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https://github.com/Sneed-Group/Poodletooth-iLand
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Don't print out attacks everytime
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parent
fc1a9d8368
commit
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1 changed files with 2 additions and 2 deletions
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@ -575,10 +575,10 @@ class DistributedBattleBase(DistributedNode.DistributedNode, BattleBase):
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def setChosenToonAttacks(self, ids, tracks, levels, targets):
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def setChosenToonAttacks(self, ids, tracks, levels, targets):
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if self.__battleCleanedUp:
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if self.__battleCleanedUp:
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return
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return
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print 'setChosenToonAttacks() - (%s), (%s), (%s), (%s)' % (ids,
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self.notify.debug('setChosenToonAttacks() - (%s), (%s), (%s), (%s)' % (ids,
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tracks,
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tracks,
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levels,
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levels,
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targets)
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targets))
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toonIndices = []
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toonIndices = []
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targetIndices = []
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targetIndices = []
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unAttack = 0
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unAttack = 0
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