mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
More fixes
This commit is contained in:
parent
19608959c5
commit
7a8552c10e
6 changed files with 14 additions and 12 deletions
|
@ -22,8 +22,8 @@ class CogHQLobby(Place.Place):
|
||||||
'doorOut',
|
'doorOut',
|
||||||
'stopped']),
|
'stopped']),
|
||||||
State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'teleportOut', 'elevator']),
|
State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'teleportOut', 'elevator']),
|
||||||
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk']),
|
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk', 'stopped']),
|
||||||
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk']),
|
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk', 'stopped']),
|
||||||
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
|
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
|
||||||
State.State('elevator', self.enterElevator, self.exitElevator, ['walk', 'stopped']),
|
State.State('elevator', self.enterElevator, self.exitElevator, ['walk', 'stopped']),
|
||||||
State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
|
State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
|
||||||
|
|
|
@ -43,8 +43,8 @@ class FactoryExterior(BattlePlace.BattlePlace):
|
||||||
State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'teleportOut', 'died']),
|
State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'teleportOut', 'died']),
|
||||||
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
|
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
|
||||||
State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'final', 'WaitForBattle']),
|
State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'final', 'WaitForBattle']),
|
||||||
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk']),
|
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk', 'stopped']),
|
||||||
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk']),
|
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk', 'stopped']),
|
||||||
State.State('died', self.enterDied, self.exitDied, ['quietZone']),
|
State.State('died', self.enterDied, self.exitDied, ['quietZone']),
|
||||||
State.State('tunnelIn', self.enterTunnelIn, self.exitTunnelIn, ['walk']),
|
State.State('tunnelIn', self.enterTunnelIn, self.exitTunnelIn, ['walk']),
|
||||||
State.State('tunnelOut', self.enterTunnelOut, self.exitTunnelOut, ['final']),
|
State.State('tunnelOut', self.enterTunnelOut, self.exitTunnelOut, ['final']),
|
||||||
|
|
|
@ -62,8 +62,8 @@ class Estate(Place.Place):
|
||||||
'activity']),
|
'activity']),
|
||||||
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk', 'petTutorial']),
|
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk', 'petTutorial']),
|
||||||
State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'walk', 'final']),
|
State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'walk', 'final']),
|
||||||
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk']),
|
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk', 'stopped']),
|
||||||
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['final', 'walk']),
|
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['final', 'walk', 'stopped']),
|
||||||
State.State('final', self.enterFinal, self.exitFinal, ['teleportIn']),
|
State.State('final', self.enterFinal, self.exitFinal, ['teleportIn']),
|
||||||
State.State('quest', self.enterQuest, self.exitQuest, ['walk']),
|
State.State('quest', self.enterQuest, self.exitQuest, ['walk']),
|
||||||
State.State('activity', self.enterActivity, self.exitActivity, ['walk', 'stopped']),
|
State.State('activity', self.enterActivity, self.exitActivity, ['walk', 'stopped']),
|
||||||
|
|
|
@ -43,8 +43,8 @@ class House(Place.Place):
|
||||||
'banking',
|
'banking',
|
||||||
'phone',
|
'phone',
|
||||||
'stopped']),
|
'stopped']),
|
||||||
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk']),
|
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk', 'stopped']),
|
||||||
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk']),
|
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk', 'stopped']),
|
||||||
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
|
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
|
||||||
State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn']),
|
State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn']),
|
||||||
State.State('quest', self.enterQuest, self.exitQuest, ['walk', 'doorOut']),
|
State.State('quest', self.enterQuest, self.exitQuest, ['walk', 'doorOut']),
|
||||||
|
|
|
@ -75,11 +75,13 @@ class Playground(Place.Place):
|
||||||
State.State('doorIn',
|
State.State('doorIn',
|
||||||
self.enterDoorIn,
|
self.enterDoorIn,
|
||||||
self.exitDoorIn, [
|
self.exitDoorIn, [
|
||||||
'walk']),
|
'walk',
|
||||||
|
'stopped']),
|
||||||
State.State('doorOut',
|
State.State('doorOut',
|
||||||
self.enterDoorOut,
|
self.enterDoorOut,
|
||||||
self.exitDoorOut, [
|
self.exitDoorOut, [
|
||||||
'walk']),
|
'walk',
|
||||||
|
'stopped']),
|
||||||
State.State('NPCFA',
|
State.State('NPCFA',
|
||||||
self.enterNPCFA,
|
self.enterNPCFA,
|
||||||
self.exitNPCFA, [
|
self.exitNPCFA, [
|
||||||
|
|
|
@ -67,8 +67,8 @@ class Street(BattlePlace.BattlePlace):
|
||||||
'purchase']),
|
'purchase']),
|
||||||
State.State('WaitForBattle', self.enterWaitForBattle, self.exitWaitForBattle, ['battle', 'walk']),
|
State.State('WaitForBattle', self.enterWaitForBattle, self.exitWaitForBattle, ['battle', 'walk']),
|
||||||
State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'teleportOut', 'died']),
|
State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'teleportOut', 'died']),
|
||||||
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk']),
|
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk', 'stopped']),
|
||||||
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk']),
|
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk', 'stopped']),
|
||||||
State.State('elevatorIn', self.enterElevatorIn, self.exitElevatorIn, ['walk']),
|
State.State('elevatorIn', self.enterElevatorIn, self.exitElevatorIn, ['walk']),
|
||||||
State.State('elevator', self.enterElevator, self.exitElevator, ['walk']),
|
State.State('elevator', self.enterElevator, self.exitElevator, ['walk']),
|
||||||
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk',
|
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk',
|
||||||
|
|
Loading…
Reference in a new issue