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https://github.com/Sneed-Group/Poodletooth-iLand
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Add new emotes to loading screen
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1 changed files with 17 additions and 1 deletions
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@ -44,6 +44,21 @@ class ToontownLoadingScreen:
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ToontownGlobals.LawbotHQ : 'phase_3.5/maps/loading/lbhq.jpg',
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ToontownGlobals.BossbotHQ : 'phase_3.5/maps/loading/bbhq.jpg'
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}
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emotes = [
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{'emote': 'bored', 'frame': 135},
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{'emote': 'run', 'frame': 7},
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{'emote': 'victory', 'frame': 10},
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{'emote': 'applause', 'frame': 23},
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{'emote': 'sprinkle-dust', 'frame': 40},
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{'emote': 'hypnotize', 'frame': 25},
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{'emote': 'cringe', 'frame': 25},
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{'emote': 'wave', 'frame': 25},
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{'emote': 'shrug', 'frame': 30},
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{'emote': 'duck', 'frame': 40},
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{'emote': 'up', 'frame': 60},
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{'emote': 'down', 'frame': 23},
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{'emote': 'bow', 'frame': 45}
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]
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def __init__(self):
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self.__expectedCount = 0
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@ -82,9 +97,10 @@ class ToontownLoadingScreen:
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if gui:
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if base.localAvatarStyle:
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from toontown.toon import Toon
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emote = random.choice(self.emotes)
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self.toon = Toon.Toon()
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self.toon.setDNA(base.localAvatarStyle)
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self.toon.loop('bored', fromFrame=135, toFrame=135)
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self.toon.loop(emote['emote'], fromFrame=emote['frame'], toFrame=emote['frame'])
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self.toon.getGeomNode().setDepthWrite(1)
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self.toon.getGeomNode().setDepthTest(1)
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self.toon.setHpr(205, 0, 0)
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