Don't print out attacks everytime

This commit is contained in:
John 2015-07-04 14:26:20 +03:00
parent fc1a9d8368
commit 915eff2373

View file

@ -575,10 +575,10 @@ class DistributedBattleBase(DistributedNode.DistributedNode, BattleBase):
def setChosenToonAttacks(self, ids, tracks, levels, targets): def setChosenToonAttacks(self, ids, tracks, levels, targets):
if self.__battleCleanedUp: if self.__battleCleanedUp:
return return
print 'setChosenToonAttacks() - (%s), (%s), (%s), (%s)' % (ids, self.notify.debug('setChosenToonAttacks() - (%s), (%s), (%s), (%s)' % (ids,
tracks, tracks,
levels, levels,
targets) targets))
toonIndices = [] toonIndices = []
targetIndices = [] targetIndices = []
unAttack = 0 unAttack = 0