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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
Merge pull request #7 from LittleNed/master
Fix cog bosses like vp , cfo, cj and ceo
This commit is contained in:
commit
86f51ee9f3
25 changed files with 211 additions and 0 deletions
209
toontown/ai/AIZoneData.py
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209
toontown/ai/AIZoneData.py
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@ -0,0 +1,209 @@
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from panda3d.core import *
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from direct.distributed import ParentMgr
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from direct.directnotify.DirectNotifyGlobal import directNotify
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from direct.task import Task
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from src.otp.otpbase import OTPGlobals
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import random
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class AIZoneData:
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notify = directNotify.newCategory('AIZoneData')
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def __init__(self, air, parentId, zoneId):
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self._air = air
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self._parentId = parentId
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self._zoneId = zoneId
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self._data = self._air.getZoneDataStore().getDataForZone(self._parentId, self._zoneId)
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def destroy(self):
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del self._data
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self._air.getZoneDataStore().releaseDataForZone(self._parentId, self._zoneId)
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del self._zoneId
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del self._parentId
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del self._air
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def __getattr__(self, attr):
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return getattr(self._data, attr)
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class AIZoneDataObj:
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notify = directNotify.newCategory('AIZoneDataObj')
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DefaultCTravName = 'default'
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def __init__(self, parentId, zoneId):
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self._parentId = parentId
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self._zoneId = zoneId
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self._refCount = 0
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self._collTravs = {}
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self._collTravsStarted = set()
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def __str__(self):
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output = str(self._collTravs)
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output += '\n'
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totalColliders = 0
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totalTraversers = 0
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for currCollTrav in self._collTravs.values():
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totalTraversers += 1
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totalColliders += currCollTrav.getNumColliders()
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output += 'Num traversers: %s Num total colliders: %s' % (totalTraversers, totalColliders)
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return output
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def _incRefCount(self):
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self._refCount += 1
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def _decRefCount(self):
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self._refCount -= 1
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def _getRefCount(self):
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return self._refCount
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def destroy(self):
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for name in list(self._collTravsStarted):
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self.stopCollTrav(cTravName=name)
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del self._collTravsStarted
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del self._collTravs
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if hasattr(self, '_nonCollidableParent'):
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self._nonCollidableParent.removeNode()
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del self._nonCollidableParent
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if hasattr(self, '_render'):
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self._render.removeNode()
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del self._render
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if hasattr(self, '_parentMgr'):
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self._parentMgr.destroy()
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del self._parentMgr
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del self._zoneId
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del self._parentId
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def getLocation(self):
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return (self._parentId, self._zoneId)
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def getRender(self):
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if not hasattr(self, '_render'):
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self._render = NodePath('render-%s-%s' % (self._parentId, self._zoneId))
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return self._render
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def getNonCollidableParent(self):
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if not hasattr(self, '_nonCollidableParent'):
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render = self.getRender()
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self._nonCollidableParent = render.attachNewNode('nonCollidables')
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return self._nonCollidableParent
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def getParentMgr(self):
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if not hasattr(self, '_parentMgr'):
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self._parentMgr = ParentMgr.ParentMgr()
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self._parentMgr.registerParent(OTPGlobals.SPHidden, hidden)
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self._parentMgr.registerParent(OTPGlobals.SPRender, self.getRender())
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return self._parentMgr
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def hasCollTrav(self, name = None):
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if name is None:
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name = AIZoneDataObj.DefaultCTravName
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return name in self._collTravs
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def getCollTrav(self, name = None):
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if name is None:
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name = AIZoneDataObj.DefaultCTravName
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if name not in self._collTravs:
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self._collTravs[name] = CollisionTraverser('cTrav-%s-%s-%s' % (name, self._parentId, self._zoneId))
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return self._collTravs[name]
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def removeCollTrav(self, name):
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if name in self._collTravs:
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del self._collTravs[name]
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def _getCTravTaskName(self, name = None):
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if name is None:
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name = AIZoneDataObj.DefaultCTravName
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return 'collTrav-%s-%s-%s' % (name, self._parentId, self._zoneId)
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def _doCollisions(self, task = None, topNode = None, cTravName = None):
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render = self.getRender()
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curTime = globalClock.getFrameTime()
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render.setTag('lastTraverseTime', str(curTime))
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if topNode is not None:
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if not render.isAncestorOf(topNode):
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self.notify.warning('invalid topNode for collision traversal in %s: %s' % (self.getLocation(), topNode))
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else:
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topNode = render
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if cTravName is None:
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cTravName = AIZoneDataObj.DefaultCTravName
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collTrav = self._collTravs[cTravName]
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messenger.send('preColl-' + collTrav.getName())
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collTrav.traverse(topNode)
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messenger.send('postColl-' + collTrav.getName())
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return Task.cont
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def doCollTrav(self, topNode = None, cTravName = None):
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self.getCollTrav(cTravName)
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self._doCollisions(topNode=topNode, cTravName=cTravName)
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def startCollTrav(self, respectPrevTransform = 1, cTravName = None):
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if cTravName is None:
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cTravName = AIZoneDataObj.DefaultCTravName
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if cTravName not in self._collTravsStarted:
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self.getCollTrav(name=cTravName)
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taskMgr.add(self._doCollisions, self._getCTravTaskName(name=cTravName), priority=OTPGlobals.AICollisionPriority, extraArgs=[self._zoneId])
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self._collTravsStarted.add(cTravName)
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self.setRespectPrevTransform(respectPrevTransform, cTravName=cTravName)
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return
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def stopCollTrav(self, cTravName = None):
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if cTravName is None:
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cTravName = AIZoneDataObj.DefaultCTravName
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self.notify.debug('stopCollTrav(%s, %s, %s)' % (cTravName, self._parentId, self._zoneId))
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if cTravName in self._collTravsStarted:
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self.notify.info('removing %s collision traversal for (%s, %s)' % (cTravName, self._parentId, self._zoneId))
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taskMgr.remove(self._getCTravTaskName(name=cTravName))
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self._collTravsStarted.remove(cTravName)
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return
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def setRespectPrevTransform(self, flag, cTravName = None):
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if cTravName is None:
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cTravName = AIZoneDataObj.DefaultCTravName
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self._collTravs[cTravName].setRespectPrevTransform(flag)
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return
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def getRespectPrevTransform(self, cTravName = None):
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if cTravName is None:
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cTravName = AIZoneDataObj.DefaultCTravName
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return self._collTravs[cTravName].getRespectPrevTransform()
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class AIZoneDataStore:
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notify = directNotify.newCategory('AIZoneDataStore')
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def __init__(self):
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self._zone2data = {}
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def destroy(self):
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for zone, data in self._zone2data.items():
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data.destroy()
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del self._zone2data
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def hasDataForZone(self, parentId, zoneId):
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key = (parentId, zoneId)
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return key in self._zone2data
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def getDataForZone(self, parentId, zoneId):
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key = (parentId, zoneId)
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if key not in self._zone2data:
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self._zone2data[key] = AIZoneDataObj(parentId, zoneId)
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self.printStats()
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data = self._zone2data[key]
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data._incRefCount()
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return data
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def releaseDataForZone(self, parentId, zoneId):
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key = (parentId, zoneId)
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data = self._zone2data[key]
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data._decRefCount()
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refCount = data._getRefCount()
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if refCount == 0:
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del self._zone2data[key]
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data.destroy()
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self.printStats()
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def printStats(self):
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self.notify.debug('%s zones have zone data allocated' % len(self._zone2data))
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toontown/ai/AIZoneData.pyc
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toontown/ai/AIZoneData.pyc
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@ -100,6 +100,8 @@ class ToontownAIRepository(ToontownInternalRepository):
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self.newsManager.generateWithRequired(2)
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self.safeZoneManager = SafeZoneManagerAI(self)
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self.safeZoneManager.generateWithRequired(2)
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self.topToonsMgr = TopToonsManagerAI(self)
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#self.topToonsMgr.generateWithRequired(2)
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self.tutorialManager = TutorialManagerAI(self)
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self.tutorialManager.generateWithRequired(2)
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self.friendManager = FriendManagerAI(self)
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