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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 20:22:33 -06:00
Remove old TTI nametag files
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9420973986
commit
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3 changed files with 0 additions and 167 deletions
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from direct.fsm.FSM import FSM
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from direct.showbase.DirectObject import DirectObject
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from panda3d.core import PandaNode, PGButton, NodePath, MouseWatcherRegion
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class Clickable(FSM, PandaNode, DirectObject):
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def __init__(self, name):
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FSM.__init__(self, name)
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PandaNode.__init__(self, name)
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DirectObject.__init__(self)
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self.active = True
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self.lastClickState = PGButton.SReady
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self.clickState = PGButton.SReady
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self.__hovering = False
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self.clickEvent = ''
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self.clickExtraArgs = []
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self.contents = NodePath.anyPath(self).attachNewNode('contents')
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# Create a MouseWatcherRegion:
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self.regionName = self.getUniqueName() + '-region'
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self.region = MouseWatcherRegion(self.regionName, 0, 0, 0, 0)
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base.mouseWatcherNode.addRegion(self.region)
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# Accept the mouse events:
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enterPattern = base.mouseWatcherNode.getEnterPattern()
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leavePattern = base.mouseWatcherNode.getLeavePattern()
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buttonDownPattern = base.mouseWatcherNode.getButtonDownPattern()
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buttonUpPattern = base.mouseWatcherNode.getButtonUpPattern()
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self.accept(enterPattern.replace('%r', self.regionName), self.__handleMouseEnter)
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self.accept(leavePattern.replace('%r', self.regionName), self.__handleMouseLeave)
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self.accept(buttonDownPattern.replace('%r', self.regionName), self.__handleMouseDown)
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self.accept(buttonUpPattern.replace('%r', self.regionName), self.__handleMouseUp)
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def destroy(self):
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self.ignoreAll()
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if self.region is not None:
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base.mouseWatcherNode.removeRegion(self.region)
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self.region = None
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if self.contents is not None:
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self.contents.removeNode()
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self.contents = None
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def getUniqueName(self):
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return 'Clickable-' + str(id(self))
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def setActive(self, active):
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self.active = active
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def getActive(self):
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return self.active
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def isClickable(self):
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return self.active
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def isHovering(self):
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return self.__hovering
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def setClickState(self, clickState):
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self.lastClickState = self.clickState
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self.clickState = clickState
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if self.clickState == PGButton.SReady:
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self.request('Ready')
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elif self.clickState == PGButton.SDepressed:
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self.request('Depressed')
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elif self.clickState == PGButton.SRollover:
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self.request('Rollover')
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elif self.clickState == PGButton.SInactive:
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self.request('Inactive')
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def getClickState(self):
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return self.clickState
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def enterReady(self):
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pass
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def enterDepressed(self):
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pass
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def exitDepressed(self):
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if self.isClickable():
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messenger.send(self.clickEvent, self.clickExtraArgs)
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def enterRollover(self):
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pass
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def enterInactive(self):
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pass
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def setClickEvent(self, event, extraArgs=[]):
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self.clickEvent = event
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self.clickExtraArgs = extraArgs
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def setClickRegionFrame(self, left, right, bottom, top):
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self.region.setFrame(left, right, bottom, top)
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def __handleMouseEnter(self, region, button):
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self.__hovering = True
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self.setClickState(PGButton.SRollover)
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def __handleMouseLeave(self, region, button):
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self.__hovering = False
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if self.clickState != PGButton.SDepressed:
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self.setClickState(PGButton.SReady)
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def __handleMouseDown(self, region, button):
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self.setClickState(PGButton.SDepressed)
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def __handleMouseUp(self, region, button):
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if self.__hovering:
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self.setClickState(PGButton.SRollover)
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else:
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self.setClickState(PGButton.SReady)
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from panda3d.core import Point3
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from toontown.toontowngui.Clickable import Clickable
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class Clickable2d(Clickable):
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def setClickRegionFrame(self, left, right, bottom, top):
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mat = self.contents.getNetTransform().getMat()
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left, _, top = mat.xformPoint(Point3(left, 0, top))
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right, _, bottom = mat.xformPoint(Point3(right, 0, bottom))
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self.region.setFrame(left, right, bottom, top)
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from panda3d.core import Quat, Point3, Point2
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from toontown.toontowngui.Clickable import Clickable
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class Clickable3d(Clickable):
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def setClickRegionFrame(self, left, right, bottom, top):
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transform = self.contents.getNetTransform()
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# We use the inverse of the cam transform so that it will not be
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# applied to the frame points twice:
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camTransform = base.cam.getNetTransform().getInverse()
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# Compose the inverse of the cam transform and our node's transform:
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transform = camTransform.compose(transform)
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# Discard its rotational components:
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transform.setQuat(Quat())
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# Transform the frame points into cam space:
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mat = transform.getMat()
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camSpaceTopLeft = mat.xformPoint(Point3(left, 0, top))
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camSpaceBottomRight = mat.xformPoint(Point3(right, 0, bottom))
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# Project into screen space:
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screenSpaceTopLeft = Point2()
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screenSpaceBottomRight = Point2()
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base.camLens.project(Point3(camSpaceTopLeft), screenSpaceTopLeft)
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base.camLens.project(Point3(camSpaceBottomRight), screenSpaceBottomRight)
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left, top = screenSpaceTopLeft
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right, bottom = screenSpaceBottomRight
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self.region.setFrame(left, right, bottom, top)
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