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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
More nametag translation
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parent
d109dd2a16
commit
5cc0d8f27a
9 changed files with 46 additions and 45 deletions
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@ -95,6 +95,6 @@ onscreenChatForced = 0
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def setOnscreenChatForced(ocf):
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global onscreenChatForced
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onscreenChatForced = ocf
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def setGlobalNametagScale(s):
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pass
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pass
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@ -21,8 +21,8 @@ from direct.distributed import DistributedObject
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from toontown.effects import Wake
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from direct.controls.ControlManager import CollisionHandlerRayStart
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from toontown.nametag.NametagFloat3d import NametagFloat3d
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from toontown.nametag.Nametag import Nametag
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from otp.nametag.NametagFloat3d import NametagFloat3d
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from otp.nametag.Nametag import Nametag
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LAND_TIME = 2
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WORLD_SCALE = 2.0
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@ -1239,19 +1239,19 @@ class DistributedCannon(DistributedObject.DistributedObject):
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def __calcHitTreasures(self, trajectory):
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estate = self.cr.doId2do.get(self.estateId)
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self.hitTreasures = []
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if estate:
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'''if estate:
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doIds = estate.flyingTreasureId
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for id in doIds:
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t = self.cr.doId2do.get(id)
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if t:
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pos = t.nodePath.getPos()
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pos = t.pos
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rad = 10.5
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height = 10.0
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t_impact = trajectory.checkCollisionWithCylinderSides(pos, rad, height)
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if t_impact > 0:
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self.hitTreasures.append([t_impact, t])
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del estate
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del estate'''
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return None
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def __shootTask(self, task):
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@ -1579,5 +1579,4 @@ class DistributedCannon(DistributedObject.DistributedObject):
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def turnOnBumperCollision(self, whatever = 0):
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if self.bumperCol:
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self.bumperCol.setCollideMask(ToontownGlobals.WallBitmask)
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self.bumperCol.setCollideMask(ToontownGlobals.WallBitmask)# decompiled 0 files: 0 okay, 1 failed, 0 verify failed
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@ -19,8 +19,8 @@ import HouseGlobals
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from toontown.building import ToonInteriorColors
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from direct.showbase.MessengerGlobal import messenger
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from toontown.dna.DNAParser import *
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from toontown.nametag.NametagGroup import NametagGroup
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from toontown.nametag.Nametag import Nametag
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from otp.nametag.NametagGroup import NametagGroup
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from otp.nametag.Nametag import Nametag
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class DistributedHouse(DistributedObject.DistributedObject):
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notify = directNotify.newCategory('DistributedHouse')
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@ -231,19 +231,16 @@ class DistributedHouse(DistributedObject.DistributedObject):
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else:
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houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name)
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self.nametag = NametagGroup()
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self.nametag.setNametag3d(None)
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self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
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if TTLocalizer.BuildingNametagShadow:
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self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
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self.nametag.hideChat()
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self.nametag.hideThought()
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nametagColor = NametagGlobals.NametagColors[NametagGlobals.CCToonBuilding]
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self.nametag.setNametagColor(nametagColor)
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self.nametag.setActive(False)
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self.nametag.setContents(Nametag.CName)
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self.nametag.setColorCode(NametagGroup.CCHouseBuilding)
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self.nametag.setActive(0)
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self.nametag.setAvatar(self.house)
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self.nametag.setText(houseName)
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self.nametag.setObjectCode(self.doId)
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self.nametag.setName(houseName)
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self.nametag.manage(base.marginManager)
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self.nametag.updateAll()
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def unload(self):
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self.notify.debug('unload')
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@ -9,7 +9,8 @@ from panda3d.core import *
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from toontown.estate import DistributedToonStatuary
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from toontown.estate import GardenGlobals
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from toontown.estate import PlantingGUI
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from toontown.nametag import NametagGlobals
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from otp.nametag import NametagGlobals
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from otp.nametag.NametagGroup import *
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from toontown.toon import DistributedToon
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from toontown.toon import Toon
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from toontown.toonbase import TTLocalizer
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@ -96,20 +97,23 @@ class ToonStatueSelectionGUI(DirectFrame):
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return test
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def __makeFFlist(self):
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playerAvatar = (base.localAvatar.doId, base.localAvatar.name, NametagGlobals.CCNonPlayer)
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playerAvatar = (base.localAvatar.doId, base.localAvatar.name, CCNonPlayer)
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self.ffList.append(playerAvatar)
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self.dnaSelected = base.localAvatar.style
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self.createPreviewToon(self.dnaSelected)
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for familyMember in base.cr.avList:
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if familyMember.id != base.localAvatar.doId:
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newFF = (familyMember.id, familyMember.name, NametagGlobals.CCNonPlayer)
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newFF = (familyMember.id, familyMember.name, CCNonPlayer)
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self.ffList.append(newFF)
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for friendId in base.localAvatar.friendsList:
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handle = base.cr.identifyFriend(friendId)
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if handle and not self.checkFamily(friendId):
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if hasattr(handle, 'getName'):
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newFF = (friendId, handle.getName(), NametagGlobals.getFriendColor(handle))
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colorCode = CCSpeedChat
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if flags & ToontownGlobals.FriendChat:
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colorCode = CCFreeChat
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newFF = (friendId, handle.getName(), colorCode)
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self.ffList.append(newFF)
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else:
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self.notify.warning('Bad Handle for getName in makeFFlist')
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@ -124,7 +128,7 @@ class ToonStatueSelectionGUI(DirectFrame):
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self.scrollList.refresh()
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def makeFamilyButton(self, familyId, familyName, colorCode):
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fg = NametagGlobals.NametagColors[colorCode][3][0]
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fg = NametagGlobals.getNameFg(colorCode, PGButton.SInactive)
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return DirectButton(relief=None, text=familyName, text_scale=0.04, text_align=TextNode.ALeft, text_fg=fg, text1_bg=self.textDownColor, text2_bg=self.textRolloverColor, text3_fg=self.textDisabledColor, textMayChange=0, command=self.__chooseFriend, extraArgs=[familyId, familyName])
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def __chooseFriend(self, friendId, friendName):
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@ -1,7 +1,7 @@
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from direct.directnotify import DirectNotifyGlobal
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from panda3d.core import *
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from toontown.nametag.NametagFloat3d import NametagFloat3d
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from toontown.nametag.Nametag import Nametag
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from otp.nametag.NametagFloat3d import NametagFloat3d
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from otp.nametag.Nametag import Nametag
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from toontown.toonbase.ToonBaseGlobal import *
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from DistributedMinigame import *
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from direct.distributed.ClockDelta import *
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@ -198,7 +198,7 @@ class DistributedCannonGame(DistributedMinigame):
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if av:
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av.loop('neutral')
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av.setPlayRate(1.0, 'run')
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av.nametag.remove(head.tag)
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av.nametag.removeNametag(head.tag)
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head.delete()
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del self.toonHeadDict
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@ -345,11 +345,10 @@ class DistributedCannonGame(DistributedMinigame):
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self.toonHeadDict[avId] = head
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toon = self.getAvatar(avId)
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tag = NametagFloat3d()
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tag.hideNametag()
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tag.update()
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tag.setContents(Nametag.CSpeech | Nametag.CThought)
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tag.setBillboardOffset(0)
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tag.setAvatar(head)
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toon.nametag.add(tag)
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toon.nametag.addNametag(tag)
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tagPath = head.attachNewNode(tag)
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tagPath.setPos(0, 0, 1)
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head.tag = tag
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@ -9,8 +9,7 @@ import string
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import ArrowKeys
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from DistributedMinigame import *
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import PatternGameGlobals
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from toontown.chat.ChatGlobals import *
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from toontown.nametag.NametagGlobals import *
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from otp.nametag.NametagConstants import *
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from toontown.toon import NPCToons
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from toontown.toon import ToonHead
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from toontown.toonbase import TTLocalizer
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@ -200,6 +199,7 @@ class DistributedPatternGame(DistributedMinigame):
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camera.setPosHpr(0.0, -14.59, 10.56, 0.0, -16.39, 0.0)
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base.camLens.setMinFov(24.66/(4./3.))
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base.setBackgroundColor(Vec4(0.984, 0.984, 0.584, 1))
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NametagGlobals.setGlobalNametagScale(0.6)
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self.arrowKeys = ArrowKeys.ArrowKeys()
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self.room.reparentTo(render)
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self.room.setPosHpr(0.0, 18.39, -ToontownGlobals.FloorOffset, 0.0, 0.0, 0.0)
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@ -244,7 +244,7 @@ class DistributedPatternGame(DistributedMinigame):
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self.makeToonLookatCamera(self.blinky)
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self.blinky.loop('neutral')
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self.blinky.nametag.manage(base.marginManager)
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self.blinky.nametag.getNametag3d().setChatWordWrap(8)
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self.blinky.nametag.getNametag3d().setChatWordwrap(8)
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self.arrowDict['m'] = [self.arrows.pop(), self.xs.pop()]
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for k in xrange(0, 2):
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self.arrowDict['m'][k].setBillboardAxis()
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@ -262,6 +262,7 @@ class DistributedPatternGame(DistributedMinigame):
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self.music.stop()
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base.camLens.setMinFov(settings['fov']/(4./3.))
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base.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor)
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NametagGlobals.setGlobalNametagScale(1.0)
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self.arrowKeys.destroy()
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del self.arrowKeys
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self.room.reparentTo(hidden)
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@ -21,7 +21,7 @@ from toontown.effects import Ripples
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from toontown.toonbase import TTLocalizer
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import MinigamePowerMeter
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from direct.task.Task import Task
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from toontown.nametag import NametagGlobals
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from otp.nametag import NametagGlobals
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class DistributedTugOfWarGame(DistributedMinigame):
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bgm = 'phase_4/audio/bgm/MG_tug_o_war.ogg'
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@ -251,6 +251,7 @@ class DistributedTugOfWarGame(DistributedMinigame):
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self.notify.debug('onstage')
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DistributedMinigame.onstage(self)
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self.lt = base.localAvatar
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NametagGlobals.setGlobalNametagScale(1)
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self.arrowKeys = ArrowKeys.ArrowKeys()
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self.room.reparentTo(render)
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self.room.setPosHpr(0.0, 18.39, -ToontownGlobals.FloorOffset, 0.0, 0.0, 0.0)
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@ -294,6 +295,7 @@ class DistributedTugOfWarGame(DistributedMinigame):
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self.setupTrack = None
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base.camLens.setMinFov(settings['fov']/(4./3.))
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base.camLens.setNearFar(ToontownGlobals.DefaultCameraNear, ToontownGlobals.DefaultCameraFar)
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NametagGlobals.setGlobalNametagScale(1.0)
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if self.arrowKeys:
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self.arrowKeys.setPressHandlers(self.arrowKeys.NULL_HANDLERS)
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self.arrowKeys.setReleaseHandlers(self.arrowKeys.NULL_HANDLERS)
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@ -1020,8 +1022,8 @@ class DistributedTugOfWarGame(DistributedMinigame):
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d = SuitDNA.SuitDNA()
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d.newSuit(self.suitType)
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self.suit.setDNA(d)
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self.suit.nametag.setNametag2d(None)
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self.suit.nametag.setNametag3d(None)
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self.suit.nametag3d.stash()
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self.suit.nametag.destroy()
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self.suit.reparentTo(render)
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self.suit.setPos(self.origSuitPosHpr[0])
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self.suit.setHpr(self.origSuitPosHpr[1])
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@ -9,8 +9,8 @@ from toontown.minigame.CannonGameGlobals import *
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from toontown.toonbase import ToontownGlobals
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from toontown.parties.PartyUtils import toRadians, calcVelocity
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from direct.showbase.PythonUtil import StackTrace
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from toontown.nametag.NametagFloat3d import NametagFloat3d
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from toontown.nametag.Nametag import Nametag
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from otp.nametag.NametagFloat3d import NametagFloat3d
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from otp.nametag.Nametag import Nametag
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CANNON_ROTATION_MIN = -70
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CANNON_ROTATION_MAX = 70
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INITIAL_VELOCITY = 80.0
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@ -134,11 +134,10 @@ class Cannon:
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self.toonHead.setupHead(toon.style)
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self.toonHead.reparentTo(hidden)
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tag = NametagFloat3d()
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tag.hideNametag()
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tag.update()
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tag.setContents(Nametag.CSpeech | Nametag.CThought)
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tag.setBillboardOffset(0)
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tag.setAvatar(self.toonHead)
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toon.nametag.add(tag)
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toon.nametag.addNametag(tag)
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tagPath = self.toonHead.attachNewNode(tag)
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tagPath.setPos(0, 0, 1)
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self.toonHead.tag = tag
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@ -192,7 +191,7 @@ class Cannon:
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if self.toonHead != None:
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self.hideToonHead()
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if hasattr(self.toonInside, 'nametag'):
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self.toonInside.nametag.remove(self.toonHead.tag)
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self.toonInside.nametag.removeNametag(self.toonHead.tag)
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self.toonHead.delete()
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self.toonHead = None
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self.toonInside = None
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@ -19,7 +19,7 @@ from toontown.battle.BattleProps import *
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import random
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from direct.showbase.PythonUtil import randFloat
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from direct.task.Task import Task
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from toontown.nametag import NametagGlobals
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from otp.nametag import NametagGlobals
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import math
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iceTurnFactor = 0.25
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iceAccelFactor = 0.4
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@ -497,7 +497,7 @@ class DistributedVehicle(DistributedSmoothNode.DistributedSmoothNode, Kart.Kart,
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self.toon.sendCurrentPosition()
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self.doHeadScale(self.toon, 1.75)
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self.toon.setShear(0, 0, 0)
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NametagGlobals.setForceOnscreenChat(True)
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NametagGlobals.setOnscreenChatForced(1)
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if self.localVehicle:
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camera.reparentTo(self.cameraNode)
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camera.setPosHpr(0, -33, 16, 0, -10, 0)
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@ -537,7 +537,7 @@ class DistributedVehicle(DistributedSmoothNode.DistributedSmoothNode, Kart.Kart,
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self.toon.reparentTo(render)
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self.toon.loop('neutral')
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self.toon.startSmooth()
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NametagGlobals.setForceOnscreenChat(False)
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NametagGlobals.setOnscreenChatForced(0)
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base.camLens.setMinFov(settings['fov']/(4./3.))
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def doHeadScale(self, model, scale):
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