mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
Feature: Implemented MML Piano Marry-Go-Round
This commit is contained in:
parent
d252a5cd03
commit
8e070a2231
6 changed files with 140 additions and 58 deletions
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@ -953,6 +953,7 @@ dclass DistributedButterfly : DistributedObject {
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dclass DistributedMMPiano : DistributedObject {
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dclass DistributedMMPiano : DistributedObject {
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requestSpeedUp() airecv clsend;
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requestSpeedUp() airecv clsend;
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requestSlowDown() airecv clsend;
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requestChangeDirection() airecv clsend;
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requestChangeDirection() airecv clsend;
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setSpeed(int16/1000, uint16/100, int16) broadcast ram;
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setSpeed(int16/1000, uint16/100, int16) broadcast ram;
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playSpeedUp(uint32) broadcast;
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playSpeedUp(uint32) broadcast;
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@ -2,7 +2,7 @@
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from pandac.PandaModules import *
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from pandac.PandaModules import *
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hashVal = 1610389195
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hashVal = 177192120
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from toontown.coghq import DistributedCashbotBossSafe, DistributedCashbotBossCrane, DistributedBattleFactory, DistributedCashbotBossTreasure, DistributedCogHQDoor, DistributedSellbotHQDoor, DistributedFactoryElevatorExt, DistributedMintElevatorExt, DistributedLawOfficeElevatorExt, DistributedLawOfficeElevatorInt, LobbyManager, DistributedMegaCorp, DistributedFactory, DistributedLawOffice, DistributedLawOfficeFloor, DistributedLift, DistributedDoorEntity, DistributedSwitch, DistributedButton, DistributedTrigger, DistributedCrushableEntity, DistributedCrusherEntity, DistributedStomper, DistributedStomperPair, DistributedLaserField, DistributedGolfGreenGame, DistributedSecurityCamera, DistributedMover, DistributedElevatorMarker, DistributedBarrelBase, DistributedGagBarrel, DistributedBeanBarrel, DistributedHealBarrel, DistributedGrid, ActiveCell, DirectionalCell, CrusherCell, DistributedCrate, DistributedSinkingPlatform, BattleBlocker, DistributedMint, DistributedMintRoom, DistributedMintBattle, DistributedStage, DistributedStageRoom, DistributedStageBattle, DistributedLawbotBossGavel, DistributedLawbotCannon, DistributedLawbotChair, DistributedCogKart, DistributedCountryClub, DistributedCountryClubRoom, DistributedMoleField, DistributedCountryClubBattle, DistributedMaze, DistributedFoodBelt, DistributedBanquetTable, DistributedGolfSpot
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from toontown.coghq import DistributedCashbotBossSafe, DistributedCashbotBossCrane, DistributedBattleFactory, DistributedCashbotBossTreasure, DistributedCogHQDoor, DistributedSellbotHQDoor, DistributedFactoryElevatorExt, DistributedMintElevatorExt, DistributedLawOfficeElevatorExt, DistributedLawOfficeElevatorInt, LobbyManager, DistributedMegaCorp, DistributedFactory, DistributedLawOffice, DistributedLawOfficeFloor, DistributedLift, DistributedDoorEntity, DistributedSwitch, DistributedButton, DistributedTrigger, DistributedCrushableEntity, DistributedCrusherEntity, DistributedStomper, DistributedStomperPair, DistributedLaserField, DistributedGolfGreenGame, DistributedSecurityCamera, DistributedMover, DistributedElevatorMarker, DistributedBarrelBase, DistributedGagBarrel, DistributedBeanBarrel, DistributedHealBarrel, DistributedGrid, ActiveCell, DirectionalCell, CrusherCell, DistributedCrate, DistributedSinkingPlatform, BattleBlocker, DistributedMint, DistributedMintRoom, DistributedMintBattle, DistributedStage, DistributedStageRoom, DistributedStageBattle, DistributedLawbotBossGavel, DistributedLawbotCannon, DistributedLawbotChair, DistributedCogKart, DistributedCountryClub, DistributedCountryClubRoom, DistributedMoleField, DistributedCountryClubBattle, DistributedMaze, DistributedFoodBelt, DistributedBanquetTable, DistributedGolfSpot
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@ -1,10 +1,12 @@
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from toontown.classicchars import DistributedMinnieAI
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from toontown.classicchars import DistributedMinnieAI
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from toontown.hood import HoodAI
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from toontown.hood import HoodAI
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from toontown.safezone import DistributedTrolleyAI
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from toontown.safezone import DistributedTrolleyAI
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from toontown.safezone import DistributedMMPianoAI
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import ToontownGlobals
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from toontown.ai import DistributedTrickOrTreatTargetAI
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from toontown.ai import DistributedTrickOrTreatTargetAI
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class MMHoodAI(HoodAI.HoodAI):
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class MMHoodAI(HoodAI.HoodAI):
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def __init__(self, air):
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def __init__(self, air):
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HoodAI.HoodAI.__init__(self, air,
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HoodAI.HoodAI.__init__(self, air,
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@ -12,6 +14,7 @@ class MMHoodAI(HoodAI.HoodAI):
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ToontownGlobals.MinniesMelodyland)
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ToontownGlobals.MinniesMelodyland)
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self.trolley = None
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self.trolley = None
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self.piano = None
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self.classicChar = None
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self.classicChar = None
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self.startup()
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self.startup()
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@ -25,6 +28,9 @@ class MMHoodAI(HoodAI.HoodAI):
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if simbase.config.GetBool('want-minnie', True):
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if simbase.config.GetBool('want-minnie', True):
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self.createClassicChar()
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self.createClassicChar()
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self.piano = DistributedMMPianoAI.DistributedMMPianoAI(self.air)
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self.piano.generateWithRequired(self.zoneId)
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if simbase.air.wantHalloween:
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if simbase.air.wantHalloween:
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self.TrickOrTreatTargetManager = DistributedTrickOrTreatTargetAI.DistributedTrickOrTreatTargetAI(self.air)
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self.TrickOrTreatTargetManager = DistributedTrickOrTreatTargetAI.DistributedTrickOrTreatTargetAI(self.air)
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self.TrickOrTreatTargetManager.generateWithRequired(4835)
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self.TrickOrTreatTargetManager.generateWithRequired(4835)
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@ -1,3 +1,4 @@
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import random
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from pandac.PandaModules import *
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from pandac.PandaModules import *
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from direct.task.Task import Task
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from direct.task.Task import Task
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from direct.distributed.ClockDelta import *
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from direct.distributed.ClockDelta import *
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@ -9,31 +10,44 @@ ChangeDirectionDebounce = 1.0
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ChangeDirectionTime = 1.0
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ChangeDirectionTime = 1.0
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class DistributedMMPiano(DistributedObject.DistributedObject):
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class DistributedMMPiano(DistributedObject.DistributedObject):
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whitePartNodeName = 'midkey_floor_1'
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def __init__(self, cr):
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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DistributedObject.DistributedObject.__init__(self, cr)
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self.spinStartTime = 0.0
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self.spinStartTime = 0.0
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self.rpm = 0.0
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self.rpm = 0.0
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self.degreesPerSecond = self.rpm / 60.0 * 360.0
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self.degreesPerSecond = self.rpm / 60.0 * 360.0
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self.offset = 0.0
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self.offset = 0.0
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self.oldOffset = 0.0
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self.lerpStart = 0.0
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self.lerpFinish = 1.0
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self.speedUpSound = None
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self.speedUpSound = None
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self.changeDirectionSound = None
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self.changeDirectionSound = None
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self.lastChangeDirection = 0.0
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self.lastChangeDirection = 0.0
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return
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def generate(self):
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def generate(self):
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self.piano = base.cr.playGame.hood.loader.piano
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DistributedObject.DistributedObject.generate(self)
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taskMgr.doMethodLater(4, self.setupGeom, self.uniqueName('setup-geom'))
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def setupGeom(self, task):
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geom = self.cr.playGame.getPlace().loader.geom
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self.piano = geom.find('**/center_icon')
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if self.piano.isEmpty():
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loader.notify.error('Piano not found')
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return
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geom.find('**/center_icon').setPos(0,-20.1,0)
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geom.find('**/midkey_floor').setPos(0,20.1,0)
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geom.find('**/pond_floor').setPos(0,20.1,0)
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geom.find('**/pond_floor').setScale(1.01,1.01,1)
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geom.find('**/MMsz_water').setPos(0,20.0,0)
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geom.find('**/midkey_floor').setScale(1.01,1.01,1)
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geom.find('**/midkey_floor_1').setScale(1.01,1.01,1)
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base.cr.parentMgr.registerParent(ToontownGlobals.SPMinniesPiano, self.piano)
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base.cr.parentMgr.registerParent(ToontownGlobals.SPMinniesPiano, self.piano)
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self.accept('enterlarge_round_keyboard_collisions', self.__handleOnFloor)
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self.accept('enter' + self.whitePartNodeName, self.__handleOnFloor)
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self.accept('exitlarge_round_keyboard_collisions', self.__handleOffFloor)
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self.accept('exit' + self.whitePartNodeName, self.__handleOffFloor)
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self.accept('entero7', self.__handleChangeDirectionButton)
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self.accept('entermid_fishpond', self.__handleChangeDirectionButton)
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self.speedUpSound = base.loadSfx('phase_6/audio/sfx/SZ_MM_gliss.ogg')
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self.speedUpSound = base.loadSfx('phase_6/audio/sfx/SZ_MM_gliss.ogg')
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self.changeDirectionSound = base.loadSfx('phase_6/audio/sfx/SZ_MM_cymbal.ogg')
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self.changeDirectionSound = base.loadSfx('phase_6/audio/sfx/SZ_MM_cymbal.ogg')
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self.__setupSpin()
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self.__setupSpin()
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DistributedObject.DistributedObject.generate(self)
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return task.done
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def __setupSpin(self):
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def __setupSpin(self):
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taskMgr.add(self.__updateSpin, self.taskName('pianoSpinTask'))
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taskMgr.add(self.__updateSpin, self.taskName('pianoSpinTask'))
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@ -42,51 +56,32 @@ class DistributedMMPiano(DistributedObject.DistributedObject):
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taskMgr.remove(self.taskName('pianoSpinTask'))
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taskMgr.remove(self.taskName('pianoSpinTask'))
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def __updateSpin(self, task):
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def __updateSpin(self, task):
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now = globalClock.getFrameTime()
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if self.degreesPerSecond == 0:
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if now > self.lerpFinish:
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return Task.cont
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offset = self.offset
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elif now > self.lerpStart:
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elapsed = globalClock.getRealTime() - self.spinStartTime
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t = (now - self.lerpStart) / (self.lerpFinish - self.lerpStart)
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offset = self.offset
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offset = self.oldOffset + t * (self.offset - self.oldOffset)
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heading = ((self.degreesPerSecond * elapsed) + offset) % 360
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else:
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self.piano.setH(heading)
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offset = self.oldOffset
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heading = self.degreesPerSecond * (now - self.spinStartTime) + offset
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self.piano.setHprScale(heading % 360.0, 0.0, 0.0, 1.0, 1.0, 1.0)
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return Task.cont
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return Task.cont
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def disable(self):
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def disable(self):
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del self.piano
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if hasattr(self, 'piano'):
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base.cr.parentMgr.unregisterParent(ToontownGlobals.SPMinniesPiano)
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del self.piano
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self.ignore('enterlarge_round_keyboard_collisions')
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base.cr.parentMgr.unregisterParent(ToontownGlobals.SPMinniesPiano)
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self.ignore('exitlarge_round_keyboard_collisions')
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self.ignoreAll()
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self.ignore('entero7')
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self.ignore('entericon_center_collisions')
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self.speedUpSound = None
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self.speedUpSound = None
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self.changeDirectionSound = None
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self.changeDirectionSound = None
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self.__stopSpin()
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self.__stopSpin()
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DistributedObject.DistributedObject.disable(self)
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DistributedObject.DistributedObject.disable(self)
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return
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def setSpeed(self, rpm, offset, timestamp):
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def setSpeed(self, rpm, offset, timestamp):
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timestamp = globalClockDelta.networkToLocalTime(timestamp)
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timestamp = globalClockDelta.networkToLocalTime(timestamp)
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degreesPerSecond = rpm / 60.0 * 360.0
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degreesPerSecond = rpm / 60.0 * 360.0
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now = globalClock.getFrameTime()
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oldHeading = self.degreesPerSecond * (now - self.spinStartTime) + self.offset
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oldHeading = oldHeading % 360.0
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oldOffset = oldHeading - degreesPerSecond * (now - timestamp)
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self.rpm = rpm
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self.rpm = rpm
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self.degreesPerSecond = degreesPerSecond
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self.degreesPerSecond = degreesPerSecond
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self.offset = offset
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self.offset = offset
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self.spinStartTime = timestamp
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self.spinStartTime = timestamp
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while oldOffset - offset < -180.0:
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oldOffset += 360.0
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while oldOffset - offset > 180.0:
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oldOffset -= 360.0
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self.oldOffset = oldOffset
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self.lerpStart = now
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self.lerpFinish = timestamp + ChangeDirectionTime
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def playSpeedUp(self, avId):
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def playSpeedUp(self, avId):
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if avId != base.localAvatar.doId:
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if avId != base.localAvatar.doId:
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@ -103,6 +98,7 @@ class DistributedMMPiano(DistributedObject.DistributedObject):
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def __handleOffFloor(self, collEntry):
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def __handleOffFloor(self, collEntry):
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self.cr.playGame.getPlace().activityFsm.request('off')
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self.cr.playGame.getPlace().activityFsm.request('off')
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self.sendUpdate('requestSlowDown', [])
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def __handleSpeedUpButton(self, collEntry):
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def __handleSpeedUpButton(self, collEntry):
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self.sendUpdate('requestSpeedUp', [])
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self.sendUpdate('requestSpeedUp', [])
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@ -111,7 +107,12 @@ class DistributedMMPiano(DistributedObject.DistributedObject):
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def __handleChangeDirectionButton(self, collEntry):
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def __handleChangeDirectionButton(self, collEntry):
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now = globalClock.getFrameTime()
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now = globalClock.getFrameTime()
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if now - self.lastChangeDirection < ChangeDirectionDebounce:
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if now - self.lastChangeDirection < ChangeDirectionDebounce:
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loader.notify.debug('Rejecting change direction.')
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return
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return
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self.lastChangeDirection = now
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shouldChange = random.randint(1,10)
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self.sendUpdate('requestChangeDirection', [])
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if int(shouldChange) == 10:
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base.playSfx(self.changeDirectionSound)
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self.lastChangeDirection = now
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self.sendUpdate('requestChangeDirection', [])
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base.playSfx(self.changeDirectionSound)
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else:
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loader.notify.debug('Rejecting change direction.')
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from direct.directnotify import DirectNotifyGlobal
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from otp.ai.AIBase import *
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from direct.distributed.DistributedObjectAI import DistributedObjectAI
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from toontown.toonbase.ToontownGlobals import *
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from direct.distributed.ClockDelta import *
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from direct.distributed import DistributedObjectAI
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from direct.task import Task
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PianoSpeeds = [2, 4, 6, 8, 10, 12, 15, 20]
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PianoMaxSpeed = PianoSpeeds[-1]
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PianoSlowDownFactor = 0.7
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PianoSlowDownInterval = 6.0
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PianoSlowDownMinimum = 0.1
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class DistributedMMPianoAI(DistributedObjectAI):
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class DistributedMMPianoAI(DistributedObjectAI.DistributedObjectAI):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistributedMMPianoAI")
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def __init__(self, air):
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DistributedObjectAI.DistributedObjectAI.__init__(self, air)
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self.spinStartTime = 0.0
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self.rpm = 0.0
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self.degreesPerSecond = (self.rpm / 60.0) * 360.0
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self.offset = 0.0
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self.direction = 1
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def requestSpeedUp(self):
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def requestSpeedUp(self):
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pass
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if self.rpm < PianoMaxSpeed:
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for speed in PianoSpeeds:
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if speed > self.rpm:
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break
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self.updateSpeed(speed, self.direction)
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self.d_playSpeedUp(self.air.getAvatarIdFromSender())
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self.__slowDownLater()
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def requestChangeDirection(self):
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def requestChangeDirection(self):
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pass
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rpm = self.rpm
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if rpm == 0.0:
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rpm = PianoSpeeds[0]
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self.updateSpeed(rpm, -(self.direction))
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self.__slowDownLater()
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self.d_playChangeDirection(self.air.getAvatarIdFromSender())
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def d_setSpeed(self, rpm, offset, startTime):
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self.sendUpdate('setSpeed', [rpm, offset, globalClockDelta.localToNetworkTime(startTime)])
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def setSpeed(self, todo0, todo1, todo2):
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def d_playSpeedUp(self, avId):
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pass
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self.sendUpdate('playSpeedUp', [avId])
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def playSpeedUp(self, todo0):
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def d_playChangeDirection(self, avId):
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pass
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self.sendUpdate('playChangeDirection', [avId])
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def playChangeDirection(self, todo0):
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def updateSpeed(self, rpm, direction):
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pass
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now = globalClock.getFrameTime()
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heading = self.degreesPerSecond * (now - self.spinStartTime) + self.offset
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self.rpm = rpm
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self.direction = direction
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self.degreesPerSecond = (rpm / 60.0) * 360.0 * direction
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self.offset = heading % 360.0
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self.spinStartTime = now
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self.d_setSpeed(self.rpm * self.direction, self.offset, self.spinStartTime)
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def __slowDownLater(self):
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taskName = self.uniqueName('slowDown')
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taskMgr.remove(taskName)
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taskMgr.doMethodLater(PianoSlowDownInterval, self.__slowDown, taskName)
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def __slowDown(self, task):
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rpm = self.rpm * PianoSlowDownFactor
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if rpm < PianoSlowDownMinimum:
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self.updateSpeed(0.0, self.direction)
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else:
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self.updateSpeed(rpm, self.direction)
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self.__slowDownLater()
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return Task.done
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@ -1,8 +1,30 @@
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from toontown.classicchars import CCharPaths
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from toontown.classicchars import CCharPaths
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from direct.fsm import ClassicFSM, State
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import random
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from toontown.safezone import Playground
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from toontown.safezone import Playground
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from toontown.toonbase import TTLocalizer
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from toontown.toonbase import TTLocalizer
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from toontown.toonbase import ToontownGlobals
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class MMPlayground(Playground.Playground):
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class MMPlayground(Playground.Playground):
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def __init__(self, loader, parentFSM, doneEvent):
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Playground.Playground.__init__(self, loader, parentFSM, doneEvent)
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self.activityFsm = ClassicFSM.ClassicFSM('Activity', [State.State('off', self.enterOff, self.exitOff, ['OnPiano']), State.State('OnPiano', self.enterOnPiano, self.exitOnPiano, ['off'])], 'off', 'off')
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self.activityFsm.enterInitialState()
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def showPaths(self):
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def showPaths(self):
|
||||||
self.showPathPoints(CCharPaths.getPaths(TTLocalizer.Minnie))
|
self.showPathPoints(CCharPaths.getPaths(TTLocalizer.Minnie))
|
||||||
|
|
||||||
|
def enterOff(self):
|
||||||
|
return None
|
||||||
|
|
||||||
|
def exitOff(self):
|
||||||
|
return None
|
||||||
|
|
||||||
|
def enterOnPiano(self):
|
||||||
|
base.localAvatar.b_setParent(ToontownGlobals.SPMinniesPiano)
|
||||||
|
|
||||||
|
def exitOnPiano(self):
|
||||||
|
base.localAvatar.b_setParent(ToontownGlobals.SPRender)
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue