),
|
||||
# Disable FG BG
|
||||
((0.0, 0.0, 0.0, 1.0), (0.8, 0.3, 0.6, 0.6)),
|
||||
),
|
||||
# TODO: WTBattleSOS
|
||||
WTEmote: (
|
||||
# Normal FG BG
|
||||
((0.0, 0.0, 0.0, 1.0), (0.9, 0.5, 0.1, 0.6)),
|
||||
# Click FG BG
|
||||
((1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 0.8)),
|
||||
# Hover FG BG
|
||||
((0.0, 0.0, 0.0, 1.0), (0.9, 0.6, 0.2, 0.6)),
|
||||
# Disable FG BG
|
||||
((0.0, 0.0, 0.0, 1.0), (0.9, 0.6, 0.1, 0.6)),
|
||||
),
|
||||
# TODO: WTToontownBoardingGroup
|
||||
}
|
7
otp/nametag/NametagFloat2d.py
Normal file
7
otp/nametag/NametagFloat2d.py
Normal file
|
@ -0,0 +1,7 @@
|
|||
from Nametag3d import *
|
||||
|
||||
class NametagFloat2d(Nametag3d):
|
||||
WANT_DYNAMIC_SCALING = False
|
||||
SCALING_FACTOR = 1.0
|
||||
SHOULD_BILLBOARD = False
|
||||
IS_3D = False
|
7
otp/nametag/NametagFloat3d.py
Normal file
7
otp/nametag/NametagFloat3d.py
Normal file
|
@ -0,0 +1,7 @@
|
|||
from Nametag3d import *
|
||||
|
||||
class NametagFloat3d(Nametag3d):
|
||||
WANT_DYNAMIC_SCALING = False
|
||||
SCALING_FACTOR = 1.0
|
||||
SHOULD_BILLBOARD = True
|
||||
IS_3D = False
|
100
otp/nametag/NametagGlobals.py
Normal file
100
otp/nametag/NametagGlobals.py
Normal file
|
@ -0,0 +1,100 @@
|
|||
camera = None
|
||||
def setCamera(cam):
|
||||
global camera
|
||||
camera = cam
|
||||
|
||||
arrowModel = None
|
||||
def setArrowModel(am):
|
||||
global arrowModel
|
||||
arrowModel = am
|
||||
|
||||
nametagCardModel = None
|
||||
nametagCardDimensions = None
|
||||
def setNametagCard(model, dimensions):
|
||||
global nametagCardModel, nametagCardDimensions
|
||||
nametagCardModel = model
|
||||
nametagCardDimensions = dimensions
|
||||
|
||||
mouseWatcher = None
|
||||
def setMouseWatcher(mw):
|
||||
global mouseWatcher
|
||||
mouseWatcher = mw
|
||||
|
||||
speechBalloon3d = None
|
||||
def setSpeechBalloon3d(sb3d):
|
||||
global speechBalloon3d
|
||||
speechBalloon3d = sb3d
|
||||
|
||||
thoughtBalloon3d = None
|
||||
def setThoughtBalloon3d(tb3d):
|
||||
global thoughtBalloon3d
|
||||
thoughtBalloon3d = tb3d
|
||||
|
||||
speechBalloon2d = None
|
||||
def setSpeechBalloon2d(sb2d):
|
||||
global speechBalloon2d
|
||||
speechBalloon2d = sb2d
|
||||
|
||||
thoughtBalloon2d = None
|
||||
def setThoughtBalloon2d(tb2d):
|
||||
global thoughtBalloon2d
|
||||
thoughtBalloon2d = tb2d
|
||||
|
||||
pageButtons = {}
|
||||
def setPageButton(state, model):
|
||||
pageButtons[state] = model
|
||||
|
||||
quitButtons = {}
|
||||
def setQuitButton(state, model):
|
||||
quitButtons[state] = model
|
||||
|
||||
rolloverSound = None
|
||||
def setRolloverSound(ros):
|
||||
global rolloverSound
|
||||
rolloverSound = ros
|
||||
|
||||
clickSound = None
|
||||
def setClickSound(cs):
|
||||
global clickSound
|
||||
clickSound = cs
|
||||
|
||||
toon = None
|
||||
def setToon(t):
|
||||
global toon
|
||||
toon = t
|
||||
|
||||
masterArrowsOn = 0
|
||||
def setMasterArrowsOn(mao):
|
||||
global masterArrowsOn
|
||||
masterArrowsOn = mao
|
||||
|
||||
masterNametagsActive = 0
|
||||
def setMasterNametagsActive(mna):
|
||||
global masterNametagsActive
|
||||
masterNametagsActive = mna
|
||||
|
||||
min2dAlpha = 0.0
|
||||
def setMin2dAlpha(m2a):
|
||||
global min2dAlpha
|
||||
min2dAlpha = m2a
|
||||
|
||||
def getMin2dAlpha():
|
||||
global min2dAlpha
|
||||
return min2dAlpha
|
||||
|
||||
max2dAlpha = 0.0
|
||||
def setMax2dAlpha(m2a):
|
||||
global max2dAlpha
|
||||
max2dAlpha = m2a
|
||||
|
||||
def getMax2dAlpha():
|
||||
global max2dAlpha
|
||||
return max2dAlpha
|
||||
|
||||
onscreenChatForced = 0
|
||||
def setOnscreenChatForced(ocf):
|
||||
global onscreenChatForced
|
||||
onscreenChatForced = ocf
|
||||
|
||||
def setGlobalNametagScale(s):
|
||||
pass
|
321
otp/nametag/NametagGroup.py
Normal file
321
otp/nametag/NametagGroup.py
Normal file
|
@ -0,0 +1,321 @@
|
|||
from pandac.PandaModules import *
|
||||
from NametagConstants import *
|
||||
from Nametag3d import *
|
||||
from Nametag2d import *
|
||||
|
||||
class NametagGroup:
|
||||
CCNormal = CCNormal
|
||||
CCNoChat = CCNoChat
|
||||
CCNonPlayer = CCNonPlayer
|
||||
CCSuit = CCSuit
|
||||
CCToonBuilding = CCToonBuilding
|
||||
CCSuitBuilding = CCSuitBuilding
|
||||
CCHouseBuilding = CCHouseBuilding
|
||||
CCSpeedChat = CCSpeedChat
|
||||
CCFreeChat = CCFreeChat
|
||||
CCAdmin = CCAdmin
|
||||
|
||||
CHAT_TIMEOUT_MAX = 12.0
|
||||
CHAT_TIMEOUT_MIN = 4.0
|
||||
CHAT_TIMEOUT_PROP = 0.5
|
||||
|
||||
def __init__(self):
|
||||
self.nametag2d = Nametag2d()
|
||||
self.nametag3d = Nametag3d()
|
||||
self.icon = PandaNode('icon')
|
||||
|
||||
self.chatTimeoutTask = None
|
||||
|
||||
self.font = None
|
||||
self.speechFont = None
|
||||
self.name = ''
|
||||
self.displayName = ''
|
||||
self.wordWrap = None
|
||||
self.qtColor = VBase4(1,1,1,1)
|
||||
self.colorCode = CCNormal
|
||||
self.avatar = None
|
||||
self.active = True
|
||||
|
||||
self.chatPages = []
|
||||
self.chatPage = 0
|
||||
self.chatFlags = 0
|
||||
|
||||
self.objectCode = None
|
||||
|
||||
self.manager = None
|
||||
|
||||
self.nametags = []
|
||||
self.addNametag(self.nametag2d)
|
||||
self.addNametag(self.nametag3d)
|
||||
|
||||
self.visible3d = True # Is a 3D nametag visible, or do we need a 2D popup?
|
||||
|
||||
self.tickTask = taskMgr.add(self.__tickTask, self.getUniqueId(), sort=45)
|
||||
|
||||
self.stompTask = None
|
||||
self.stompText = None
|
||||
self.stompFlags = 0
|
||||
|
||||
def destroy(self):
|
||||
taskMgr.remove(self.tickTask)
|
||||
if self.manager is not None:
|
||||
self.unmanage(self.manager)
|
||||
for nametag in list(self.nametags):
|
||||
self.removeNametag(nametag)
|
||||
if self.stompTask:
|
||||
self.stompTask.remove()
|
||||
|
||||
def getNametag2d(self):
|
||||
return self.nametag2d
|
||||
|
||||
def getNametag3d(self):
|
||||
return self.nametag3d
|
||||
|
||||
def getNameIcon(self):
|
||||
return self.icon
|
||||
|
||||
def getNumChatPages(self):
|
||||
if not self.chatFlags & (CFSpeech|CFThought):
|
||||
return 0
|
||||
|
||||
return len(self.chatPages)
|
||||
|
||||
def setPageNumber(self, page):
|
||||
self.chatPage = page
|
||||
self.updateTags()
|
||||
|
||||
def getChatStomp(self):
|
||||
return bool(self.stompTask)
|
||||
|
||||
def getChat(self):
|
||||
if self.chatPage >= len(self.chatPages):
|
||||
return ''
|
||||
else:
|
||||
return self.chatPages[self.chatPage]
|
||||
|
||||
def getStompText(self):
|
||||
return self.stompText
|
||||
|
||||
def getStompDelay(self):
|
||||
return 0.2
|
||||
|
||||
def getUniqueId(self):
|
||||
return 'Nametag-%d' % id(self)
|
||||
|
||||
def hasButton(self):
|
||||
return bool(self.getButtons())
|
||||
|
||||
def getButtons(self):
|
||||
if self.getNumChatPages() < 2:
|
||||
# Either only one page or no pages displayed. This means no button,
|
||||
# unless the game code specifically requests one.
|
||||
if self.chatFlags & CFQuitButton:
|
||||
return NametagGlobals.quitButtons
|
||||
elif self.chatFlags & CFPageButton:
|
||||
return NametagGlobals.pageButtons
|
||||
else:
|
||||
return None
|
||||
elif self.chatPage == self.getNumChatPages()-1:
|
||||
# Last page of a multiple-page chat. This calls for a quit button,
|
||||
# unless the game says otherwise.
|
||||
if not self.chatFlags & CFNoQuitButton:
|
||||
return NametagGlobals.quitButtons
|
||||
else:
|
||||
return None
|
||||
else:
|
||||
# Non-last page of a multiple-page chat. This calls for a page
|
||||
# button, but only if the game requests it:
|
||||
if self.chatFlags & CFPageButton:
|
||||
return NametagGlobals.pageButtons
|
||||
else:
|
||||
return None
|
||||
|
||||
def setActive(self, active):
|
||||
self.active = active
|
||||
|
||||
def isActive(self):
|
||||
return self.active
|
||||
|
||||
def setAvatar(self, avatar):
|
||||
self.avatar = avatar
|
||||
|
||||
def setFont(self, font):
|
||||
self.font = font
|
||||
self.updateTags()
|
||||
|
||||
def setSpeechFont(self, font):
|
||||
self.speechFont = font
|
||||
self.updateTags()
|
||||
|
||||
def setWordwrap(self, wrap):
|
||||
self.wordWrap = wrap
|
||||
self.updateTags()
|
||||
|
||||
def setColorCode(self, cc):
|
||||
self.colorCode = cc
|
||||
self.updateTags()
|
||||
|
||||
def setName(self, name):
|
||||
self.name = name
|
||||
self.updateTags()
|
||||
|
||||
def setDisplayName(self, name):
|
||||
self.displayName = name
|
||||
self.updateTags()
|
||||
|
||||
def setQtColor(self, color):
|
||||
self.qtColor = color
|
||||
self.updateTags()
|
||||
|
||||
def setChat(self, chatString, chatFlags):
|
||||
if not self.chatFlags&CFSpeech:
|
||||
# We aren't already displaying some chat. Therefore, we don't have
|
||||
# to stomp.
|
||||
self._setChat(chatString, chatFlags)
|
||||
else:
|
||||
# Stomp!
|
||||
self.clearChat()
|
||||
self.stompText = chatString
|
||||
self.stompFlags = chatFlags
|
||||
self.stompTask = taskMgr.doMethodLater(self.getStompDelay(), self.__updateStomp,
|
||||
'ChatStomp-' + self.getUniqueId())
|
||||
|
||||
def _setChat(self, chatString, chatFlags):
|
||||
if chatString:
|
||||
self.chatPages = chatString.split('\x07')
|
||||
self.chatFlags = chatFlags
|
||||
else:
|
||||
self.chatPages = []
|
||||
self.chatFlags = 0
|
||||
self.setPageNumber(0) # Calls updateTags() for us.
|
||||
|
||||
self._stopChatTimeout()
|
||||
if chatFlags&CFTimeout:
|
||||
self._startChatTimeout()
|
||||
|
||||
def __updateStomp(self, task):
|
||||
self._setChat(self.stompText, self.stompFlags)
|
||||
self.stompTask = None
|
||||
|
||||
def setContents(self, contents):
|
||||
# This function is a little unique, it's meant to override contents on
|
||||
# EXISTING nametags only:
|
||||
for tag in self.nametags:
|
||||
tag.setContents(contents)
|
||||
|
||||
def setObjectCode(self, objectCode):
|
||||
self.objectCode = objectCode
|
||||
|
||||
def getObjectCode(self):
|
||||
return self.objectCode
|
||||
|
||||
def _startChatTimeout(self):
|
||||
length = len(self.getChat())
|
||||
timeout = min(max(length*self.CHAT_TIMEOUT_PROP, self.CHAT_TIMEOUT_MIN), self.CHAT_TIMEOUT_MAX)
|
||||
self.chatTimeoutTask = taskMgr.doMethodLater(timeout, self.__doChatTimeout,
|
||||
'ChatTimeout-' + self.getUniqueId())
|
||||
|
||||
def __doChatTimeout(self, task):
|
||||
self._setChat('', 0)
|
||||
return task.done
|
||||
|
||||
def _stopChatTimeout(self):
|
||||
if self.chatTimeoutTask:
|
||||
taskMgr.remove(self.chatTimeoutTask)
|
||||
|
||||
def clearShadow(self):
|
||||
pass
|
||||
|
||||
def clearChat(self):
|
||||
self._setChat('', 0)
|
||||
if self.stompTask:
|
||||
self.stompTask.remove()
|
||||
|
||||
def updateNametag(self, tag):
|
||||
tag.font = self.font
|
||||
tag.speechFont = self.speechFont
|
||||
tag.name = self.name
|
||||
tag.wordWrap = self.wordWrap or DEFAULT_WORDWRAPS[self.colorCode]
|
||||
tag.displayName = self.displayName or self.name
|
||||
tag.qtColor = self.qtColor
|
||||
tag.colorCode = self.colorCode
|
||||
tag.chatString = self.getChat()
|
||||
tag.buttons = self.getButtons()
|
||||
tag.chatFlags = self.chatFlags
|
||||
tag.avatar = self.avatar
|
||||
tag.icon = self.icon
|
||||
|
||||
tag.update()
|
||||
|
||||
def __testVisible3D(self):
|
||||
# We must determine if a 3D nametag is visible or not, since this
|
||||
# affects the visibility state of 2D nametags.
|
||||
|
||||
# Next, we iterate over all of our nametags until we find a visible
|
||||
# one:
|
||||
for nametag in self.nametags:
|
||||
if not isinstance(nametag, Nametag3d):
|
||||
continue # It's not in the 3D system, disqualified.
|
||||
|
||||
if nametag.isOnScreen():
|
||||
return True
|
||||
|
||||
# If we got here, none of the tags were a match...
|
||||
return False
|
||||
|
||||
|
||||
def __tickTask(self, task):
|
||||
for nametag in self.nametags:
|
||||
nametag.tick()
|
||||
if (NametagGlobals.masterNametagsActive and self.active) or self.hasButton():
|
||||
nametag.setClickRegionEvent(self.getUniqueId())
|
||||
else:
|
||||
nametag.setClickRegionEvent(None)
|
||||
|
||||
if NametagGlobals.onscreenChatForced and self.chatFlags & CFSpeech:
|
||||
# Because we're *forcing* chat onscreen, we skip the visible3d test
|
||||
# and go ahead and display it anyway.
|
||||
visible3d = False
|
||||
elif not NametagGlobals.masterArrowsOn and not self.chatFlags:
|
||||
# We're forcing margins offscreen; therefore, we should pretend
|
||||
# that the 3D nametag is always visible.
|
||||
visible3d = True
|
||||
else:
|
||||
visible3d = self.__testVisible3D()
|
||||
|
||||
if visible3d ^ self.visible3d:
|
||||
self.visible3d = visible3d
|
||||
for nametag in self.nametags:
|
||||
if isinstance(nametag, MarginPopup):
|
||||
nametag.setVisible(not visible3d)
|
||||
|
||||
return task.cont
|
||||
|
||||
def updateTags(self):
|
||||
for nametag in self.nametags:
|
||||
self.updateNametag(nametag)
|
||||
|
||||
def addNametag(self, nametag):
|
||||
self.nametags.append(nametag)
|
||||
self.updateNametag(nametag)
|
||||
if self.manager is not None and isinstance(nametag, MarginPopup):
|
||||
nametag.manage(manager)
|
||||
|
||||
def removeNametag(self, nametag):
|
||||
self.nametags.remove(nametag)
|
||||
if self.manager is not None and isinstance(nametag, MarginPopup):
|
||||
nametag.unmanage(manager)
|
||||
nametag.destroy()
|
||||
|
||||
def manage(self, manager):
|
||||
self.manager = manager
|
||||
for tag in self.nametags:
|
||||
if isinstance(tag, MarginPopup):
|
||||
tag.manage(manager)
|
||||
|
||||
def unmanage(self, manager):
|
||||
self.manager = None
|
||||
for tag in self.nametags:
|
||||
if isinstance(tag, MarginPopup):
|
||||
tag.unmanage(manager)
|
||||
tag.destroy()
|
0
toontown/nametag/__init__.py → otp/nametag/__init__.py
Executable file → Normal file
0
toontown/nametag/__init__.py → otp/nametag/__init__.py
Executable file → Normal file
|
@ -7,10 +7,10 @@ from BattleBase import *
|
|||
import DistributedBattleBase
|
||||
import SuitBattleGlobals
|
||||
from otp.avatar import Emote
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from toontown.distributed import DelayDelete
|
||||
from toontown.nametag import NametagGlobals
|
||||
from toontown.toonbase import ToontownBattleGlobals
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.nametag import NametagGlobals
|
||||
|
||||
|
||||
class DistributedBattle(DistributedBattleBase.DistributedBattleBase):
|
||||
|
@ -119,7 +119,7 @@ class DistributedBattle(DistributedBattleBase.DistributedBattleBase):
|
|||
soundTrack = Wait(delay + faceoffTime)
|
||||
mtrack = Parallel(suitTrack, toonTrack, soundTrack)
|
||||
if self.hasLocalToon():
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
mtrack = Parallel(mtrack, camTrack)
|
||||
done = Func(callback)
|
||||
track = Sequence(mtrack, done, name=name)
|
||||
|
@ -157,7 +157,7 @@ class DistributedBattle(DistributedBattleBase.DistributedBattleBase):
|
|||
self.delayDeleteMembers()
|
||||
Emote.globalEmote.disableAll(base.localAvatar, 'dbattle, enterReward')
|
||||
if self.hasLocalToon():
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
if self.localToonActive() == 0:
|
||||
self.removeInactiveLocalToon(base.localAvatar)
|
||||
for toon in self.toons:
|
||||
|
@ -188,7 +188,7 @@ class DistributedBattle(DistributedBattleBase.DistributedBattleBase):
|
|||
self.ignore('resumeAfterReward')
|
||||
self.movie.resetReward(finish=1)
|
||||
self._removeMembersKeep()
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
Emote.globalEmote.releaseAll(base.localAvatar, 'dbattle, exitReward')
|
||||
|
||||
def enterResume(self, ts = 0):
|
||||
|
|
|
@ -20,7 +20,8 @@ from toontown.hood import ZoneUtil
|
|||
from toontown.distributed import DelayDelete
|
||||
from toontown.toon import TTEmote
|
||||
from otp.avatar import Emote
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.nametag import NametagGlobals
|
||||
|
||||
|
||||
class DistributedBattleBase(DistributedNode.DistributedNode, BattleBase):
|
||||
|
@ -1039,7 +1040,7 @@ class DistributedBattleBase(DistributedNode.DistributedNode, BattleBase):
|
|||
self.notify.debug('enterLocalToonWaitForInput()')
|
||||
camera.setPosHpr(self.camPos, self.camHpr)
|
||||
base.camLens.setMinFov(self.camMenuFov/(4./3.))
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
self.townBattle.setState('Attack')
|
||||
self.accept(self.localToonBattleEvent, self.__handleLocalToonBattleEvent)
|
||||
|
||||
|
@ -1205,8 +1206,7 @@ class DistributedBattleBase(DistributedNode.DistributedNode, BattleBase):
|
|||
self.notify.debug('enterPlayMovie()')
|
||||
self.delayDeleteMembers()
|
||||
if self.hasLocalToon():
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
pass
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
if ToontownBattleGlobals.SkipMovie:
|
||||
self.movie.play(ts, self.__handleMovieDone)
|
||||
self.movie.finish()
|
||||
|
|
|
@ -10,9 +10,8 @@ import DistributedBattleBase
|
|||
import MovieUtil
|
||||
import SuitBattleGlobals
|
||||
from otp.avatar import Emote
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from toontown.nametag import NametagGlobals
|
||||
from toontown.nametag.NametagGlobals import *
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.nametag import NametagGlobals
|
||||
from toontown.suit import Suit
|
||||
from toontown.suit import SuitDNA
|
||||
from toontown.toon import TTEmote
|
||||
|
@ -189,15 +188,14 @@ class DistributedBattleBldg(DistributedBattleBase.DistributedBattleBase):
|
|||
self.notify.debug('exitReward()')
|
||||
self.clearInterval(self.uniqueName('floorReward'))
|
||||
self._removeMembersKeep()
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
for toon in self.toons:
|
||||
toon.startSmooth()
|
||||
|
||||
def enterBuildingReward(self, ts):
|
||||
self.delayDeleteMembers()
|
||||
if self.hasLocalToon():
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
pass
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
self.movie.playReward(ts, self.uniqueName('building-reward'), self.__handleBuildingRewardDone, noSkip=True)
|
||||
|
||||
def __handleBuildingRewardDone(self):
|
||||
|
@ -209,7 +207,7 @@ class DistributedBattleBldg(DistributedBattleBase.DistributedBattleBase):
|
|||
def exitBuildingReward(self):
|
||||
self.movie.resetReward(finish=1)
|
||||
self._removeMembersKeep()
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
|
||||
def enterResume(self, ts=0):
|
||||
if self.hasLocalToon():
|
||||
|
|
|
@ -10,7 +10,8 @@ import DistributedBattleBase
|
|||
import MovieUtil
|
||||
import SuitBattleGlobals
|
||||
from toontown.distributed import DelayDelete
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.nametag import NametagGlobals
|
||||
from toontown.suit import Suit
|
||||
from toontown.toonbase import ToontownBattleGlobals
|
||||
from toontown.toonbase import ToontownGlobals
|
||||
|
@ -157,7 +158,7 @@ class DistributedBattleFinal(DistributedBattleBase.DistributedBattleBase):
|
|||
self.notify.debug('exitReward()')
|
||||
self.clearInterval(self.uniqueName('floorReward'), finish=1)
|
||||
self._removeMembersKeep()
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
for toon in self.toons:
|
||||
toon.startSmooth()
|
||||
|
||||
|
|
|
@ -24,7 +24,6 @@ import MovieUtil
|
|||
import PlayByPlayText
|
||||
import RewardPanel
|
||||
from SuitBattleGlobals import *
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from toontown.distributed import DelayDelete
|
||||
from toontown.toon import NPCToons
|
||||
from toontown.toon import Toon
|
||||
|
@ -32,7 +31,8 @@ from toontown.toonbase import TTLocalizer
|
|||
from toontown.toonbase import ToontownGlobals
|
||||
from toontown.toonbase.ToontownBattleGlobals import *
|
||||
from toontown.toontowngui import TTDialog
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.nametag.NametagGroup import *
|
||||
|
||||
|
||||
camPos = Point3(14, 0, 10)
|
||||
|
@ -342,7 +342,7 @@ class Movie(DirectObject.DirectObject):
|
|||
self.tutorialTom.setDNA(dna)
|
||||
self.tutorialTom.setName(TTLocalizer.NPCToonNames[20000])
|
||||
self.tutorialTom.setPickable(0)
|
||||
self.tutorialTom.setPlayerType(NametagGlobals.CCNonPlayer)
|
||||
self.tutorialTom.setPlayerType(NametagGroup.CCNonPlayer)
|
||||
self.tutorialTom.uniqueName = uniqueName
|
||||
self.musicVolume = 0.9
|
||||
music = base.cr.playGame.place.loader.battleMusic
|
||||
|
|
|
@ -10,7 +10,7 @@ from BattleSounds import *
|
|||
import MovieCamera
|
||||
import MovieNPCSOS
|
||||
import MovieUtil
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from otp.nametag.NametagConstants import *
|
||||
from toontown.effects import Splash
|
||||
from toontown.toon import NPCToons
|
||||
from toontown.toonbase import TTLocalizer
|
||||
|
|
|
@ -7,8 +7,8 @@ from BattleProps import *
|
|||
from BattleSounds import *
|
||||
import MovieCamera
|
||||
import MovieUtil
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from toontown.nametag.NametagGlobals import *
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.nametag import NametagGlobals
|
||||
from toontown.toon import NPCToons
|
||||
from toontown.toonbase import TTLocalizer
|
||||
from toontown.toonbase import ToontownBattleGlobals
|
||||
|
|
|
@ -7,7 +7,7 @@ from BattleProps import *
|
|||
from BattleSounds import *
|
||||
import MovieCamera
|
||||
import MovieUtil
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from otp.nametag.NametagConstants import *
|
||||
from toontown.pets import Pet, PetTricks
|
||||
from toontown.toonbase import TTLocalizer
|
||||
from toontown.toonbase import ToontownBattleGlobals
|
||||
|
|
|
@ -3,8 +3,8 @@ from direct.interval.IntervalGlobal import *
|
|||
from panda3d.core import *
|
||||
|
||||
import MovieCamera
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from toontown.nametag.NametagGlobals import *
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.nametag import NametagGlobals
|
||||
from toontown.toonbase import TTLocalizer
|
||||
|
||||
|
||||
|
|
|
@ -10,9 +10,8 @@ from BattleSounds import *
|
|||
import MovieCamera
|
||||
import MovieUtil
|
||||
from SuitBattleGlobals import *
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from toontown.nametag import NametagGlobals
|
||||
from toontown.nametag.NametagGlobals import *
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.nametag import NametagGlobals
|
||||
from toontown.suit.SuitDNA import *
|
||||
from toontown.toonbase import TTLocalizer
|
||||
from toontown.toonbase import ToontownGlobals
|
||||
|
|
|
@ -6,7 +6,8 @@ import MovieCamera
|
|||
from direct.directnotify import DirectNotifyGlobal
|
||||
import types
|
||||
notify = DirectNotifyGlobal.directNotify.newCategory('MovieToonVictory')
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.nametag import NametagGlobals
|
||||
|
||||
def __findToonReward(rewards, toon):
|
||||
for r in rewards:
|
||||
|
@ -76,7 +77,7 @@ def doToonVictory(localToonActive, toons, rewardToonIds, rewardDicts, deathList,
|
|||
track = Sequence()
|
||||
if localToonActive == 1:
|
||||
track.append(Func(rpanel.show))
|
||||
track.append(Func(NametagGlobals.setForceOnscreenChat, True))
|
||||
track.append(Func(NametagGlobals.setOnscreenChatForced, 1))
|
||||
camTrack = Sequence()
|
||||
endTrack = Sequence()
|
||||
danceSound = globalBattleSoundCache.getSound('ENC_Win.ogg')
|
||||
|
@ -121,7 +122,7 @@ def doToonVictory(localToonActive, toons, rewardToonIds, rewardDicts, deathList,
|
|||
track.append(Func(skipper.destroy))
|
||||
if localToonActive == 1:
|
||||
track.append(Func(rpanel.hide))
|
||||
track.append(Func(NametagGlobals.setForceOnscreenChat, False))
|
||||
track.append(Func(NametagGlobals.setOnscreenChatForced, 0))
|
||||
track.append(endTrack)
|
||||
trackdur = track.getDuration()
|
||||
soundTrack = SoundInterval(danceSound, duration=trackdur, loop=1)
|
||||
|
|
|
@ -6,8 +6,8 @@ from panda3d.core import *
|
|||
|
||||
import BoardingGroupShow
|
||||
from toontown.building import BoardingPartyBase
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from toontown.chat.WhisperPopup import *
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.margins.WhisperPopup import *
|
||||
from toontown.hood import ZoneUtil
|
||||
from toontown.toon import BoardingGroupInviterPanels
|
||||
from toontown.toon import GroupInvitee
|
||||
|
|
|
@ -13,8 +13,8 @@ from toontown.hood import ZoneUtil
|
|||
from toontown.suit import Suit
|
||||
from toontown.toonbase.ToonBaseGlobal import *
|
||||
from toontown.toontowngui import TTDialog
|
||||
from toontown.nametag.NametagGroup import NametagGroup
|
||||
from toontown.nametag.Nametag import Nametag
|
||||
from otp.nametag.NametagGroup import NametagGroup
|
||||
from otp.nametag.Nametag import Nametag
|
||||
|
||||
|
||||
class DistributedDoor(DistributedObject.DistributedObject, DelayDeletable):
|
||||
|
@ -105,25 +105,23 @@ class DistributedDoor(DistributedObject.DistributedObject, DelayDeletable):
|
|||
return
|
||||
if self.nametag == None:
|
||||
self.nametag = NametagGroup()
|
||||
self.nametag.setNametag3d(None)
|
||||
self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
|
||||
if TTLocalizer.BuildingNametagShadow:
|
||||
self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
|
||||
self.nametag.hideChat()
|
||||
self.nametag.hideThought()
|
||||
nametagColor = NametagGlobals.NametagColors[NametagGlobals.CCToonBuilding]
|
||||
self.nametag.setNametagColor(nametagColor)
|
||||
self.nametag.setActive(False)
|
||||
self.nametag.setContents(Nametag.CName)
|
||||
self.nametag.setColorCode(NametagGroup.CCToonBuilding)
|
||||
self.nametag.setActive(0)
|
||||
self.nametag.setAvatar(self.getDoorNodePath())
|
||||
self.nametag.setObjectCode(self.block)
|
||||
name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(self.block)
|
||||
self.nametag.setText(name)
|
||||
self.nametag.setName(name)
|
||||
self.nametag.manage(base.marginManager)
|
||||
self.nametag.updateAll()
|
||||
|
||||
def clearNametag(self):
|
||||
if self.nametag is not None:
|
||||
self.nametag.unmanage(base.marginManager)
|
||||
self.nametag.setAvatar(NodePath())
|
||||
self.nametag.destroy()
|
||||
self.nametag = None
|
||||
|
||||
def getTriggerName(self):
|
||||
|
|
|
@ -9,9 +9,9 @@ import DistributedElevator
|
|||
from ElevatorConstants import *
|
||||
from ElevatorUtils import *
|
||||
from toontown.hood import ZoneUtil
|
||||
from toontown.nametag import NametagGlobals
|
||||
from toontown.nametag.Nametag import Nametag
|
||||
from toontown.nametag.NametagGroup import NametagGroup
|
||||
from otp.nametag.NametagGroup import NametagGroup
|
||||
from otp.nametag.Nametag import Nametag
|
||||
from otp.nametag.NametagConstants import *
|
||||
from toontown.toonbase import TTLocalizer
|
||||
from toontown.toonbase import ToontownGlobals
|
||||
|
||||
|
@ -41,20 +41,17 @@ class DistributedElevatorExt(DistributedElevator.DistributedElevator):
|
|||
self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
|
||||
if TTLocalizer.BuildingNametagShadow:
|
||||
self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
|
||||
self.nametag.hideChat()
|
||||
self.nametag.hideThought()
|
||||
nametagColor = NametagGlobals.NametagColors[NametagGlobals.CCSuitBuilding]
|
||||
self.nametag.setNametagColor(nametagColor)
|
||||
self.nametag.setActive(False)
|
||||
self.nametag.setContents(Nametag.CName)
|
||||
self.nametag.setColorCode(NametagGroup.CCSuitBuilding)
|
||||
self.nametag.setActive(0)
|
||||
self.nametag.setAvatar(self.getElevatorModel())
|
||||
name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(self.bldg.block)
|
||||
if not name:
|
||||
name = TTLocalizer.CogsInc
|
||||
else:
|
||||
name += TTLocalizer.CogsIncExt
|
||||
self.nametag.setText(name)
|
||||
self.nametag.setName(name)
|
||||
self.nametag.manage(base.marginManager)
|
||||
self.nametag.updateAll()
|
||||
|
||||
def clearNametag(self):
|
||||
if self.nametag != None:
|
||||
|
|
|
@ -5,12 +5,11 @@ from panda3d.core import *
|
|||
|
||||
import DistributedAnimatedProp
|
||||
from KnockKnockJokes import *
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from toontown.distributed import DelayDelete
|
||||
from toontown.nametag.NametagGlobals import *
|
||||
from toontown.nametag.NametagGroup import NametagGroup
|
||||
from toontown.toonbase import TTLocalizer
|
||||
from toontown.toonbase import ToontownGlobals
|
||||
from otp.nametag.NametagGroup import NametagGroup
|
||||
from otp.nametag.NametagConstants import *
|
||||
import random
|
||||
|
||||
class DistributedKnockKnockDoor(DistributedAnimatedProp.DistributedAnimatedProp):
|
||||
|
@ -76,21 +75,19 @@ class DistributedKnockKnockDoor(DistributedAnimatedProp.DistributedAnimatedProp)
|
|||
return
|
||||
self.nametag = NametagGroup()
|
||||
self.nametag.setAvatar(doorNP)
|
||||
toonFont = ToontownGlobals.getToonFont()
|
||||
self.nametag.setFont(toonFont)
|
||||
self.nametag.setChatFont(toonFont)
|
||||
self.nametag.setText(doorName)
|
||||
self.nametag.setActive(False)
|
||||
self.nametag.hideNametag()
|
||||
self.nametag.setFont(ToontownGlobals.getToonFont())
|
||||
self.nametag.setSpeechFont(ToontownGlobals.getToonFont())
|
||||
self.nametag.setName(doorName)
|
||||
self.nametag.setActive(0)
|
||||
self.nametag.manage(base.marginManager)
|
||||
self.nametag.getNametag3d().setBillboardOffset(6)
|
||||
self.nametag.getNametag3d().setBillboardOffset(4)
|
||||
nametagNode = self.nametag.getNametag3d()
|
||||
self.nametagNP = render.attachNewNode(nametagNode)
|
||||
self.nametagNP.setName('knockKnockDoor_nt_' + str(self.propId))
|
||||
pos = doorNP.getBounds().getCenter()
|
||||
self.nametagNP.setPos(pos + Vec3(0, 0, avatar.getHeight() + 2))
|
||||
d = duration * 0.125
|
||||
track = Sequence(Parallel(Sequence(Wait(d * 0.5), SoundInterval(self.knockSfx)), Func(self.nametag.setChatText, TTLocalizer.DoorKnockKnock), Wait(d)), Func(avatar.setChatAbsolute, TTLocalizer.DoorWhosThere, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChatText, joke[0]), Wait(d), Func(avatar.setChatAbsolute, joke[0] + TTLocalizer.DoorWhoAppendix, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChatText, joke[1]))
|
||||
track = Sequence(Parallel(Sequence(Wait(d * 0.5), SoundInterval(self.knockSfx)), Func(self.nametag.setChat, TTLocalizer.DoorKnockKnock, CFSpeech), Wait(d)), Func(avatar.setChatAbsolute, TTLocalizer.DoorWhosThere, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChat, joke[0], CFSpeech), Wait(d), Func(avatar.setChatAbsolute, joke[0] + TTLocalizer.DoorWhoAppendix, CFSpeech | CFTimeout, openEnded=0), Wait(d), Func(self.nametag.setChat, joke[1], CFSpeech))
|
||||
if avatar == base.localAvatar:
|
||||
track.append(Func(self.sendUpdate, 'requestToonup'))
|
||||
track.append(Parallel(SoundInterval(self.rimshot, startTime=2.0), Wait(d * 4)))
|
||||
|
|
|
@ -15,7 +15,7 @@ from toontown.suit import Suit
|
|||
from toontown.quest import QuestParser
|
||||
from toontown.toon import DistributedNPCSpecialQuestGiver
|
||||
from toontown.toonbase import TTLocalizer
|
||||
from toontown.chat.ChatGlobals import CFSpeech
|
||||
from otp.nametag.NametagConstants import CFSpeech
|
||||
|
||||
|
||||
class DistributedTutorialInterior(DistributedObject.DistributedObject):
|
||||
|
@ -145,8 +145,8 @@ class DistributedTutorialInterior(DistributedObject.DistributedObject):
|
|||
suitDNA = SuitDNA.SuitDNA()
|
||||
suitDNA.newSuit('f')
|
||||
self.suit.setDNA(suitDNA)
|
||||
self.suit.nametag.setNametag2d(None)
|
||||
self.suit.nametag.setNametag3d(None)
|
||||
self.suit.nametag3d.stash()
|
||||
self.suit.nametag.destroy()
|
||||
self.suit.loop('neutral')
|
||||
self.suit.setPosHpr(-20, 8, 0, 0, 0, 0)
|
||||
self.suit.reparentTo(self.interior)
|
||||
|
|
|
@ -9,7 +9,8 @@ import DistributedToonInterior
|
|||
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
|
||||
from toontown.hood import Place
|
||||
from toontown.hood import ZoneUtil
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.nametag import NametagGlobals
|
||||
from toontown.toon import HealthForceAcknowledge
|
||||
from toontown.toon import NPCForceAcknowledge
|
||||
from toontown.toonbase import TTLocalizer
|
||||
|
@ -92,7 +93,7 @@ class ToonInterior(Place.Place):
|
|||
volume = requestStatus.get('musicVolume', 0.7)
|
||||
base.playMusic(self.loader.activityMusic, looping=1, volume=volume)
|
||||
self._telemLimiter = TLGatherAllAvs('ToonInterior', RotationLimitToH)
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
self.fsm.request(requestStatus['how'], [requestStatus])
|
||||
|
||||
def exit(self):
|
||||
|
@ -100,7 +101,7 @@ class ToonInterior(Place.Place):
|
|||
messenger.send('exitToonInterior')
|
||||
self._telemLimiter.destroy()
|
||||
del self._telemLimiter
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
self.loader.activityMusic.stop()
|
||||
|
||||
def setState(self, state):
|
||||
|
|
|
@ -14,8 +14,8 @@ from direct.actor import Actor
|
|||
import random
|
||||
from toontown.toon import DistributedToon
|
||||
from direct.directnotify import DirectNotifyGlobal
|
||||
from toontown.nametag import NametagGlobals
|
||||
import CatalogChatBalloon
|
||||
from otp.nametag.ChatBalloon import ChatBalloon
|
||||
from otp.nametag import NametagGroup
|
||||
|
||||
NUM_CATALOG_ROWS = 3
|
||||
NUM_CATALOG_COLS = 2
|
||||
|
@ -971,13 +971,13 @@ class CatalogScreen(DirectFrame):
|
|||
|
||||
if not self.clarabelleChatBalloon:
|
||||
self.clarabelleChatBalloon = loader.loadModel('phase_3/models/props/chatbox')
|
||||
|
||||
self.clarabelleChat = CatalogChatBalloon.CatalogChatBalloon(self.clarabelleChatBalloon)
|
||||
|
||||
self.clarabelleChat = ChatBalloon(self.clarabelleChatBalloon)
|
||||
chatNode = self.clarabelleChat.generate(str, ToontownGlobals.getInterfaceFont())[0]
|
||||
self.clarabelleChatNP = self.attachNewNode(chatNode.node(), 1000)
|
||||
self.clarabelleChatNP.setScale(0.08)
|
||||
self.clarabelleChatNP.setPos(0.7, 0, 0.6)
|
||||
|
||||
|
||||
if timeout:
|
||||
taskMgr.doMethodLater(timeout, self.clearClarabelleChat, 'clearClarabelleChat')
|
||||
|
||||
|
|
|
@ -1,120 +0,0 @@
|
|||
from panda3d.core import *
|
||||
|
||||
|
||||
class ChatBalloon(NodePath):
|
||||
TEXT_X_OFFSET = -0.04
|
||||
TEXT_Y_OFFSET = -0.05
|
||||
|
||||
# Proportion of the Z offset based on the default line height, and the new
|
||||
# line height:
|
||||
TEXT_Z_OFFSET = -(4.0/33.0)
|
||||
|
||||
TEXT_MIN_WIDTH = 1.55
|
||||
TEXT_MIN_HEIGHT = 1.1
|
||||
TEXT_GLYPH_SCALE = 0.95
|
||||
TEXT_GLYPH_SHIFT = -0.05
|
||||
|
||||
BALLOON_X_PADDING = 0.525
|
||||
BALLOON_Z_PADDING = 0.5
|
||||
|
||||
BUTTON_SCALE = 6
|
||||
BUTTON_SHIFT = (0, 0, 0.6)
|
||||
|
||||
def __init__(self, model, modelWidth, modelHeight, textNode,
|
||||
foreground=VBase4(0, 0, 0, 1), background=VBase4(1, 1, 1, 1),
|
||||
reversed=False, button=None):
|
||||
NodePath.__init__(self, 'chatBalloon')
|
||||
|
||||
self.model = model
|
||||
self.modelWidth = modelWidth
|
||||
self.modelHeight = modelHeight
|
||||
self.textNode = textNode
|
||||
self.foreground = foreground
|
||||
self.background = background
|
||||
self.button = button
|
||||
|
||||
# Set the TextNode color:
|
||||
self.textNode.setTextColor(self.foreground)
|
||||
|
||||
# Create a balloon:
|
||||
self.balloon = self.model.copyTo(self)
|
||||
self.balloon.setColor(self.background)
|
||||
self.balloon.setTransparency(self.background[3] < 1)
|
||||
|
||||
# Attach the TextNode:
|
||||
self.textNodePath = self.attachNewNode(self.textNode)
|
||||
self.textNodePath.setTransparency(self.foreground[3] < 1)
|
||||
self.textNodePath.setAttrib(DepthWriteAttrib.make(0))
|
||||
|
||||
# Resize the balloon as necessary:
|
||||
middle = self.balloon.find('**/middle')
|
||||
top = self.balloon.find('**/top')
|
||||
self.textWidth = self.textNode.getWidth()
|
||||
if self.textWidth < self.TEXT_MIN_WIDTH:
|
||||
self.textWidth = self.TEXT_MIN_WIDTH
|
||||
paddedWidth = self.textWidth + (self.BALLOON_X_PADDING*2)
|
||||
self.balloon.setSx(paddedWidth / modelWidth)
|
||||
self.textHeight = textNode.getHeight()
|
||||
if self.textHeight < self.TEXT_MIN_HEIGHT:
|
||||
self.textHeight = self.TEXT_MIN_HEIGHT
|
||||
paddedHeight = self.textHeight + (self.BALLOON_Z_PADDING*2)
|
||||
middle.setSz(paddedHeight - 1.5) # Compensate for the top, as well.
|
||||
top.setZ(middle, 1)
|
||||
|
||||
if reversed:
|
||||
self.balloon.setSx(-self.balloon.getSx())
|
||||
self.balloon.setTwoSided(True) # Render the backface of the balloon.
|
||||
|
||||
self.width = paddedWidth
|
||||
self.height = paddedHeight
|
||||
|
||||
# Position the TextNode:
|
||||
self.center = self.balloon.getBounds().getCenter()
|
||||
self.textNodePath.setPos(self.center)
|
||||
self.textNodePath.setY(self.TEXT_Y_OFFSET)
|
||||
self.textNodePath.setX(self.textNodePath, -(self.textWidth/2))
|
||||
if self.textWidth == self.TEXT_MIN_WIDTH:
|
||||
centerX = (self.TEXT_MIN_WIDTH-self.textNode.getWidth()) / 2.0
|
||||
self.textNodePath.setX(self.textNodePath, centerX)
|
||||
self.textNodePath.setZ(top, -self.BALLOON_Z_PADDING + self.TEXT_Z_OFFSET)
|
||||
if self.textHeight == self.TEXT_MIN_HEIGHT:
|
||||
centerZ = (ChatBalloon.TEXT_MIN_HEIGHT-self.textNode.getHeight()) / 2.0
|
||||
self.textNodePath.setZ(self.textNodePath, -centerZ)
|
||||
self.textNodePath.setX(self.textNodePath, self.TEXT_X_OFFSET)
|
||||
|
||||
# Add a button if one is given:
|
||||
if self.button is not None:
|
||||
self.buttonNodePath = button.copyTo(self)
|
||||
self.buttonNodePath.setPos(self.textNodePath, self.textWidth, 0, -self.textHeight)
|
||||
self.buttonNodePath.setPos(self.buttonNodePath, ChatBalloon.BUTTON_SHIFT)
|
||||
self.buttonNodePath.setScale(ChatBalloon.BUTTON_SCALE)
|
||||
else:
|
||||
self.buttonNodePath = None
|
||||
|
||||
# Finally, enable anti-aliasing:
|
||||
self.setAntialias(AntialiasAttrib.MMultisample)
|
||||
|
||||
def setForeground(self, foreground):
|
||||
self.foreground = foreground
|
||||
self.textNode.setTextColor(self.foreground)
|
||||
|
||||
def getForeground(self):
|
||||
return self.foreground
|
||||
|
||||
def setBackground(self, background):
|
||||
self.background = background
|
||||
self.balloon.setColor(self.background)
|
||||
|
||||
def getBackground(self):
|
||||
return self.background
|
||||
|
||||
def setButton(self, button):
|
||||
if self.buttonNodePath is not None:
|
||||
self.buttonNodePath.removeNode()
|
||||
self.buttonNodePath = None
|
||||
|
||||
if button is not None:
|
||||
self.buttonNodePath = button.copyTo(self)
|
||||
self.buttonNodePath.setPos(self.textNodePath, self.textWidth, 0, -self.textHeight)
|
||||
self.buttonNodePath.setPos(self.buttonNodePath, ChatBalloon.BUTTON_SHIFT)
|
||||
self.buttonNodePath.setScale(ChatBalloon.BUTTON_SCALE)
|
|
@ -1,48 +0,0 @@
|
|||
CFSpeech = 1 << 0
|
||||
CFThought = 1 << 1
|
||||
CFQuicktalker = 1 << 2
|
||||
CFTimeout = 1 << 3
|
||||
CFPageButton = 1 << 4
|
||||
CFQuitButton = 1 << 5
|
||||
CFNoQuitButton = 1 << 6
|
||||
CFReversed = 1 << 7
|
||||
|
||||
WTNormal = 0
|
||||
WTSystem = 1
|
||||
WTBattleSOS = 2
|
||||
WTEmote = 3
|
||||
WTToontownBoardingGroup = 4
|
||||
|
||||
# Foreground, background:
|
||||
WhisperColors = {
|
||||
WTNormal: (
|
||||
((0.0, 0.0, 0.0, 1.0), (0.2, 0.6, 0.8, 0.6)), # Normal
|
||||
((1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 0.8)), # Click
|
||||
((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.9, 0.6)), # Rollover
|
||||
((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.8, 0.6)) # Disabled
|
||||
),
|
||||
WTSystem: (
|
||||
((0.0, 0.0, 0.0, 1.0), (0.8, 0.3, 0.6, 0.6)), # Normal
|
||||
((1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 0.8)), # Click
|
||||
((0.0, 0.0, 0.0, 1.0), (0.8, 0.4, 1.0, 0.6)), # Rollover
|
||||
((0.0, 0.0, 0.0, 1.0), (0.8, 0.3, 0.6, 0.6)) # Disabled
|
||||
),
|
||||
WTEmote: (
|
||||
((0.0, 0.0, 0.0, 1.0), (0.9, 0.5, 0.1, 0.6)), # Normal
|
||||
((1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 0.8)), # Click
|
||||
((0.0, 0.0, 0.0, 1.0), (0.9, 0.6, 0.2, 0.6)), # Rollover
|
||||
((0.0, 0.0, 0.0, 1.0), (0.9, 0.6, 0.1, 0.6)), # Disabled
|
||||
),
|
||||
WTBattleSOS: (
|
||||
((0.0, 0.0, 0.0, 1.0), (0.2, 0.6, 0.8, 0.6)), # Normal
|
||||
((1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 0.8)), # Click
|
||||
((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.9, 0.6)), # Rollover
|
||||
((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.8, 0.6)) # Disabled
|
||||
),
|
||||
WTToontownBoardingGroup: (
|
||||
((0.0, 0.0, 0.0, 1.0), (0.9, 0.5, 0.1, 0.6)), # Normal
|
||||
((1.0, 0.5, 0.5, 1.0), (1.0, 1.0, 1.0, 0.8)), # Click
|
||||
((0.0, 0.0, 0.0, 1.0), (0.9, 0.6, 0.2, 0.6)), # Rollover
|
||||
((0.0, 0.0, 0.0, 1.0), (0.9, 0.6, 0.1, 0.6)) # Disabled
|
||||
)
|
||||
}
|
|
@ -35,7 +35,7 @@ class ToontownChatManager(ChatManager.ChatManager):
|
|||
ChatManager.ChatManager.__init__(self, cr, localAvatar)
|
||||
self.chatInputSpeedChat = TTChatInputSpeedChat(self)
|
||||
self.normalPos = Vec3(0.25, 0, -0.196)
|
||||
self.whisperPos = Vec3(0, 0, -0.296)
|
||||
self.whisperPos = Vec3(0.25, 0, -0.28)
|
||||
self.speedChatPlusPos = Vec3(-0.35, 0, 0.71)
|
||||
self.SCWhisperPos = Vec3(0, 0, 0)
|
||||
self.chatInputWhiteList = TTChatInputWhiteList()
|
||||
|
|
|
@ -1,341 +0,0 @@
|
|||
from panda3d.core import TextNode, PGButton, Point3
|
||||
|
||||
from toontown.chat import ChatGlobals
|
||||
from toontown.chat.ChatBalloon import ChatBalloon
|
||||
from toontown.margins import MarginGlobals
|
||||
from toontown.margins.MarginVisible import MarginVisible
|
||||
from toontown.nametag import NametagGlobals
|
||||
from toontown.toontowngui.Clickable2d import Clickable2d
|
||||
|
||||
|
||||
class WhisperQuitButton(Clickable2d):
|
||||
CONTENTS_SCALE = 12
|
||||
|
||||
def __init__(self, whisperPopup):
|
||||
Clickable2d.__init__(self, 'WhisperQuitButton')
|
||||
|
||||
self.whisperPopup = whisperPopup
|
||||
|
||||
self.contents.setScale(self.CONTENTS_SCALE)
|
||||
self.contents.hide()
|
||||
|
||||
self.nodePath = None
|
||||
|
||||
self.update()
|
||||
|
||||
def destroy(self):
|
||||
self.ignoreAll()
|
||||
|
||||
if self.nodePath is not None:
|
||||
self.nodePath.removeNode()
|
||||
self.nodePath = None
|
||||
|
||||
Clickable2d.destroy(self)
|
||||
|
||||
def getUniqueName(self):
|
||||
return 'WhisperQuitButton-' + str(id(self))
|
||||
|
||||
def update(self):
|
||||
if self.nodePath is not None:
|
||||
self.nodePath.removeNode()
|
||||
self.nodePath = None
|
||||
|
||||
self.contents.node().removeAllChildren()
|
||||
|
||||
quitButtonNode = NametagGlobals.quitButton[self.clickState]
|
||||
self.nodePath = quitButtonNode.copyTo(self.contents)
|
||||
|
||||
def applyClickState(self, clickState):
|
||||
if self.nodePath is not None:
|
||||
self.nodePath.removeNode()
|
||||
self.nodePath = None
|
||||
|
||||
quitButtonNode = NametagGlobals.quitButton[clickState]
|
||||
self.nodePath = quitButtonNode.copyTo(self.contents)
|
||||
|
||||
def setClickState(self, clickState):
|
||||
self.applyClickState(clickState)
|
||||
|
||||
if self.isHovering() or self.whisperPopup.isHovering():
|
||||
self.contents.show()
|
||||
elif self.clickState == PGButton.SDepressed:
|
||||
self.contents.show()
|
||||
else:
|
||||
self.contents.hide()
|
||||
|
||||
Clickable2d.setClickState(self, clickState)
|
||||
|
||||
def enterDepressed(self):
|
||||
base.playSfx(NametagGlobals.clickSound)
|
||||
|
||||
def enterRollover(self):
|
||||
if self.lastClickState != PGButton.SDepressed:
|
||||
base.playSfx(NametagGlobals.rolloverSound)
|
||||
|
||||
def updateClickRegion(self):
|
||||
if self.nodePath is not None:
|
||||
right = NametagGlobals.quitButtonWidth / 2.0
|
||||
left = -right
|
||||
top = NametagGlobals.quitButtonHeight / 2.0
|
||||
bottom = -top
|
||||
|
||||
self.setClickRegionFrame(left, right, bottom, top)
|
||||
|
||||
|
||||
class WhisperPopup(Clickable2d, MarginVisible):
|
||||
CONTENTS_SCALE = 0.25
|
||||
|
||||
TEXT_MAX_ROWS = 6
|
||||
TEXT_WORD_WRAP = 8
|
||||
|
||||
QUIT_BUTTON_SHIFT = (0.42, 0, 0.42)
|
||||
|
||||
WHISPER_TIMEOUT_MIN = 10
|
||||
WHISPER_TIMEOUT_MAX = 20
|
||||
|
||||
def __init__(self, text, font, whisperType, timeout=None):
|
||||
Clickable2d.__init__(self, 'WhisperPopup')
|
||||
MarginVisible.__init__(self)
|
||||
|
||||
self.text = text
|
||||
self.font = font
|
||||
self.whisperType = whisperType
|
||||
if timeout is None:
|
||||
self.timeout = len(text) * 0.33
|
||||
if self.timeout < self.WHISPER_TIMEOUT_MIN:
|
||||
self.timeout = self.WHISPER_TIMEOUT_MIN
|
||||
elif self.timeout > self.WHISPER_TIMEOUT_MAX:
|
||||
self.timeout = self.WHISPER_TIMEOUT_MAX
|
||||
else:
|
||||
self.timeout = timeout
|
||||
|
||||
self.active = False
|
||||
|
||||
self.senderName = ''
|
||||
self.fromId = 0
|
||||
|
||||
self.contents.setScale(self.CONTENTS_SCALE)
|
||||
|
||||
self.whisperColor = ChatGlobals.WhisperColors[self.whisperType]
|
||||
|
||||
self.textNode = TextNode('text')
|
||||
self.textNode.setWordwrap(self.TEXT_WORD_WRAP)
|
||||
self.textNode.setTextColor(self.whisperColor[PGButton.SInactive][0])
|
||||
self.textNode.setFont(self.font)
|
||||
self.textNode.setText(self.text)
|
||||
|
||||
self.chatBalloon = None
|
||||
self.quitButton = None
|
||||
|
||||
self.timeoutTaskName = self.getUniqueName() + '-timeout'
|
||||
self.timeoutTask = None
|
||||
|
||||
self.quitEvent = self.getUniqueName() + '-quit'
|
||||
self.accept(self.quitEvent, self.destroy)
|
||||
|
||||
self.setPriority(MarginGlobals.MP_high)
|
||||
self.setVisible(True)
|
||||
|
||||
self.update()
|
||||
|
||||
self.accept('MarginVisible-update', self.update)
|
||||
|
||||
def destroy(self):
|
||||
self.ignoreAll()
|
||||
|
||||
if self.timeoutTask is not None:
|
||||
taskMgr.remove(self.timeoutTask)
|
||||
self.timeoutTask = None
|
||||
|
||||
if self.chatBalloon is not None:
|
||||
self.chatBalloon.removeNode()
|
||||
self.chatBalloon = None
|
||||
|
||||
if self.quitButton is not None:
|
||||
self.quitButton.destroy()
|
||||
self.quitButton = None
|
||||
|
||||
self.textNode = None
|
||||
|
||||
Clickable2d.destroy(self)
|
||||
|
||||
def getUniqueName(self):
|
||||
return 'WhisperPopup-' + str(id(self))
|
||||
|
||||
def update(self):
|
||||
if self.chatBalloon is not None:
|
||||
self.chatBalloon.removeNode()
|
||||
self.chatBalloon = None
|
||||
|
||||
if self.quitButton is not None:
|
||||
self.quitButton.destroy()
|
||||
self.quitButton = None
|
||||
|
||||
self.contents.node().removeAllChildren()
|
||||
|
||||
self.draw()
|
||||
|
||||
if self.cell is not None:
|
||||
# We're in the margin display. Reposition our content, and update
|
||||
# the click region:
|
||||
self.reposition()
|
||||
self.updateClickRegion()
|
||||
else:
|
||||
# We aren't in the margin display. Disable the click region if one
|
||||
# is present:
|
||||
if self.region is not None:
|
||||
self.region.setActive(False)
|
||||
|
||||
def draw(self):
|
||||
if self.isClickable():
|
||||
foreground, background = self.whisperColor[self.clickState]
|
||||
else:
|
||||
foreground, background = self.whisperColor[PGButton.SInactive]
|
||||
self.chatBalloon = ChatBalloon(
|
||||
NametagGlobals.chatBalloon2dModel,
|
||||
NametagGlobals.chatBalloon2dWidth,
|
||||
NametagGlobals.chatBalloon2dHeight, self.textNode,
|
||||
foreground=foreground, background=background
|
||||
)
|
||||
self.chatBalloon.reparentTo(self.contents)
|
||||
|
||||
# Calculate the center of the TextNode:
|
||||
left, right, bottom, top = self.textNode.getFrameActual()
|
||||
center = self.contents.getRelativePoint(
|
||||
self.chatBalloon.textNodePath,
|
||||
((left+right) / 2.0, 0, (bottom+top) / 2.0))
|
||||
|
||||
# Translate the chat balloon along the inverse:
|
||||
self.chatBalloon.setPos(self.chatBalloon, -center)
|
||||
|
||||
# Draw the quit button:
|
||||
self.quitButton = WhisperQuitButton(self)
|
||||
quitButtonNodePath = self.contents.attachNewNode(self.quitButton)
|
||||
|
||||
# Move the quit button to the top right of the TextNode:
|
||||
quitButtonNodePath.setPos(self.contents.getRelativePoint(
|
||||
self.chatBalloon.textNodePath, (right, 0, top)))
|
||||
|
||||
# Apply the quit button shift:
|
||||
quitButtonNodePath.setPos(quitButtonNodePath, self.QUIT_BUTTON_SHIFT)
|
||||
|
||||
# Allow the quit button to close this whisper:
|
||||
self.quitButton.setClickEvent(self.quitEvent)
|
||||
|
||||
def manage(self, marginManager):
|
||||
MarginVisible.manage(self, marginManager)
|
||||
|
||||
self.timeoutTask = taskMgr.doMethodLater(
|
||||
self.timeout, self.unmanage, self.timeoutTaskName, [marginManager])
|
||||
|
||||
def unmanage(self, marginManager):
|
||||
MarginVisible.unmanage(self, marginManager)
|
||||
|
||||
self.destroy()
|
||||
|
||||
def setClickable(self, senderName, fromId):
|
||||
self.senderName = senderName
|
||||
self.fromId = fromId
|
||||
self.setClickEvent('clickedWhisper', extraArgs=[fromId])
|
||||
self.setActive(True)
|
||||
|
||||
def applyClickState(self, clickState):
|
||||
if self.chatBalloon is not None:
|
||||
foreground, background = self.whisperColor[clickState]
|
||||
self.chatBalloon.setForeground(foreground)
|
||||
self.chatBalloon.setBackground(background)
|
||||
|
||||
def setClickState(self, clickState):
|
||||
if self.isClickable():
|
||||
self.applyClickState(clickState)
|
||||
else:
|
||||
self.applyClickState(PGButton.SInactive)
|
||||
|
||||
if self.isHovering() or self.quitButton.isHovering():
|
||||
self.quitButton.contents.show()
|
||||
elif self.quitButton.getClickState() == PGButton.SDepressed:
|
||||
self.quitButton.contents.show()
|
||||
else:
|
||||
self.quitButton.contents.hide()
|
||||
|
||||
Clickable2d.setClickState(self, clickState)
|
||||
|
||||
def enterDepressed(self):
|
||||
if self.isClickable():
|
||||
base.playSfx(NametagGlobals.clickSound)
|
||||
|
||||
def enterRollover(self):
|
||||
if self.isClickable() and (self.lastClickState != PGButton.SDepressed):
|
||||
base.playSfx(NametagGlobals.rolloverSound)
|
||||
|
||||
def updateClickRegion(self):
|
||||
if self.chatBalloon is not None:
|
||||
right = self.chatBalloon.width / 2.0
|
||||
left = -right
|
||||
top = self.chatBalloon.height / 2.0
|
||||
bottom = -top
|
||||
|
||||
self.setClickRegionFrame(left, right, bottom, top)
|
||||
self.region.setActive(True)
|
||||
else:
|
||||
if self.region is not None:
|
||||
self.region.setActive(False)
|
||||
|
||||
if self.quitButton is not None:
|
||||
self.quitButton.updateClickRegion()
|
||||
|
||||
def marginVisibilityChanged(self):
|
||||
if self.cell is not None:
|
||||
# We're in the margin display. Reposition our content, and update
|
||||
# the click region:
|
||||
self.reposition()
|
||||
self.updateClickRegion()
|
||||
else:
|
||||
# We aren't in the margin display. Disable the click region if one
|
||||
# is present:
|
||||
if self.region is not None:
|
||||
self.region.setActive(False)
|
||||
|
||||
def reposition(self):
|
||||
if self.contents is None:
|
||||
return
|
||||
|
||||
origin = Point3()
|
||||
|
||||
self.contents.setPos(origin)
|
||||
|
||||
if self.chatBalloon is not None:
|
||||
self.chatBalloon.removeNode()
|
||||
self.chatBalloon = None
|
||||
|
||||
if self.quitButton is not None:
|
||||
self.quitButton.destroy()
|
||||
self.quitButton = None
|
||||
|
||||
self.contents.node().removeAllChildren()
|
||||
|
||||
if (self.cell in base.leftCells) or (self.cell in base.rightCells):
|
||||
text = self.text.replace('\x01WLDisplay\x01', '').replace('\x02', '')
|
||||
textWidth = self.textNode.calcWidth(text)
|
||||
if (textWidth / self.TEXT_WORD_WRAP) > self.TEXT_MAX_ROWS:
|
||||
self.textNode.setWordwrap(textWidth / (self.TEXT_MAX_ROWS-0.5))
|
||||
else:
|
||||
self.textNode.setWordwrap(self.TEXT_WORD_WRAP)
|
||||
|
||||
self.draw()
|
||||
|
||||
left, right, bottom, top = self.textNode.getFrameActual()
|
||||
if self.cell in base.bottomCells:
|
||||
# Move the origin to the bottom center of the chat balloon:
|
||||
origin = self.contents.getRelativePoint(
|
||||
self.chatBalloon.textNodePath, ((left+right) / 2.0, 0, bottom))
|
||||
elif self.cell in base.leftCells:
|
||||
# Move the origin to the left center of the chat balloon:
|
||||
origin = self.contents.getRelativePoint(
|
||||
self.chatBalloon.textNodePath, (left, 0, (bottom+top) / 2.0))
|
||||
elif self.cell in base.rightCells:
|
||||
# Move the origin to the right center of the chat balloon:
|
||||
origin = self.contents.getRelativePoint(
|
||||
self.chatBalloon.textNodePath, (right, 0, (bottom+top) / 2.0))
|
||||
|
||||
self.contents.setPos(self.contents, -origin)
|
|
@ -87,13 +87,13 @@ class CogdoBarrelRoomIntro(CogdoGameMovie):
|
|||
|
||||
def start():
|
||||
self.frame.show()
|
||||
base.setCellsActive(base.bottomCells + base.leftCells + base.rightCells, 0)
|
||||
base.setCellsAvailable(base.bottomCells + base.leftCells + base.rightCells, 0)
|
||||
|
||||
def end():
|
||||
self._dialogueLabel.reparentTo(hidden)
|
||||
self.toonHead.reparentTo(hidden)
|
||||
self.frame.hide()
|
||||
base.setCellsActive(base.bottomCells + base.leftCells + base.rightCells, 1)
|
||||
base.setCellsAvailable(base.bottomCells + base.leftCells + base.rightCells, 1)
|
||||
self._stopUpdateTask()
|
||||
|
||||
self._ival = Sequence(Func(start), Func(self.displayLine, dialogue), Wait(CogdoBarrelRoomConsts.BarrelRoomIntroTimeout), Func(end))
|
||||
|
|
|
@ -87,13 +87,13 @@ class CogdoElevatorMovie(CogdoGameMovie):
|
|||
|
||||
def start():
|
||||
self.frame.show()
|
||||
base.setCellsActive(base.bottomCells + base.leftCells + base.rightCells, 0)
|
||||
base.setCellsAvailable(base.bottomCells + base.leftCells + base.rightCells, 0)
|
||||
|
||||
def end():
|
||||
self._dialogueLabel.reparentTo(hidden)
|
||||
self.toonHead.reparentTo(hidden)
|
||||
self.frame.hide()
|
||||
base.setCellsActive(base.bottomCells + base.leftCells + base.rightCells, 1)
|
||||
base.setCellsAvailable(base.bottomCells + base.leftCells + base.rightCells, 1)
|
||||
self._stopUpdateTask()
|
||||
|
||||
self._ival = Sequence(Func(start), Func(self.displayLine, dialogue), Wait(self.elevatorDuration), Func(end))
|
||||
|
|
|
@ -91,7 +91,7 @@ class CogdoExecutiveSuiteIntro(CogdoGameMovie):
|
|||
|
||||
def start():
|
||||
self.frame.show()
|
||||
base.setCellsActive(base.bottomCells + base.leftCells + base.rightCells, 0)
|
||||
base.setCellsAvailable(base.bottomCells + base.leftCells + base.rightCells, 0)
|
||||
|
||||
def showShopOwner():
|
||||
self._setCamTarget(self._shopOwner, -10, offset=Point3(0, 0, 5))
|
||||
|
@ -100,7 +100,7 @@ class CogdoExecutiveSuiteIntro(CogdoGameMovie):
|
|||
self._dialogueLabel.reparentTo(hidden)
|
||||
self.toonHead.reparentTo(hidden)
|
||||
self.frame.hide()
|
||||
base.setCellsActive(base.bottomCells + base.leftCells + base.rightCells, 1)
|
||||
base.setCellsAvailable(base.bottomCells + base.leftCells + base.rightCells, 1)
|
||||
self._stopUpdateTask()
|
||||
|
||||
self._ival = Sequence(Func(start), Func(self.displayLine, dialogue), Func(showShopOwner), ParallelEndTogether(camera.posInterval(self.cameraMoveDuration, Point3(8, 0, 13), blendType='easeInOut'), camera.hprInterval(0.5, self._camHelperNode.getHpr(), blendType='easeInOut')), Wait(self.introDuration), Func(end))
|
||||
|
|
|
@ -87,8 +87,8 @@ class CogdoMazeGameIntro(CogdoGameMovie):
|
|||
d = SuitDNA.SuitDNA()
|
||||
d.newSuit(suitData['dnaName'])
|
||||
bossSuit.setDNA(d)
|
||||
bossSuit.nametag.setNametag2d(None)
|
||||
bossSuit.nametag.setNametag3d(None)
|
||||
bossSuit.nametag3d.stash()
|
||||
bossSuit.nametag.destroy()
|
||||
bossSuit.setScale(suitData['scale'])
|
||||
bossSuit.loop('neutral')
|
||||
bossSuit.reparentTo(render)
|
||||
|
|
|
@ -31,8 +31,7 @@ PAINTING_DICT = {'s': 'tt_m_ara_crg_paintingMoverShaker',
|
|||
'm': 'tt_m_ara_crg_paintingMoverShaker',
|
||||
'c': 'tt_m_ara_crg_paintingMoverShaker'}
|
||||
|
||||
from toontown.nametag.NametagGlobals import *
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from otp.nametag.NametagConstants import *
|
||||
|
||||
class DistributedCogdoInterior(DistributedObject.DistributedObject):
|
||||
id = 0
|
||||
|
|
|
@ -9,8 +9,8 @@ from toontown.toonbase import ToontownGlobals
|
|||
from toontown.toonbase import ToontownBattleGlobals
|
||||
from toontown.battle import BattlePlace
|
||||
from toontown.suit import Suit
|
||||
from toontown.nametag.NametagGlobals import *
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.nametag import NametagGlobals
|
||||
import math
|
||||
|
||||
class CogHQBossBattle(BattlePlace.BattlePlace):
|
||||
|
@ -109,7 +109,7 @@ class CogHQBossBattle(BattlePlace.BattlePlace):
|
|||
if self.bossCog:
|
||||
self.bossCog.d_avatarEnter()
|
||||
self._telemLimiter = TLGatherAllAvs('CogHQBossBattle', RotationLimitToH)
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
base.localAvatar.inventory.setRespectInvasions(0)
|
||||
self.fsm.request(requestStatus['how'], [requestStatus])
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ from direct.fsm import State
|
|||
from toontown.toonbase import ToontownGlobals
|
||||
from panda3d.core import *
|
||||
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag import NametagGlobals
|
||||
|
||||
class CogHQExterior(BattlePlace.BattlePlace):
|
||||
notify = DirectNotifyGlobal.directNotify.newCategory('CogHQExterior')
|
||||
|
@ -69,7 +69,7 @@ class CogHQExterior(BattlePlace.BattlePlace):
|
|||
self._telemLimiter = TLGatherAllAvs('CogHQExterior', RotationLimitToH)
|
||||
self.accept('doorDoneEvent', self.handleDoorDoneEvent)
|
||||
self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.nodeList)
|
||||
how = requestStatus['how']
|
||||
self.fsm.request(how, [requestStatus])
|
||||
|
|
|
@ -5,7 +5,6 @@ from direct.fsm import State
|
|||
from direct.showbase import BulletinBoardWatcher
|
||||
from panda3d.core import *
|
||||
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
|
||||
from toontown.nametag import NametagGlobals
|
||||
from toontown.toon import Toon
|
||||
from toontown.toonbase import ToontownGlobals
|
||||
from toontown.hood import ZoneUtil
|
||||
|
@ -14,7 +13,7 @@ from toontown.toontowngui import TTDialog
|
|||
from toontown.toonbase import ToontownBattleGlobals
|
||||
from toontown.coghq import DistributedCountryClub
|
||||
from toontown.building import Elevator
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag import NametagGlobals
|
||||
import random
|
||||
|
||||
class CountryClubInterior(BattlePlace.BattlePlace):
|
||||
|
@ -87,7 +86,7 @@ class CountryClubInterior(BattlePlace.BattlePlace):
|
|||
self._telemLimiter = TLGatherAllAvs('CountryClubInterior', RotationLimitToH)
|
||||
|
||||
def commence(self = self):
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
self.fsm.request(requestStatus['how'], [requestStatus])
|
||||
base.playMusic(self.music, looping=1, volume=0.8)
|
||||
base.transitions.irisIn()
|
||||
|
@ -107,7 +106,7 @@ class CountryClubInterior(BattlePlace.BattlePlace):
|
|||
self.acceptOnce('localToonConfrontedCountryClubBoss', handleConfrontedBoss)
|
||||
|
||||
def exit(self):
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
bboard.remove(DistributedCountryClub.DistributedCountryClub.ReadyPost)
|
||||
self._telemLimiter.destroy()
|
||||
del self._telemLimiter
|
||||
|
|
|
@ -192,8 +192,8 @@ class DistributedBanquetTable(DistributedObject.DistributedObject, FSM.FSM, Banq
|
|||
level -= 4
|
||||
diner.dna.newSuitRandom(level=level, dept='c')
|
||||
diner.setDNA(diner.dna)
|
||||
diner.nametag.setNametag2d(None)
|
||||
diner.nametag.setNametag3d(None)
|
||||
diner.nametag3d.stash()
|
||||
diner.nametag.destroy()
|
||||
if self.useNewAnimations:
|
||||
diner.loop('sit', fromFrame=i)
|
||||
else:
|
||||
|
|
|
@ -11,7 +11,8 @@ from toontown.suit import SuitDNA
|
|||
from direct.fsm import State
|
||||
from direct.fsm import ClassicFSM, State
|
||||
from toontown.toonbase import ToontownGlobals
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.nametag import NametagGlobals
|
||||
|
||||
class DistributedBattleFactory(DistributedLevelBattle.DistributedLevelBattle):
|
||||
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBattleFactory')
|
||||
|
@ -29,7 +30,7 @@ class DistributedBattleFactory(DistributedLevelBattle.DistributedLevelBattle):
|
|||
self.disableCollision()
|
||||
self.delayDeleteMembers()
|
||||
if self.hasLocalToon():
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
if self.bossBattle:
|
||||
messenger.send('localToonConfrontedForeman')
|
||||
self.movie.playReward(ts, self.uniqueName('building-reward'), self.__handleFactoryRewardDone, noSkip=True)
|
||||
|
@ -45,4 +46,4 @@ class DistributedBattleFactory(DistributedLevelBattle.DistributedLevelBattle):
|
|||
self.notify.info('exitFactoryReward()')
|
||||
self.movie.resetReward(finish=1)
|
||||
self._removeMembersKeep()
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
|
|
|
@ -10,8 +10,8 @@ from direct.task import Task
|
|||
from toontown.toonbase import ToontownGlobals
|
||||
from toontown.toonbase import TTLocalizer
|
||||
from otp.otpbase import OTPGlobals
|
||||
from otp.nametag import NametagGlobals
|
||||
import random
|
||||
from toontown.nametag import NametagGlobals
|
||||
|
||||
class DistributedCashbotBossCrane(DistributedObject.DistributedObject, FSM.FSM):
|
||||
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCashbotBossCrane')
|
||||
|
@ -407,7 +407,7 @@ class DistributedCashbotBossCrane(DistributedObject.DistributedObject, FSM.FSM):
|
|||
taskMgr.add(self.__watchControls, 'watchCraneControls')
|
||||
taskMgr.doMethodLater(5, self.__displayCraneAdvice, self.craneAdviceName)
|
||||
taskMgr.doMethodLater(10, self.__displayMagnetAdvice, self.magnetAdviceName)
|
||||
NametagGlobals.setForceOnscreenChat(True)
|
||||
NametagGlobals.setOnscreenChatForced(1)
|
||||
self.arrowVert = 0
|
||||
self.arrowHorz = 0
|
||||
return
|
||||
|
@ -428,7 +428,7 @@ class DistributedCashbotBossCrane(DistributedObject.DistributedObject, FSM.FSM):
|
|||
self.ignore('InputState-turnRight')
|
||||
self.arrowVert = 0
|
||||
self.arrowHorz = 0
|
||||
NametagGlobals.setForceOnscreenChat(False)
|
||||
NametagGlobals.setOnscreenChatForced(0)
|
||||
taskMgr.remove('watchCraneControls')
|
||||
self.__setMoveSound(None)
|
||||
return
|
||||
|
|
|
@ -5,7 +5,7 @@ from direct.fsm import ClassicFSM, State
|
|||
from direct.fsm import State
|
||||
from direct.interval.IntervalGlobal import *
|
||||
from otp.avatar import Emote
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag import NametagGlobals
|
||||
from panda3d.core import *
|
||||
from toontown.battle import SuitBattleGlobals
|
||||
from toontown.battle.BattleBase import *
|
||||
|
@ -31,7 +31,7 @@ class DistributedCountryClubBattle(DistributedLevelBattle.DistributedLevelBattle
|
|||
self.disableCollision()
|
||||
self.delayDeleteMembers()
|
||||
if self.hasLocalToon():
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
if self.bossBattle:
|
||||
messenger.send('localToonConfrontedCountryClubBoss')
|
||||
self.movie.playReward(ts, self.uniqueName('building-reward'), self.__handleCountryClubRewardDone, noSkip=True)
|
||||
|
@ -47,4 +47,4 @@ class DistributedCountryClubBattle(DistributedLevelBattle.DistributedLevelBattle
|
|||
self.notify.debug('exitCountryClubReward()')
|
||||
self.movie.resetReward(finish=1)
|
||||
self._removeMembersKeep()
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
|
|
|
@ -9,8 +9,8 @@ import CountryClubRoomBase, CountryClubRoom
|
|||
import FactoryEntityCreator
|
||||
import CountryClubRoomSpecs
|
||||
from otp.level import LevelSpec, LevelConstants
|
||||
from otp.nametag.NametagConstants import *
|
||||
from toontown.toonbase import TTLocalizer
|
||||
from toontown.nametag.NametagGlobals import *
|
||||
|
||||
def getCountryClubRoomReadyPostName(doId):
|
||||
return 'countryClubRoomReady-%s' % doId
|
||||
|
|
|
@ -13,9 +13,8 @@ from otp.level import LevelConstants
|
|||
from toontown.toonbase import TTLocalizer
|
||||
from toontown.coghq import FactoryCameraViews
|
||||
from direct.controls.ControlManager import CollisionHandlerRayStart
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.ai.MagicWordGlobal import *
|
||||
from toontown.nametag.NametagGlobals import *
|
||||
from toontown.chat.ChatGlobals import CFThought, CFTimeout
|
||||
|
||||
class DistributedFactory(DistributedLevel.DistributedLevel, FactoryBase.FactoryBase):
|
||||
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFactory')
|
||||
|
|
|
@ -419,7 +419,7 @@ class DistributedGolfGreenGame(BattleBlocker.BattleBlocker):
|
|||
self.isActive = 1
|
||||
self.__setCamera()
|
||||
self.spriteNode.show()
|
||||
base.setCellsActive([base.bottomCells[1], base.bottomCells[2], base.bottomCells[3]], 0)
|
||||
base.setCellsAvailable([base.bottomCells[1], base.bottomCells[2], base.bottomCells[3]], 0)
|
||||
self.setupFlag = 1
|
||||
|
||||
def startBoard(self, board, attackPattern):
|
||||
|
@ -557,7 +557,7 @@ class DistributedGolfGreenGame(BattleBlocker.BattleBlocker):
|
|||
self.isActive = 0
|
||||
if self.standbySprite:
|
||||
self.standbySprite.nodeObj.hide()
|
||||
base.setCellsActive([base.bottomCells[1], base.bottomCells[2], base.bottomCells[3]], 1)
|
||||
base.setCellsAvailable([base.bottomCells[1], base.bottomCells[2], base.bottomCells[3]], 1)
|
||||
self.sendUpdate('leaveGame', [])
|
||||
return
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ from pandac.PandaModules import CollisionSphere, CollisionNode
|
|||
from toontown.toonbase import ToontownGlobals
|
||||
from toontown.estate import DistributedCannon
|
||||
from toontown.estate import CannonGlobals
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag import NametagGlobals
|
||||
from direct.gui.DirectGui import *
|
||||
from panda3d.core import *
|
||||
from toontown.toon import NPCToons
|
||||
|
@ -253,7 +253,7 @@ class DistributedLawbotCannon(DistributedObject.DistributedObject):
|
|||
def __makeGui(self):
|
||||
if self.madeGui:
|
||||
return
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
guiModel = 'phase_4/models/gui/cannon_game_gui'
|
||||
cannonGui = loader.loadModel(guiModel)
|
||||
self.aimPad = DirectFrame(image=cannonGui.find('**/CannonFire_PAD'), relief=None, pos=(0.7, 0, -0.553333), scale=0.8)
|
||||
|
@ -297,7 +297,7 @@ class DistributedLawbotCannon(DistributedObject.DistributedObject):
|
|||
if self.flashingLabel:
|
||||
self.flashingLabel.finish()
|
||||
self.flashingLabel = None
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
self.__disableAimInterface()
|
||||
self.upButton.unbind(DGG.B1PRESS)
|
||||
self.upButton.unbind(DGG.B1RELEASE)
|
||||
|
|
|
@ -9,9 +9,8 @@ from otp.avatar import Emote
|
|||
from toontown.battle import DistributedBattle
|
||||
from toontown.battle import SuitBattleGlobals
|
||||
from toontown.battle.BattleBase import *
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from toontown.nametag import NametagGlobals
|
||||
from toontown.nametag.NametagGlobals import *
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.nametag import NametagGlobals
|
||||
from toontown.suit import SuitDNA
|
||||
from toontown.toon import TTEmote
|
||||
from toontown.toonbase import ToontownGlobals
|
||||
|
@ -179,7 +178,7 @@ class DistributedLevelBattle(DistributedBattle.DistributedBattle):
|
|||
camTrack.append(Func(camera.lookAt, suit))
|
||||
mtrack = Parallel(suitTrack, toonTrack)
|
||||
if self.hasLocalToon():
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
mtrack = Parallel(mtrack, camTrack)
|
||||
done = Func(callback)
|
||||
track = Sequence(mtrack, done, name=name)
|
||||
|
@ -229,6 +228,6 @@ class DistributedLevelBattle(DistributedBattle.DistributedBattle):
|
|||
self.notify.info('exitReward()')
|
||||
self.clearInterval(self.uniqueName('floorReward'))
|
||||
self._removeMembersKeep()
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
for toon in self.toons:
|
||||
toon.startSmooth()
|
||||
|
|
|
@ -11,7 +11,7 @@ from toontown.suit import SuitDNA
|
|||
from direct.fsm import State
|
||||
from direct.fsm import ClassicFSM, State
|
||||
from toontown.toonbase import ToontownGlobals
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag import NametagGlobals
|
||||
|
||||
class DistributedMintBattle(DistributedLevelBattle.DistributedLevelBattle):
|
||||
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedMintBattle')
|
||||
|
@ -29,7 +29,7 @@ class DistributedMintBattle(DistributedLevelBattle.DistributedLevelBattle):
|
|||
self.disableCollision()
|
||||
self.delayDeleteMembers()
|
||||
if self.hasLocalToon():
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
if self.bossBattle:
|
||||
messenger.send('localToonConfrontedMintBoss')
|
||||
self.movie.playReward(ts, self.uniqueName('building-reward'), self.__handleMintRewardDone, noSkip=True)
|
||||
|
@ -45,4 +45,4 @@ class DistributedMintBattle(DistributedLevelBattle.DistributedLevelBattle):
|
|||
self.notify.debug('exitMintReward()')
|
||||
self.movie.resetReward(finish=1)
|
||||
self._removeMembersKeep()
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
|
|
|
@ -9,7 +9,7 @@ import MintRoomBase, MintRoom
|
|||
import MintRoomSpecs
|
||||
from otp.level import DistributedLevel
|
||||
from otp.level import LevelSpec, LevelConstants
|
||||
from toontown.nametag.NametagGlobals import *
|
||||
from otp.nametag.NametagConstants import *
|
||||
from toontown.toonbase import TTLocalizer
|
||||
from toontown.toonbase.ToontownGlobals import *
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ from toontown.suit import SuitDNA
|
|||
from direct.fsm import State
|
||||
from direct.fsm import ClassicFSM, State
|
||||
from toontown.toonbase import ToontownGlobals
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag import NametagGlobals
|
||||
|
||||
class DistributedStageBattle(DistributedLevelBattle.DistributedLevelBattle):
|
||||
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedStageBattle')
|
||||
|
@ -29,7 +29,7 @@ class DistributedStageBattle(DistributedLevelBattle.DistributedLevelBattle):
|
|||
self.disableCollision()
|
||||
self.delayDeleteMembers()
|
||||
if self.hasLocalToon():
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
if self.bossBattle:
|
||||
messenger.send('localToonConfrontedStageBoss')
|
||||
self.movie.playReward(ts, self.uniqueName('building-reward'), self.__handleStageRewardDone, noSkip=True)
|
||||
|
@ -45,4 +45,4 @@ class DistributedStageBattle(DistributedLevelBattle.DistributedLevelBattle):
|
|||
self.notify.debug('exitStageReward()')
|
||||
self.movie.resetReward(finish=1)
|
||||
self._removeMembersKeep()
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
|
|
|
@ -9,8 +9,8 @@ import StageRoomBase, StageRoom
|
|||
import FactoryEntityCreator
|
||||
import StageRoomSpecs
|
||||
from otp.level import LevelSpec, LevelConstants
|
||||
from otp.nametag.NametagConstants import *
|
||||
from toontown.toonbase import TTLocalizer
|
||||
from toontown.nametag.NametagGlobals import *
|
||||
|
||||
def getStageRoomReadyPostName(doId):
|
||||
return 'stageRoomReady-%s' % doId
|
||||
|
|
|
@ -2,7 +2,7 @@ from direct.directnotify import DirectNotifyGlobal
|
|||
from direct.fsm import ClassicFSM, State
|
||||
from direct.fsm import State
|
||||
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag import NametagGlobals
|
||||
from panda3d.core import *
|
||||
from toontown.battle import BattlePlace
|
||||
from toontown.building import Elevator
|
||||
|
@ -93,7 +93,7 @@ class FactoryExterior(BattlePlace.BattlePlace):
|
|||
self._telemLimiter = TLGatherAllAvs('FactoryExterior', RotationLimitToH)
|
||||
self.accept('doorDoneEvent', self.handleDoorDoneEvent)
|
||||
self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.nodeList)
|
||||
how = requestStatus['how']
|
||||
self.fsm.request(how, [requestStatus])
|
||||
|
|
|
@ -11,7 +11,8 @@ from toontown.toonbase import TTLocalizer
|
|||
from toontown.toontowngui import TTDialog
|
||||
from toontown.toonbase import ToontownBattleGlobals
|
||||
from toontown.building import Elevator
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag.NametagConstants import *
|
||||
from otp.nametag import NametagGlobals
|
||||
|
||||
class FactoryInterior(BattlePlace.BattlePlace):
|
||||
notify = DirectNotifyGlobal.directNotify.newCategory('FactoryInterior')
|
||||
|
@ -79,7 +80,7 @@ class FactoryInterior(BattlePlace.BattlePlace):
|
|||
self._telemLimiter = TLGatherAllAvs('FactoryInterior', RotationLimitToH)
|
||||
|
||||
def commence(self = self):
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
self.fsm.request(requestStatus['how'], [requestStatus])
|
||||
base.playMusic(self.music, looping=1, volume=0.8)
|
||||
base.transitions.irisIn()
|
||||
|
@ -100,7 +101,7 @@ class FactoryInterior(BattlePlace.BattlePlace):
|
|||
self.acceptOnce('localToonConfrontedForeman', handleConfrontedForeman)
|
||||
|
||||
def exit(self):
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
self._telemLimiter.destroy()
|
||||
del self._telemLimiter
|
||||
if hasattr(base, 'factoryReady'):
|
||||
|
|
|
@ -12,7 +12,7 @@ from toontown.toonbase import TTLocalizer
|
|||
from toontown.toontowngui import TTDialog
|
||||
from toontown.toonbase import ToontownBattleGlobals
|
||||
from toontown.coghq import DistributedMint
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag import NametagGlobals
|
||||
|
||||
class MintInterior(BattlePlace.BattlePlace):
|
||||
notify = DirectNotifyGlobal.directNotify.newCategory('MintInterior')
|
||||
|
@ -80,7 +80,7 @@ class MintInterior(BattlePlace.BattlePlace):
|
|||
self._telemLimiter = TLGatherAllAvs('MintInterior', RotationLimitToH)
|
||||
|
||||
def commence(self = self):
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
self.fsm.request(requestStatus['how'], [requestStatus])
|
||||
base.playMusic(self.music, looping=1, volume=0.8)
|
||||
base.transitions.irisIn()
|
||||
|
@ -100,7 +100,7 @@ class MintInterior(BattlePlace.BattlePlace):
|
|||
self.acceptOnce('localToonConfrontedMintBoss', handleConfrontedBoss)
|
||||
|
||||
def exit(self):
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
bboard.remove(DistributedMint.DistributedMint.ReadyPost)
|
||||
self._telemLimiter.destroy()
|
||||
del self._telemLimiter
|
||||
|
|
|
@ -13,7 +13,7 @@ from toontown.toontowngui import TTDialog
|
|||
from toontown.toonbase import ToontownBattleGlobals
|
||||
from toontown.coghq import DistributedStage
|
||||
from toontown.building import Elevator
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag import NametagGlobals
|
||||
|
||||
class StageInterior(BattlePlace.BattlePlace):
|
||||
notify = DirectNotifyGlobal.directNotify.newCategory('StageInterior')
|
||||
|
@ -82,7 +82,7 @@ class StageInterior(BattlePlace.BattlePlace):
|
|||
base.cr.forbidCheesyEffects(1)
|
||||
|
||||
def commence(self = self):
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
self.fsm.request(requestStatus['how'], [requestStatus])
|
||||
base.playMusic(self.music, looping=1, volume=0.8)
|
||||
base.transitions.irisIn()
|
||||
|
@ -102,7 +102,7 @@ class StageInterior(BattlePlace.BattlePlace):
|
|||
self.acceptOnce('localToonConfrontedStageBoss', handleConfrontedBoss)
|
||||
|
||||
def exit(self):
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
self._telemLimiter.destroy()
|
||||
del self._telemLimiter
|
||||
bboard.remove(DistributedStage.DistributedStage.ReadyPost)
|
||||
|
|
|
@ -293,13 +293,13 @@ class ToontownClientRepository(OTPClientRepository.OTPClientRepository):
|
|||
def handleAvatarResponseMsg(self, avatarId, di):
|
||||
self.cleanupWaitingForDatabase()
|
||||
dclass = self.dclassesByName['DistributedToon']
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
loader.beginBulkLoad('localAvatarPlayGame', OTPLocalizer.CREnteringToontown, 400, 1, TTLocalizer.TIP_GENERAL, 0)
|
||||
localAvatar = LocalToon.LocalToon(self)
|
||||
localAvatar.dclass = dclass
|
||||
base.localAvatar = localAvatar
|
||||
__builtins__['localAvatar'] = base.localAvatar
|
||||
NametagGlobals.setMe(base.localAvatar)
|
||||
NametagGlobals.setToon(base.localAvatar)
|
||||
localAvatar.doId = avatarId
|
||||
self.localAvatarDoId = avatarId
|
||||
parentId = None
|
||||
|
@ -423,7 +423,7 @@ class ToontownClientRepository(OTPClientRepository.OTPClientRepository):
|
|||
self.notify.error('could not delete localAvatar, delayDeletes=%s' % (base.localAvatar.getDelayDeleteNames(),))
|
||||
base.localAvatar.deleteOrDelay()
|
||||
base.localAvatar.detectLeaks()
|
||||
NametagGlobals.setMe(base.cam)
|
||||
NametagGlobals.setToon(base.cam)
|
||||
del base.localAvatar
|
||||
del __builtins__['localAvatar']
|
||||
base.localAvatarStyle = None
|
||||
|
|
|
@ -21,8 +21,8 @@ from direct.distributed import DistributedObject
|
|||
from toontown.effects import Wake
|
||||
from direct.controls.ControlManager import CollisionHandlerRayStart
|
||||
|
||||
from toontown.nametag.NametagFloat3d import NametagFloat3d
|
||||
from toontown.nametag.Nametag import Nametag
|
||||
from otp.nametag.NametagFloat3d import NametagFloat3d
|
||||
from otp.nametag.Nametag import Nametag
|
||||
|
||||
LAND_TIME = 2
|
||||
WORLD_SCALE = 2.0
|
||||
|
@ -1239,19 +1239,19 @@ class DistributedCannon(DistributedObject.DistributedObject):
|
|||
def __calcHitTreasures(self, trajectory):
|
||||
estate = self.cr.doId2do.get(self.estateId)
|
||||
self.hitTreasures = []
|
||||
if estate:
|
||||
'''if estate:
|
||||
doIds = estate.flyingTreasureId
|
||||
for id in doIds:
|
||||
t = self.cr.doId2do.get(id)
|
||||
if t:
|
||||
pos = t.nodePath.getPos()
|
||||
pos = t.pos
|
||||
rad = 10.5
|
||||
height = 10.0
|
||||
t_impact = trajectory.checkCollisionWithCylinderSides(pos, rad, height)
|
||||
if t_impact > 0:
|
||||
self.hitTreasures.append([t_impact, t])
|
||||
|
||||
del estate
|
||||
del estate'''
|
||||
return None
|
||||
|
||||
def __shootTask(self, task):
|
||||
|
@ -1580,4 +1580,3 @@ class DistributedCannon(DistributedObject.DistributedObject):
|
|||
def turnOnBumperCollision(self, whatever = 0):
|
||||
if self.bumperCol:
|
||||
self.bumperCol.setCollideMask(ToontownGlobals.WallBitmask)
|
||||
|
||||
|
|
|
@ -19,8 +19,8 @@ import HouseGlobals
|
|||
from toontown.building import ToonInteriorColors
|
||||
from direct.showbase.MessengerGlobal import messenger
|
||||
from toontown.dna.DNAParser import *
|
||||
from toontown.nametag.NametagGroup import NametagGroup
|
||||
from toontown.nametag.Nametag import Nametag
|
||||
from otp.nametag.NametagGroup import NametagGroup
|
||||
from otp.nametag.Nametag import Nametag
|
||||
|
||||
class DistributedHouse(DistributedObject.DistributedObject):
|
||||
notify = directNotify.newCategory('DistributedHouse')
|
||||
|
@ -231,19 +231,16 @@ class DistributedHouse(DistributedObject.DistributedObject):
|
|||
else:
|
||||
houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name)
|
||||
self.nametag = NametagGroup()
|
||||
self.nametag.setNametag3d(None)
|
||||
self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
|
||||
if TTLocalizer.BuildingNametagShadow:
|
||||
self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
|
||||
self.nametag.hideChat()
|
||||
self.nametag.hideThought()
|
||||
nametagColor = NametagGlobals.NametagColors[NametagGlobals.CCToonBuilding]
|
||||
self.nametag.setNametagColor(nametagColor)
|
||||
self.nametag.setActive(False)
|
||||
self.nametag.setContents(Nametag.CName)
|
||||
self.nametag.setColorCode(NametagGroup.CCHouseBuilding)
|
||||
self.nametag.setActive(0)
|
||||
self.nametag.setAvatar(self.house)
|
||||
self.nametag.setText(houseName)
|
||||
self.nametag.setObjectCode(self.doId)
|
||||
self.nametag.setName(houseName)
|
||||
self.nametag.manage(base.marginManager)
|
||||
self.nametag.updateAll()
|
||||
|
||||
def unload(self):
|
||||
self.notify.debug('unload')
|
||||
|
|
|
@ -155,12 +155,12 @@ class DistributedTarget(DistributedObject.DistributedObject):
|
|||
|
||||
def showTimer(self):
|
||||
if base.localAvatar.animFSM.getCurrentState().getName() != 'ReadBook':
|
||||
base.setCellsActive([base.rightCells[0]], 0)
|
||||
base.setCellsAvailable([base.rightCells[0]], 0)
|
||||
self.timer.show()
|
||||
|
||||
def hideTimer(self):
|
||||
self.timer.hide()
|
||||
base.setCellsActive([base.rightCells[0]], 1)
|
||||
base.setCellsAvailable([base.rightCells[0]], 1)
|
||||
|
||||
def setPosition(self, x, y, z):
|
||||
self.geom.setPos(x, y, z)
|
||||
|
|
|
@ -77,7 +77,7 @@ class House(Place.Place):
|
|||
self.accept('doorDoneEvent', self.handleDoorDoneEvent)
|
||||
self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
|
||||
self._telemLimiter = TLGatherAllAvs('House', RotationLimitToH)
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
self.fsm.request(requestStatus['how'], [requestStatus])
|
||||
|
||||
def exit(self):
|
||||
|
@ -87,7 +87,7 @@ class House(Place.Place):
|
|||
self._telemLimiter.destroy()
|
||||
del self._telemLimiter
|
||||
messenger.send('exitHouse')
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
|
||||
def setState(self, state):
|
||||
if hasattr(self, 'fsm'):
|
||||
|
|
|
@ -9,7 +9,8 @@ from panda3d.core import *
|
|||
from toontown.estate import DistributedToonStatuary
|
||||
from toontown.estate import GardenGlobals
|
||||
from toontown.estate import PlantingGUI
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag import NametagGlobals
|
||||
from otp.nametag.NametagGroup import *
|
||||
from toontown.toon import DistributedToon
|
||||
from toontown.toon import Toon
|
||||
from toontown.toonbase import TTLocalizer
|
||||
|
@ -96,20 +97,23 @@ class ToonStatueSelectionGUI(DirectFrame):
|
|||
return test
|
||||
|
||||
def __makeFFlist(self):
|
||||
playerAvatar = (base.localAvatar.doId, base.localAvatar.name, NametagGlobals.CCNonPlayer)
|
||||
playerAvatar = (base.localAvatar.doId, base.localAvatar.name, CCNonPlayer)
|
||||
self.ffList.append(playerAvatar)
|
||||
self.dnaSelected = base.localAvatar.style
|
||||
self.createPreviewToon(self.dnaSelected)
|
||||
for familyMember in base.cr.avList:
|
||||
if familyMember.id != base.localAvatar.doId:
|
||||
newFF = (familyMember.id, familyMember.name, NametagGlobals.CCNonPlayer)
|
||||
newFF = (familyMember.id, familyMember.name, CCNonPlayer)
|
||||
self.ffList.append(newFF)
|
||||
|
||||
for friendId in base.localAvatar.friendsList:
|
||||
handle = base.cr.identifyFriend(friendId)
|
||||
if handle and not self.checkFamily(friendId):
|
||||
if hasattr(handle, 'getName'):
|
||||
newFF = (friendId, handle.getName(), NametagGlobals.getFriendColor(handle))
|
||||
colorCode = CCSpeedChat
|
||||
if flags & ToontownGlobals.FriendChat:
|
||||
colorCode = CCFreeChat
|
||||
newFF = (friendId, handle.getName(), colorCode)
|
||||
self.ffList.append(newFF)
|
||||
else:
|
||||
self.notify.warning('Bad Handle for getName in makeFFlist')
|
||||
|
@ -124,7 +128,7 @@ class ToonStatueSelectionGUI(DirectFrame):
|
|||
self.scrollList.refresh()
|
||||
|
||||
def makeFamilyButton(self, familyId, familyName, colorCode):
|
||||
fg = NametagGlobals.NametagColors[colorCode][3][0]
|
||||
fg = NametagGlobals.getNameFg(colorCode, PGButton.SInactive)
|
||||
return DirectButton(relief=None, text=familyName, text_scale=0.04, text_align=TextNode.ALeft, text_fg=fg, text1_bg=self.textDownColor, text2_bg=self.textRolloverColor, text3_fg=self.textDisabledColor, textMayChange=0, command=self.__chooseFriend, extraArgs=[familyId, familyName])
|
||||
|
||||
def __chooseFriend(self, friendId, friendName):
|
||||
|
|
|
@ -383,7 +383,7 @@ class ObjectManager(NodePath, DirectObject):
|
|||
self.__updateDeleteButtons()
|
||||
self.showAtticPicker()
|
||||
base.localAvatar.laffMeter.stop()
|
||||
base.setCellsActive(base.leftCells + [base.bottomCells[0]], 0)
|
||||
base.setCellsAvailable(base.leftCells + [base.bottomCells[0]], 0)
|
||||
if self.guiInterval:
|
||||
self.guiInterval.finish()
|
||||
self.guiInterval = self.furnitureGui.posHprScaleInterval(1.0, Point3(0.155, -0.6, -1.045), Vec3(0), Vec3(0.06), startPos=Point3(0.115, 0.0, -0.66), startHpr=Vec3(0), startScale=Vec3(0.04), blendType='easeInOut', name='lerpFurnitureButton')
|
||||
|
@ -419,7 +419,7 @@ class ObjectManager(NodePath, DirectObject):
|
|||
self.inTrashPicker = None
|
||||
self.__cleanupVerifyDelete()
|
||||
self.furnitureGui.hide()
|
||||
base.setCellsActive(base.leftCells + [base.bottomCells[0]], 1)
|
||||
base.setCellsAvailable(base.leftCells + [base.bottomCells[0]], 1)
|
||||
base.localAvatar.laffMeter.start()
|
||||
taskMgr.remove('recenterButtonFrameTask')
|
||||
self.cleanupDialog()
|
||||
|
|
|
@ -14,7 +14,7 @@ from toontown.toonbase import ToontownGlobals
|
|||
from toontown.toon import Toon
|
||||
import FriendHandle
|
||||
from otp.otpbase import OTPGlobals
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag import NametagGlobals
|
||||
|
||||
class FriendsListManager:
|
||||
notify = DirectNotifyGlobal.directNotify.newCategory('FriendsListManager')
|
||||
|
@ -47,7 +47,7 @@ class FriendsListManager:
|
|||
self.accept('openFriendsList', self.__openFriendsList)
|
||||
self.accept('clickedNametag', self.__handleClickedNametag)
|
||||
base.localAvatar.setFriendsListButtonActive(1)
|
||||
NametagGlobals.setWantActiveNametags(True)
|
||||
NametagGlobals.setMasterNametagsActive(1)
|
||||
self.accept('gotoAvatar', self.__handleGotoAvatar)
|
||||
self.accept('friendAvatar', self.__handleFriendAvatar)
|
||||
self.accept('avatarDetails', self.__handleAvatarDetails)
|
||||
|
@ -65,7 +65,7 @@ class FriendsListManager:
|
|||
self.ignore('openFriendsList')
|
||||
self.ignore('clickedNametag')
|
||||
base.localAvatar.setFriendsListButtonActive(0)
|
||||
NametagGlobals.setWantActiveNametags(False)
|
||||
NametagGlobals.setMasterNametagsActive(0)
|
||||
if self.avatarPanel:
|
||||
self.avatarPanel.cleanup()
|
||||
self.avatarPanel = None
|
||||
|
|
|
@ -4,7 +4,7 @@ from direct.fsm import StateData
|
|||
from toontown.toon import ToonAvatarPanel
|
||||
from toontown.toonbase import ToontownGlobals
|
||||
from toontown.toonbase import TTLocalizer
|
||||
from toontown.nametag.NametagGlobals import *
|
||||
from otp.nametag.NametagGroup import *
|
||||
from otp.otpbase import OTPGlobals
|
||||
FLPPets = 1
|
||||
FLPOnline = 2
|
||||
|
@ -270,10 +270,10 @@ class FriendsListPanel(DirectFrame, StateData.StateData):
|
|||
friendButton.destroy()
|
||||
del self.friends[friendId]
|
||||
|
||||
self.createButtons(petFriends, NametagColors[CCNonPlayer][0][0])
|
||||
self.createButtons(admins, NametagColors[CCAdmin][0][0])
|
||||
self.createButtons(trueFriends, NametagColors[CCNormal][0][0])
|
||||
self.createButtons(friends, NametagColors[CCSpeedChat][0][0])
|
||||
self.createButtons(petFriends, NAMETAG_COLORS[CCNonPlayer][0][0])
|
||||
self.createButtons(admins, NAMETAG_COLORS[CCAdmin][0][0])
|
||||
self.createButtons(trueFriends, NAMETAG_COLORS[CCNormal][0][0])
|
||||
self.createButtons(friends, NAMETAG_COLORS[CCSpeedChat][0][0])
|
||||
|
||||
self.scrollList.index = self.listScrollIndex[self.panelType]
|
||||
self.scrollList.refresh()
|
||||
|
|
|
@ -157,7 +157,7 @@ class DistributedGolfCourse(DistributedObject.DistributedObject, FSM, DelayDelet
|
|||
else:
|
||||
color += 1
|
||||
|
||||
base.setCellsActive(base.leftCells, 0)
|
||||
base.setCellsAvailable(base.leftCells, 0)
|
||||
|
||||
else:
|
||||
self.toonPanels = None
|
||||
|
@ -201,7 +201,7 @@ class DistributedGolfCourse(DistributedObject.DistributedObject, FSM, DelayDelet
|
|||
else:
|
||||
self.notify.warning('GOLF COURSE: Attempting to clean up twice')
|
||||
|
||||
base.setCellsActive(base.leftCells, 1)
|
||||
base.setCellsAvailable(base.leftCells, 1)
|
||||
|
||||
def onstage(self):
|
||||
self.notify.debug('GOLF COURSE: onstage')
|
||||
|
|
|
@ -436,7 +436,7 @@ class Place(StateData.StateData, FriendsListManager.FriendsListManager):
|
|||
self.fsm.request(out[requestStatus['how']], [requestStatus])
|
||||
|
||||
def enterDoorIn(self, requestStatus):
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
door = base.cr.doId2do.get(requestStatus['doorDoId'])
|
||||
if not door is None:
|
||||
door.readyToExit()
|
||||
|
@ -444,7 +444,7 @@ class Place(StateData.StateData, FriendsListManager.FriendsListManager):
|
|||
base.localAvatar.startQuestMap()
|
||||
|
||||
def exitDoorIn(self):
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
base.localAvatar.obscureMoveFurnitureButton(-1)
|
||||
|
||||
def enterDoorOut(self):
|
||||
|
@ -600,7 +600,7 @@ class Place(StateData.StateData, FriendsListManager.FriendsListManager):
|
|||
|
||||
def _placeTeleportInPostZoneComplete(self, requestStatus):
|
||||
teleportDebug(requestStatus, '_placeTeleportInPostZoneComplete(%s)' % (requestStatus,))
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
base.localAvatar.laffMeter.start()
|
||||
base.localAvatar.startQuestMap()
|
||||
base.localAvatar.reconsiderCheesyEffect()
|
||||
|
@ -645,7 +645,7 @@ class Place(StateData.StateData, FriendsListManager.FriendsListManager):
|
|||
def exitTeleportIn(self):
|
||||
self.removeSetZoneCompleteCallback(self._tiToken)
|
||||
self._tiToken = None
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
base.localAvatar.laffMeter.stop()
|
||||
base.localAvatar.obscureMoveFurnitureButton(-1)
|
||||
base.localAvatar.stopUpdateSmartCamera()
|
||||
|
|
|
@ -16,7 +16,7 @@ from MakeAToonGlobals import *
|
|||
import MakeClothesGUI
|
||||
import NameShop
|
||||
from otp.avatar import Avatar
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from otp.nametag.NametagConstants import *
|
||||
from toontown.distributed.ToontownMsgTypes import *
|
||||
from toontown.toon import LocalToon
|
||||
from toontown.toon import Toon
|
||||
|
|
|
@ -1,40 +0,0 @@
|
|||
from pandac.PandaModules import NodePath
|
||||
|
||||
|
||||
class MarginCell(NodePath):
|
||||
def __init__(self):
|
||||
NodePath.__init__(self, 'cell')
|
||||
|
||||
self.active = False
|
||||
self.content = None
|
||||
self.contentNodePath = None
|
||||
|
||||
def setActive(self, active):
|
||||
if not active:
|
||||
self.setContent(None)
|
||||
|
||||
self.active = active
|
||||
|
||||
def getActive(self):
|
||||
return self.active
|
||||
|
||||
def setContent(self, content):
|
||||
if self.content is not None:
|
||||
self.content.setCell(None)
|
||||
self.content.marginVisibilityChanged()
|
||||
self.content = None
|
||||
|
||||
if self.contentNodePath is not None:
|
||||
self.contentNodePath.removeNode()
|
||||
self.contentNodePath = None
|
||||
|
||||
if content is not None:
|
||||
content.setLastCell(self)
|
||||
content.setCell(self)
|
||||
self.contentNodePath = self.attachNewNode(content)
|
||||
content.marginVisibilityChanged()
|
||||
|
||||
self.content = content
|
||||
|
||||
def getContent(self):
|
||||
return self.content
|
|
@ -1,9 +0,0 @@
|
|||
# Priorities:
|
||||
MP_low = 0
|
||||
MP_normal = 1
|
||||
MP_high = 2
|
||||
MP_urgent = 3
|
||||
|
||||
|
||||
def updateMarginVisibles():
|
||||
messenger.send('MarginVisible-update')
|
|
@ -1,76 +0,0 @@
|
|||
from pandac.PandaModules import PandaNode
|
||||
import random
|
||||
|
||||
from toontown.margins.MarginCell import MarginCell
|
||||
|
||||
|
||||
class MarginManager(PandaNode):
|
||||
def __init__(self):
|
||||
PandaNode.__init__(self, 'margins')
|
||||
|
||||
self.cells = set()
|
||||
self.visibles = set()
|
||||
|
||||
def addCell(self, x, y, a2dMarker):
|
||||
cell = MarginCell()
|
||||
cell.reparentTo(a2dMarker)
|
||||
cell.setPos(x, 0, y)
|
||||
cell.setScale(0.2)
|
||||
cell.setActive(True)
|
||||
|
||||
self.cells.add(cell)
|
||||
self.reorganize()
|
||||
|
||||
return cell
|
||||
|
||||
def removeCell(self, cell):
|
||||
if cell in self.cells:
|
||||
self.cells.remove(cell)
|
||||
self.reorganize()
|
||||
|
||||
def addVisible(self, visible):
|
||||
self.visibles.add(visible)
|
||||
self.reorganize()
|
||||
|
||||
def removeVisible(self, visible):
|
||||
if visible in self.visibles:
|
||||
self.visibles.remove(visible)
|
||||
self.reorganize()
|
||||
|
||||
def getActiveCells(self):
|
||||
return [cell for cell in self.cells if cell.getActive()]
|
||||
|
||||
def reorganize(self):
|
||||
# First, get all of the active cells:
|
||||
activeCells = self.getActiveCells()
|
||||
|
||||
# Next, get all of the visibles sorted by priority:
|
||||
visibles = list(self.visibles)
|
||||
visibles.sort(key=lambda visible: visible.getPriority(), reverse=True)
|
||||
|
||||
# We can only display so many visibles, so truncate them based on the
|
||||
# number of active cells:
|
||||
visibles = visibles[:len(activeCells)]
|
||||
|
||||
# Now, let's build a list of empty cells:
|
||||
emptyCells = []
|
||||
for cell in activeCells:
|
||||
content = cell.getContent()
|
||||
if content in visibles:
|
||||
# This cell is already displaying something we want to see.
|
||||
# Ignore it:
|
||||
visibles.remove(content)
|
||||
continue
|
||||
elif content is not None:
|
||||
# This cell isn't displaying anything interesting, so let's
|
||||
# empty it:
|
||||
cell.setContent(None)
|
||||
emptyCells.append(cell)
|
||||
|
||||
# Assign the visibles to their cells:
|
||||
for visible in visibles:
|
||||
cell = visible.getLastCell()
|
||||
if cell not in emptyCells:
|
||||
cell = random.choice(emptyCells)
|
||||
cell.setContent(visible)
|
||||
emptyCells.remove(cell)
|
|
@ -1,59 +0,0 @@
|
|||
class MarginVisible:
|
||||
def __init__(self):
|
||||
self.marginManager = None
|
||||
self.visible = False
|
||||
self.priority = 0
|
||||
self.lastCell = None
|
||||
self.cell = None
|
||||
|
||||
def manage(self, marginManager):
|
||||
if self.marginManager is not None:
|
||||
self.unmanage(self.marginManager)
|
||||
self.marginManager = marginManager
|
||||
if self.visible:
|
||||
self.marginManager.addVisible(self)
|
||||
|
||||
def unmanage(self, marginManager):
|
||||
if marginManager != self.marginManager:
|
||||
return
|
||||
if self.marginManager is None:
|
||||
return
|
||||
if self.visible:
|
||||
self.marginManager.removeVisible(self)
|
||||
self.marginManager = None
|
||||
|
||||
def setVisible(self, visible):
|
||||
if visible == self.visible:
|
||||
return
|
||||
self.visible = visible
|
||||
if self.marginManager is not None:
|
||||
if self.visible:
|
||||
self.marginManager.addVisible(self)
|
||||
else:
|
||||
self.marginManager.removeVisible(self)
|
||||
|
||||
def getVisible(self):
|
||||
return self.visible
|
||||
|
||||
def setPriority(self, priority):
|
||||
self.priority = priority
|
||||
if (self.marginManager is not None) and self.visible:
|
||||
self.marginManager.reorganize()
|
||||
|
||||
def getPriority(self):
|
||||
return self.priority
|
||||
|
||||
def setLastCell(self, cell):
|
||||
self.lastCell = cell
|
||||
|
||||
def getLastCell(self):
|
||||
return self.lastCell
|
||||
|
||||
def setCell(self, cell):
|
||||
self.cell = cell
|
||||
|
||||
def getCell(self):
|
||||
return self.cell
|
||||
|
||||
def marginVisibilityChanged(self):
|
||||
pass # Inheritors should override this method.
|
|
@ -1,7 +1,7 @@
|
|||
from direct.directnotify import DirectNotifyGlobal
|
||||
from panda3d.core import *
|
||||
from toontown.nametag.NametagFloat3d import NametagFloat3d
|
||||
from toontown.nametag.Nametag import Nametag
|
||||
from otp.nametag.NametagFloat3d import NametagFloat3d
|
||||
from otp.nametag.Nametag import Nametag
|
||||
from toontown.toonbase.ToonBaseGlobal import *
|
||||
from DistributedMinigame import *
|
||||
from direct.distributed.ClockDelta import *
|
||||
|
@ -198,7 +198,7 @@ class DistributedCannonGame(DistributedMinigame):
|
|||
if av:
|
||||
av.loop('neutral')
|
||||
av.setPlayRate(1.0, 'run')
|
||||
av.nametag.remove(head.tag)
|
||||
av.nametag.removeNametag(head.tag)
|
||||
head.delete()
|
||||
|
||||
del self.toonHeadDict
|
||||
|
@ -345,11 +345,10 @@ class DistributedCannonGame(DistributedMinigame):
|
|||
self.toonHeadDict[avId] = head
|
||||
toon = self.getAvatar(avId)
|
||||
tag = NametagFloat3d()
|
||||
tag.hideNametag()
|
||||
tag.update()
|
||||
tag.setContents(Nametag.CSpeech | Nametag.CThought)
|
||||
tag.setBillboardOffset(0)
|
||||
tag.setAvatar(head)
|
||||
toon.nametag.add(tag)
|
||||
toon.nametag.addNametag(tag)
|
||||
tagPath = head.attachNewNode(tag)
|
||||
tagPath.setPos(0, 0, 1)
|
||||
head.tag = tag
|
||||
|
|
|
@ -116,8 +116,8 @@ class DistributedCatchGame(DistributedMinigame):
|
|||
d = SuitDNA.SuitDNA()
|
||||
d.newSuit(type)
|
||||
suit.setDNA(d)
|
||||
suit.nametag.setNametag2d(None)
|
||||
suit.nametag.setNametag3d(None)
|
||||
suit.nametag3d.stash()
|
||||
suit.nametag.destroy()
|
||||
suit.pose('walk', 0)
|
||||
self.suits.append(suit)
|
||||
|
||||
|
|
|
@ -176,8 +176,8 @@ class DistributedCogThiefGame(DistributedMinigame):
|
|||
pos = self.cogInfo[cogIndex]['pos']
|
||||
suit.reparentTo(self.gameBoard)
|
||||
suit.setPos(pos)
|
||||
suit.nametag.setNametag2d(None)
|
||||
suit.nametag.setNametag3d(None)
|
||||
suit.nametag3d.stash()
|
||||
suit.nametag.destroy()
|
||||
|
||||
for avId in self.avIdList:
|
||||
self.toonHitTracks[avId] = Wait(0.1)
|
||||
|
|
|
@ -621,7 +621,7 @@ class DistributedMazeGame(DistributedMinigame):
|
|||
self.scorePanels = []
|
||||
self.goalBar.destroy()
|
||||
del self.goalBar
|
||||
base.setCellsActive(base.rightCells, 1)
|
||||
base.setCellsAvailable(base.rightCells, 1)
|
||||
for suit in self.suits:
|
||||
suit.offstage()
|
||||
|
||||
|
@ -700,7 +700,7 @@ class DistributedMazeGame(DistributedMinigame):
|
|||
|
||||
self.goalBar.show()
|
||||
self.goalBar['value'] = 0.0
|
||||
base.setCellsActive(base.rightCells, 0)
|
||||
base.setCellsAvailable(base.rightCells, 0)
|
||||
self.__spawnUpdateSuitsTask()
|
||||
orthoDrive = OrthoDrive(self.TOON_SPEED, maxFrameMove=self.MAX_FRAME_MOVE, customCollisionCallback=self.__doMazeCollisions, priority=1)
|
||||
self.orthoWalk = OrthoWalk(orthoDrive, broadcast=not self.isSinglePlayer())
|
||||
|
|
|
@ -9,8 +9,7 @@ import string
|
|||
import ArrowKeys
|
||||
from DistributedMinigame import *
|
||||
import PatternGameGlobals
|
||||
from toontown.chat.ChatGlobals import *
|
||||
from toontown.nametag.NametagGlobals import *
|
||||
from otp.nametag.NametagConstants import *
|
||||
from toontown.toon import NPCToons
|
||||
from toontown.toon import ToonHead
|
||||
from toontown.toonbase import TTLocalizer
|
||||
|
@ -200,6 +199,7 @@ class DistributedPatternGame(DistributedMinigame):
|
|||
camera.setPosHpr(0.0, -14.59, 10.56, 0.0, -16.39, 0.0)
|
||||
base.camLens.setMinFov(24.66/(4./3.))
|
||||
base.setBackgroundColor(Vec4(0.984, 0.984, 0.584, 1))
|
||||
NametagGlobals.setGlobalNametagScale(0.6)
|
||||
self.arrowKeys = ArrowKeys.ArrowKeys()
|
||||
self.room.reparentTo(render)
|
||||
self.room.setPosHpr(0.0, 18.39, -ToontownGlobals.FloorOffset, 0.0, 0.0, 0.0)
|
||||
|
@ -244,7 +244,7 @@ class DistributedPatternGame(DistributedMinigame):
|
|||
self.makeToonLookatCamera(self.blinky)
|
||||
self.blinky.loop('neutral')
|
||||
self.blinky.nametag.manage(base.marginManager)
|
||||
self.blinky.nametag.getNametag3d().setChatWordWrap(8)
|
||||
self.blinky.nametag.getNametag3d().setChatWordwrap(8)
|
||||
self.arrowDict['m'] = [self.arrows.pop(), self.xs.pop()]
|
||||
for k in xrange(0, 2):
|
||||
self.arrowDict['m'][k].setBillboardAxis()
|
||||
|
@ -262,6 +262,7 @@ class DistributedPatternGame(DistributedMinigame):
|
|||
self.music.stop()
|
||||
base.camLens.setMinFov(settings['fov']/(4./3.))
|
||||
base.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor)
|
||||
NametagGlobals.setGlobalNametagScale(1.0)
|
||||
self.arrowKeys.destroy()
|
||||
del self.arrowKeys
|
||||
self.room.reparentTo(hidden)
|
||||
|
|
|
@ -98,7 +98,7 @@ class DistributedTagGame(DistributedMinigame):
|
|||
camera.setPosHpr(0, -24, 16, 0, -30, 0)
|
||||
base.camLens.setFar(450.0)
|
||||
base.transitions.irisIn(0.4)
|
||||
NametagGlobals.setWant2dNametags(True)
|
||||
NametagGlobals.setMasterArrowsOn(1)
|
||||
DistributedSmoothNode.activateSmoothing(1, 1)
|
||||
self.IT = None
|
||||
|
||||
|
@ -110,7 +110,7 @@ class DistributedTagGame(DistributedMinigame):
|
|||
def offstage(self):
|
||||
self.notify.debug('offstage')
|
||||
DistributedSmoothNode.activateSmoothing(1, 0)
|
||||
NametagGlobals.setWant2dNametags(False)
|
||||
NametagGlobals.setMasterArrowsOn(0)
|
||||
DistributedMinigame.offstage(self)
|
||||
self.sky.reparentTo(hidden)
|
||||
self.ground.reparentTo(hidden)
|
||||
|
@ -162,7 +162,7 @@ class DistributedTagGame(DistributedMinigame):
|
|||
scorePanel.reparentTo(base.a2dBottomRight)
|
||||
self.scorePanels.append(scorePanel)
|
||||
|
||||
base.setCellsActive(base.rightCells, 0)
|
||||
base.setCellsAvailable(base.rightCells, 0)
|
||||
self.walkStateData.enter()
|
||||
self.walkStateData.fsm.request('walking')
|
||||
if base.localAvatar.isIt:
|
||||
|
@ -195,7 +195,7 @@ class DistributedTagGame(DistributedMinigame):
|
|||
panel.cleanup()
|
||||
|
||||
self.scorePanels = []
|
||||
base.setCellsActive(base.rightCells, 1)
|
||||
base.setCellsAvailable(base.rightCells, 1)
|
||||
base.mouseInterfaceNode.setForwardSpeed(ToontownGlobals.ToonForwardSpeed)
|
||||
base.mouseInterfaceNode.setRotateSpeed(ToontownGlobals.ToonRotateSpeed)
|
||||
self.itPointer.reparentTo(hidden)
|
||||
|
|
|
@ -21,7 +21,7 @@ from toontown.effects import Ripples
|
|||
from toontown.toonbase import TTLocalizer
|
||||
import MinigamePowerMeter
|
||||
from direct.task.Task import Task
|
||||
from toontown.nametag import NametagGlobals
|
||||
from otp.nametag import NametagGlobals
|
||||
|
||||
class DistributedTugOfWarGame(DistributedMinigame):
|
||||
bgm = 'phase_4/audio/bgm/MG_tug_o_war.ogg'
|
||||
|
@ -251,6 +251,7 @@ class DistributedTugOfWarGame(DistributedMinigame):
|
|||
self.notify.debug('onstage')
|
||||
DistributedMinigame.onstage(self)
|
||||
self.lt = base.localAvatar
|
||||
NametagGlobals.setGlobalNametagScale(1)
|
||||
self.arrowKeys = ArrowKeys.ArrowKeys()
|
||||
self.room.reparentTo(render)
|
||||
self.room.setPosHpr(0.0, 18.39, -ToontownGlobals.FloorOffset, 0.0, 0.0, 0.0)
|
||||
|
@ -294,6 +295,7 @@ class DistributedTugOfWarGame(DistributedMinigame):
|
|||
self.setupTrack = None
|
||||
base.camLens.setMinFov(settings['fov']/(4./3.))
|
||||
base.camLens.setNearFar(ToontownGlobals.DefaultCameraNear, ToontownGlobals.DefaultCameraFar)
|
||||
NametagGlobals.setGlobalNametagScale(1.0)
|
||||
if self.arrowKeys:
|
||||
self.arrowKeys.setPressHandlers(self.arrowKeys.NULL_HANDLERS)
|
||||
self.arrowKeys.setReleaseHandlers(self.arrowKeys.NULL_HANDLERS)
|
||||
|
@ -1020,8 +1022,8 @@ class DistributedTugOfWarGame(DistributedMinigame):
|
|||
d = SuitDNA.SuitDNA()
|
||||
d.newSuit(self.suitType)
|
||||
self.suit.setDNA(d)
|
||||
self.suit.nametag.setNametag2d(None)
|
||||
self.suit.nametag.setNametag3d(None)
|
||||
self.suit.nametag3d.stash()
|
||||
self.suit.nametag.destroy()
|
||||
self.suit.reparentTo(render)
|
||||
self.suit.setPos(self.origSuitPosHpr[0])
|
||||
self.suit.setHpr(self.origSuitPosHpr[1])
|
||||
|
|
|
@ -43,8 +43,8 @@ class MazeSuit(DirectObject):
|
|||
d = SuitDNA.SuitDNA()
|
||||
d.newSuit(suitDnaName)
|
||||
self.suit.setDNA(d)
|
||||
self.suit.nametag.setNametag2d(None)
|
||||
self.suit.nametag.setNametag3d(None)
|
||||
self.suit.nametag3d.stash()
|
||||
self.suit.nametag.destroy()
|
||||
if startTile is None:
|
||||
defaultStartPos = MazeGameGlobals.SUIT_START_POSITIONS[self.serialNum]
|
||||
self.startTile = (defaultStartPos[0] * self.maze.width, defaultStartPos[1] * self.maze.height)
|
||||
|
|
|
@ -6,8 +6,8 @@ from direct.task.Task import Task
|
|||
import MinigameGlobals
|
||||
from PurchaseBase import *
|
||||
from toontown.distributed import DelayDelete
|
||||
from toontown.nametag import NametagGlobals
|
||||
from toontown.nametag.NametagFloat2d import *
|
||||
from otp.nametag.NametagFloat2d import *
|
||||
from otp.nametag import NametagGlobals
|
||||
from toontown.toon import ToonHead
|
||||
from toontown.toonbase import ToontownGlobals
|
||||
from toontown.toonbase import ToontownTimer
|
||||
|
@ -304,7 +304,7 @@ class Purchase(PurchaseBase):
|
|||
floorNode = CollisionNode('collision_floor')
|
||||
floorNode.addSolid(floor)
|
||||
self.collisionFloor = render.attachNewNode(floorNode)
|
||||
NametagGlobals.setForceOnscreenChat(True)
|
||||
NametagGlobals.setOnscreenChatForced(1)
|
||||
for index in xrange(len(self.ids)):
|
||||
avId = self.ids[index]
|
||||
if self.states[index] != PURCHASE_NO_CLIENT_STATE and self.states[index] != PURCHASE_DISCONNECTED_STATE and avId in base.cr.doId2do:
|
||||
|
@ -511,7 +511,7 @@ class Purchase(PurchaseBase):
|
|||
self.title.reparentTo(self.frame)
|
||||
self.rewardDoubledJellybeanLabel.hide()
|
||||
base.camLens.setMinFov(settings['fov']/(4./3.))
|
||||
NametagGlobals.setForceOnscreenChat(False)
|
||||
NametagGlobals.setOnscreenChatForced(0)
|
||||
|
||||
def _handleClientCleanup(self):
|
||||
if hasattr(self, 'toonsKeep'):
|
||||
|
@ -626,16 +626,13 @@ class PurchaseHeadFrame(DirectFrame):
|
|||
self.headModel.setupHead(self.av.style, forGui=1)
|
||||
self.headModel.reparentTo(self.head)
|
||||
self.tag2Node = NametagFloat2d()
|
||||
self.tag2Node.hideChat()
|
||||
self.tag2Node.hideThought()
|
||||
self.tag2Node.update()
|
||||
self.av.nametag.add(self.tag2Node)
|
||||
self.tag2Node.setContents(Nametag.CName)
|
||||
self.av.nametag.addNametag(self.tag2Node)
|
||||
self.tag2 = self.attachNewNode(self.tag2Node)
|
||||
self.tag2.setPosHprScale(-0.22, 10.0, 0.12, 0, 0, 0, 0.046, 0.046, 0.046)
|
||||
self.tag1Node = NametagFloat2d()
|
||||
self.tag1Node.hideNametag()
|
||||
self.tag1Node.update()
|
||||
self.av.nametag.add(self.tag1Node)
|
||||
self.tag1Node.setContents(Nametag.CSpeech | Nametag.CThought)
|
||||
self.av.nametag.addNametag(self.tag1Node)
|
||||
self.tag1 = self.attachNewNode(self.tag1Node)
|
||||
self.tag1.setPosHprScale(-0.15, 0, -0.1, 0, 0, 0, 0.046, 0.046, 0.046)
|
||||
self.hide()
|
||||
|
@ -647,8 +644,8 @@ class PurchaseHeadFrame(DirectFrame):
|
|||
del self.headModel
|
||||
self.head.removeNode()
|
||||
del self.head
|
||||
self.av.nametag.remove(self.tag1Node)
|
||||
self.av.nametag.remove(self.tag2Node)
|
||||
self.av.nametag.removeNametag(self.tag1Node)
|
||||
self.av.nametag.removeNametag(self.tag2Node)
|
||||
self.tag1.removeNode()
|
||||
self.tag2.removeNode()
|
||||
del self.tag1
|
||||
|
|
|
@ -84,8 +84,8 @@ class TwoDEnemy(DirectObject):
|
|||
self.suit.pose('walk', 0)
|
||||
self.suitName = 'Enemy-%s' % self.index
|
||||
self.suit.setName(self.suitName)
|
||||
self.suit.nametag.setNametag2d(None)
|
||||
self.suit.nametag.setNametag3d(None)
|
||||
self.suit.nametag3d.stash()
|
||||
self.suit.nametag.destroy()
|
||||
suitPosAttribs = suitAttribs[1]
|
||||
initX, initY, initZ = suitPosAttribs[0]
|
||||
initPos = Point3(initX, initY, initZ)
|
||||
|
|
|
@ -1,308 +0,0 @@
|
|||
from direct.task.Task import Task
|
||||
from pandac.PandaModules import TextNode, VBase4
|
||||
from direct.interval.IntervalGlobal import *
|
||||
from toontown.chat.ChatBalloon import ChatBalloon
|
||||
from toontown.nametag import NametagGlobals
|
||||
|
||||
|
||||
class Nametag:
|
||||
TEXT_WORD_WRAP = 8
|
||||
TEXT_Y_OFFSET = -0.05
|
||||
|
||||
CHAT_TEXT_WORD_WRAP = 12
|
||||
|
||||
PANEL_X_PADDING = 0.2
|
||||
PANEL_Z_PADDING = 0.2
|
||||
|
||||
CHAT_BALLOON_ALPHA = 1
|
||||
|
||||
def __init__(self):
|
||||
self.avatar = None
|
||||
|
||||
self.panel = None
|
||||
self.icon = None
|
||||
self.chatBalloon = None
|
||||
|
||||
self.chatButton = NametagGlobals.noButton
|
||||
self.chatReversed = False
|
||||
|
||||
self.font = None
|
||||
self.chatFont = None
|
||||
|
||||
self.chatType = NametagGlobals.CHAT
|
||||
self.chatBalloonType = NametagGlobals.CHAT_BALLOON
|
||||
|
||||
self.nametagColor = NametagGlobals.NametagColors[NametagGlobals.CCNormal]
|
||||
self.chatColor = NametagGlobals.ChatColors[NametagGlobals.CCNormal]
|
||||
self.speedChatColor = self.chatColor[0][1]
|
||||
|
||||
self.nametagHidden = False
|
||||
self.chatHidden = False
|
||||
self.thoughtHidden = False
|
||||
|
||||
# Create our TextNodes:
|
||||
self.textNode = TextNode('text')
|
||||
self.textNode.setWordwrap(self.TEXT_WORD_WRAP)
|
||||
self.textNode.setAlign(TextNode.ACenter)
|
||||
|
||||
self.chatTextNode = TextNode('chatText')
|
||||
self.chatTextNode.setWordwrap(self.CHAT_TEXT_WORD_WRAP)
|
||||
self.chatTextNode.setGlyphScale(ChatBalloon.TEXT_GLYPH_SCALE)
|
||||
self.chatTextNode.setGlyphShift(ChatBalloon.TEXT_GLYPH_SHIFT)
|
||||
|
||||
# Add the tick task:
|
||||
self.tickTaskName = self.getUniqueName() + '-tick'
|
||||
self.tickTask = taskMgr.add(self.tick, self.tickTaskName, sort=45)
|
||||
|
||||
def destroy(self):
|
||||
if self.tickTask is not None:
|
||||
taskMgr.remove(self.tickTask)
|
||||
self.tickTask = None
|
||||
|
||||
self.chatTextNode = None
|
||||
self.textNode = None
|
||||
|
||||
self.chatFont = None
|
||||
self.font = None
|
||||
|
||||
self.chatButton = NametagGlobals.noButton
|
||||
|
||||
self.removeBalloon()
|
||||
self.removeIcon()
|
||||
self.removePanel()
|
||||
|
||||
self.avatar = None
|
||||
|
||||
def getUniqueName(self):
|
||||
return 'Nametag-' + str(id(self))
|
||||
|
||||
def getChatBalloonModel(self):
|
||||
pass # Inheritors should override this method.
|
||||
|
||||
def getChatBalloonWidth(self):
|
||||
pass # Inheritors should override this method.
|
||||
|
||||
def getChatBalloonHeight(self):
|
||||
pass # Inheritors should override this method.
|
||||
|
||||
def tick(self, task):
|
||||
return Task.done # Inheritors should override this method.
|
||||
|
||||
def updateClickRegion(self):
|
||||
pass # Inheritors should override this method.
|
||||
|
||||
def drawChatBalloon(self, model, modelWidth, modelHeight):
|
||||
pass # Inheritors should override this method.
|
||||
|
||||
def drawNametag(self):
|
||||
pass # Inheritors should override this method.
|
||||
|
||||
def setAvatar(self, avatar):
|
||||
self.avatar = avatar
|
||||
|
||||
def getAvatar(self):
|
||||
return self.avatar
|
||||
|
||||
def setIcon(self, icon):
|
||||
self.icon = icon
|
||||
|
||||
def getIcon(self):
|
||||
return self.icon
|
||||
|
||||
def setChatButton(self, chatButton):
|
||||
self.chatButton = chatButton
|
||||
|
||||
def getChatButton(self):
|
||||
return self.chatButton
|
||||
|
||||
def hasChatButton(self):
|
||||
if (self.chatBalloonType == NametagGlobals.CHAT_BALLOON) and self.chatHidden:
|
||||
return False
|
||||
if (self.chatBalloonType == NametagGlobals.THOUGHT_BALLOON) and self.thoughtHidden:
|
||||
return False
|
||||
return self.chatButton != NametagGlobals.noButton
|
||||
|
||||
def setChatReversed(self, chatReversed):
|
||||
self.chatReversed = chatReversed
|
||||
|
||||
def getChatReversed(self):
|
||||
return self.chatReversed
|
||||
|
||||
def setFont(self, font):
|
||||
self.font = font
|
||||
if self.font is not None:
|
||||
self.textNode.setFont(self.font)
|
||||
self.update()
|
||||
|
||||
def getFont(self):
|
||||
return self.font
|
||||
|
||||
def setChatFont(self, chatFont):
|
||||
self.chatFont = chatFont
|
||||
if self.chatFont is not None:
|
||||
self.chatTextNode.setFont(self.chatFont)
|
||||
self.update()
|
||||
|
||||
def getChatFont(self):
|
||||
return self.chatFont
|
||||
|
||||
def setChatType(self, chatType):
|
||||
self.chatType = chatType
|
||||
|
||||
def getChatType(self):
|
||||
return self.chatType
|
||||
|
||||
def setChatBalloonType(self, chatBalloonType):
|
||||
self.chatBalloonType = chatBalloonType
|
||||
|
||||
def getChatBalloonType(self):
|
||||
return self.chatBalloonType
|
||||
|
||||
def setNametagColor(self, nametagColor):
|
||||
self.nametagColor = nametagColor
|
||||
|
||||
def getNametagColor(self):
|
||||
return self.nametagColor
|
||||
|
||||
def setChatColor(self, chatColor):
|
||||
self.chatColor = chatColor
|
||||
|
||||
def getChatColor(self):
|
||||
return self.chatColor
|
||||
|
||||
def setSpeedChatColor(self, speedChatColor):
|
||||
self.speedChatColor = speedChatColor
|
||||
|
||||
def getSpeedChatColor(self):
|
||||
return self.speedChatColor
|
||||
|
||||
def hideNametag(self):
|
||||
self.nametagHidden = True
|
||||
|
||||
def showNametag(self):
|
||||
self.nametagHidden = False
|
||||
|
||||
def hideChat(self):
|
||||
self.chatHidden = True
|
||||
|
||||
def showChat(self):
|
||||
self.chatHidden = False
|
||||
|
||||
def hideThought(self):
|
||||
self.thoughtHidden = True
|
||||
|
||||
def showThought(self):
|
||||
self.thoughtHidden = False
|
||||
|
||||
def applyClickState(self, clickState):
|
||||
if self.chatBalloon is not None:
|
||||
foreground, background = self.chatColor[clickState]
|
||||
if self.chatType == NametagGlobals.SPEEDCHAT:
|
||||
background = self.speedChatColor
|
||||
if background[3] > self.CHAT_BALLOON_ALPHA:
|
||||
background = VBase4(
|
||||
background[0], background[1], background[2],
|
||||
self.CHAT_BALLOON_ALPHA)
|
||||
self.chatBalloon.setForeground(foreground)
|
||||
self.chatBalloon.setBackground(background)
|
||||
self.chatBalloon.setButton(self.chatButton[clickState])
|
||||
elif self.panel is not None:
|
||||
foreground, background = self.nametagColor[clickState]
|
||||
self.setForeground(foreground)
|
||||
self.setBackground(background)
|
||||
|
||||
def setText(self, text):
|
||||
self.textNode.setText(text)
|
||||
|
||||
def getText(self):
|
||||
try:
|
||||
text = self.textNode.getText()
|
||||
return text
|
||||
except AttributeError:
|
||||
return None
|
||||
|
||||
def setChatText(self, chatText):
|
||||
self.chatTextNode.setText(chatText)
|
||||
|
||||
def getChatText(self):
|
||||
try:
|
||||
text = self.chatTextNode.getText()
|
||||
return text
|
||||
except AttributeError:
|
||||
return None
|
||||
|
||||
def setWordWrap(self, wordWrap):
|
||||
if wordWrap is None:
|
||||
wordWrap = self.TEXT_WORD_WRAP
|
||||
self.textNode.setWordwrap(wordWrap)
|
||||
self.update()
|
||||
|
||||
def getWordWrap(self):
|
||||
return self.textNode.getWordwrap()
|
||||
|
||||
def setChatWordWrap(self, chatWordWrap):
|
||||
if (chatWordWrap is None) or (chatWordWrap > self.CHAT_TEXT_WORD_WRAP):
|
||||
chatWordWrap = self.CHAT_TEXT_WORD_WRAP
|
||||
self.chatTextNode.setWordwrap(chatWordWrap)
|
||||
self.update()
|
||||
|
||||
def getChatWordWrap(self):
|
||||
return self.chatTextNode.getWordwrap()
|
||||
|
||||
def setForeground(self, foreground):
|
||||
self.textNode.setTextColor(foreground)
|
||||
|
||||
def setBackground(self, background):
|
||||
if self.panel is not None:
|
||||
self.panel.setColor(background)
|
||||
|
||||
def setShadow(self, shadow):
|
||||
self.textNode.setShadow(shadow)
|
||||
|
||||
def getShadow(self):
|
||||
return self.textNode.getShadow()
|
||||
|
||||
def clearShadow(self):
|
||||
self.textNode.clearShadow()
|
||||
|
||||
def removeBalloon(self):
|
||||
if self.chatBalloon:
|
||||
self.chatBalloon.removeNode()
|
||||
self.chatBalloon = None
|
||||
|
||||
def removePanel(self):
|
||||
if self.panel:
|
||||
self.panel.removeNode()
|
||||
self.panel = None
|
||||
|
||||
def removeIcon(self):
|
||||
if self.icon:
|
||||
self.icon.removeAllChildren()
|
||||
self.icon = None
|
||||
|
||||
def update(self):
|
||||
self.removeBalloon()
|
||||
self.removePanel()
|
||||
|
||||
if self.getChatText():
|
||||
if self.chatBalloonType == NametagGlobals.CHAT_BALLOON:
|
||||
if not self.chatHidden:
|
||||
model = self.getChatBalloonModel()
|
||||
modelWidth = self.getChatBalloonWidth()
|
||||
modelHeight = self.getChatBalloonHeight()
|
||||
self.drawChatBalloon(model, modelWidth, modelHeight)
|
||||
return
|
||||
elif self.chatBalloonType == NametagGlobals.THOUGHT_BALLOON:
|
||||
if not self.thoughtHidden:
|
||||
model = NametagGlobals.thoughtBalloonModel
|
||||
modelWidth = NametagGlobals.thoughtBalloonWidth
|
||||
modelHeight = NametagGlobals.thoughtBalloonHeight
|
||||
self.drawChatBalloon(model, modelWidth, modelHeight)
|
||||
return
|
||||
|
||||
if hasattr(self.avatar, 'ghostMode'):
|
||||
if self.avatar.ghostMode == 2:
|
||||
return
|
||||
|
||||
if self.getText() and (not self.nametagHidden):
|
||||
self.drawNametag()
|
|
@ -1,322 +0,0 @@
|
|||
from direct.task.Task import Task
|
||||
import math
|
||||
from panda3d.core import PGButton, VBase4, DepthWriteAttrib, Point3
|
||||
from direct.interval.IntervalGlobal import *
|
||||
from toontown.chat.ChatBalloon import ChatBalloon
|
||||
from toontown.margins import MarginGlobals
|
||||
from toontown.margins.MarginVisible import MarginVisible
|
||||
from toontown.nametag import NametagGlobals
|
||||
from toontown.nametag.Nametag import Nametag
|
||||
from toontown.toontowngui.Clickable2d import Clickable2d
|
||||
|
||||
|
||||
class Nametag2d(Nametag, Clickable2d, MarginVisible):
|
||||
CONTENTS_SCALE = 0.25
|
||||
|
||||
CHAT_TEXT_MAX_ROWS = 6
|
||||
CHAT_TEXT_WORD_WRAP = 8
|
||||
|
||||
CHAT_BALLOON_ALPHA = 0.4
|
||||
|
||||
ARROW_OFFSET = -1.0
|
||||
ARROW_SCALE = 1.5
|
||||
|
||||
def __init__(self):
|
||||
Nametag.__init__(self)
|
||||
Clickable2d.__init__(self, 'Nametag2d')
|
||||
MarginVisible.__init__(self)
|
||||
|
||||
self.actualChatText = ''
|
||||
|
||||
self.arrow = None
|
||||
self.textNodePath = None
|
||||
|
||||
self.contents.setScale(self.CONTENTS_SCALE)
|
||||
self.hideThought()
|
||||
|
||||
self.accept('MarginVisible-update', self.update)
|
||||
|
||||
def destroy(self):
|
||||
self.ignoreAll()
|
||||
|
||||
Nametag.destroy(self)
|
||||
|
||||
if self.textNodePath is not None:
|
||||
self.textNodePath.removeNode()
|
||||
self.textNodePath = None
|
||||
|
||||
if self.arrow is not None:
|
||||
self.arrow.removeNode()
|
||||
self.arrow = None
|
||||
|
||||
Clickable2d.destroy(self)
|
||||
|
||||
def getUniqueName(self):
|
||||
return 'Nametag2d-' + str(id(self))
|
||||
|
||||
def getChatBalloonModel(self):
|
||||
return NametagGlobals.chatBalloon2dModel
|
||||
|
||||
def getChatBalloonWidth(self):
|
||||
return NametagGlobals.chatBalloon2dWidth
|
||||
|
||||
def getChatBalloonHeight(self):
|
||||
return NametagGlobals.chatBalloon2dHeight
|
||||
|
||||
def setChatText(self, chatText):
|
||||
self.actualChatText = chatText
|
||||
|
||||
Nametag.setChatText(self, chatText)
|
||||
|
||||
def updateClickRegion(self):
|
||||
if self.chatBalloon is not None:
|
||||
right = self.chatBalloon.width / 2.0
|
||||
left = -right
|
||||
top = self.chatBalloon.height / 2.0
|
||||
bottom = -top
|
||||
|
||||
self.setClickRegionFrame(left, right, bottom, top)
|
||||
self.region.setActive(True)
|
||||
elif self.panel is not None:
|
||||
centerX = (self.textNode.getLeft()+self.textNode.getRight()) / 2.0
|
||||
centerY = (self.textNode.getBottom()+self.textNode.getTop()) / 2.0
|
||||
|
||||
left = centerX - (self.panelWidth/2.0)
|
||||
right = centerX + (self.panelWidth/2.0)
|
||||
bottom = centerY - (self.panelHeight/2.0)
|
||||
top = centerY + (self.panelHeight/2.0)
|
||||
|
||||
self.setClickRegionFrame(left, right, bottom, top)
|
||||
self.region.setActive(True)
|
||||
else:
|
||||
if self.region is not None:
|
||||
self.region.setActive(False)
|
||||
|
||||
def isClickable(self):
|
||||
if self.getChatText() and self.hasChatButton():
|
||||
return True
|
||||
return NametagGlobals.wantActiveNametags and Clickable2d.isClickable(self)
|
||||
|
||||
def setClickState(self, clickState):
|
||||
if self.isClickable():
|
||||
self.applyClickState(clickState)
|
||||
else:
|
||||
self.applyClickState(PGButton.SInactive)
|
||||
|
||||
Clickable2d.setClickState(self, clickState)
|
||||
|
||||
def enterDepressed(self):
|
||||
if self.isClickable():
|
||||
base.playSfx(NametagGlobals.clickSound)
|
||||
|
||||
def enterRollover(self):
|
||||
if self.isClickable() and (self.lastClickState != PGButton.SDepressed):
|
||||
base.playSfx(NametagGlobals.rolloverSound)
|
||||
|
||||
def update(self):
|
||||
self.contents.node().removeAllChildren()
|
||||
|
||||
Nametag.update(self)
|
||||
|
||||
if self.cell is not None:
|
||||
# We're in the margin display. Reposition our content, and update
|
||||
# the click region:
|
||||
self.reposition()
|
||||
self.updateClickRegion()
|
||||
else:
|
||||
# We aren't in the margin display. Disable the click region if one
|
||||
# is present:
|
||||
if self.region is not None:
|
||||
self.region.setActive(False)
|
||||
|
||||
def tick(self, task):
|
||||
if (self.avatar is None) or self.avatar.isEmpty():
|
||||
return Task.cont
|
||||
|
||||
if (self.cell is None) or (self.arrow is None):
|
||||
return Task.cont
|
||||
|
||||
location = self.avatar.getPos(NametagGlobals.me)
|
||||
rotation = NametagGlobals.me.getQuat(base.cam)
|
||||
camSpacePos = rotation.xform(location)
|
||||
|
||||
arrowRadians = math.atan2(camSpacePos[0], camSpacePos[1])
|
||||
arrowDegrees = (arrowRadians/math.pi) * 180
|
||||
self.arrow.setR(arrowDegrees - 90)
|
||||
|
||||
return Task.cont
|
||||
|
||||
def drawChatBalloon(self, model, modelWidth, modelHeight):
|
||||
if self.chatFont is None:
|
||||
# We can't draw this without a font.
|
||||
return
|
||||
|
||||
# Prefix the nametag text:
|
||||
self.chatTextNode.setText(self.getText() + ': ' + self.actualChatText)
|
||||
|
||||
# Set our priority in the margin system:
|
||||
self.setPriority(MarginGlobals.MP_normal)
|
||||
|
||||
if self.textNodePath is not None:
|
||||
self.textNodePath.removeNode()
|
||||
self.textNodePath = None
|
||||
|
||||
if self.arrow is not None:
|
||||
self.arrow.removeNode()
|
||||
self.arrow = None
|
||||
|
||||
if self.isClickable():
|
||||
foreground, background = self.chatColor[self.clickState]
|
||||
else:
|
||||
foreground, background = self.chatColor[PGButton.SInactive]
|
||||
if self.chatType == NametagGlobals.SPEEDCHAT:
|
||||
background = self.speedChatColor
|
||||
if background[3] > self.CHAT_BALLOON_ALPHA:
|
||||
background = VBase4(
|
||||
background[0], background[1], background[2],
|
||||
self.CHAT_BALLOON_ALPHA)
|
||||
self.chatBalloon = ChatBalloon(
|
||||
model, modelWidth, modelHeight, self.chatTextNode,
|
||||
foreground=foreground, background=background,
|
||||
reversed=self.chatReversed,
|
||||
button=self.chatButton[self.clickState])
|
||||
self.chatBalloon.reparentTo(self.contents)
|
||||
|
||||
# Calculate the center of the TextNode:
|
||||
left, right, bottom, top = self.chatTextNode.getFrameActual()
|
||||
center = self.contents.getRelativePoint(
|
||||
self.chatBalloon.textNodePath,
|
||||
((left+right) / 2.0, 0, (bottom+top) / 2.0))
|
||||
|
||||
# Translate the chat balloon along the inverse:
|
||||
self.chatBalloon.setPos(self.chatBalloon, -center)
|
||||
|
||||
def drawNametag(self):
|
||||
# Set our priority in the margin system:
|
||||
self.setPriority(MarginGlobals.MP_low)
|
||||
|
||||
if self.textNodePath is not None:
|
||||
self.textNodePath.removeNode()
|
||||
self.textNodePath = None
|
||||
|
||||
if self.arrow is not None:
|
||||
self.arrow.removeNode()
|
||||
self.arrow = None
|
||||
|
||||
if self.font is None:
|
||||
# We can't draw this without a font.
|
||||
return
|
||||
|
||||
# Attach the icon:
|
||||
if self.icon is not None:
|
||||
self.contents.attachNewNode(self.icon)
|
||||
|
||||
if self.isClickable():
|
||||
foreground, background = self.nametagColor[self.clickState]
|
||||
else:
|
||||
foreground, background = self.nametagColor[PGButton.SInactive]
|
||||
|
||||
# Set the color of the TextNode:
|
||||
self.textNode.setTextColor(foreground)
|
||||
|
||||
# Attach the TextNode:
|
||||
self.textNodePath = self.contents.attachNewNode(self.textNode, 1)
|
||||
self.textNodePath.setTransparency(foreground[3] < 1)
|
||||
self.textNodePath.setAttrib(DepthWriteAttrib.make(0))
|
||||
self.textNodePath.setY(self.TEXT_Y_OFFSET)
|
||||
|
||||
# Attach a panel behind the TextNode:
|
||||
self.panel = NametagGlobals.cardModel.copyTo(self.contents, 0)
|
||||
self.panel.setColor(background)
|
||||
self.panel.setTransparency(background[3] < 1)
|
||||
|
||||
# Reposition the panel:
|
||||
x = (self.textNode.getLeft()+self.textNode.getRight()) / 2.0
|
||||
z = (self.textNode.getBottom()+self.textNode.getTop()) / 2.0
|
||||
self.panel.setPos(x, 0, z)
|
||||
|
||||
# Resize the panel:
|
||||
self.panelWidth = self.textNode.getWidth() + self.PANEL_X_PADDING
|
||||
self.panelHeight = self.textNode.getHeight() + self.PANEL_Z_PADDING
|
||||
self.panel.setScale(self.panelWidth, 1, self.panelHeight)
|
||||
|
||||
# Add an arrow:
|
||||
self.arrow = NametagGlobals.arrowModel.copyTo(self.contents)
|
||||
self.arrow.setZ(self.ARROW_OFFSET + self.textNode.getBottom())
|
||||
self.arrow.setScale(self.ARROW_SCALE)
|
||||
self.arrow.setColor(self.nametagColor[4] if len(self.nametagColor) >= 5 else self.nametagColor[0][0])
|
||||
|
||||
def marginVisibilityChanged(self):
|
||||
if self.cell is not None:
|
||||
# We're in the margin display. Reposition our content, and update
|
||||
# the click region:
|
||||
self.reposition()
|
||||
self.updateClickRegion()
|
||||
else:
|
||||
# We aren't in the margin display. Disable the click region if one
|
||||
# is present:
|
||||
if self.region is not None:
|
||||
self.region.setActive(False)
|
||||
|
||||
def reposition(self):
|
||||
if self.contents is None:
|
||||
return
|
||||
|
||||
origin = Point3()
|
||||
|
||||
self.contents.setPos(origin)
|
||||
|
||||
if self.chatBalloon is not None:
|
||||
self.chatBalloon.removeNode()
|
||||
self.chatBalloon = None
|
||||
|
||||
self.contents.node().removeAllChildren()
|
||||
|
||||
if (self.cell in base.leftCells) or (self.cell in base.rightCells):
|
||||
text = self.getChatText().replace('\x01WLDisplay\x01', '').replace('\x02', '')
|
||||
textWidth = self.chatTextNode.calcWidth(text)
|
||||
if (textWidth / self.CHAT_TEXT_WORD_WRAP) > self.CHAT_TEXT_MAX_ROWS:
|
||||
self.chatTextNode.setWordwrap(textWidth / (self.CHAT_TEXT_MAX_ROWS-0.5))
|
||||
else:
|
||||
self.chatTextNode.setWordwrap(self.CHAT_TEXT_WORD_WRAP)
|
||||
|
||||
model = self.getChatBalloonModel()
|
||||
modelWidth = self.getChatBalloonWidth()
|
||||
modelHeight = self.getChatBalloonHeight()
|
||||
self.drawChatBalloon(model, modelWidth, modelHeight)
|
||||
|
||||
nodePath = self.chatBalloon.textNodePath
|
||||
|
||||
left, right, bottom, top = self.chatTextNode.getFrameActual()
|
||||
left -= self.chatBalloon.BALLOON_X_PADDING
|
||||
right += self.chatBalloon.BALLOON_X_PADDING
|
||||
bottom -= self.chatBalloon.BALLOON_Z_PADDING
|
||||
top += self.chatBalloon.BALLOON_Z_PADDING
|
||||
elif self.panel is not None:
|
||||
nodePath = self.textNodePath
|
||||
|
||||
left, right, bottom, top = self.textNode.getFrameActual()
|
||||
left -= self.PANEL_X_PADDING
|
||||
right += self.PANEL_X_PADDING
|
||||
bottom -= self.PANEL_Z_PADDING
|
||||
top += self.PANEL_Z_PADDING
|
||||
|
||||
# Compensate for the arrow:
|
||||
bottom -= self.ARROW_SCALE
|
||||
else:
|
||||
return
|
||||
|
||||
if self.cell in base.bottomCells:
|
||||
# Move the origin to the bottom center of the node path:
|
||||
origin = self.contents.getRelativePoint(
|
||||
nodePath, ((left+right) / 2.0, 0, bottom))
|
||||
elif self.cell in base.leftCells:
|
||||
# Move the origin to the left center of the node path:
|
||||
origin = self.contents.getRelativePoint(
|
||||
nodePath, (left, 0, (bottom+top) / 2.0))
|
||||
elif self.cell in base.rightCells:
|
||||
# Move the origin to the right center of the node path:
|
||||
origin = self.contents.getRelativePoint(
|
||||
nodePath, (right, 0, (bottom+top) / 2.0))
|
||||
|
||||
self.contents.setPos(self.contents, -origin)
|
|
@ -1,185 +0,0 @@
|
|||
from direct.task.Task import Task
|
||||
import math
|
||||
from panda3d.core import BillboardEffect, Vec3, Point3, PGButton, VBase4
|
||||
from panda3d.core import DepthWriteAttrib
|
||||
from direct.interval.IntervalGlobal import *
|
||||
from toontown.chat.ChatBalloon import ChatBalloon
|
||||
from toontown.nametag import NametagGlobals
|
||||
from toontown.nametag.Nametag import Nametag
|
||||
from toontown.toontowngui.Clickable3d import Clickable3d
|
||||
|
||||
|
||||
class Nametag3d(Nametag, Clickable3d):
|
||||
MAX_SCALE = 2.5
|
||||
SCALING_FACTOR = 0.065
|
||||
SCALING_MIN_DISTANCE = 1
|
||||
SCALING_MAX_DISTANCE = math.pow(MAX_SCALE / SCALING_FACTOR, 2)
|
||||
|
||||
def __init__(self):
|
||||
Nametag.__init__(self)
|
||||
Clickable3d.__init__(self, 'Nametag3d')
|
||||
|
||||
self.distance = 0
|
||||
|
||||
self.billboardOffset = 3
|
||||
self.doBillboardEffect()
|
||||
|
||||
def destroy(self):
|
||||
self.ignoreAll()
|
||||
|
||||
Nametag.destroy(self)
|
||||
Clickable3d.destroy(self)
|
||||
|
||||
def getUniqueName(self):
|
||||
return 'Nametag3d-' + str(id(self))
|
||||
|
||||
def getChatBalloonModel(self):
|
||||
return NametagGlobals.chatBalloon3dModel
|
||||
|
||||
def getChatBalloonWidth(self):
|
||||
return NametagGlobals.chatBalloon3dWidth
|
||||
|
||||
def getChatBalloonHeight(self):
|
||||
return NametagGlobals.chatBalloon3dHeight
|
||||
|
||||
def setBillboardOffset(self, billboardOffset):
|
||||
self.billboardOffset = billboardOffset
|
||||
self.doBillboardEffect()
|
||||
|
||||
def getBillboardOffset(self):
|
||||
return self.billboardOffset
|
||||
|
||||
def doBillboardEffect(self):
|
||||
billboardEffect = BillboardEffect.make(
|
||||
Vec3(0, 0, 1), True, False, self.billboardOffset, base.cam,
|
||||
Point3(0, 0, 0))
|
||||
self.contents.setEffect(billboardEffect)
|
||||
|
||||
def updateClickRegion(self):
|
||||
if self.chatBalloon is not None:
|
||||
left = self.chatBalloon.center[0] - (self.chatBalloon.width/2)
|
||||
right = left + self.chatBalloon.width
|
||||
|
||||
# Calculate the bottom of the region based on constants.
|
||||
# 2.4 is the padded height of a single-line message:
|
||||
bottom = NametagGlobals.chatBalloon3dHeight - 2.4
|
||||
top = bottom + self.chatBalloon.height
|
||||
|
||||
self.setClickRegionFrame(left, right, bottom, top)
|
||||
elif self.panel is not None:
|
||||
centerX = (self.textNode.getLeft()+self.textNode.getRight()) / 2.0
|
||||
centerY = (self.textNode.getBottom()+self.textNode.getTop()) / 2.0
|
||||
|
||||
left = centerX - (self.panelWidth/2.0)
|
||||
right = centerX + (self.panelWidth/2.0)
|
||||
bottom = centerY - (self.panelHeight/2.0)
|
||||
top = centerY + (self.panelHeight/2.0)
|
||||
|
||||
self.setClickRegionFrame(left, right, bottom, top)
|
||||
|
||||
def isClickable(self):
|
||||
if self.getChatText() and self.hasChatButton():
|
||||
return True
|
||||
return NametagGlobals.wantActiveNametags and Clickable3d.isClickable(self)
|
||||
|
||||
def setClickState(self, clickState):
|
||||
if self.isClickable():
|
||||
self.applyClickState(clickState)
|
||||
else:
|
||||
self.applyClickState(PGButton.SInactive)
|
||||
|
||||
Clickable3d.setClickState(self, clickState)
|
||||
|
||||
def enterDepressed(self):
|
||||
if self.isClickable():
|
||||
base.playSfx(NametagGlobals.clickSound)
|
||||
|
||||
def enterRollover(self):
|
||||
if self.isClickable() and (self.lastClickState != PGButton.SDepressed):
|
||||
base.playSfx(NametagGlobals.rolloverSound)
|
||||
|
||||
def removeContents(self):
|
||||
if self.contents:
|
||||
self.contents.node().removeAllChildren()
|
||||
|
||||
def update(self):
|
||||
self.removeContents()
|
||||
Nametag.update(self)
|
||||
|
||||
def tick(self, task):
|
||||
distance = self.contents.getPos(base.cam).length()
|
||||
|
||||
if distance < self.SCALING_MIN_DISTANCE:
|
||||
distance = self.SCALING_MIN_DISTANCE
|
||||
elif distance > self.SCALING_MAX_DISTANCE:
|
||||
distance = self.SCALING_MAX_DISTANCE
|
||||
|
||||
if distance != self.distance:
|
||||
self.contents.setScale(math.sqrt(distance) * self.SCALING_FACTOR)
|
||||
self.distance = distance
|
||||
|
||||
self.updateClickRegion()
|
||||
|
||||
return Task.cont
|
||||
|
||||
def drawChatBalloon(self, model, modelWidth, modelHeight):
|
||||
if self.chatFont is None:
|
||||
# We can't draw this without a font.
|
||||
return
|
||||
|
||||
if self.isClickable():
|
||||
foreground, background = self.chatColor[self.clickState]
|
||||
else:
|
||||
foreground, background = self.chatColor[PGButton.SInactive]
|
||||
if self.chatType == NametagGlobals.SPEEDCHAT:
|
||||
background = self.speedChatColor
|
||||
if background[3] > self.CHAT_BALLOON_ALPHA:
|
||||
background = VBase4(
|
||||
background[0], background[1], background[2],
|
||||
self.CHAT_BALLOON_ALPHA)
|
||||
self.chatBalloon = ChatBalloon(
|
||||
model, modelWidth, modelHeight, self.chatTextNode,
|
||||
foreground=foreground, background=background,
|
||||
reversed=self.chatReversed,
|
||||
button=self.chatButton[self.clickState])
|
||||
self.chatBalloon.reparentTo(self.contents)
|
||||
scaleLerp = Sequence(LerpScaleInterval(self.chatBalloon, 0.2, VBase3(1, 1, 1), VBase3(0, 0, 0), blendType='easeInOut'))
|
||||
scaleLerp.start()
|
||||
|
||||
def drawNametag(self):
|
||||
if self.font is None:
|
||||
# We can't draw this without a font.
|
||||
return
|
||||
|
||||
# Attach the icon:
|
||||
if self.icon is not None:
|
||||
self.contents.attachNewNode(self.icon)
|
||||
|
||||
if self.isClickable():
|
||||
foreground, background = self.nametagColor[self.clickState]
|
||||
else:
|
||||
foreground, background = self.nametagColor[PGButton.SInactive]
|
||||
|
||||
# Set the color of the TextNode:
|
||||
self.textNode.setTextColor(foreground)
|
||||
|
||||
# Attach the TextNode:
|
||||
textNodePath = self.contents.attachNewNode(self.textNode, 1)
|
||||
textNodePath.setTransparency(foreground[3] < 1)
|
||||
textNodePath.setAttrib(DepthWriteAttrib.make(0))
|
||||
textNodePath.setY(self.TEXT_Y_OFFSET)
|
||||
|
||||
# Attach a panel behind the TextNode:
|
||||
self.panel = NametagGlobals.cardModel.copyTo(self.contents, 0)
|
||||
self.panel.setColor(background)
|
||||
self.panel.setTransparency(background[3] < 1)
|
||||
|
||||
# Reposition the panel:
|
||||
x = (self.textNode.getLeft()+self.textNode.getRight()) / 2.0
|
||||
z = (self.textNode.getBottom()+self.textNode.getTop()) / 2.0
|
||||
self.panel.setPos(x, 0, z)
|
||||
|
||||
# Resize the panel:
|
||||
self.panelWidth = self.textNode.getWidth() + self.PANEL_X_PADDING
|
||||
self.panelHeight = self.textNode.getHeight() + self.PANEL_Z_PADDING
|
||||
self.panel.setScale(self.panelWidth, 1, self.panelHeight)
|
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Reference in a new issue