mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 04:32:33 -06:00
Fix FO z fighting and fix maze
This commit is contained in:
parent
9804328571
commit
67e76cea51
2 changed files with 6 additions and 7 deletions
|
@ -559,13 +559,12 @@ class DistributedBuilding(DistributedObject.DistributedObject):
|
||||||
backgroundNP = loader.loadModel('phase_5/models/cogdominium/field_office_sign')
|
backgroundNP = loader.loadModel('phase_5/models/cogdominium/field_office_sign')
|
||||||
backgroundNP.reparentTo(signOrigin)
|
backgroundNP.reparentTo(signOrigin)
|
||||||
backgroundNP.setPosHprScale(0.0, 0.0, -1.2 + textHeight * 0.8 / zScale, 0.0, 0.0, 0.0, 20.0, 8.0, 8.0 * zScale)
|
backgroundNP.setPosHprScale(0.0, 0.0, -1.2 + textHeight * 0.8 / zScale, 0.0, 0.0, 0.0, 20.0, 8.0, 8.0 * zScale)
|
||||||
backgroundNP.node().setEffect(DecalEffect.make())
|
|
||||||
signTextNodePath = backgroundNP.attachNewNode(textNode.generate())
|
signTextNodePath = backgroundNP.attachNewNode(textNode.generate())
|
||||||
signTextNodePath.setPosHprScale(0.0, 0.0, -0.13 + textHeight * 0.1 / zScale, 0.0, 0.0, 0.0, 0.1 * 8.0 / 20.0, 0.1, 0.1 / zScale)
|
signTextNodePath.setPosHprScale(0.0, 0.0, -0.13 + textHeight * 0.1 / zScale, 0.0, 0.0, 0.0, 0.1 * 8.0 / 20.0, 0.1, 0.1 / zScale)
|
||||||
signTextNodePath.setColor(1.0, 1.0, 1.0, 1.0)
|
signTextNodePath.setColor(1.0, 1.0, 1.0, 1.0)
|
||||||
frontNP = suitBuildingNP.find('**/*_front')
|
frontNP = suitBuildingNP.find('**/*_front')
|
||||||
backgroundNP.wrtReparentTo(frontNP)
|
backgroundNP.wrtReparentTo(frontNP)
|
||||||
frontNP.node().setEffect(DecalEffect.make())
|
signTextNodePath.setAttrib(DepthOffsetAttrib.make(1))
|
||||||
suitBuildingNP.setName('cb' + str(self.block) + ':_landmark__DNARoot')
|
suitBuildingNP.setName('cb' + str(self.block) + ':_landmark__DNARoot')
|
||||||
suitBuildingNP.setPosHprScale(nodePath, 15.463, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0)
|
suitBuildingNP.setPosHprScale(nodePath, 15.463, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0)
|
||||||
suitBuildingNP.setColorScale(0.6, 0.6, 0.6, 1.0)
|
suitBuildingNP.setColorScale(0.6, 0.6, 0.6, 1.0)
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
from direct.showbase.PythonUtil import Enum
|
from direct.showbase.PythonUtil import Enum
|
||||||
from direct.gui.DirectGui import DirectFrame, DGG
|
from direct.gui.DirectGui import DirectFrame, DGG
|
||||||
from pandac.PandaModules import Vec2, VBase4D
|
from pandac.PandaModules import Vec2, VBase4F
|
||||||
from pandac.PandaModules import CardMaker, NodePath
|
from pandac.PandaModules import CardMaker, NodePath
|
||||||
from pandac.PandaModules import Texture, PNMImage
|
from pandac.PandaModules import Texture, PNMImage
|
||||||
DEFAULT_MASK_RESOLUTION = 32
|
DEFAULT_MASK_RESOLUTION = 32
|
||||||
|
@ -48,7 +48,7 @@ class MazeMapGui(DirectFrame):
|
||||||
def _createMapTextureCard(self):
|
def _createMapTextureCard(self):
|
||||||
mapImage = PNMImage(MAP_RESOLUTION, MAP_RESOLUTION)
|
mapImage = PNMImage(MAP_RESOLUTION, MAP_RESOLUTION)
|
||||||
mapImage.fill(*self._bgColor)
|
mapImage.fill(*self._bgColor)
|
||||||
fgColor = VBase4D(*self._fgColor)
|
fgColor = VBase4F(*self._fgColor)
|
||||||
for x in xrange(self._mazeHeight):
|
for x in xrange(self._mazeHeight):
|
||||||
for y in xrange(self._mazeWidth):
|
for y in xrange(self._mazeWidth):
|
||||||
if self._mazeCollTable[y][x] == 1:
|
if self._mazeCollTable[y][x] == 1:
|
||||||
|
@ -128,15 +128,15 @@ class MazeMapGui(DirectFrame):
|
||||||
def _revealSmoothCircle(self, x, y, center):
|
def _revealSmoothCircle(self, x, y, center):
|
||||||
length = (Vec2(x, y) - center).length()
|
length = (Vec2(x, y) - center).length()
|
||||||
goalAlpha = max(0.0, length / float(self._radius) - 0.5)
|
goalAlpha = max(0.0, length / float(self._radius) - 0.5)
|
||||||
self._maskImage.setXelA(x, y, VBase4D(0.0, 0.0, 0.0, min(self._maskImage.getAlpha(x, y), goalAlpha * 2.0)))
|
self._maskImage.setXelA(x, y, VBase4F(0.0, 0.0, 0.0, min(self._maskImage.getAlpha(x, y), goalAlpha * 2.0)))
|
||||||
|
|
||||||
def _revealHardCircle(self, x, y, center):
|
def _revealHardCircle(self, x, y, center):
|
||||||
length = (Vec2(x, y) - center).length()
|
length = (Vec2(x, y) - center).length()
|
||||||
if length <= self._radius:
|
if length <= self._radius:
|
||||||
self._maskImage.setXelA(x, y, VBase4D(0, 0, 0, 0))
|
self._maskImage.setXelA(x, y, VBase4F(0, 0, 0, 0))
|
||||||
|
|
||||||
def _revealSquare(self, x, y, center):
|
def _revealSquare(self, x, y, center):
|
||||||
self._maskImage.setXelA(x, y, VBase4D(0, 0, 0, 0))
|
self._maskImage.setXelA(x, y, VBase4F(0, 0, 0, 0))
|
||||||
|
|
||||||
def _drawHole(self, x, y):
|
def _drawHole(self, x, y):
|
||||||
center = Vec2(x, y)
|
center = Vec2(x, y)
|
||||||
|
|
Loading…
Reference in a new issue