Fix 'SOS left' display in the battle GUI

This commit is contained in:
John 2015-08-27 12:02:43 +03:00
parent 8a667e602b
commit 85f8122dbc

View file

@ -591,7 +591,7 @@ dclass DistributedToon : DistributedPlayer {
setTrackProgress(int8 = -1, uint32 = 0) required ownrecv db; setTrackProgress(int8 = -1, uint32 = 0) required ownrecv db;
setTrackBonusLevel(int8[] = [-1,-1,-1,-1,-1,-1,-1]) required broadcast ownrecv db; setTrackBonusLevel(int8[] = [-1,-1,-1,-1,-1,-1,-1]) required broadcast ownrecv db;
setInventory(blob = [0*7, 0*7, 0*7, 0*7, 0, 0*6, 0, 0*6, 0*7]) required broadcast ownrecv db; setInventory(blob = [0*7, 0*7, 0*7, 0*7, 0, 0*6, 0, 0*6, 0*7]) required broadcast ownrecv db;
setNPCFriendsDict(FriendEntry[] = []) required ownrecv db; setNPCFriendsDict(FriendEntry[] = []) required broadcast ownrecv db;
setDefaultShard(uint32 = 0) required ownrecv broadcast db; setDefaultShard(uint32 = 0) required ownrecv broadcast db;
setDefaultZone(uint32 = 0) required ownrecv broadcast db; setDefaultZone(uint32 = 0) required ownrecv broadcast db;
setHoodsVisited(uint32[] = [ 2000 ]) required ownrecv db; setHoodsVisited(uint32[] = [ 2000 ]) required ownrecv db;