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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 04:02:40 -06:00
GARDENS: Needs to get done.
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5 changed files with 12 additions and 2 deletions
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@ -615,6 +615,7 @@ class DistributedEstateAI(DistributedObjectAI):
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pass
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def placeStarterGarden(self, avatar):
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# TODO: Place garden if a toon already owns one.
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avId = avatar.doId
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slot = self.toons.index(avId)
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plotPos = GardenGlobals.estatePlots[slot]
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@ -643,6 +644,7 @@ class DistributedEstateAI(DistributedObjectAI):
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newPlot.generateWithRequired(self.zoneId)
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self.plots[slot].append(newPlot)
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elif i == GardenGlobals.FLOWER_TYPE:
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# TODO: Place flower plots more accurately.
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x, y, h = n[:3]
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newPlot = DistributedGardenPlotAI(self.air)
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newPlot.setEstate(self.doId)
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@ -1,6 +1,9 @@
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from direct.directnotify import DirectNotifyGlobal
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from toontown.estate.DistributedPlantBaseAI import DistributedPlantBaseAI
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# TODO: Add flower to basket when picking, give shovel skill only if the
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# flower is player's tier.
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class DistributedFlowerAI(DistributedPlantBaseAI):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistributedFlowerAI")
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@ -26,6 +26,7 @@ class DistributedGagTreeAI(DistributedPlantBaseAI):
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return self.wilted
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def requestHarvest(self, doId):
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# TODO: Actually harvest the gags and add them to toon inventory.
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av = simbase.air.doId2do.get(doId)
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harvested = 0
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track, level = GardenGlobals.getTreeTrackAndLevel(self.typeIndex)
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@ -49,7 +49,7 @@ class DistributedGardenPlotAI(DistributedLawnDecorAI):
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def addData(self):
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estate = simbase.air.doId2do.get(self.getEstate())
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plantedAt = int(datetime.datetime.now().strftime('%Y%m%d%H%M'))
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plantedAt = int(datetime.datetime.now().strftime('%Y%m%d%H%M')) # TODO: Possibly store this in mongodb/cPickle instead.
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if isinstance(self.planted, DistributedFlowerAI):
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data = [
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self.getPlot(),
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@ -181,6 +181,7 @@ class DistributedGardenPlotAI(DistributedLawnDecorAI):
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self.sendUpdate('setMovie', [GardenGlobals.MOVIE_PLANT, toon])
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def plantNothing(self, burntBeans, toon):
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# TODO: Fix exploit.
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av = simbase.air.doId2do.get(toon)
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av.takeMoney(burntBeans)
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self.planted = None
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@ -51,6 +51,8 @@ class DistributedPlantBaseAI(DistributedLawnDecorAI):
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return self.growthLevel
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def waterPlant(self, avId):
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# TODO: Proper water threshold for watering can type.
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# Not supposed to be 16 for all watering cans.
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self.lastWateredBy = avId
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newLevel = self.waterLevel + 1
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if newLevel > self.maxWaterLevel:
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@ -69,6 +71,7 @@ class DistributedPlantBaseAI(DistributedLawnDecorAI):
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del self.lastWateredBy
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estate = simbase.air.doId2do.get(self.getEstate())
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dataIndex = -1
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# TODO: Possibly store this in mongodb/cPickle instead.
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for n, item in enumerate(estate.items[self.getOwnerIndex()]):
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if item[0] == self.getPlot():
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dataIndex = n
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