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https://github.com/Sneed-Group/Poodletooth-iLand
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Fix gag selection
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parent
9f4baa883e
commit
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2 changed files with 2 additions and 2 deletions
2
dependencies/astron/dclass/stride.dc
vendored
2
dependencies/astron/dclass/stride.dc
vendored
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@ -590,7 +590,7 @@ dclass DistributedToon : DistributedPlayer {
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setTrackAccess(uint16[] = [0,0,0,0,1,1,0]) required broadcast ownrecv db;
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setTrackAccess(uint16[] = [0,0,0,0,1,1,0]) required broadcast ownrecv db;
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setTrackProgress(int8 = -1, uint32 = 0) required ownrecv db;
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setTrackProgress(int8 = -1, uint32 = 0) required ownrecv db;
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setTrackBonusLevel(int8[] = [-1,-1,-1,-1,-1,-1,-1]) required broadcast ownrecv db;
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setTrackBonusLevel(int8[] = [-1,-1,-1,-1,-1,-1,-1]) required broadcast ownrecv db;
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setInventory(blob = [0*7, 0*7, 0*7, 0*7, 0, 0*6, 0, 0*6, 0*7]) required ownrecv db;
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setInventory(blob = [0*7, 0*7, 0*7, 0*7, 0, 0*6, 0, 0*6, 0*7]) required broadcast ownrecv db;
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setNPCFriendsDict(FriendEntry[] = []) required ownrecv db;
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setNPCFriendsDict(FriendEntry[] = []) required ownrecv db;
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setDefaultShard(uint32 = 0) required ownrecv broadcast db;
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setDefaultShard(uint32 = 0) required ownrecv broadcast db;
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setDefaultZone(uint32 = 0) required ownrecv broadcast db;
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setDefaultZone(uint32 = 0) required ownrecv broadcast db;
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@ -41,7 +41,7 @@ class TownBattleToonPanel(DirectFrame):
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passGui.reparentTo(self.passNode)
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passGui.reparentTo(self.passNode)
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self.passNode.hide()
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self.passNode.hide()
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self.laffMeter = None
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self.laffMeter = None
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self.whichText = DirectLabel(parent=self, text='', pos=(0.1, 0, -0.08), text_scale=0.05)
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self.whichText = DirectLabel(parent=self, relief=None, text='', pos=(0.1, 0, -0.08), text_scale=0.05)
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self.hoverButton = DirectButton(parent=self, relief=None, image_scale=(0.07, 0, 0.06), pos=(0.105, 0, 0.05), image='phase_3/maps/invisible.png', pressEffect=0)
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self.hoverButton = DirectButton(parent=self, relief=None, image_scale=(0.07, 0, 0.06), pos=(0.105, 0, 0.05), image='phase_3/maps/invisible.png', pressEffect=0)
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self.hoverButton.setTransparency(True)
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self.hoverButton.setTransparency(True)
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self.hoverButton.bind(DGG.EXIT, self.battle.hideRolloverFrame)
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self.hoverButton.bind(DGG.EXIT, self.battle.hideRolloverFrame)
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