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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 19:52:37 -06:00
Merge branch 'master' into news
This commit is contained in:
commit
4ec772e549
3 changed files with 0 additions and 92 deletions
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@ -1,75 +0,0 @@
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class ServerEventBuffer:
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def __init__(self, air, name, avId, period = None):
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self.air = air
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self.name = name
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self.avId = avId
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if period is None:
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period = 6 * 60.0
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self.period = period
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self.lastFlushTime = None
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return
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def destroy(self):
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self.flush()
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def flush(self):
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self.lastFlushTime = None
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return
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def writeEvent(self, msg):
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self.air.writeServerEvent(self.name, self.avId, msg)
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def considerFlush(self):
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if self.lastFlushTime is None:
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self.lastFlushTime = globalClock.getFrameTime()
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elif globalClock.getFrameTime() - self.lastFlushTime > self.period * 60.0:
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self.flush()
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return
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class ServerEventAccumulator(ServerEventBuffer):
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def __init__(self, air, name, avId, period = None):
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ServerEventBuffer.__init__(self, air, name, avId, period)
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self.count = 0
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def flush(self):
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ServerEventBuffer.flush(self)
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if not self.count:
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return
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self.writeEvent('%s' % self.count)
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self.count = 0
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def addEvent(self):
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self.count += 1
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self.considerFlush()
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class ServerEventMultiAccumulator(ServerEventBuffer):
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def __init__(self, air, name, avId, period = None):
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ServerEventBuffer.__init__(self, air, name, avId, period)
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self.events = {}
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def flush(self):
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ServerEventBuffer.flush(self)
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if not len(self.events):
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return
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msg = ''
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eventNames = self.events.keys()
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eventNames.sort()
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for eventName in eventNames:
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msg += '%s:%s' % (eventName, self.events[eventName])
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if eventName != eventNames[-1]:
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msg += ','
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self.writeEvent(msg)
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self.events = {}
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def addEvent(self, eventName):
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self.events.setdefault(eventName, 0)
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self.events[eventName] += 1
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self.considerFlush()
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@ -16,7 +16,6 @@ from toontown.pets import PetObserve, PetBrain, PetMood
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from toontown.pets import PetActionFSM, PetBase, PetGoal, PetTricks
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from toontown.pets import PetActionFSM, PetBase, PetGoal, PetTricks
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from direct.fsm import FSM
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from direct.fsm import FSM
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from toontown.toon import DistributedToonAI
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from toontown.toon import DistributedToonAI
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from toontown.ai import ServerEventBuffer
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import random
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import random
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import time
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import time
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import string
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import string
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@ -475,10 +474,6 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
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self.leashMode = 0
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self.leashMode = 0
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self.leashAvId = None
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self.leashAvId = None
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self.leashGoal = None
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self.leashGoal = None
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self.trickLogger = ServerEventBuffer.ServerEventMultiAccumulator(self.air, 'petTricksPerformed', self.doId)
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self.trickFailLogger = ServerEventBuffer.ServerEventMultiAccumulator(self.air, 'petTricksFailed', self.doId)
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self.feedLogger = ServerEventBuffer.ServerEventAccumulator(self.air, 'petFeedings', self.doId)
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self.scratchLogger = ServerEventBuffer.ServerEventAccumulator(self.air, 'petScratchings', self.doId)
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self.traits = PetTraits.PetTraits(self.traitSeed, self.safeZone)
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self.traits = PetTraits.PetTraits(self.traitSeed, self.safeZone)
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if not hasattr(self, '_beingCreatedInDB'):
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if not hasattr(self, '_beingCreatedInDB'):
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for i in xrange(len(self.traitList)):
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for i in xrange(len(self.traitList)):
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@ -540,14 +535,6 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
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DistributedSmoothNodeAI.DistributedSmoothNodeAI.requestDelete(self)
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DistributedSmoothNodeAI.DistributedSmoothNodeAI.requestDelete(self)
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def _doDeleteCleanup(self):
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def _doDeleteCleanup(self):
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self.trickLogger.destroy()
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self.trickFailLogger.destroy()
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self.feedLogger.destroy()
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self.scratchLogger.destroy()
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del self.trickLogger
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del self.trickFailLogger
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del self.feedLogger
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del self.scratchLogger
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taskMgr.remove(self.uniqueName('clearMovie'))
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taskMgr.remove(self.uniqueName('clearMovie'))
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taskMgr.remove(self.uniqueName('PetMovieWait'))
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taskMgr.remove(self.uniqueName('PetMovieWait'))
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taskMgr.remove(self.uniqueName('PetMovieClear'))
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taskMgr.remove(self.uniqueName('PetMovieClear'))
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@ -716,12 +703,10 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
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if avatar.takeMoney(PetConstants.FEED_AMOUNT):
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if avatar.takeMoney(PetConstants.FEED_AMOUNT):
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self.startLockPetMove(avatar.doId)
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self.startLockPetMove(avatar.doId)
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self.brain.observe(PetObserve.PetActionObserve(PetObserve.Actions.FEED, avatar.doId))
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self.brain.observe(PetObserve.PetActionObserve(PetObserve.Actions.FEED, avatar.doId))
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self.feedLogger.addEvent()
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def scratch(self, avatar):
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def scratch(self, avatar):
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self.startLockPetMove(avatar.doId)
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self.startLockPetMove(avatar.doId)
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self.brain.observe(PetObserve.PetActionObserve(PetObserve.Actions.SCRATCH, avatar.doId))
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self.brain.observe(PetObserve.PetActionObserve(PetObserve.Actions.SCRATCH, avatar.doId))
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self.scratchLogger.addEvent()
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def lockPet(self):
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def lockPet(self):
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DistributedPetAI.notify.debug('%s: lockPet' % self.doId)
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DistributedPetAI.notify.debug('%s: lockPet' % self.doId)
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@ -982,7 +967,6 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
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aptitude = self.getTrickAptitude(trickId)
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aptitude = self.getTrickAptitude(trickId)
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self.setTrickAptitude(trickId, aptitude + PetTricks.AptitudeIncrementDidTrick)
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self.setTrickAptitude(trickId, aptitude + PetTricks.AptitudeIncrementDidTrick)
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self.addToMood('fatigue', lerp(PetTricks.MaxTrickFatigue, PetTricks.MinTrickFatigue, aptitude))
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self.addToMood('fatigue', lerp(PetTricks.MaxTrickFatigue, PetTricks.MinTrickFatigue, aptitude))
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self.trickLogger.addEvent(trickId)
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def _handleGotPositiveTrickFeedback(self, trickId, magnitude):
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def _handleGotPositiveTrickFeedback(self, trickId, magnitude):
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if trickId == PetTricks.Tricks.BALK:
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if trickId == PetTricks.Tricks.BALK:
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@ -404,7 +404,6 @@ class PetBrain(DirectObject.DirectObject):
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if avatar:
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if avatar:
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if looked:
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if looked:
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if not self.pet._willDoTrick(trickId):
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if not self.pet._willDoTrick(trickId):
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self.pet.trickFailLogger.addEvent(trickId)
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trickId = PetTricks.Tricks.BALK
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trickId = PetTricks.Tricks.BALK
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self._doTrick(trickId, avatar)
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self._doTrick(trickId, avatar)
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