No more fugly cog level gui.

This commit is contained in:
Loudrob 2015-03-30 18:57:42 -04:00
parent 9a9683bc20
commit 5b1136a11b
3 changed files with 45 additions and 38 deletions

View file

@ -1,47 +1,54 @@
(dp1 (dp1
I4000 I4000
(lp2 (lp2
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aI177 aI170
aI238 aI242
aI152 aI222
aI89 aI111
asI1000 asI1000
(lp3 (lp3
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aI145 aI230
aI138 aI9
aI122 aI130
asI9000 asI9000
(lp4 (lp4
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aI102 aI128
aI185 aI55
asI2000 asI2000
(lp5 (lp5
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asI5000 asI5000
(lp6 (lp6
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aI222 aI35
aI92 aI72
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asI3000 asI7000
(lp7 (lp7
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aI70 aI12
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aI30 aI42
asI3000
(lp8
I34
aI75
aI197
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aI54
asS'day' asS'day'
p8 p9
I16523 I16524
s. s.

View file

@ -268,7 +268,7 @@ class TownBattle(StateData.StateData):
for cogPanel in self.cogPanels: for cogPanel in self.cogPanels:
cogPanel.hide() cogPanel.hide()
cogPanel.updateHealthBar() cogPanel.updateHealthBar()
cogPanel.setPos(0, 0, 0.75) cogPanel.setPos(0, 0, 0.62)
if num == 1: if num == 1:
self.cogPanels[0].setX(self.oddPos[1]) self.cogPanels[0].setX(self.oddPos[1])

View file

@ -35,7 +35,7 @@ class TownBattleCogPanel(DirectFrame):
def __init__(self, id): def __init__(self, id):
gui = loader.loadModel('phase_3.5/models/gui/battle_gui') gui = loader.loadModel('phase_3.5/models/gui/battle_gui')
DirectFrame.__init__(self, relief=None, image=gui.find('**/ToonBtl_Status_BG'), image_color=Vec4(0.5, 0.5, 0.5, 0.7)) DirectFrame.__init__(self, relief=None, image=gui.find('**/ToonBtl_Status_BG'), image_color=Vec4(0.86, 0.86, 0.86, 0.7))
self.setScale(0.8) self.setScale(0.8)
self.initialiseoptions(TownBattleCogPanel) self.initialiseoptions(TownBattleCogPanel)
self.levelText = DirectLabel(parent=self, text='', pos=(-0.06, 0, -0.075), text_scale=0.055) self.levelText = DirectLabel(parent=self, text='', pos=(-0.06, 0, -0.075), text_scale=0.055)
@ -82,7 +82,7 @@ class TownBattleCogPanel(DirectFrame):
self.head = Suit.attachSuitHead(self, suitName) self.head = Suit.attachSuitHead(self, suitName)
self.head.setX(0.1) self.head.setX(0.1)
self.head.setZ(0.01) self.head.setZ(0.01)
self.head.setScale(0.087) self.head.setScale(0.05)
def generateHealthBar(self): def generateHealthBar(self):
model = loader.loadModel('phase_3.5/models/gui/matching_game_gui') model = loader.loadModel('phase_3.5/models/gui/matching_game_gui')
@ -92,8 +92,8 @@ class TownBattleCogPanel(DirectFrame):
button.setH(180.0) button.setH(180.0)
button.setColor(self.healthColors[0]) button.setColor(self.healthColors[0])
button.reparentTo(self) button.reparentTo(self)
button.setX(-0.08) button.setX(-0.065)
button.setZ(0.02) button.setZ(0.05)
self.healthBar = button self.healthBar = button
glow = BattleProps.globalPropPool.getProp('glow') glow = BattleProps.globalPropPool.getProp('glow')
glow.reparentTo(self.healthBar) glow.reparentTo(self.healthBar)