Fix gag selection

This commit is contained in:
John 2015-08-27 12:00:22 +03:00
parent 9f4baa883e
commit 8a667e602b
2 changed files with 2 additions and 2 deletions

View file

@ -590,7 +590,7 @@ dclass DistributedToon : DistributedPlayer {
setTrackAccess(uint16[] = [0,0,0,0,1,1,0]) required broadcast ownrecv db; setTrackAccess(uint16[] = [0,0,0,0,1,1,0]) required broadcast ownrecv db;
setTrackProgress(int8 = -1, uint32 = 0) required ownrecv db; setTrackProgress(int8 = -1, uint32 = 0) required ownrecv db;
setTrackBonusLevel(int8[] = [-1,-1,-1,-1,-1,-1,-1]) required broadcast ownrecv db; setTrackBonusLevel(int8[] = [-1,-1,-1,-1,-1,-1,-1]) required broadcast ownrecv db;
setInventory(blob = [0*7, 0*7, 0*7, 0*7, 0, 0*6, 0, 0*6, 0*7]) required ownrecv db; setInventory(blob = [0*7, 0*7, 0*7, 0*7, 0, 0*6, 0, 0*6, 0*7]) required broadcast ownrecv db;
setNPCFriendsDict(FriendEntry[] = []) required ownrecv db; setNPCFriendsDict(FriendEntry[] = []) required ownrecv db;
setDefaultShard(uint32 = 0) required ownrecv broadcast db; setDefaultShard(uint32 = 0) required ownrecv broadcast db;
setDefaultZone(uint32 = 0) required ownrecv broadcast db; setDefaultZone(uint32 = 0) required ownrecv broadcast db;

View file

@ -41,7 +41,7 @@ class TownBattleToonPanel(DirectFrame):
passGui.reparentTo(self.passNode) passGui.reparentTo(self.passNode)
self.passNode.hide() self.passNode.hide()
self.laffMeter = None self.laffMeter = None
self.whichText = DirectLabel(parent=self, text='', pos=(0.1, 0, -0.08), text_scale=0.05) self.whichText = DirectLabel(parent=self, relief=None, text='', pos=(0.1, 0, -0.08), text_scale=0.05)
self.hoverButton = DirectButton(parent=self, relief=None, image_scale=(0.07, 0, 0.06), pos=(0.105, 0, 0.05), image='phase_3/maps/invisible.png', pressEffect=0) self.hoverButton = DirectButton(parent=self, relief=None, image_scale=(0.07, 0, 0.06), pos=(0.105, 0, 0.05), image='phase_3/maps/invisible.png', pressEffect=0)
self.hoverButton.setTransparency(True) self.hoverButton.setTransparency(True)
self.hoverButton.bind(DGG.EXIT, self.battle.hideRolloverFrame) self.hoverButton.bind(DGG.EXIT, self.battle.hideRolloverFrame)