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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 04:02:40 -06:00
Remove fire difficulty
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commit
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1 changed files with 4 additions and 10 deletions
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@ -69,7 +69,6 @@ class BattleCalculatorAI:
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self.__skillCreditMultiplier = simbase.air.baseXpMultiplier
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self.tutorialFlag = tutorialFlag
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self.trainTrapTriggered = False
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self.fireDifficulty = 0
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def setSkillCreditMultiplier(self, mult):
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self.__skillCreditMultiplier = simbase.air.baseXpMultiplier * mult
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@ -516,19 +515,14 @@ class BattleCalculatorAI:
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elif atkTrack == FIRE:
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suit = self.battle.findSuit(targetId)
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if suit:
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costToFire = 1 + self.fireDifficulty
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abilityToFire = toon.getPinkSlips()
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numLeft = abilityToFire - costToFire
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if numLeft < 0:
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numLeft = 0
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toon.b_setPinkSlips(numLeft)
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self.fireDifficulty += 1
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if costToFire > abilityToFire:
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slips = toon.getPinkSlips()
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if slips < 1:
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simbase.air.writeServerEvent('suspicious', toonId, 'Toon attempting to fire a %s cost cog with %s pinkslips' % (costToFire, abilityToFire))
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print 'Not enough PinkSlips to fire cog - print a warning here'
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else:
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suit.skeleRevives = 0
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attackDamage = suit.getHP()
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toon.b_setPinkSlips(slips - 1)
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else:
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attackDamage = 0
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bonus = 0
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