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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 00:37:54 +00:00
More Cogdo stuff.
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parent
bced66317b
commit
83b204098c
8 changed files with 78 additions and 52 deletions
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darwin/start-game-localhost.sh
Normal file → Executable file
0
darwin/start-game-localhost.sh
Normal file → Executable file
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@ -18,8 +18,9 @@ from toontown.distributed import DelayDelete
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from toontown.toon import TTEmote
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from otp.avatar import Emote
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from toontown.hood import ZoneUtil
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import sys
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FO_DICT = {'s': 'tt_m_ara_cbe_fieldOfficeMoverShaker',
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'l': 'tt_m_ara_cbe_fieldOfficeMoverShaker',
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'l': 'tt_m_ara_cbe_fieldOfficeLegalEagle',
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'm': 'tt_m_ara_cbe_fieldOfficeMoverShaker',
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'c': 'tt_m_ara_cbe_fieldOfficeMoverShaker'}
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@ -537,6 +538,8 @@ class DistributedBuilding(DistributedObject.DistributedObject):
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dnaStore = self.cr.playGame.dnaStore
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level = int(self.difficulty / 2) + 1
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suitNP = dnaStore.findNode(FO_DICT[chr(self.track)])
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if not suitNP:
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suitNP = loader.loadModel('phase_5/models/cogdominium/%s' % FO_DICT[chr(self.track)])
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zoneId = dnaStore.getZoneFromBlockNumber(self.block)
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zoneId = ZoneUtil.getTrueZoneId(zoneId, self.interiorZoneId)
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newParentNP = base.cr.playGame.hood.loader.zoneDict[zoneId]
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@ -551,7 +554,7 @@ class DistributedBuilding(DistributedObject.DistributedObject):
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textNode.setFont(ToontownGlobals.getSuitFont())
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textNode.setAlign(TextNode.ACenter)
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textNode.setWordwrap(12.0)
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textNode.setText(buildingTitle)
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textNode.setText(buildingTitle.decode(sys.getdefaultencoding()))
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textHeight = textNode.getHeight()
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zScale = (textHeight + 2) / 3.0
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signOrigin = suitBuildingNP.find('**/sign_origin;+s')
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@ -562,12 +565,12 @@ class DistributedBuilding(DistributedObject.DistributedObject):
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signTextNodePath = backgroundNP.attachNewNode(textNode.generate())
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signTextNodePath.setPosHprScale(0.0, 0.0, -0.13 + textHeight * 0.1 / zScale, 0.0, 0.0, 0.0, 0.1 * 8.0 / 20.0, 0.1, 0.1 / zScale)
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signTextNodePath.setColor(1.0, 1.0, 1.0, 1.0)
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frontNP = suitBuildingNP.find('**/*_front/+GeomNode;+s')
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frontNP = suitBuildingNP.find('**/*_front')
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backgroundNP.wrtReparentTo(frontNP)
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frontNP.node().setEffect(DecalEffect.make())
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suitBuildingNP.setName('cb' + str(self.block) + ':_landmark__DNARoot')
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suitBuildingNP.setPosHprScale(nodePath, 15.463, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0)
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suitBuildingNP.flattenMedium()
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#suitBuildingNP.flattenMedium()
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suitBuildingNP.setColorScale(0.6, 0.6, 0.6, 1.0)
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self.loadElevator(suitBuildingNP, cogdo=True)
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return suitBuildingNP
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@ -166,45 +166,45 @@ CLEAR_OUT_TOON_BLDG_TIME = 4
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TO_SUIT_BLDG_TIME = 8
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buildingMinMax = {
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ToontownGlobals.SillyStreet: (config.GetInt('silly-street-building-min', 0),
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config.GetInt('silly-street-building-max', 3)),
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ToontownGlobals.LoopyLane: (config.GetInt('loopy-lane-building-min', 0),
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config.GetInt('loopy-lane-building-max', 3)),
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ToontownGlobals.PunchlinePlace: (config.GetInt('punchline-place-building-min', 0),
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config.GetInt('punchline-place-building-max', 3)),
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ToontownGlobals.BarnacleBoulevard: (config.GetInt('barnacle-boulevard-building-min', 1),
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config.GetInt('barnacle-boulevard-building-max', 5)),
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ToontownGlobals.SeaweedStreet: (config.GetInt('seaweed-street-building-min', 1),
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config.GetInt('seaweed-street-building-max', 5)),
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ToontownGlobals.LighthouseLane: (config.GetInt('lighthouse-lane-building-min', 1),
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config.GetInt('lighthouse-lane-building-max', 5)),
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ToontownGlobals.ElmStreet: (config.GetInt('elm-street-building-min', 2),
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config.GetInt('elm-street-building-max', 6)),
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ToontownGlobals.MapleStreet: (config.GetInt('maple-street-building-min', 2),
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config.GetInt('maple-street-building-max', 6)),
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ToontownGlobals.OakStreet: (config.GetInt('oak-street-building-min', 2),
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config.GetInt('oak-street-building-max', 6)),
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ToontownGlobals.AltoAvenue: (config.GetInt('alto-avenue-building-min', 3),
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config.GetInt('alto-avenue-building-max', 7)),
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ToontownGlobals.BaritoneBoulevard: (config.GetInt('baritone-boulevard-building-min', 3),
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config.GetInt('baritone-boulevard-building-max', 7)),
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ToontownGlobals.TenorTerrace: (config.GetInt('tenor-terrace-building-min', 3),
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config.GetInt('tenor-terrace-building-max', 7)),
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ToontownGlobals.WalrusWay: (config.GetInt('walrus-way-building-min', 5),
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config.GetInt('walrus-way-building-max', 10)),
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ToontownGlobals.SleetStreet: (config.GetInt('sleet-street-building-min', 5),
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config.GetInt('sleet-street-building-max', 10)),
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ToontownGlobals.PolarPlace: (config.GetInt('polar-place-building-min', 5),
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config.GetInt('polar-place-building-max', 10)),
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ToontownGlobals.LullabyLane: (config.GetInt('lullaby-lane-building-min', 6),
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config.GetInt('lullaby-lane-building-max', 12)),
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ToontownGlobals.PajamaPlace: (config.GetInt('pajama-place-building-min', 6),
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config.GetInt('pajama-place-building-max', 12)),
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ToontownGlobals.SellbotHQ: (0, 0),
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ToontownGlobals.SellbotFactoryExt: (0, 0),
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ToontownGlobals.CashbotHQ: (0, 0),
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ToontownGlobals.LawbotHQ: (0, 0),
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ToontownGlobals.BossbotHQ: (0, 0)
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ToontownGlobals.SillyStreet: [config.GetInt('silly-street-building-min', 0),
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config.GetInt('silly-street-building-max', 3)],
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ToontownGlobals.LoopyLane: [config.GetInt('loopy-lane-building-min', 0),
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config.GetInt('loopy-lane-building-max', 3)],
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ToontownGlobals.PunchlinePlace: [config.GetInt('punchline-place-building-min', 0),
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config.GetInt('punchline-place-building-max', 3)],
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ToontownGlobals.BarnacleBoulevard: [config.GetInt('barnacle-boulevard-building-min', 1),
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config.GetInt('barnacle-boulevard-building-max', 5)],
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ToontownGlobals.SeaweedStreet: [config.GetInt('seaweed-street-building-min', 1),
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config.GetInt('seaweed-street-building-max', 5)],
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ToontownGlobals.LighthouseLane: [config.GetInt('lighthouse-lane-building-min', 1),
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config.GetInt('lighthouse-lane-building-max', 5)],
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ToontownGlobals.ElmStreet: [config.GetInt('elm-street-building-min', 2),
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config.GetInt('elm-street-building-max', 6)],
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ToontownGlobals.MapleStreet: [config.GetInt('maple-street-building-min', 2),
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config.GetInt('maple-street-building-max', 6)],
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ToontownGlobals.OakStreet: [config.GetInt('oak-street-building-min', 2),
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config.GetInt('oak-street-building-max', 6)],
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ToontownGlobals.AltoAvenue: [config.GetInt('alto-avenue-building-min', 3),
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config.GetInt('alto-avenue-building-max', 7)],
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ToontownGlobals.BaritoneBoulevard: [config.GetInt('baritone-boulevard-building-min', 3),
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config.GetInt('baritone-boulevard-building-max', 7)],
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ToontownGlobals.TenorTerrace: [config.GetInt('tenor-terrace-building-min', 3),
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config.GetInt('tenor-terrace-building-max', 7)],
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ToontownGlobals.WalrusWay: [config.GetInt('walrus-way-building-min', 5),
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config.GetInt('walrus-way-building-max', 10)],
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ToontownGlobals.SleetStreet: [config.GetInt('sleet-street-building-min', 5),
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config.GetInt('sleet-street-building-max', 10)],
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ToontownGlobals.PolarPlace: [config.GetInt('polar-place-building-min', 5),
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config.GetInt('polar-place-building-max', 10)],
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ToontownGlobals.LullabyLane: [config.GetInt('lullaby-lane-building-min', 6),
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config.GetInt('lullaby-lane-building-max', 12)],
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ToontownGlobals.PajamaPlace: [config.GetInt('pajama-place-building-min', 6),
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config.GetInt('pajama-place-building-max', 12)],
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ToontownGlobals.SellbotHQ: [0, 0],
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ToontownGlobals.SellbotFactoryExt: [0, 0],
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ToontownGlobals.CashbotHQ: [0, 0],
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ToontownGlobals.LawbotHQ: [0, 0],
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ToontownGlobals.BossbotHQ: [0, 0]
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}
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buildingChance = {
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@ -119,8 +119,7 @@ class DistCogdoFlyingGameAI(DistCogdoGameAI):
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return self.totalMemos
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from otp.ai.MagicWordGlobal import *
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@magicWord(category=CATEGORY_MODERATOR)
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@magicWord(category=CATEGORY_PROGRAMMER)
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def endFly():
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if hasattr(simbase.air, 'cogdoGame'):
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game = simbase.air.cogdoGame
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@ -230,8 +230,7 @@ class DistCogdoMazeGame(DistCogdoGame, DistCogdoMazeGameBase):
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self.game.handleToonDisconnected(toonId)
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from otp.ai.MagicWordGlobal import *
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@magicWord(category=CATEGORY_MODERATOR)
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@magicWord(category=CATEGORY_PROGRAMMER)
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def revealMap():
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if hasattr(base.cr, 'cogdoGame'):
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game = base.cr.cogdoGame
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@ -240,8 +240,7 @@ class DistCogdoMazeGameAI(DistCogdoGameAI):
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self.removeAll()
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from otp.ai.MagicWordGlobal import *
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@magicWord(category=CATEGORY_MODERATOR)
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@magicWord(category=CATEGORY_PROGRAMMER)
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def endMaze():
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if hasattr(simbase.air, 'cogdoGame'):
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maze = simbase.air.cogdoGame
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@ -21,6 +21,12 @@ from toontown.toonbase import ToontownBattleGlobals
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from toontown.toonbase import ToontownGlobals
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ALLOWED_FO_TRACKS = 's'
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if config.GetBool('want-lawbot-cogdo', True):
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ALLOWED_FO_TRACKS += 'l'
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DEFAULT_COGDO_RATIO = .5
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class DistributedSuitPlannerAI(DistributedObjectAI.DistributedObjectAI, SuitPlannerBase.SuitPlannerBase):
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notify = directNotify.newCategory('DistributedSuitPlannerAI')
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CogdoPopFactor = config.GetFloat('cogdo-pop-factor', 1.5)
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@ -570,11 +576,11 @@ class DistributedSuitPlannerAI(DistributedObjectAI.DistributedObjectAI, SuitPlan
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return
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building.suitTakeOver(suitTrack, difficulty, buildingHeight)
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def cogdoTakeOver(self, blockNumber, difficulty, buildingHeight):
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def cogdoTakeOver(self, blockNumber, difficulty, buildingHeight, dept):
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if self.pendingBuildingHeights.count(buildingHeight) > 0:
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self.pendingBuildingHeights.remove(buildingHeight)
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self.pendingBuildingHeights.remove(buildingHeight)
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building = self.buildingMgr.getBuilding(blockNumber)
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building.cogdoTakeOver(difficulty, buildingHeight)
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building.cogdoTakeOver(difficulty, buildingHeight, dept)
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def recycleBuilding(self):
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bmin = SuitBuildingGlobals.buildingMinMax[self.zoneId][0]
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@ -5177,3 +5177,23 @@ def immortal():
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av = spellbook.getTarget() if spellbook.getInvokerAccess() >= 500 else spellbook.getInvoker()
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av.setImmortalMode(not av.immortalMode)
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return 'Toggled immortal mode %s for %s' % ('ON' if av.immortalMode else 'OFF', av.getName())
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@magicWord(category=CATEGORY_PROGRAMMER, types=[str, int])
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def summoncogdo(track="s", difficulty=5):
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tracks = ['s']
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if config.GetBool('want-lawbot-cogdo', True):
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tracks.append('l')
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if track not in tracks:
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return "Invalid track!"
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av = spellbook.getInvoker()
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building = av.findClosestDoor()
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if building == None:
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return "No bldg found!"
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building.cogdoTakeOver(difficulty, 2, track)
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@magicWord(category=CATEGORY_PROGRAMMER, types=[int, int])
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def emblems(silver=10, gold=10):
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spellbook.getTarget().addEmblems((gold, silver))
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