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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2025-01-09 17:53:50 +00:00
Cleanup config files, add a bool to enable/disable language selector
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4 changed files with 15 additions and 15 deletions
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@ -92,7 +92,7 @@ base-xp-multiplier 1.0
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# SOS toons:
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sos-card-reward 2
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# Cog Dominiums
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# CogDominiums (Field Offices):
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want-emblems #t
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cogdo-want-barrel-room #t
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want-lawbot-cogdo #t
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@ -104,6 +104,8 @@ want-cogbuildings #t
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show-total-population #t
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want-mat-all-tailors #t
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want-talkative-tyler #f
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estate-day-night #t
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want-language-selection #t
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# Developer options:
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want-dev #f
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@ -112,6 +114,3 @@ want-pstats 0
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# Temporary:
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smooth-lag 0.4
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want-old-fireworks #t
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# Live updates:
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estate-day-night #t
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@ -15,7 +15,7 @@ shard-mid-pop 100
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want-rpc-server #f
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rpc-server-endpoint http://localhost:8080/
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# DClass files (in reverse order):
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# DClass file:
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dc-file astron/dclass/stride.dc
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# Core features:
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@ -23,7 +23,6 @@ want-pets #t
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want-parties #t
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want-cogdominiums #t
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want-lawbot-cogdo #t
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want-achievements #f
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want-anim-props #t
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want-game-tables #t
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want-find-four #t
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@ -39,7 +39,8 @@ class AvatarChooser(StateData.StateData):
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base.disableMouse()
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self.title.reparentTo(aspect2d)
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self.quitButton.show()
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self.languageButton.show()
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if config.GetBool('want-language-selection', False):
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self.languageButton.show()
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self.pickAToonBG.setBin('background', 1)
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self.pickAToonBG.reparentTo(aspect2d)
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base.setBackgroundColor(Vec4(0.145, 0.368, 0.78, 1))
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@ -80,6 +81,7 @@ class AvatarChooser(StateData.StateData):
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self.quitButton.reparentTo(base.a2dBottomRight)
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self.languageButton = DirectButton(relief=None, image=(quitHover, quitHover, quitHover), text=TTLocalizer.LanguageButtonText, text_font=ToontownGlobals.getSignFont(), text_fg=(0.977, 0.816, 0.133, 1), text_scale=TTLocalizer.AClanguageButton, text_pos=(0, -0.025), pos=(0.25, 0, 0.075), image_scale=1.05, image1_scale=1.05, image2_scale=1.05, scale=1.05, command=self.openLanguageGui)
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self.languageButton.reparentTo(base.a2dBottomLeft)
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self.languageButton.hide()
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gui.removeNode()
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gui2.removeNode()
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newGui.removeNode()
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