From 713babe5660409a1779491ad4b82ae9c4e6b5047 Mon Sep 17 00:00:00 2001 From: John Cote Date: Wed, 22 Jul 2015 11:03:30 -0400 Subject: [PATCH] Fish Bingo in estates Same schedule. --- toontown/estate/DistributedEstateAI.py | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/toontown/estate/DistributedEstateAI.py b/toontown/estate/DistributedEstateAI.py index eb0c12b0..aacc41d6 100755 --- a/toontown/estate/DistributedEstateAI.py +++ b/toontown/estate/DistributedEstateAI.py @@ -504,7 +504,13 @@ class DistributedEstateAI(DistributedObjectAI): self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) - + self.pond.start() + + self.pond.bingoMgr = DistributedPondBingoManagerAI(simbase.air) + self.pond.bingoMgr.setPondDoId(self.pond.getDoId()) + self.pond.bingoMgr.generateWithRequired(self.zoneId) + self.pond.bingoMgr.initTasks() + for i in xrange(FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId())