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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 00:37:54 +00:00
No more fugly cog level gui.
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parent
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commit
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3 changed files with 45 additions and 38 deletions
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@ -1,47 +1,54 @@
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s.
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@ -268,7 +268,7 @@ class TownBattle(StateData.StateData):
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for cogPanel in self.cogPanels:
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cogPanel.hide()
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cogPanel.updateHealthBar()
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cogPanel.setPos(0, 0, 0.75)
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cogPanel.setPos(0, 0, 0.62)
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if num == 1:
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self.cogPanels[0].setX(self.oddPos[1])
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@ -35,7 +35,7 @@ class TownBattleCogPanel(DirectFrame):
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def __init__(self, id):
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gui = loader.loadModel('phase_3.5/models/gui/battle_gui')
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DirectFrame.__init__(self, relief=None, image=gui.find('**/ToonBtl_Status_BG'), image_color=Vec4(0.5, 0.5, 0.5, 0.7))
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DirectFrame.__init__(self, relief=None, image=gui.find('**/ToonBtl_Status_BG'), image_color=Vec4(0.86, 0.86, 0.86, 0.7))
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self.setScale(0.8)
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self.initialiseoptions(TownBattleCogPanel)
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self.levelText = DirectLabel(parent=self, text='', pos=(-0.06, 0, -0.075), text_scale=0.055)
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@ -82,7 +82,7 @@ class TownBattleCogPanel(DirectFrame):
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self.head = Suit.attachSuitHead(self, suitName)
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self.head.setX(0.1)
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self.head.setZ(0.01)
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self.head.setScale(0.087)
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self.head.setScale(0.05)
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def generateHealthBar(self):
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model = loader.loadModel('phase_3.5/models/gui/matching_game_gui')
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@ -92,8 +92,8 @@ class TownBattleCogPanel(DirectFrame):
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button.setH(180.0)
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button.setColor(self.healthColors[0])
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button.reparentTo(self)
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button.setX(-0.08)
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button.setZ(0.02)
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button.setX(-0.065)
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button.setZ(0.05)
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self.healthBar = button
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glow = BattleProps.globalPropPool.getProp('glow')
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glow.reparentTo(self.healthBar)
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